No shit Sherlock. Yet you seem to be expecting something from it that you do get from jRPGs? Now that's rich. Did I say Sherlock? I meant retard.It's just a CRPG.
No. I seem to remember disagreeing with you something in the past. You're probably so stupid as to not be worth trying to talk to. But we can try. We aren't even yet at disagreeing. You just don't understand a post nobody else had a problem with.No shit Sherlock. Yet you seem to be expecting something from it that you do get from jRPGs? Now that's rich. Did I say Sherlock? I meant retard.It's just a CRPG.
you can also see their post op scars and faces thoWell you can see women nipples and sex scenes in wrpg. That makes it even.What game?
No, it doesn't. Stop projecting.Age of Decadence postures
Stop savescumming.particularly sharp, cruel, hard, insightful, whatever, it could arrange itself as a game in some novel way to get me to do things I don't normally do in a video game. But it doesn't.
No, it doesn't. Stop projecting.This one gets smug about it.
No it doesn't. Stop projecting.with a smarmy attitude that's very proud of itself for doing nothing of great interest.
lmfaoThis worldliness and human edge, or at least a relatively pure human experience is something I'll expect from a JRPG.
Yeah I remember you. This is a very RPGcodex discussion we're havingNothing means anything AAAAAAAAAAAAAAAAAAAAAAAA STOP ITI believe this game was made by people who felt, thought, and intended things
Cool, what game?"Bro every NPC has an inventory it's so deep and realistic"
Oh, you're trying to make a point using a retarded strawman argument. Ah yes, very "codexian".[proceeds to practice save-scum pickpocketing to become a billionaire, can kill every boss by save-scumming a grenade up their ass]
Any "codexer" would recognize the potential of the FO engine, the problem is wrangling it. No, the colour palette has nothing to do with the engine. The combat is simple but satisfying, this is a feat. The character builder goes to show the potential of the system, there are options besides AGI-eye-popper, although I wouldn't recommend any of them to you. All in all another strawman.I've never seen the Fallout engine or core mechanics as being particularly good vehicles for any particular general thing. I suppose if you really like brown dirt, square buildings full of people who look like shifting brown dirtpiles, and the world's shittiest "combat" and character builder.
It's very, very obvious.Let's see how "codexian"...
Cool, what game?"Bro every NPC has an inventory it's so deep and realistic"
It's not a Strawman, I'm talking about classic Fallout.Oh, you're trying to make a point using a retarded strawman argument. Ah yes, very "codexian".[proceeds to practice save-scum pickpocketing to become a billionaire, can kill every boss by save-scumming a grenade up their ass]
Cool, why don't you tell me what that is?Any "codexer" would recognize the potential of the FO engineI've never seen the Fallout engine or core mechanics as being particularly good vehicles for any particular general thing. I suppose if you really like brown dirt, square buildings full of people who look like shifting brown dirtpiles, and the world's shittiest "combat" and character builder.
I always thought it was half the engine half the sensibilities of someone who would willingly choose to use it.No, the colour palette has nothing to do with the engine.
At times it is, and I think that's mostly owed to times when you can really feel yourself working up to a powerspike. Being stuck in a sewer punching rats is not "satisfying".The combat is simple but satisfying, this is a feat.
It doesn't have much potential though. For straightforward combat Agility is obviously the master-trait, and beyond that you have speech options and your finesse options which mostly amount to breaking the hard limitations of the game (sneaking and stealing always feel retarded). I don't think you know what a strawman is.The character builder goes to show the potential of the system, there are options besides AGI-eye-popper, although I wouldn't recommend any of them to you. All in all another strawman.
Which part don't you think I've understood or appreciated? I am aware of the text, cnc, and combat as a choice. And I didn't care that much for any of it, or how it all worked together.On AoD, it's obvious you are too much of a navelgazer to enjoy the game for what it is, a niche cRPG with a lot of text, cnc and combat as a choice, not a given. That is assuming you even played it beyond Teron, which I doubt.
Do you actually feel like you've demonstrated a point with this post?See? You just keep spouting bullshit, which is fine, just don't be surprised when people call you a retard for it. Retard![]()
This is some of the most pretentious, fart sniffing drivel I've read on KKKodex, and mind you, I've read a lot of awesomebutton's postsI wrote a thread on another site about 'Gray Morality' framed by an account of my playing through the first town in 'Age of Decadence'.people keep saying "oy vey, you play as boy who fights against demon kang!" as if it's something bad. fuck you. i already play as grown up man in a shitty brown world with gray morale and retarded choices and consequences every day. wanting to do it in games too is like that german meme where hans relaxing after work by playing forklift simulator.
i don't need to prove anything to anyone. i just want to play game i can enjoy. i want to see good kicking ebul's phat ass. that's all.
