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In Progress Call of Warhammer: horrible raep edition

Choose the faction, faggots

  • ORKZ

    Votes: 7 17.1%
  • Khorne

    Votes: 5 12.2%
  • Kislev

    Votes: 18 43.9%
  • Wissenland

    Votes: 1 2.4%
  • Ostland

    Votes: 0 0.0%
  • Nordland

    Votes: 3 7.3%
  • Vampire Counts

    Votes: 7 17.1%

  • Total voters
    41
Joined
Feb 20, 2011
Messages
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: x
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
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Location
Vault City
I'm surprised Creative Assembly didn't shut down the mod, maybe they are not stupid and know this kind of shit just ensues negative PR and no benefit for them, specially when involving Russian modders. Hopefully this mod will instead serve as an inspiration for them, as a milestone they feel obliged to surpass in their announced Warhammer game.
 
Joined
Feb 20, 2011
Messages
845
I'm surprised Creative Assembly didn't shut down the mod, maybe they are not stupid and know this kind of shit just ensues negative PR and no benefit for them, specially when involving Russian modders. Hopefully this mod will instead serve as an inspiration for them, as a milestone they feel obliged to surpass in their announced Warhammer game.

Hope so. They generally seem pretty chill about the whole modding thing, but you don't even know what you don't know until it posts a CEASE AND DESIST
 
Joined
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Messages
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DcjpfGd.jpg
UehWQ7X.png
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,806
The only difference is the russians are mutated monsters that come down to rape everything every once in a while.
Wait, how is this diff... Oh, you said "mutated".



And this is where my game crashed and where I had to re-download the whole thing. I'll restart my campaign and resume the LP from a close date, since the opening stages always end up being more or less the same.

Chaos is already starting to fight dirty. Courage, Great Protector of All Potato !
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,522
Location
Copenhagen, Denmark
Codex 2012
Weren't you supposed to get some units as a reward for that quest you did? Or didn't you do the quest? Or did you just not show the units as you have to start over? I'm confused.. o_O
 
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Weren't you supposed to get some units as a reward for that quest you did? Or didn't you do the quest? Or did you just not show the units as you have to start over? I'm confused.. o_O
I didn't show them because I was too busy getting haxx'd by Chaos.

Re-downloaded the game, installing the patches and submod now.
 
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Jesus fucking christ, this is such a pain. Chances are the submod is causing the crashes, so I'll have to play the game vanilla and do some modding of my own to crank up the rape.

Now I'll have to reinstall the whole thing, all 10 Gigabytes and the 100 quickfixes they released.
 
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Time for the first real update. Used a different submod that grants huge economic bonuses to the AI and automatically completes full infrastructure for some of the weakest factions. Kislev being one of them, surprisingly. I don't like it but I don't like having a weaker AI either. Our 3 main cities are now even more important than before so if we lose them we probably have no chance in hell withstanding the russians. Nevertheless, to the update.

SEEKING THE CLAY

kingdoms2013-02-2020-39-59-51_zps9175be8e.png


Our first ventures into the fertile plains to retake our cities from rebels and beastmen bring us toe-to-toe with a fairly sized beastman force. The Tzar himself has a pretty big force, albeit made up mostly of basic infantry and archers.

BATTLE OF POTATO WOODS

kingdoms2013-02-2020-40-06-21_zpscdcb659b.png

The Beastman force has Minotaurs in it, one of the prime rapists in the game, second only to chaos giants with their uber 11 hitpoints.

kingdoms2013-02-2020-41-37-45_zps3b130922.png


The battle will take place in a forest, the natural beastman habitat and one where they gain significant attack bonuses.

kingdoms2013-02-2020-42-14-20_zpsd3102112.png


The machete gang is in full motion the moment the battle starts. Here you can see the Gors, who form the backbone of a beastman host. They have good morale, charge bonuses and attack but their belief that armor is something that happens only to other races leaves them vulnerable to missile fire.

kingdoms2013-02-2020-42-17-69_zpsb1a3b3f2.png


Here are the Bestigors. Bigger than the Gors and smaller only to minotaurs and chieftains, they carry massive axes and are well armored. In other words sturmgoats.

