KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,412
Meh! It'll be a Full-Motion Video Movie Game with the netflix actors and you get CHOICES. Like:
That doesn't appear to be true. In the Codexian Top 101 RPG poll, the first game using an 'engine' is Pathfinder: Kingmaker as #14. The next one is Shadowrun: Dragonfall as position #28. Why so few and far between when 'engines' are supposedly essential?
The reason he keeps putting apostrophes around engine is because he means cookie cutter, "here we'll make 90% of the game just add story and art then bake!" "engines". These engines are the number one cause of decline when anyone can pump out any drivel they want, after a single class at a conveyer belt university or a youtube playlist, to the masses.That doesn't appear to be true. In the Codexian Top 101 RPG poll, the first game using an 'engine' is Pathfinder: Kingmaker as #14. The next one is Shadowrun: Dragonfall as position #28. Why so few and far between when 'engines' are supposedly essential?
The first game on the Codex's Top 101 List to use an engine is #1, which used the Infinity Engine. That same engine was also used by #3 (BG2). #5 used Valve's Source Engine. #7 took an engine verbatim from another developer to build a glorified asset flip (but god, what an asset flip). #8 used the (original) Unreal Engine. #10 used GameBryo - before it before "warmed over".
I can't be bothering going further than the top 10, you get the idea.
These engines are the number one cause of decline
These engines are the number one cause of decline
No, computers having become mainstream is (mobile phones and consoles also count).
Computard -
One who lacks proficiency and competence within the field of computers to the extent at which he or she is an annoyance to others
The reason he keeps putting apostrophes around engine is because he means cookie cutter, "here we'll make 90% of the game just add story and art then bake!" "engines". These engines are the number one cause of decline when anyone can pump out any drivel they want, after a single class at a conveyer belt university or a youtube playlist, to the masses.That doesn't appear to be true. In the Codexian Top 101 RPG poll, the first game using an 'engine' is Pathfinder: Kingmaker as #14. The next one is Shadowrun: Dragonfall as position #28. Why so few and far between when 'engines' are supposedly essential?
The first game on the Codex's Top 101 List to use an engine is #1, which used the Infinity Engine. That same engine was also used by #3 (BG2). #5 used Valve's Source Engine. #7 took an engine verbatim from another developer to build a glorified asset flip (but god, what an asset flip). #8 used the (original) Unreal Engine. #10 used GameBryo - before it before "warmed over".
I can't be bothering going further than the top 10, you get the idea.
I mean game code can be quite universal so I'd expect it to functionally behave as Witcher 3 did. This shouldn't be difficult for them to port over.I wouldn't bet on UE5 being a major factor in whether this new Witcher game is good, though.
Just like to point out that reinventing the wheel is not a bad thing. That is how many things were created. The car's wheel is different from the bicycle's wheel that is also different from cart's wheel, etc. If man had not reinvented the wheel so many times, we would be forced to change our design every time it had a wheel on it so it would work in the only available wheel model.What is the point of reinventing the wheel
Just like to point out that reinventing the wheel is not a bad thing. That is how many things were created. The car's wheel is different from the bicycle's wheel that is also different from cart's wheel, etc. If man had not reinvented the wheel so many times, we would be forced to change our design every time it had a wheel on it so it would work in the only available wheel model.What is the point of reinventing the wheel
Just like to point out that reinventing the wheel is not a bad thing. That is how many things were created. The car's wheel is different from the bicycle's wheel that is also different from cart's wheel, etc. If man had not reinvented the wheel so many times, we would be forced to change our design every time it had a wheel on it so it would work in the only available wheel model.What is the point of reinventing the wheel
We are at a stage of technological development where most of our work is based on the accumulated labor of millions of human beings over centuries. Hell, just to post this answer here, how many people have worked, directly and indirectly, on all the theoretical and practical aspects, components and production lines and all the code we use to even be here right now?
I would say the opposite of you, almost nothing significant has been done by humanity with the reinvention of the wheel and the few cases where it really happened were phenomenal paradigm shifts that dramatically changed the course of our technology [...] Most of the work done today is based on work already done by others. And this goes for programming even leaving engines aside
For CDPR to turn The Witcher IV into a proper Souls-like, they would not only have to allow a customizable character, as was already done in Cyberpunk 2077, but also eliminate the voluminous cutscenes and the narrative story-telling, which have both been integral components of CDPR's last three games. That would be a tremendous improvement, but it's sadly quite unlikely.This next one is going to be a Souls-like, right? That seems to be what's popular today.
Not agree on thatFor CDPR to turn The Witcher IV into a proper Souls-like, they would not only have to allow a customizable character, as was already done in Cyberpunk 2077, but also eliminate the voluminous cutscenes and the narrative story-telling, which have both been integral components of CDPR's last three games. That would be a tremendous improvement, but it's sadly quite unlikely.This next one is going to be a Souls-like, right? That seems to be what's popular today.
Just like to point out that reinventing the wheel is not a bad thing. That is how many things were created. The car's wheel is different from the bicycle's wheel that is also different from cart's wheel, etc. If man had not reinvented the wheel so many times, we would be forced to change our design every time it had a wheel on it so it would work in the only available wheel model.What is the point of reinventing the wheel
I would not consider any of these situations a reinvention of the wheel, but the use of the wheel. Yes, there were little changes and adaptations but in essence the wheel remains a wheel, when you use an engine you also make changes and adaptations within what it offers to best fit what you need. We are at a stage of technological development where most of our work is based on the accumulated labor of millions of human beings over centuries. Hell, just to post this answer here, how many people have worked, directly and indirectly, on all the theoretical and practical aspects, components and production lines and all the code we use to even be here right now?
This level of change is so trivial that it misses the essence of the point of the sentence. "Reinventing the wheel" has the sense of having the whole process re-done from scratch when it is unnecessary.
I would say the opposite of you, almost nothing significant has been done by humanity with the reinvention of the wheel and the few cases where it really happened were phenomenal paradigm shifts that dramatically changed the course of our technology - when, for example, we "reinvented" the laws of gravitation going from Newton's vision to Einstein's. Most of the work done today is based on work already done by others. And this goes for programming even leaving engines aside, most programmers simply copy code easily available on the internet and adapt it to what they are going to use, or recycle something they have already used in the past. Precisely because it is a waste of time to spend your energy on a job that has already been done. Those who do not do this usually do not do it out of ignorance or stubbornness, rarely out of necessity.
Of course, switching to Unreal is not a magic solution to all of CDPR's structural problems. They have already lost much of the staff that worked on the best aspects of the previous games and switching engines will not magically solve this issue. But leaving aside the graphics of the games from Witcher 2 on (which are praised outside the Codex but here many don't even consider it as a positive point), REDengine's inability to control basic issues such as NPC behavior, collision with the scenery and several other details has always been visible, something on the level of Bethesda. What always made CDPR better seen was its great ability to wake up storyfagottry fans. You won't find many here defending the gameplay of the Witcher series, but I admit without fear that I enjoyed the story.
But when the game is too broken you can't even focus on the story. And in that sense, switching to Unreal may give a level of stability that CDPR games never had. Sure, it will still require some level of competence from the team and people familiar with the engine, but it's a lot less work than trying to maintain your own separate engine, especially when you've been failing at it for over a decade. It's just that your cumulative failure has reached the point of finally exploding, but the signs were already there. The change may end up not representing an improvement in the next games for a variety of reasons, but if it does, it won't be because of the change, but in spite of it. In the current context, I can only see this as a positive sign that they realized that they needed to get off the leaky boat they were on. Better late than later.
What game is this?WRONG