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CD Projekt's CYBERPUNK 2077 Release Thread - Concerned For The Consoles

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. S.H.O.D.A.N. Literate

    S.H.O.D.A.N.
    Joined:
    Dec 16, 2020
    Messages:
    22
    So, there's a talking gun in the game. It apologises for not landing a crit (it's a smart gun) and thanks you for reloading.

    The introduction, when the writing makes fun of the usual RPG protagonist questions, is pretty funny.
     
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  2. GewuerzKahn Savant

    GewuerzKahn
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    Isn't that the same guy who complains that Witcher 3 has few POC characters and that the first Deus Ex game is about conspiracies?
     
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  3. darkpatriot Arcane

    darkpatriot
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    I feel that you are assuming this "cut content" had a significant amount of development towards it, or was even basically complete but then removed from the game. But hey, a lot of people assume that so you wouldn't be alone in thinking that.

    But I can pretty much guarantee you that almost all of the cut content for this game, like the cut content for almost all games, had at most a small amount of preliminary work done on it, and it was cut in favor of stuff that was more complete or would require fewer resources to complete at the time the decision was made.

    In cases where content is cut that is already implemented to a much larger degree, it is because there were significant issues with it that would have required a large amount of development resources to fix.

    You are asking them to basically add an amount of new content from scratch (what little work they had done is very likely to not be reusable for the most part and will have to be redone to accommodate the current game state) that is going to be a significant percentage of the content of the base game and would also require changing a lot of the existing game content. I don't see that happening, even with DLCs.

    You must give up the myth of "cut content". It doesn't exist as people think it does, and it is no magic way to add in a lot of content at the cost of relatively few development resources. There is no just polishing up/reworking cut content and adding it back in. With few exceptions, it is basically as much work as just making new content from scratch.


    I would like to see them add more content though. But I don't think they need more content on the main plot and important story relevant side quests. They need more content to add things to do in the open world gameplay to improve that experience, which also wouldn't require reworking the main plot to accommodate.
     
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  4. GewuerzKahn Savant

    GewuerzKahn
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    Hopefully one day I'll fuck a black girl in a flying tank while we both have double orgasms because our nevous systems are connected.
     
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  5. bloodlover Arcane

    bloodlover
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    Is there even a game with good sex scenes? Whatever that means in the context of video games.
     
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  6. Gargaune Savant

    Gargaune
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    Made a small adjustment there. You know, for accuracy. Such is the nature of the beast.
     
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  7. Naraya Prophet

    Naraya
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    Out of curiosity I checked savefiles. I sense another shitstorm incoming:

    Also funnily enough, when you select NORMAL difficulty, the name in save is:

     
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  8. Serious_Business Best Poster on the Codex

    Serious_Business
    Joined:
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    Urgh, just finished this nonsense. My impression didn't change. The design of this thing was in a sense entirely predictable, but also probably something like a herculean affair. These open world games just take a shit ton of resources to make. This whole genre has its roots in GTA and such, you can see it merge with rpgs now, even though originally it was rpgs that produced the idea of sandbox gameplay. But without something like faction dynamics and mutually exclusive quest design you're left with the purely inconsequential sandbox design and the "emotional" storytelling. I can't fucking stand this sentimentalism in any kind of media or art. Sure, the writing was alright, some of the characters were funny enough, although some were purely boring ; in the end the game wants to create an "attachment", and when its finished you're supposed to feel some kind of melancholic loss, either because the characters die or simply because the relationship with the game ends (which is the same thing). And you do feel loss, but that doesn't mean anything about the quality of the narrative or its themes, it's just sentimental character based bullshit. Fuck it. Fuck "playing for the story". Fuck playing games to have imaginary relationships. I don't even want relationships in real life, why the fuck would I want it in games? How is this not playing to some pathetic sense of loneliness in people? Disgusting.

    The rest of the writing didn't exactly exploit ideas in a very thorough manner. The narrative was very self-centered for the protagonist, which I assume was a way to make the player "care", but it backfired in a big way. In rpgs it's usually too much about the world (and saving it) and not enough about characters, relationships and such ; but now we have the opposite problem, really. The thing is, this is a "modern" world, a world that is potentially very complex in nature, that's very political, very technical, etc ; in a modern world, individuals don't matter, but rpgs are all about making the individual matter. I don't actually know how they were supposed to work around this, but surely making the story about the protagonist's survival in an uncaring world wasn't a very engaging affair. I think making it more about politics might have worked. There's exactly one quest that revolves around politics, and its entirely over the top and ridiculous, but it's pretty engaging. Having the protagonist be involved in faction dynamics would have worked wonders I think not only for the rpg elements, but for the narrative as well. We needed some kind of New Vegas shit here. Work for Arasaka, Militech or the punks in the alleys, etc.

    I do think the game had some good gameplay elements, though, at least for its genre (good for what it is). I also think it was disturbingly immersive, for a first person rpg (say it's a rpg or not, I don't care). I don't usually play a lot of AAA games, maybe it's just me that's not used to the graphical orgy, all these details, but fuck if it wasn't beautiful. I'm not sure how I'm supposed to even look at something like DX's urban setting now and think it's any bearable to look at. Sad, I know.
     
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  9. DalekFlay Arcane Patron

    DalekFlay
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    1.05 patch altered the graphics. Film effects were toned down, which some might prefer, but also the LOD distance was lowered to help processor load, which causes annoying pop-in. I downloaded 1.04 last night, not sure if I'll bother switching or not yet. Gonna look into LOD expanding mods.
     
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  10. Turjan Arcane

    Turjan
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    Mar 31, 2008
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    4,961
    I have a more "grainy" image. Liked it better before.
    It's now raining much more often though, and the wet roads look pretty.