kingdoms2013-02-2020-42-22-65_zps8c27582a.png


And here are the dudes who put 'rape' in machete rape gangs.

kingdoms2013-02-2020-43-38-94_zpsc3939aca.png


We quickly order our infantry and archers forward to get in range of the horde.

kingdoms2013-02-2020-43-48-37_zps0dc593c8.png


While our hussars and bear cavalry split up to cover the flanks of our battle line.

kingdoms2013-02-2020-45-08-08_zps3dabb8ce.png


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The army is now in place and begin an ordered march forward. Archers first.

kingdoms2013-02-2020-45-20-68_zps3b0bdd42.png


Then our stalward potato pikemen in the back.

kingdoms2013-02-2020-45-26-58_zps58fed80d.png


Our elite axemen are positioned in the flanks, so that they can chop their way through whatever is against them then move in to support the pike formations.

kingdoms2013-02-2020-45-47-16_zpsa04bd813.png


Our Ukranians open fire against the first of the gors.

kingdoms2013-02-2020-46-29-49_zps7dc63c75.png


Their herd is soon culled, losing almost a 100 rapists to the arrow fire.

kingdoms2013-02-2020-46-55-05_zpse738bde1.png


The horde begins to advance upon us now and the Ukranians are ordered to fire on the bestigors, to take down as many possible before they inevitably engage our pikemen.

kingdoms2013-02-2020-47-23-44_zpsb4b6b764.png


Despite their heavy armor the weight of archer fire begins to take it's toll. The horde hesitates and holds their advance.

kingdoms2013-02-2020-47-44-39_zps0c3359a5.png


kingdoms2013-02-2020-48-03-50_zps131625c8.png


But not for long. The Minotaurs begin to slowly march towards our brave Ukranians.

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1400 Kossars fire as one upon the charging Minotaurs, managing two volleys before they are forced to pull back behind the spearmen. Not even 1 Minotaur was felled by the concentrated archer fire.
1400 bows fired. Not 1 out of 20 dudes did die. Draw your own conclusions about what awaits us when Chaos decides to march south.

kingdoms2013-02-2020-48-42-50_zps1c78ba19.png


The axemen on the left flank engage the Gors, drawing most of the horde upon them with their reckless move.

kingdoms2013-02-2020-48-49-39_zpsd2d367ee.png


Meanwhile the Minotaurs charge right through the thick formation of pikes ahead of them.

kingdoms2013-02-2020-49-25-65_zps90a0a9f3.png


Our Tzar flanks the Ungors, trapping them between the bears and the sharp wall of spearheads.

kingdoms2013-02-2020-49-40-17_zps41e22cfd.png


While our hussars charge through the woods to flank another force of Gors.

kingdoms2013-02-2020-49-45-30_zps0584c9d4.png


They are soon broken.

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The decisive cavalry charges broke the back of the herd and the goat rapists are running for their lives now.

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But there will be no escape.

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The Minotaurs prove to be quite resilient however. They neither break nor die.

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Even a hussar charge doesn't seem to bother them much. It all dissolves into an ugly grind.

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It is a clear and crushing victory, with most of our men lost to the minotaurs.


kingdoms2013-02-2020-53-03-77_zpsf49d277f.png


Next turn we are greeted by troubling news. The dark fags have the most jewgold. Consideirng that we start with a fair bit of gold as well and have 18k potato-shekels at the moment this is bad news. AI economic boost seems to be working at least.

kingdoms2013-02-2020-53-17-20_zpsc849260a.png


We lay siege to the beastman temple. Seeing how few forces the shaman has, it'll be a boring and banal siege so I'll probably not record it.

kingdoms2013-02-2020-53-56-25_zps9770e357.png


A second army moves towards Dushyka. Another uneventful siege.

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Next turn we storm the beastman temple and seize it. I sent the regiments with the most casualties to retrain at Kislev and reinforce the Tzar with Pechenko and his Chekists. He will move to strike against the dark fags.

kingdoms2013-02-2020-57-40-53_zpsf88b4805.png


With him rides the Gryphon Legion, the cream of the Winged Lancers.

