Catacombs
Arcane
- Joined
- Aug 10, 2017
- Messages
- 6,109
I love those puzzles.There is always that guy to commit sudoku, I guess.
I love those puzzles.There is always that guy to commit sudoku, I guess.
Is navigating a Blu-Ray play menu to select the part of the story you want to view next a form of gameplay? This is what the modern trend of story games amounts to.Besides categories like adventure or RPG, there's just the fact that as a whole, we often call "video games" things that aren't "video games", ie, activities that normally, if not in a computer/console format, would not be called a "game" in real life. Selecting dialogue trees occasionally is no more gaming than reading a CYOA book is. Solving a physical puzzle is a form of gaming. The Rubix cube is a physical game. Reading a book isn't a game. But why is reading a book suddenly a game when it's on a computer with no interactive element other than picking a sentence?
Video games, like the name imply, are simply the electronic form of gaming. Gaming existed before video games and will exist long after the end of civilization. Gaming is an activity that requires active paricipants, not passive mouth breathers.
More please.now i know your weaknessI love those puzzles.There is always that guy to commit sudoku, I guess.
Unfortunately, many Codexers aren't familiar with Choose Your Own Adventure books and confuse CYOA-style computer games with the adventure game genre that originated with Colossal Cave Adventure and Zork. Disco Elysium isn't any more of an adventure game than it is an RPG.
Steaming piles of shit?
Sorcery had RNG in the sense that you would randomly flip through the book and look at the image of dice at the top of the page you landed on to determine rolls.+rng
The Council has no combat, but it has gameplay in the form of puzzles and resource management. Titan Outpost has no combat but it has gameplay in the form of survival, simulation and (much more detailed) resource management. But when all you do in a game is pick one out of four dialog options - that's no gameplay.Can we please stop calling RPGs without (or with little/unimportant) combat "RPGs with no gameplay"?
That's a really retarded way of describing the gameplay of games like PS:T or Disco.But when all you do in a game is pick one out of four dialog options
Navigating a play menu to choose a movie chapter to watch is not gameplay.That's a really retarded way of describing the gameplay of games like PS:T or Disco.But when all you do in a game is pick one out of four dialog options
What's the non-retarded way then? Picking from five dialog options?That's a really retarded way of describing the gameplay of games like PS:T or Disco.But when all you do in a game is pick one out of four dialog options
I had Steve Jackson's Sorcery when I was young.
Disco Elysium is basically a digital version of that.
You're right.I had Steve Jackson's Sorcery when I was young.
I played that series to death, even wrote my own CYOA book based on it (i was a teenager so no, it's not that good)
Disco Elysium is basically a digital version of that.
You know combat was a big part of it, right ?
Good combat even.