V_K
Arcane
The defining trait of an Adventure game are puzzles. 90% of the time it's "use the correct item in the correct situation" kind of puzzles, sometimes it's more abstract ones - but there must be puzzles. They are the main gameplay mechanic for Adventures. Everything else - story, dialog, whatever - is secondary to puzzles. I know that the TellTale decline of recent years have tarnished the genre definition, but can we be better than using it as a standard?
RPGs without combat (or with very weak/easy/unimportant combat) thus are not Adventure games with stats - unless they prominently feature puzzles. Puzzle-heavy RPGs like Wizardry 7, Arx Fatalis or BT4 have much more claim to the title of "Adventure games with stats" than the likes of PST or Disco. Not to mention actual, monocled Adventure games with stats like Quest for Glory series or The Council.
So could we please stop calling games with no puzzles Adventures? It's insulting to the genre, and even more insulting to real RPG/Adventure hybrids that are actually good.
RPGs without combat (or with very weak/easy/unimportant combat) thus are not Adventure games with stats - unless they prominently feature puzzles. Puzzle-heavy RPGs like Wizardry 7, Arx Fatalis or BT4 have much more claim to the title of "Adventure games with stats" than the likes of PST or Disco. Not to mention actual, monocled Adventure games with stats like Quest for Glory series or The Council.
So could we please stop calling games with no puzzles Adventures? It's insulting to the genre, and even more insulting to real RPG/Adventure hybrids that are actually good.