Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Can someone summarize to me the appeal of JRPGs?

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
558
Even Crimson Desert the upcoming korean made wrpg looks better than 99% of wrpg/gothic clones out there.
 

GamerCat_

Educated
Joined
Mar 24, 2024
Messages
262
It's just a CRPG.
No shit Sherlock. Yet you seem to be expecting something from it that you do get from jRPGs? Now that's rich. Did I say Sherlock? I meant retard.
No. I seem to remember disagreeing with you something in the past. You're probably so stupid as to not be worth trying to talk to. But we can try. We aren't even yet at disagreeing. You just don't understand a post nobody else had a problem with.

Age of Decadence postures as though the nature of its construction and arranged player experiences says something, but all of these are just regular rpg experiences framed by capeshit criminal dialogue. This has nothing to do with JRPGs. What I'm saying is that if the game wants to be considered particularly sharp, cruel, hard, insightful, whatever, it could arrange itself as a game in some novel way to get me to do things I don't normally do in a video game. But it doesn't. It does arguably present regular crpg behaviour in a more grounded light, which is a rather lame gimmick. A game which acknowledges the extent of the violence you're carrying out to a limited extent. But it still doesn't feel real or like it's driving at anything more severe, worldly, or cynical than any other crpg I've looked at.

Every RPG is a world where you have to kill 25 people to get anything done. Even the gayest ones we can think of. I'm sure the Veilguard protagonist probably kills more people than the average Decadence playthrough. Mass Effect: Andromeda is about solving problems by killing people. This one gets smug about it. "Wow, can't believe you went and did that". The Outer Worlds also did that. It was the whole trailer gimmick.

What I'm asking for is RPG mechanics to introduce some level of human depth or worldly edge, or failing that, to use that as a frame and write in the worldliness and edge. But I believe it failed on both counts and just feels like a crpg with a smarmy attitude that's very proud of itself for doing nothing of great interest.

Actually, you could that this is something I get from JRPGs. This worldliness and human edge, or at least a relatively pure human experience is something I'll expect from a JRPG. Even if light and simple I expect the experience to be characterised by a straight honesty that's lacking in a work like Decadence. You are the one who first suggested I'm wrong to expect that from a crpg in this thread, for the record.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,281
D8Tock8U0AQeenH.jpg
What game?
Well you can see women nipples and sex scenes in wrpg. That makes it even.
you can also see their post op scars and faces tho
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,178
Location
Nedderlent
Age of Decadence postures
No, it doesn't. Stop projecting.
particularly sharp, cruel, hard, insightful, whatever, it could arrange itself as a game in some novel way to get me to do things I don't normally do in a video game. But it doesn't.
Stop savescumming.
This one gets smug about it.
No, it doesn't. Stop projecting.
with a smarmy attitude that's very proud of itself for doing nothing of great interest.
No it doesn't. Stop projecting.
This worldliness and human edge, or at least a relatively pure human experience is something I'll expect from a JRPG.
lmfao

Reading your drivel reminds of the first time I smoked weed, uncontrollable laughter interspersed with projectile vomiting, good times :lol:
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,178
Location
Nedderlent
Let's see how "codexian"...

"Bro every NPC has an inventory it's so deep and realistic"
Cool, what game?

[proceeds to practice save-scum pickpocketing to become a billionaire, can kill every boss by save-scumming a grenade up their ass]
Oh, you're trying to make a point using a retarded strawman argument. Ah yes, very "codexian".

I've never seen the Fallout engine or core mechanics as being particularly good vehicles for any particular general thing. I suppose if you really like brown dirt, square buildings full of people who look like shifting brown dirtpiles, and the world's shittiest "combat" and character builder.
Any "codexer" would recognize the potential of the FO engine, the problem is wrangling it. No, the colour palette has nothing to do with the engine. The combat is simple but satisfying, this is a feat. The character builder goes to show the potential of the system, there are options besides AGI-eye-popper, although I wouldn't recommend any of them to you. All in all another strawman.

On AoD, it's obvious you are too much of a navelgazer to enjoy the game for what it is, a niche cRPG with a lot of text, cnc and combat as a choice, not a given. That is assuming you even played it beyond Teron, which I doubt.
See? You just keep spouting bullshit, which is fine, just don't be surprised when people call you a retard for it. Retard :smug:
 

GamerCat_

Educated
Joined
Mar 24, 2024
Messages
262
Let's see how "codexian"...