What I found really obnoxious about that game was that it seemed very impressed with itself for forcing hard choices on me. But those hard choices were very much forced by contrived framing and mechanical options, and the circumstances that brought them about kept striking me as very silly. Killing 1/3 of the local population centre in a day over the course of odd jobs and contrived hostile encounters to farm xp from the task complete milestones behind their corpses is not a gritty view of the human condition. It's just a CRPG. And the dialogue and insight into hard life reminds me of how criminals are written in capeshit. 'The Punisher: Year One', Brubaker's 'Criminal'. The way guys announce like one big cynical thing they're doing at a time as a kind of expository initiation to feel like you're now in it (this is The Wire's trick by the way).
I have never encountered a CRPG player who struck me as uniquely interested in people in a uniquely grounded or amorally clearsighted way. It's a form of barely verbose capeshit. Something I've never seen anybody else point out, but people have always agreed with me when I brought it up. There are a lot of Second Worlders who make their identity being CRPG Guys, and they lean into the morally gray thing by playing up the accents and the corruption and misery of their homelands with stupid countryball national memes to sell the idea that they themselves are more initiated insiders better suited to appraise this kind of thing. Slightly accented soyjaks pretending to be cool chill guys who could totally hang with the homeless schizophrenic black people who scare you on public transit.
Now trying to frame the typical CRPG thing of killing half of the population any place you wash up and resorting to extraordinary violence to solve deadlocked problems constantly as somehow novel, trying to get cute about that, that kind of low metafaggotry is present to an extent in Age of Decadence. To some extent it is aware that it is playing into convention, or its defenders tell me so at least. But then that begs the question, "why?"
The JRPG standard is justified by being pleasant, beautiful, and actually stabbing deeper towards truths of the human condition than endless taverns full of thugs who do under the table work for the local corrupt merchant boss. I think "demon king" is more of a filler light novel concept, while the JRPG meme specifically is "kill God". And for good reason, you actually do that a lot. And Killing God is actually meant as a gesture of radical self-assertion and total egoism. It means something. Something fitting for how beautiful and indulgent these games tend to be. While in Age of Decadence you can also kill a God. But he's basically just a particularly powerful corrupt guild boss. Awesome.
wow, glad I never played AoD, even though it was because of the awful camera. sad to hear the writing is that bad. You destroyed the game with this post as decisively as Beans00 destroyed colony shipNo. I seem to remember disagreeing with you something in the past. You're probably so stupid as to not be worth trying to talk to. But we can try. We aren't even yet at disagreeing. You just don't understand a post nobody else had a problem with.No shit Sherlock. Yet you seem to be expecting something from it that you do get from jRPGs? Now that's rich. Did I say Sherlock? I meant retard.It's just a CRPG.
Age of Decadence postures as though the nature of its construction and arranged player experiences says something, but all of these are just regular rpg experiences framed by capeshit criminal dialogue. This has nothing to do with JRPGs. What I'm saying is that if the game wants to be considered particularly sharp, cruel, hard, insightful, whatever, it could arrange itself as a game in some novel way to get me to do things I don't normally do in a video game. But it doesn't. It does arguably present regular crpg behaviour in a more grounded light, which is a rather lame gimmick. A game which acknowledges the extent of the violence you're carrying out to a limited extent. But it still doesn't feel real or like it's driving at anything more severe, worldly, or cynical than any other crpg I've looked at.
Every RPG is a world where you have to kill 25 people to get anything done. Even the gayest ones we can think of. I'm sure the Veilguard protagonist probably kills more people than the average Decadence playthrough. Mass Effect: Andromeda is about solving problems by killing people. This one gets smug about it. "Wow, can't believe you went and did that". The Outer Worlds also did that. It was the whole trailer gimmick.
What I'm asking for is RPG mechanics to introduce some level of human depth or worldly edge, or failing that, to use that as a frame and write in the worldliness and edge. But I believe it failed on both counts and just feels like a crpg with a smarmy attitude that's very proud of itself for doing nothing of great interest.
Actually, you could that this is something I get from JRPGs. This worldliness and human edge, or at least a relatively pure human experience is something I'll expect from a JRPG. Even if light and simple I expect the experience to be characterised by a straight honesty that's lacking in a work like Decadence. You are the one who first suggested I'm wrong to expect that from a crpg in this thread, for the record.
Ask him about his opinion on Underrail thenwow, glad I never played AoD, even though it was because of the awful camera. sad to hear the writing is that bad. You destroyed the game with this post as decisively as Beans00 destroyed colony shipNo. I seem to remember disagreeing with you something in the past. You're probably so stupid as to not be worth trying to talk to. But we can try. We aren't even yet at disagreeing. You just don't understand a post nobody else had a problem with.No shit Sherlock. Yet you seem to be expecting something from it that you do get from jRPGs? Now that's rich. Did I say Sherlock? I meant retard.It's just a CRPG.