    I should probably see whether I push the main story forward soon. The save file just went above 5 MB.
     
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  11. moon knight Matt7895's alt

    moon knight
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    Do we have actual confirmation of this LOD downgrade?
     
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  12. Darkozric Learned

    Darkozric
    Joined:
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    Messages:
    160
    Be patient, v1.06 will boot into Skyrim: Special Edition
     
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  13. Gerrard Arcane

    Gerrard
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    What is the name for the easy one? Hopefully "Reviewer" or something like that.
     
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  14. aweigh Arcane

    aweigh
    Joined:
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    You can increase the settings with a nexus mod, "unlock" hidden global illumination setting and also LOD. Be careful of placebo though, the first iteration of the mod had everyone reporting how it made the game run better or looked better but it turned out that setting the unlocked settings to Ultra/Psycho simply made them revert back to Low.
     
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  15. blessed king of longing Learned

    blessed king of longing
    Joined:
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    I fell for this bullshit and turned out the mod did absolutely nothing. Definitely not downloading any such mods again, waste of time. The game already looks amazing on max settings anyway
     
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  16. DalekFlay Arcane Patron

    DalekFlay
    Joined:
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    Lots of people talking about it in the patch threads on Steam and various other forums, but CDPR did not say anything about it to my knowledge so I guess it depends on what you consider "confirmation." If you had the game on high/ultra before though, just play it and you'll see. There's a lot more low quality assets visible mid-range than there was before.
     
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  17. mondblut Arcane

    mondblut
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    Overrated as fuck. That's how you do it:

    [​IMG]

    (in b4 something something didn't load ratings because traffic jews have broken the internet)
     
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  18. Turjan Arcane

    Turjan
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    Most of them are at least somewhat awkward, because something looks a bit off. Then again, the Panam scene was actually quite okay for what it was.
    I don't really expect anything from video game sex scenes. At best, they are halfway pleasant, at worst (or is it?) you just have something to laugh at. For actual sex, look elsewhere.
    At least they don't waste much of your time with this in this game.
     
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  19. DalekFlay Arcane Patron

    DalekFlay
    Joined:
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    The first Mass Effect had decent sex scenes because they were quick flashes that didn't linger on polygonal humping cringe. At least I remember them being that way.
     
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  20. moon knight Matt7895's alt

    moon knight
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  21. DalekFlay Arcane Patron

    DalekFlay
    Joined:
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    Yes this apparently still works, though I don't know what value corresponds to what the release version of the game used. I'd rather not go above that for performance reasons. I guess just experiment with it.
     
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  22. Naraya Prophet

    Naraya
    Joined:
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    [​IMG]
     
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  23. Fredward Educated

    Fredward
    Joined:
    Aug 18, 2015
    Messages:
    92
    Finished it, had a fun time no Disco Elysium but I'll try to forgive it for that.

    Hot takes:

    - played on hard, glass cannon hacker sneaky person. Fun-ish in the sense that I could kill everyone almost instantly often without moving inside the building. Last boss was a cakewalk.
    - Silverhand is a irredeemable narcissist, the only reason he becomes less so is because of the commingling of his brain with the less-of-an-asshole V. And even with that he only shifts his value from HARDCORE EDGY ROCKERBOY to selfless martyr hero
    Show Spoiler
    If he takes over V's body the chip'll probably continue the overwrite and return him to his asshole ways, the way he was when he was engramed.

    - Game is most compelling when it's being affecting, Evelyn, Barry, Mama Welles and the Peralezes are standout moments. And the Passion guy.
    - They did some clever things with sooome of the characters, like Judy and Silverhand. Judy because you might think you're doing the right thing by just doing what she wants because that's how all games are right? but unless you're boning (well, whatever the inversion boning is. Clamming?) her and running out of the city she winds up happier if she leaves. With Johnny the is-he-redeemed-or-is-this-still-about-himself-he's-just-changed-the-manner-of-self-involvement thing is well done.
    - Kerry is the best romance don't @ first game you can fuck a 90 year old on a flaming boat.
    - I want the cat that may or may not be ghost cat.
    - Arasaka did nothing wrong. They aren't even the most morally depraved example of corporate greed IN THE GAME lol.
    - I liiike the inclusion of spiritual elements but the execution is inconsistent. Alt is bad. Misty/the tarots are good. The cat is good (all cats are good). The zen master is eh.
    - The
    Show Spoiler
    Mikoshi
    ending is actually the most hopeful ending (I also haven't played this ending yet tho so).
    - I literally don't understand what Rogue saw in Johnny, I do not get it. Maybe he had a silver schlong too.
    - I deserved a Mr Stud.
    - I liked some of the music, the ending theme (the Sun) one I got was nice and the cover of Never Fade Away and there's this theme that plays around 6th street people that just gets under my skin in a bad way but that's good.
    - I can't drive but managed to win all those races cuz what even is the AI.
    - Game played decently even on my rig that barely (or doesn't) reach min reqs, plays less stuttery than BG3
    - Like the screenshot functionality but it's clunky:
    Show Spoiler

    [​IMG]

    [​IMG]

    - If they canonize
    Show Spoiler
    it's probably gonna be V volunarily giving the body to Johnny which SUCKS ASS (and not in a good way)
     
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  24. Turjan Arcane

    Turjan
    Joined:
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    4,961
    By the way, I had been looking at RAM usage during my last play. Largest I saw was 6.3 GB, while "Commit" was at 8.2 GB, which probably means there must have been spikes that high that I missed.
     
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  25. Tyranicon A Memory of Eternity Developer

    Tyranicon
    Joined:
    Oct 7, 2019
    Messages:
    1,117
    You also didn't see shit, so that helped. Were there tiddies in ME? Don't remember.
     
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