"Bro every NPC has an inventory it's so deep and realistic"
Cool, what game?
It's very, very obvious.
[proceeds to practice save-scum pickpocketing to become a billionaire, can kill every boss by save-scumming a grenade up their ass]
Oh, you're trying to make a point using a retarded strawman argument. Ah yes, very "codexian".
It's not a Strawman, I'm talking about classic Fallout.
I've never seen the Fallout engine or core mechanics as being particularly good vehicles for any particular general thing. I suppose if you really like brown dirt, square buildings full of people who look like shifting brown dirtpiles, and the world's shittiest "combat" and character builder.
Any "codexer" would recognize the potential of the FO engine
Cool, why don't you tell me what that is?

No, the colour palette has nothing to do with the engine.
I always thought it was half the engine half the sensibilities of someone who would willingly choose to use it.

The combat is simple but satisfying, this is a feat.
At times it is, and I think that's mostly owed to times when you can really feel yourself working up to a powerspike. Being stuck in a sewer punching rats is not "satisfying".

The character builder goes to show the potential of the system, there are options besides AGI-eye-popper, although I wouldn't recommend any of them to you. All in all another strawman.
It doesn't have much potential though. For straightforward combat Agility is obviously the master-trait, and beyond that you have speech options and your finesse options which mostly amount to breaking the hard limitations of the game (sneaking and stealing always feel retarded). I don't think you know what a strawman is.

On AoD, it's obvious you are too much of a navelgazer to enjoy the game for what it is, a niche cRPG with a lot of text, cnc and combat as a choice, not a given. That is assuming you even played it beyond Teron, which I doubt.
Which part don't you think I've understood or appreciated? I am aware of the text, cnc, and combat as a choice. And I didn't care that much for any of it, or how it all worked together.

See? You just keep spouting bullshit, which is fine, just don't be surprised when people call you a retard for it. Retard :smug:
Do you actually feel like you've demonstrated a point with this post?
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,561
Location
Reichskommissariat Russland ᛋᛋ
people keep saying "oy vey, you play as boy who fights against demon kang!" as if it's something bad. fuck you. i already play as grown up man in a shitty brown world with gray morale and retarded choices and consequences every day. wanting to do it in games too is like that german meme where hans relaxing after work by playing forklift simulator.
i don't need to prove anything to anyone. i just want to play game i can enjoy. i want to see good kicking ebul's phat ass. that's all.
I wrote a thread on another site about 'Gray Morality' framed by an account of my playing through the first town in 'Age of Decadence'.

What I found really obnoxious about that game was that it seemed very impressed with itself for forcing hard choices on me. But those hard choices were very much forced by contrived framing and mechanical options, and the circumstances that brought them about kept striking me as very silly. Killing 1/3 of the local population centre in a day over the course of odd jobs and contrived hostile encounters to farm xp from the task complete milestones behind their corpses is not a gritty view of the human condition. It's just a CRPG. And the dialogue and insight into hard life reminds me of how criminals are written in capeshit. 'The Punisher: Year One', Brubaker's 'Criminal'. The way guys announce like one big cynical thing they're doing at a time as a kind of expository initiation to feel like you're now in it (this is The Wire's trick by the way).

I have never encountered a CRPG player who struck me as uniquely interested in people in a uniquely grounded or amorally clearsighted way. It's a form of barely verbose capeshit. Something I've never seen anybody else point out, but people have always agreed with me when I brought it up. There are a lot of Second Worlders who make their identity being CRPG Guys, and they lean into the morally gray thing by playing up the accents and the corruption and misery of their homelands with stupid countryball national memes to sell the idea that they themselves are more initiated insiders better suited to appraise this kind of thing. Slightly accented soyjaks pretending to be cool chill guys who could totally hang with the homeless schizophrenic black people who scare you on public transit.

Now trying to frame the typical CRPG thing of killing half of the population any place you wash up and resorting to extraordinary violence to solve deadlocked problems constantly as somehow novel, trying to get cute about that, that kind of low metafaggotry is present to an extent in Age of Decadence. To some extent it is aware that it is playing into convention, or its defenders tell me so at least. But then that begs the question, "why?"

