Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,647
Is BoS isometric or top-down?Imagine playing any Fallout that isn't isometric.
Is BoS isometric or top-down?Imagine playing any Fallout that isn't isometric.
Interplay Fallout is the only true Fallout.Imagine playing any Fallout that isn't isometric.
Interplay Fallout is the only true Fallout.Imagine playing any Fallout that isn't isometric.
there’s a distinction people make between action-rpg and ARPG. ARPGs are diablo clones like titan quest, grim dawn and path of exile.The release of Diablo in December 1996 (or possibly January 1997) arguably marks the first game in the Action RPG subgenre, where combat is not merely real-time but action-based with far more substantial demands on the player's physical skill than found in games such as Dungeon Master, Faery Tale Adventure, or Ultima Underworld: The Stygian Abyss. Given the number of imitators it spawned, though, perhaps Diablo should not be considered an Action RPG but rather the progenitor of its own Diablo-like subgenre.
witcher, elder scrolls, 3d fallouts, etc. basically RPGs with action combat. The term ARPG usually refers to diablo-likes. It means the same thing but hey, who said RPG definitions were easy.What are some examples of action-rp games then?there’s a distinction people make between action-rpg and ARPG. ARPGs are diablo clones like titan quest, grim dawn and path of exile.The release of Diablo in December 1996 (or possibly January 1997) arguably marks the first game in the Action RPG subgenre, where combat is not merely real-time but action-based with far more substantial demands on the player's physical skill than found in games such as Dungeon Master, Faery Tale Adventure, or Ultima Underworld: The Stygian Abyss. Given the number of imitators it spawned, though, perhaps Diablo should not be considered an Action RPG but rather the progenitor of its own Diablo-like subgenre.
witcher, elder scrolls, 3d fallouts, etc. basically RPGs with action combat. The term ARPG usually refers to diablo-likes. It means the same thing but hey, who said RPG definitions were easy.What are some examples of action-rp games then?there’s a distinction people make between action-rpg and ARPG. ARPGs are diablo clones like titan quest, grim dawn and path of exile.
what do you mean? I never played Arena but Daggerfall and Morrowind have real-time action combat, hence are action-rpgswitcher, elder scrolls, 3d fallouts, etc. basically RPGs with action combat. The term ARPG usually refers to diablo-likes. It means the same thing but hey, who said RPG definitions were easy.What are some examples of action-rp games then?there’s a distinction people make between action-rpg and ARPG. ARPGs are diablo clones like titan quest, grim dawn and path of exile.
Even if true, it is vastly less confusing to refer to imitators of Diablo as Diablo-likes, rather than having two nearly-identical terms for RPGs with action-based combat (which, incidentally, is not the case for the first 3 of the 5 Elder Scrolls games).
if the skill of the average player can overcome the weaknesses of the character, then it's hard to justify the game as an RPG.
The only isometric Fallout is Tactics.Imagine playing any Fallout that isn't isometric.
gothic 2, ranged weaponsIn Gothic and Dark Souls you need a GREAT player to overcome the poor stats of your characters,
I wouldn't find it weird, deus ex had similar mechanicsI just thought how weird it would be if having slow Agility made your aiming slower in an action RPG.
Slow?I just thought how weird it would be if having slow Agility made your aiming slower in an action RPG.
Low, yeah, that's what I meant. And by "slower aiming" I mean slower mouse movement across the screen. It would be pretty annoying.Slow?I just thought how weird it would be if having slow Agility made your aiming slower in an action RPG.
You probably meant to say low Agility?
In the older Elder Scrolls titles(Arena, Daggerfall and Morrowind) Agility was your overall ability to hit someone, while Strength was only the damage and total carry weight.
Some posters in this thread have been using the term 'player skill' more loosely than they ought. If you understand it as 'player twitch skill' the argument makes sense. The nature of an RPG is that the player handles the mental side while the character the physical. If the player's twitch skills translate directly, or even just sufficiently to overcome handicaps, to the character's physical performance, the nature of the game is different from that of an RPG.All games are based on player skill. Just because a game relies on stats more than others doesn't mean player skill stops mattering.
Are we gonna pretend someone new to cRPGs will be as skilled in them as a veteran of the genre? Being dexterous at an action RPG and being calculating at a turn-based RPG, doesn't make a difference to me. Both skills can be trained.
For sure, if we speak purely about translating the tabletop RPG experience to a computer. I don't think RPGs should be limited to that, so long as a game gives you a similarly enough feeling.Some posters in this thread have been using the term 'player skill' more loosely than they ought. If you understand it as 'player twitch skill' the argument makes sense. The nature of an RPG is that the player handles the mental side while the character the physical. If the player's twitch skills translate directly, or even just sufficiently to overcome handicaps, to the character's physical performance, the nature of the game is different from that of an RPG.All games are based on player skill. Just because a game relies on stats more than others doesn't mean player skill stops mattering.
Are we gonna pretend someone new to cRPGs will be as skilled in them as a veteran of the genre? Being dexterous at an action RPG and being calculating at a turn-based RPG, doesn't make a difference to me. Both skills can be trained.
ARPG is the same as action RPG.there’s a distinction people make between action-rpg and ARPG. ARPGs are diablo clones like titan quest, grim dawn and path of exile.