Chanel Oberlin
Pineapple appreciator
- Joined
- Oct 13, 2022
- Messages
- 359
it's because RPGs sell and visual novels/action games don'tI get the feeling both from this thread and the Disco Elysium one that many people see being an RPG as a badge of honor or a mark of quality,
Final Fantasy's ATB systemCan a turn-based RPG be real-time?
the pretty stories without the QTEs were best. fuq dis fake rpg sheeitgames like fallout 3, oblivion, and mass effect changed the video game market forever, it made normies realize they actually like being able to shape the world(to some degree) and having the game react to what they do rather than being told a pretty story with some QTEs inbetween
it's almost impossible to find a game that isn't at least part RPG now, which is why the requirement to be called an RPG should be even more strict
It is one of the things I liked the most about EverQuest. It's a deep rpg with dice rolls but it's also real time. I sometimes played it as multiple characters to make my own small group, then it's like a single player RPG. You can use software to automate the other characters or let you switch to them instantly and play multiple characters at the same time. Either way it's awesome and still miles better than the gameplay you can get anywhere else.
I played the same way in two other MMOs and both were similar and really good. But both kinda died, they may return someday.
The nearest comparisons I can think of are Hidden & Dangerous, (which I also love), has a squad of 4 soldiers and you play them all at the same time. If you take over one character the others can be set to follow as AI and help you. Or you can give them basic orders like wait here, or wait for me to engage, etc. And at any time you just press 1-4 and go straight to that character. Each character had a different weapon so you use the sniper at distance and then switch to the machine gunner if anything gets near. And there's a medic, etc. That's what playing EQ as multiple characters is like, but it's an RPG instead of FPS.
It is also kind of like a few RPGs that let you set up rules for your party, like Dragon Age Origins or whatever. You set what to do at % of health for both the character and their target. One of the ways a lot people play EQ is to use a public macro that makes characters act like a real player. So you can run a whole group or even raid by yourself. But it's much deeper and more complex.
Yes! Invisible hole in the ground that your guy falls through and instantly dies. Not good, but damn was it great overall. I haven't seen the system of playing the squad at the same time used elsewhere since as seamlessly, even if games like ARMA make it technically possible (mission maker has to pre-select every soldier that should be playable, then you switch in via a complex menu).It is one of the things I liked the most about EverQuest. It's a deep rpg with dice rolls but it's also real time. I sometimes played it as multiple characters to make my own small group, then it's like a single player RPG. You can use software to automate the other characters or let you switch to them instantly and play multiple characters at the same time. Either way it's awesome and still miles better than the gameplay you can get anywhere else.
I played the same way in two other MMOs and both were similar and really good. But both kinda died, they may return someday.
The nearest comparisons I can think of are Hidden & Dangerous, (which I also love), has a squad of 4 soldiers and you play them all at the same time. If you take over one character the others can be set to follow as AI and help you. Or you can give them basic orders like wait here, or wait for me to engage, etc. And at any time you just press 1-4 and go straight to that character. Each character had a different weapon so you use the sniper at distance and then switch to the machine gunner if anything gets near. And there's a medic, etc. That's what playing EQ as multiple characters is like, but it's an RPG instead of FPS.
It is also kind of like a few RPGs that let you set up rules for your party, like Dragon Age Origins or whatever. You set what to do at % of health for both the character and their target. One of the ways a lot people play EQ is to use a public macro that makes characters act like a real player. So you can run a whole group or even raid by yourself. But it's much deeper and more complex.
Yeah, it's true that some of the early MMOS were in fact basically real-time RPGs.
Man, Hidden & Dangerous was a great game (though hella buggy if I recall). I remember thinking at the time that the first Medal of Honour/Battlefield games that appeared in the next year or two were basically cheap ripoffs with crappier gameplay.
Geralt actually has a history with past acquaintances who know him personally, and has a reputation that precedes him. Not so with every Elderscrolls game for instance; where the PC might as well have fallen out of the sky one night, a full grown infant with no past, and lacking the skills to reach their current age.
Five years after Dungeon Master established the first major real-time CRPG subgenre, the second one was established by Ultima Underworld: The Stygian Abyss. Breaking free of a grid and moving into a 3D environment (though still relying heavily on 2D sprites), this type of game was soon followed byBlue Sky ProductionsLooking Glass Studios itself with the sequel Ultima Underworld II: The Labyrinth of Worlds, while an Amiga-based sports-game-developer called Bethesda Softworks quickly followed suit with its own innovations in The Elder Scrolls Arena and TES II: Daggerfall, among various other games in this subgenre.
No preference, so long as there is an understandable character role. I don't hold user defined characters to be a requirement of RPGs; the point is to play that role in those situations. I'd play Papillon [the RPG] if there was one.Honestly curious, do you prefer playing the role of a character that you can't customize at all who already has an established history and somewhat of a personality vs a blank slate character that you can make your own?
I've never played any Witcher games to know what roleplaying options are available but I imagine you must have some control over what decisions the character makes.
I'd still rather create my own character but to each his own.
Hmmmmmm......RPGs aren't real.
If a Role-Playing Game is an RPG only because it is an RPG, well, in that case what is an RPG?
Put D&D in it and it's an RPG, that's my opinion.
But the best ones will always be visual novels.The most popular RPGs are real-time.