The JRPG standard is justified by being pleasant, beautiful, and actually stabbing deeper towards truths of the human condition than endless taverns full of thugs who do under the table work for the local corrupt merchant boss. I think "demon king" is more of a filler light novel concept, while the JRPG meme specifically is "kill God". And for good reason, you actually do that a lot. And Killing God is actually meant as a gesture of radical self-assertion and total egoism. It means something. Something fitting for how beautiful and indulgent these games tend to be. While in Age of Decadence you can also kill a God. But he's basically just a particularly powerful corrupt guild boss. Awesome.
This is some of the most pretentious, fart sniffing drivel I've read on KKKodex, and mind you, I've read a lot of awesomebutton's posts
 

Oreshnik Missile

BING XI LAO
Patron
Vatnik
Joined
Apr 10, 2018
Messages
8,008
Location
澳大利亚
Insert Title Here Strap Yourselves In
It's just a CRPG.
No shit Sherlock. Yet you seem to be expecting something from it that you do get from jRPGs? Now that's rich. Did I say Sherlock? I meant retard.
No. I seem to remember disagreeing with you something in the past. You're probably so stupid as to not be worth trying to talk to. But we can try. We aren't even yet at disagreeing. You just don't understand a post nobody else had a problem with.

Age of Decadence postures as though the nature of its construction and arranged player experiences says something, but all of these are just regular rpg experiences framed by capeshit criminal dialogue. This has nothing to do with JRPGs. What I'm saying is that if the game wants to be considered particularly sharp, cruel, hard, insightful, whatever, it could arrange itself as a game in some novel way to get me to do things I don't normally do in a video game. But it doesn't. It does arguably present regular crpg behaviour in a more grounded light, which is a rather lame gimmick. A game which acknowledges the extent of the violence you're carrying out to a limited extent. But it still doesn't feel real or like it's driving at anything more severe, worldly, or cynical than any other crpg I've looked at.

Every RPG is a world where you have to kill 25 people to get anything done. Even the gayest ones we can think of. I'm sure the Veilguard protagonist probably kills more people than the average Decadence playthrough. Mass Effect: Andromeda is about solving problems by killing people. This one gets smug about it. "Wow, can't believe you went and did that". The Outer Worlds also did that. It was the whole trailer gimmick.

What I'm asking for is RPG mechanics to introduce some level of human depth or worldly edge, or failing that, to use that as a frame and write in the worldliness and edge. But I believe it failed on both counts and just feels like a crpg with a smarmy attitude that's very proud of itself for doing nothing of great interest.

Actually, you could that this is something I get from JRPGs. This worldliness and human edge, or at least a relatively pure human experience is something I'll expect from a JRPG. Even if light and simple I expect the experience to be characterised by a straight honesty that's lacking in a work like Decadence. You are the one who first suggested I'm wrong to expect that from a crpg in this thread, for the record.
wow, glad I never played AoD, even though it was because of the awful camera. sad to hear the writing is that bad. You destroyed the game with this post as decisively as Beans00 destroyed colony ship
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,561
Location
Reichskommissariat Russland ᛋᛋ
It's just a CRPG.
No shit Sherlock. Yet you seem to be expecting something from it that you do get from jRPGs? Now that's rich. Did I say Sherlock? I meant retard.
No. I seem to remember disagreeing with you something in the past. You're probably so stupid as to not be worth trying to talk to. But we can try. We aren't even yet at disagreeing. You just don't understand a post nobody else had a problem with.

Age of Decadence postures as though the nature of its construction and arranged player experiences says something, but all of these are just regular rpg experiences framed by capeshit criminal dialogue. This has nothing to do with JRPGs. What I'm saying is that if the game wants to be considered particularly sharp, cruel, hard, insightful, whatever, it could arrange itself as a game in some novel way to get me to do things I don't normally do in a video game. But it doesn't. It does arguably present regular crpg behaviour in a more grounded light, which is a rather lame gimmick. A game which acknowledges the extent of the violence you're carrying out to a limited extent. But it still doesn't feel real or like it's driving at anything more severe, worldly, or cynical than any other crpg I've looked at.

Every RPG is a world where you have to kill 25 people to get anything done. Even the gayest ones we can think of. I'm sure the Veilguard protagonist probably kills more people than the average Decadence playthrough. Mass Effect: Andromeda is about solving problems by killing people. This one gets smug about it. "Wow, can't believe you went and did that". The Outer Worlds also did that. It was the whole trailer gimmick.

What I'm asking for is RPG mechanics to introduce some level of human depth or worldly edge, or failing that, to use that as a frame and write in the worldliness and edge. But I believe it failed on both counts and just feels like a crpg with a smarmy attitude that's very proud of itself for doing nothing of great interest.