Age of Decadence postures as though the nature of its construction and arranged player experiences says something, but all of these are just regular rpg experiences framed by capeshit criminal dialogue. This has nothing to do with JRPGs. What I'm saying is that if the game wants to be considered particularly sharp, cruel, hard, insightful, whatever, it could arrange itself as a game in some novel way to get me to do things I don't normally do in a video game. But it doesn't. It does arguably present regular crpg behaviour in a more grounded light, which is a rather lame gimmick. A game which acknowledges the extent of the violence you're carrying out to a limited extent. But it still doesn't feel real or like it's driving at anything more severe, worldly, or cynical than any other crpg I've looked at.
Every RPG is a world where you have to kill 25 people to get anything done. Even the gayest ones we can think of. I'm sure the Veilguard protagonist probably kills more people than the average Decadence playthrough. Mass Effect: Andromeda is about solving problems by killing people. This one gets smug about it. "Wow, can't believe you went and did that". The Outer Worlds also did that. It was the whole trailer gimmick.
What I'm asking for is RPG mechanics to introduce some level of human depth or worldly edge, or failing that, to use that as a frame and write in the worldliness and edge. But I believe it failed on both counts and just feels like a crpg with a smarmy attitude that's very proud of itself for doing nothing of great interest.
Actually, you could that this is something I get from JRPGs. This worldliness and human edge, or at least a relatively pure human experience is something I'll expect from a JRPG. Even if light and simple I expect the experience to be characterised by a straight honesty that's lacking in a work like Decadence. You are the one who first suggested I'm wrong to expect that from a crpg in this thread, for the record.
This is some of the most pretentious, fart sniffing drivel I've read on KKKodex, and mind you, I've read a lot of awesomebutton's posts
Careful. You're tempting me to play that and make a thread on it. I really might do it.Ask him about his opinion on Underrail then
Who the fuck cares about the opinion of yet another pedo weeb?Careful. You're tempting me to play that and make a thread on it. I really might do it.
That's it, we're on. Underrail Let's Play incoming. You guys want video or images and text? Or both even.Who the fuck cares about the opinion of yet another pedo weeb?Careful. You're tempting me to play that and make a thread on it. I really might do it.
No shit Sherlock, Jezus fucking Christ lol.I'm talking about classic Fallout.
Ever noticed how you can inspect damn near everything? This should tell you enough. It obviously didn't. Assuming you played it.Cool, why don't you tell me what that is?
Fair is fair that was pretty funnyI always thought it was half the engine half the sensibilities of someone who would willingly choose to use it.
Good, except it's dumb to ignore the sound and animations.At times it is
I don't think you know what "potential" means.I don't think you know what a strawman is.
That's one thing, talking shit is another.And I didn't care that much for any of it
Who cares, someone talks shit about FO/AoD and I start frothing at the mouth, especially if it's retarded shittalk.Do you actually feel like you've demonstrated a point with this post?
Right.wow, glad I never played AoD, even though it was because of the awful camera. sad to hear the writing is that bad. You destroyed the game with this post as decisively as @Beans00 destroyed colony ship
glhf, it's fantastic.That's it, we're on. Underrail Let's Play incoming. You guys want video or images and text? Or both even.Who the fuck cares about the opinion of yet another pedo weeb?Careful. You're tempting me to play that and make a thread on it. I really might do it.
WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking about?Idk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.
Colorful? Barely. Then why humans look like Neanderthals? Gothic series is basically a holy book for western rpg art style.WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking aboIdk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.
Being stuck in a sewer punching rats is not "satisfying".
I really like Gothic, but I wouldn't say it looks nice. I like that it looks conventionally video game. Very hard three dimensional. What you see is what you get. Advanced enough to represent relatively fine details but simple enough that everything is slightly abstracted. Formal presentation rather than unrealmaxxed 10-quintillion polygons to render Debra Wilson's eyelashes with raytraced shadows.Colorful? Barely. Then why humans look like Neanderthals? Gothic series is basically a holy book for western rpg art style.WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking aboIdk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.
I can understand your point, but when I wanted to play a Japanese game for the first time I was expecting to play as a samurai or a ninja, but instead it was some little girls fighting each other.people keep saying "oy vey, you play as boy who fights against demon kang!" as if it's something bad. fuck you. i already play as grown up man in a shitty brown world with gray morale and retarded choices and consequences every day. wanting to do it in games too is like that german meme where hans relaxing after work by playing forklift simulator.
i don't need to prove anything to anyone. i just want to play game i can enjoy. i want to see good kicking ebul's phat ass. that's all.
They look more human than the saucer-eyed abominations in anime-style JRPGs.Colorful? Barely. Then why humans look like Neanderthals? Gothic series is basically a holy book for western rpg art style.WTF, Gothic looks great, Gothic 2 and 3 are quite colorful even, what are you talking aboIdk why western devs are so obsessed of making everything looks dull, ugly and souless. It feels like the devs are living in war torn countries. One of the worst offenders is Gothic series. May be it is a cultural thing.