BATTLE OF ZOISHENK


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The rebels march out of Zoishenk to engage us. We use our archers to screen the withdrawal of our heavy infantry, who nevertheless suffer heavy casualties from enemy missile fire.

kingdoms2013-02-2021-02-34-66_zps2790c206.png


After we make it up the hill we maneuver our hussars to the left, where most of their light cavalry seems to be massing.

kingdoms2013-02-2021-03-10-21_zpsee8b1fc9.png


After their foot archers march down the hill the hussars ride down the hill and charge them.

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While the bear cavalry charge their mounted archers.

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Very soon they are both broken.

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And their leader is hunted down and killed.

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The hussars fall back to reform their own lines and prepare for a new charge.

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They charge the enemy musketeers, who have already suffered heavy casualties by our stalwart Ukranians, effectively wiping them out.

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The infantry is ordered forward to engage the enemy pike formations while our hussars are ordered to charge the enemy archers.

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Our pike regiments advance forward slowly as they have to keep in formation to be effective in combat.

kingdoms2013-02-2021-05-56-27_zpsa10d7d56.png


They are veteran troops though they have not been retrained and equipped with heavy armor, like our halbediers are. After this battle we will do just that.

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The Hussars reform and charge again, breaking the enemy and sending them fleeing towards the city gates.

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Our own pikemen win the fight against the enemy ones.

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And the last of their infantry is engaged, surrounded and destroyed.

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The hussars are ordered to pursue and wipe out the enemy.

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And the battle is won, with heavier casualties than usual. I blame it on their lul5archer.



kingdoms2013-02-2021-10-18-42_zpsb59de515.png


The town is taken and the regiments reformed, the under-strength ones sent to Erengrad to retrain.

It seems that the Twilights are massing their forces at Vinnskor.

kingdoms2013-02-2021-09-46-74_zpsea5bb8c4.png


The Tzar will be reinforced by new units from Erengrad and march there to engage them.

kingdoms2013-02-2021-10-52-22_zps160deeb7.png


And here is the army that will purge the Twilights from the land. 3 wings of lancers, 1 wing of griffons and chekists, 6 units of kossars and 6 regiments of pikemen. The Tzar is also accompanied by Pechenko and his elite bodyguard of Potato-Inquisitors.

kingdoms2013-02-2021-12-47-73_zpsc45b9c67.png


The garrison at Praag shall always be at full strength to deal with any Chaos Incursions that might occur. Expensive, but prudent.

kingdoms2013-02-2021-13-05-78_zps3db6569e.png


Small parties of dark elves land west of Zoishenk as the Tzar advances to the north.

kingdoms2013-02-2021-15-38-19_zpsa99871e0.png


They soon pull back to Vinnskor.

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And the Tzar follows them there and lays siege to their den of faggotry.

kingdoms2013-02-2021-16-09-11_zps6ff1e3f2.png


Darkfags aren't worth the shit of a potato without Malus Darkblade, but Har Ganeth Executioners are pretty brutal in battle.

kingdoms2013-02-2021-16-21-17_zps9aaabbe0.png


LOOK BAWSS, SHINIES

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ALART, ALART, DANGAR DANGAR

A large force of Twilights has invaded our people's lands, slaughtering them and stealing our potatoes. The Tzar abandons the siege and quickly marches to meet them.

kingdoms2013-02-2021-17-58-97_zps8ca0b7ab.png


kingdoms2013-02-2021-18-00-85_zps66e4edc5.png


These are some of the cream of the darkfag forces. The Cold Knights shall be a good match for our Griffon Potato Legions.

kingdoms2013-02-2021-18-03-95_zpsce9999b2.png


kingdoms2013-02-2021-18-09-03_zpse779cde6.png


And it doesn't end there. Witch elves and Black Guard, the later being the best pike/halberd unit in the game. If we focus our fire on the witch elves we'll be able to take them out without much trouble.

kingdoms2013-02-2021-18-06-88_zps02083bfd.png


And here's the worst of what the Twilights have to offer. Born of dark magick and horrid fanfiction, the sorcerers march against us. We shall need to meet them with a cavalry charge to either kill them all or thin their numbers before they slaughter our infantry formations.