Actually, you could that this is something I get from JRPGs. This worldliness and human edge, or at least a relatively pure human experience is something I'll expect from a JRPG. Even if light and simple I expect the experience to be characterised by a straight honesty that's lacking in a work like Decadence. You are the one who first suggested I'm wrong to expect that from a crpg in this thread, for the record.
wow, glad I never played AoD, even though it was because of the awful camera. sad to hear the writing is that bad. You destroyed the game with this post as decisively as Beans00 destroyed colony ship
Ask him about his opinion on Underrail then
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,178
Location
Nedderlent
I'm talking about classic Fallout.
No shit Sherlock, Jezus fucking Christ lol.
for the record, if you are actually this clinically autistic I'm kinda sorry about talking shit to you. I'm going to have to see some papers though.

Cool, why don't you tell me what that is?
Ever noticed how you can inspect damn near everything? This should tell you enough. It obviously didn't. Assuming you played it.
I always thought it was half the engine half the sensibilities of someone who would willingly choose to use it.
Fair is fair that was pretty funny :hahyou:

At times it is
Good, except it's dumb to ignore the sound and animations.

I don't think you know what a strawman is.
I don't think you know what "potential" means.

And I didn't care that much for any of it
That's one thing, talking shit is another.

Do you actually feel like you've demonstrated a point with this post?
Who cares, someone talks shit about FO/AoD and I start frothing at the mouth, especially if it's retarded shittalk.
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,178
Location
Nedderlent
wow, glad I never played AoD, even though it was because of the awful camera. sad to hear the writing is that bad. You destroyed the game with this post as decisively as @Beans00 destroyed colony ship
Right.

Careful. You're tempting me to play that and make a thread on it. I really might do it.
Who the fuck cares about the opinion of yet another pedo weeb?
That's it, we're on. Underrail Let's Play incoming. You guys want video or images and text? Or both even.
glhf, it's fantastic.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,381
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Idk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.
WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking about?
 

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
558
Idk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.
WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking abo
Colorful? Barely. Then why humans look like Neanderthals? Gothic series is basically a holy book for western rpg art style.
 

GamerCat_

Educated
Joined
Mar 24, 2024
Messages
262
Idk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.
WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking abo
Colorful? Barely. Then why humans look like Neanderthals? Gothic series is basically a holy book for western rpg art style.
I really like Gothic, but I wouldn't say it looks nice. I like that it looks conventionally video game. Very hard three dimensional. What you see is what you get. Advanced enough to represent relatively fine details but simple enough that everything is slightly abstracted. Formal presentation rather than unrealmaxxed 10-quintillion polygons to render Debra Wilson's eyelashes with raytraced shadows.

I like very 3D looking video game doll people and I like big open flat spaces, so I like Gothic a lot. And the people look like neanderthals because they're made out of big primitive shapes, which again is the appeal.
 

Sinilevä

Arcane
Patron
Joined
Jun 9, 2019
Messages
1,052
Location
Eurofagistan
Strap Yourselves In
people keep saying "oy vey, you play as boy who fights against demon kang!" as if it's something bad. fuck you. i already play as grown up man in a shitty brown world with gray morale and retarded choices and consequences every day. wanting to do it in games too is like that german meme where hans relaxing after work by playing forklift simulator.
i don't need to prove anything to anyone. i just want to play game i can enjoy. i want to see good kicking ebul's phat ass. that's all.
I can understand your point, but when I wanted to play a Japanese game for the first time I was expecting to play as a samurai or a ninja, but instead it was some little girls fighting each other. :M
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,381
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Idk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.
WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking abo
Colorful? Barely. Then why humans look like Neanderthals? Gothic series is basically a holy book for western rpg art style.
They look more human than the saucer-eyed abominations in anime-style JRPGs.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,492
Maybe those are costumes and they are really the little gray men from outer space. The truth is out there.... somewhere.
 

StaticSpine

So back
Patron
Joined
Dec 14, 2013
Messages
3,408
Location
Balkans
Shadorwun: Hong Kong
Can someone summarize to me the appeal of JRPGs?

The majority is mediocre like in any other genre, but for games that stand out, I would say:
  1. Interesting settings; while Western RPGs are mostly about standard high fantasy, JRPGs have either weird mish-mashes of fantasy/sci-fi/steampunk, or add some quirks and twists to familiar settings, even if they do fantasy - it'll feel very different
  2. The feeling of grand adventure; I can't explain properly, but they nail the scope better than Western ones
  3. Memorable characters
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom