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Arcane
- Joined
- Dec 19, 2012
- Messages
- 1,837
I utterly despise cutscenes.why exactly would anyone dislike JRPGs?
I have a hard time getting into western "cinematic" games for the same reason.
So much time of playing JRPGs is wasted clicking through completely linear dialogs filled with pointless banter, or watching overly long cutscenes.
I would probably enjoy JRPGs if they all had a button to instantly skip all of that shit and let me get back to the actual GAME.
You're probably thinking of Final Fantasy and the like, but that's not all. JRPG is actually an American label for very different games. See, for example, the Japanese Wizadry and compare it with Linda3:
Linda3 is completely batshit. There's no other JRPG quite like it. There's no other WRPG quite like it. It's a good example of how a lot of JRPGs can be quite subversive when it comes to mechanics, story and everything else for that matter. Your goal is to collect creatures on Neo Kenya to place on a Biblical Ark, and overkilling an enemy causes them to explode- so combat becomes a puzzle the more you progress so that you're not just chunking enemies when you reach higher levels.
It's got shades of Fallout's open-endedness, Majora's Mask's time-based gameplay, time-gated impending doom, seasonal and yearly-based gameplay and completely off-the-map and risky storylines in each scenario. I've played it for the past week or so, completed Scenario A and B and I can certainly tell it's going to be one of those games that leaves a mark for years to come, despite it flaws. Both scenarios reveal subtle information connected to the other if you take the time to engage with every cleverly-written NPC. The world empties out over time as an impending meteor is about to explode the planet and the population is evacuating- and largely no one cares about your mission. A wholly unique experience. I'll write more about it when it's not 2AM in the morning. I guess it took 10 years to translate and I can see why.
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