Star Citizen was innovative, certainly. But there have been many other entries in the "screenshot MMO" genre!Maybe the final evolution is there not even being an MMO, but instead, we can pay tons of money to get pictures of a hypothetical MMO and think about all the food we'd get if we were to play it and pull the levers in it.Well, the other evolution of the MMO is not having any lever OR food, but instead, you can pay tons of money to get pictures of the food that would be dispensed if there was a lever to pull. Which there isn't.A Skinner box without any lever for food, but instead a looping gif of a lever being pressed with food being dispensed at regular intervals.
Oh wait that already exists. Star *cough* Citizen
I wouldn't know, I'm not even remotely into the "proper MMO" genre.Star Citizen was innovative, certainly. But there have been many other entries in the "screenshot MMO" genre!Maybe the final evolution is there not even being an MMO, but instead, we can pay tons of money to get pictures of a hypothetical MMO and think about all the food we'd get if we were to play it and pull the levers in it.Well, the other evolution of the MMO is not having any lever OR food, but instead, you can pay tons of money to get pictures of the food that would be dispensed if there was a lever to pull. Which there isn't.A Skinner box without any lever for food, but instead a looping gif of a lever being pressed with food being dispensed at regular intervals.
Oh wait that already exists. Star *cough* Citizen
Progression is a slippery slope - if you respect time investment of your most loyal, most insane customers - every MMO eventually becomes ProgressQuest.Progression is a form of fun. Putting it as a primary mechanic in a social setting places more emphasis on doing it efficiently (optimizing is another form of fun) and increases the length of time before the brain tires of being tickled that way (competition and other social interactions are a retention mechanism).
I just got an ad on youtube for an idle MMO
Is that a game that you don't play
What is happening
progress quest was a prank, a joke, not a manual.Progress Quest was a novel idea for its time.
progress quest was a prank, a joke, not a manual.
How does this work? You just dispatch the party on adventures and don't control any of it? That sounds like Majesty where you play as the King instead of any of the adventurers.I would wish for RPG where i am party manager instead of playing actual party.
How does this work? You just dispatch the party on adventures and don't control any of it? That sounds like Majesty where you play as the King instead of any of the adventurers.I would wish for RPG where i am party manager instead of playing actual party.
I have a friend that likes playing these, one time I asked him why he likes playing them and he just said he likes seeing numbers go up in good time (like going up several levels a day, or doing more damage than the previous hour).
I sometimes play these, but not really because I like them per say, I play them to break them by either hacking them, or just screwing around with auto clickers.
Sometimes you can get some nice looking ones with nice visuals, but after the first few hours it wears out.
I think best one I played was some type of village clicker or something where you had a plot of land and you could build buildings and they'd auto generate resources, kinda like those browser based mmo castle builders, but this one was much quicker and single player. It looked quite nice actually, and you could visually see the buildings being built, or getting upgraded etc... the land even changed at one point to a more "elven like" area when I joined an elven faction which I thought was pretty cool.
Unfortunately that was pretty much it, once you join a faction the visuals don't really change after that, so I quit shortly after.
It's a stupid, stupid genre but damn it, it works. Your dumb monkey brain will give you that sweet dopamine when those numbers go up.
I "played" adventure capitalist for a while, same idea. You automatically make the numbers go up, then you spend the numbers to buy upgrades to your number generation. Which means you can then spend more numbers on even better number generation! And after a while, you don't even have to click anything to make the numbers go up.
But you still have to do all the annoying setup and creating accounts. Ugh why bother, I might as well be playing a fucking game, the absolute horror.It's a stupid, stupid genre but damn it, it works. Your dumb monkey brain will give you that sweet dopamine when those numbers go up.
I "played" adventure capitalist for a while, same idea. You automatically make the numbers go up, then you spend the numbers to buy upgrades to your number generation. Which means you can then spend more numbers on even better number generation! And after a while, you don't even have to click anything to make the numbers go up.
So it's like an RPG minus all the annoying clicking that you normally have to do? Sounds exciting.
Yeah, that's what my obvious joke was about. I want the chinese to steal my identity, exactly. Jesus and I thought I made useless comments here...Er... so you want them to add your name and rl bank account or identity to a game and it plays itself without you knowing it like some Chinese malware, spyware, virus?