NO MATTER WHAT KIND OF NEFARIOUS FAGGOTRY THEY MIGHT SUMMON AGAINST US, NO MATTER THEIR GREAT NUMBERS, WE ARE DEFENDERS OF POTATO, SONS OF KISLEV AND SLAYERS OF RUSSIANS. MANY A POTATO WARRIOR MARCH SIDE BY SIDE WITH US, AS DO THE UKRANIANS. WE DEFEATED THE RACE TRAITORS, WE DEFEATED THE GOAT MACHETE GANGS.

VICTORY OR DEATH. GLORY TO POTATO. : x: x





Battle update coming up in a few. I will have all major battles as separate updates.



 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
By the way, I saw a video of this mod showing greater daemons in battle like a Bloodthister of Khorne.

Can't wait to see how much potato taking one down requires. Lots of potato for sure.
 
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MAJOR BATTLE #1: VERSUS THE DRUCHII

Glorious Hussars

kingdoms2013-02-2100-48-52-76_zpsf707688e.png
Everything is set. The battle is about to start.

kingdoms2013-02-2100-50-54-59_zps03fec90b.png


Our stalwart troops. Quite a simple battle line. Kossars in front, pikemen behind with the heavy axemen positioned on one flank.

kingdoms2013-02-2100-51-06-84_zps2a1aafff.png


The Tzar, joined by two wings of lancers and a formation of chekists is in charge of the left flank.

kingdoms2013-02-2100-51-15-58_zps4d8d20af.png


While Pechenko and the Griffons, as well as one wing of lancers, are positioned on the right.

kingdoms2013-02-2100-51-24-44_zpsb3536445.png


Our aim is to take out the sorceresses before they can do any major damage. We will need to charge swiftly and engage their missile troops then disengage, taking full advantage of the speed our hussars our capable of. The Chekists will provide some close ranged support.

kingdoms2013-02-2100-51-57-72_zpsaa0b5c6e.png


With only one volley of their sorcerous projectiles almost a hundred brave Ukranians died. The rest took their positioned and begun pumping the faggots with their arrows.

kingdoms2013-02-2100-52-06-19_zps780f3959.png


Pechenko's hussars charge the enemy light missile troops.

kingdoms2013-02-2100-52-13-11_zps908a18b0.png


While the lancers from the left flank catch the crossbowmen with one furious charge, killing dozens in the initial shock.

kingdoms2013-02-2100-52-32-39_zps10b03e83.png


However the sorceresses, well hidden between the enveloping wings of the enemy infantry unleash an extremely accurate barrage upon the cavalry and especially the Griffons, killing over 40 and routing the rest.

kingdoms2013-02-2100-52-47-74_zpsfc866ec2.png


Pechenko sees his men falter and run. Thing is, he has a special ability. It's called Death to Traitors

stalin-186x200.jpg



and stops units from routing.



Now the Hussars are either shot dead by him and his stalwart commisars or remember that they are SONS OF POTATO and turn back to fight and die in glorious combat.

8041.gif



Now the Hussars charge once again, seeking the dark faggots who so callously attacked the land of heroes and potato, intent on driving them back or dying in the attempt. Meanwhile, the heroics of comrade Pechenko are not over.

kingdoms2013-02-2100-53-28-69_zpsa156cbf1.png


His men charge through the enemy lines right towards the sorceresses. These abominations of fanfiction tremble in terror before his righteous fury and try to unleash their faggot powers on him. However, in an attempt of impossible courage and love for the Motherland they do not break but push their charge home instead.

kingdoms2013-02-2100-53-35-07_zpsb9647615.png


The battle begins in earnest as reinforcement begin to arrive to save their precious popamole magic women but Pechenko is not one to be intimidated.

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Despite the horrible losses his men continue slaughtering the elves until only one out of ten remain.

:salute:

His deeds shall never be forgotten nor his service to the Motherland go unrewarded.

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Heartened by his success, the pikemen redouble their efforts, slaughtering the subhuman xenos before them and holding their line in the face of inhuman horrors.

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The Tzar himself attacks the Cold One Knights, bear and dragon-kin doing battle with fang and claw as the Kislevites skewer the knights with their two-handed swords.

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The Kreml axemen charge the druchii corsairs opposite them with great vigour, soon routing them completely.

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A brutal push of pike now occurs in the middle of the field but the potatoes gain the upper hand.

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The Griffons charge the flank of the corsairs, killing even more of them. Soon they will be unable to cope with the pressure and will break hard.

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The Assasins are also caught in the open by the hussars and begin to die as well.

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But the infantry battle enters a critical stage as the Black Guard are brought forth, intent on intimidating the Kislevites into a panic-stricken rout.

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BUT POTATO DOES NOT ROUT. IT STANDS AND FIGHTS UNTIL ALL THE ENEMIES OF THE MOTHERLAND ARE DEAD.

: x



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In a desperate attempt to rally his men, the dark elf general commits himself into a rash charge against the wall of halberds in front of him.


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And is soon brought down by a common potato spearman.

Now triumph is within our reach.

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The hussars, who have suffered grevious losses, prepare themselves for one final, decisive charge.

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Soon the enemy is routed completely.

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Entire contigents of dark elven warriors rout at the approaching sight of kislevite pikemen or the charging hussars.

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The field is ours.

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But it does not end here. The hussars and chekists hunt the fleeing foe down, slaughtering all and wreaking a terrible vengeance for all their comrades lost by the foul sorcery of the Faggots.

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Victory is won at a heavy price, but is nonetheless glorious for all the might of the enemy, whose elite warriors and sorcery was brought low by the courage and sacrifise of the brave Sons of Potato.

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A testament to the cowardice of the Faggots, we have caught many prisoners, many knights as well as a temple executioner. They are all executed.

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The Tzar is now considered a great general for his glorious victory and leads his men back to Erengrad, to reinforce and resupply his depleted regiments.

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While Pechenko and his Chekists ride back to Kislev.

Hope you enjoyed. Sorcerers are the shit in CoW, they can fuck up entire armies on their own.
 
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I will spoiler most updates now, since they are pretty image heavy. Battles will be included in seperate spoiler tags.


UPDATE #2: TRADING ONE ITZ FOR ANOTHER

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Turn begins with a mission to capture that village of spear-chucking sapien savages for 2500 jewgold. Since we are making tons of dosh from our developed cities and our recent conquests, it's not that appealing.

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The recruitment continues at Praag, aiming to create a really powerful garrison to hold or at least delay any Chaos incursions that might come heading south.

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:( A shame. It's always a sad day when a troo ORK dies. May he rest in WAAAAGH

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The moment our hero Pashenko arrives at Kislev, these asshol turks goats arrive outside the city.

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The Commisar will not let this stand of course.

kingdoms2013-02-2101-59-58-83_zps922aa3ad.png


The herd is mostly made up by ungors, the bottom bitches of the beastmen, with two depleted units of Bestigors and two units of gors. This'll be easy, even without any ranged units.


BATTLE OF POTATO HILLS

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Our cavalry will be split equally between the two flanks and the infantry shall take the center.

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Our forces move forward while the Chekists are sent to harass the Bestigors and wear them as thin as possible.

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A Griffon charge shatters the enemy Gors.

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While the Ungors are taken in the back on the left flank by another cavalry charge.

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Our hussars quickly disengage to reform and charge yet again.

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Another herd of Gors gets lanced in the face, this time on the right flank.

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While the spearmen finally engage the Ungors.

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A second pike regiment attacks them on the rear.

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While the Bestigors are sandwiched between our griffons.

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Pashenko charges and breaks the bestigors engaging the pikemen.

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kingdoms2013-02-2102-06-17-63_zps074ca83d.png


After a while the Bestigors are all dead and the Ungors break and make a run for it.

kingdoms2013-02-2102-06-47-36_zps52d17bef.png


But the Hussars pursue them and cut them down.

kingdoms2013-02-2102-06-58-83_zpsb82c4ce6.png


A pretty good victory, considering the terrain screwed up our charges.


kingdoms2013-02-2102-08-19-65_zps31b5e91e.png


Pashenko's forces are sent to Kislev to retrain, while two Griffon wings are sent to the Tzar at Erengrad.

kingdoms2013-02-2102-08-44-80_zpsd76f0989.png


Suddenly, at that turn, a large rebel force attacks Dushyka, appearing out of thin air.

kingdoms2013-02-2102-08-48-85_zps5ec5e389.png


They'll be a problem with all those Kossars.


SIEGE OF DUSHYKA

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Their catapults remain stationary, which is a surprise.

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Nevertheless, our spearmen and archers form a line at the village entrance while our bear cavalry is sent out to the back to sneak attack the catapults.

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They are engaged by a multitude of mounted Kossars however.

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We move the archers to the back to support our general and place our infantry at the entrance.

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A fierce battles ensues as the brigands ascend the slope.

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Hundreds and hundreds of them.

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Then the kossars arrive, only our pikemen are ordered up front to engage them before they can unleash more volleys.

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We have the upper hand, but their superior numbers and archers begin to cause us heavy casualties. We will need to salvage something from this victory if we are to handle the rest of their forces.

kingdoms2013-02-2102-16-52-50_zpsc5063b72.png


Meanwhile our Kossars march through heavy enemy fire to get in range with the enemy mounted archers.

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Spreading out of their lines to make a more difficult target, they begin firing on the enemy cavalry.

kingdoms2013-02-2102-17-41-48_zpsef19f401.png


Meanwhile our pikemen have taken care of the enemy infantry at the top of the village.

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After the mounted kossars are dead, our general charges the enemy foot bowmen, hacking them to pieces.

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The slaughter is indeed immense.

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Both sides have suffered heavy losses.

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But the enemy does not commit his reserves and battle time runs out.

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Thus we achieve a hard won victory.



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Some fluff on the previous event.

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A few turns later the Tzar is fully supplied and marches out of Erengrad towards the Dark Fags.

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And according to your spy they have no other forces near Vinnskor. That rape stack we slaughtered some turns ago was their major force, what with all the Black Guard and sorcerers in it.

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Our main dude invests the town.

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Reikland is apparently the major force of incline at the moment.

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FUCK
Yeah, that's a daemon prince.

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They won't be able to reach us this turn, which should allow us to mobilise more forces should things go south.

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Next turn and they are gone. Huh. What'd ya know, we're saved.

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The faggots surrender Vinnskor without a fight. Meh.

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It's that time of the year again.

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W-wut

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Not good.

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Nuh-oh.

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NUH-OH

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NAH-AH


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As word of the russian ITZ reaches Kislev, Pashenko and his army, joined by reinforcements, march towards Praag, to assist in the defence there.

kingdoms2013-02-2102-46-25-83_zps6bad2784.png


While our Tzar lays siege to the Dark Elven capital.

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And the time to combat the first event of ITZ has finally come. 20 turns in and the first in a long line of cascading rape events is here.

Battle(s) will be in a separate update tommorow.
 
Joined
Feb 20, 2011
Messages
845
Oh shit. Hopefully you can bleed them white.

WATER OUR SACRED CLAY WITH THE BLOOD OF THE RUSSIAN RACE TRAITORS : x
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,041
Location
NZ
This mod is awesome. Most impressive use of a TW engine I've seen yet.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
kingdoms2013-02-2102-39-24-33_zps814b1d35.png


If only Paradox had the balls to offer an option like the last one after the end of a siege in Europa Universalis III, my Serbia Let's Play would be far more historically accurate.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,806
What are the positive consequences of choices like releasing enemy prisoners and exterminating the populace of a settlement you've captured ?
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
What are the positive consequences of choices like releasing enemy prisoners and exterminating the populace of a settlement you've captured ?
Former is having to fight those dudes again and later is not having a significant tax base in the captured settlement. We are exterminating everything from now on though.

You forgot about Frenchies-Wales-Brittany Bretonnia but all Slavs seems to be melanged into Kislev. And Chaos lands are more viking era snowfags than Russia. Grumbles about western Jewropean bias.

True, Kislev is lead by Russians, what with Kreml Guard and bear cavalry. And Chaos is supposed to be more mongoloid, with the Kurgan and the Hung being the bulk of their manpower. And they are as mongol as mongols can get without becoming complete mongoloids.

But I couldn't help it. So many iconic potatoes and Ukranians in Kislev, Chaos just HAD to be Russians.
 

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