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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
By the way, I had been looking at RAM usage during my last play. Largest I saw was 6.3 GB, while "Commit" was at 8.2 GB, which probably means there must have been spikes that high that I missed.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,052
The first Mass Effect had decent sex scenes because they were quick flashes that didn't linger on polygonal humping cringe. At least I remember them being that way.

You also didn't see shit, so that helped. Were there tiddies in ME? Don't remember.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Did they just downgrade the game with the new patch :lol:? Lod got fucked hard even on the highest settings (and there is no easy ini edits like in the twitcher cause everything is hidden) Im done with this game see guys you when goty edition comes out with tons of mods (if they dont ban them). I had almost 0 pop in on 1.04 now shit is materializing before my eyes they are adding more trash to the fire :hahano:
This is one of those advantages pirates have - they have a choice to rollback or never install the latest patch that breaks the game.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,017
New patch tanked my performance again, I don't know what is happening at this point. I had 35-45 on 1.03, then 20-30 on 1.04, now it's sub 20 most of the time
Nevermind that, Rogue DLC when

20201220211825-1.jpg


20201220212423-1.jpg
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I just did the quest Dream On and really loved it, doesn't seem there is a continuation so maybe it will be part of an expansion for the secret organization or something, would be kinda cool to see more update about the Peralezes.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,688
Did they just downgrade the game with the new patch :lol:? Lod got fucked hard even on the highest settings (and there is no easy ini edits like in the twitcher cause everything is hidden) Im done with this game see guys you when goty edition comes out with tons of mods (if they dont ban them). I had almost 0 pop in on 1.04 now shit is materializing before my eyes they are adding more trash to the fire :hahano:
This is one of those advantages pirates have - they have a choice to rollback or never install the latest patch that breaks the game.
What's that meme that the Generation Zoom loves parroting these days? Play stupid Steam/Galaxy games, win stupid prizes patches?

Manly men use offline GOG installers.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,326
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Yes this apparently still works, though I don't know what value corresponds to what the release version of the game used. I'd rather not go above that for performance reasons. I guess just experiment with it.
I made a quick test of this and it either doesn't work at all or works in specific circumstances which I can't reproduce. I tried driving down a boulevard and watch for billboards popping in. They were popping in at the same place with and without the mod. If you have any evidence of the mod working which you can confirm for yourself, go ahead.

I posted three screenshots just a couple of pages ago. Do you see a downgrade?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,326
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lots of people talking about it in the patch threads on Steam and various other forums, but CDPR did not say anything about it to my knowledge so I guess it depends on what you consider "confirmation.
People talking on Steam and upvoting each other on Reddit are apparently the last things you can consider a reliable confirmation.
 

Pablosdog

Prophet
Joined
Aug 6, 2008
Messages
1,879
Finished the game. I liked the characters/story and I did get mileage of the game but it felt unfinished much in the same way like another game(a space sim) that was also incredibly hyped/delayed called Freelancer did back in 2003. Freelancer was basically promised to have all of these features/questlines and other stuff that was completely cut out once they had to ship the game. (Another reason to not fucking trust Chris Roberts with anything, I mean did you see the Wing Commander movie, jesus fucking christ what even was that)

But I liked the game much in the way I liked those kinda point in click story adventure titles. Honestly I think they need to make more linear story focused games and focus on that instead of attempting to make an overly ambitious open world title(Witcher 3 was already proof enough that they couldn't exactly handle those open world mechanics without serious limitations)

There's just something, besides the really great graphics and art design(Night City is probably the best looking city I've seen in a game of this type) that just screams early to mid 2000s to me in terms of game design and I can't fully articulate why that is.

Ultimately I would say to get this game once the issues have been ironed out and a few dlcs have been released and a few of the game systems have been retooled. I got this game on a sale so I'm not feeling the angry buyers remorse a bunch of redditors are feeling. Also i think the looter shooter mechanics are obviously to prep the game systems for the inevitable microtransaction-filled hellscape spinoff of this game that will eventually probably be co produced by tencent a year or two down the line.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,052
Finished the game. I liked the characters/story and I did get mileage of the game but it felt unfinished much in the same way like another game(a space sim) that was also incredibly hyped/delayed called Freelancer did back in 2003. Freelancer was basically promised to have all of these features/questlines and other stuff that was completely cut out once they had to ship the game. (Another reason to not fucking trust Chris Roberts with anything, I mean did you see the Wing Commander movie, jesus fucking christ what even was that)

But I liked the game much in the way I liked those kinda point in click story adventure titles. Honestly I think they need to make more linear story focused games and focus on that instead of attempting to make an overly ambitious open world title(Witcher 3 was already proof enough that they couldn't exactly handle those open world mechanics without serious limitations)

There's just something, besides the really great graphics and art design(Night City is probably the best looking city I've seen in a game of this type) that just screams early to mid 2000s to me in terms of game design and I can't fully articulate why that is.

Ultimately I would say to get this game once the issues have been ironed out and a few dlcs have been released and a few of the game systems have been retooled. I got this game on a sale so I'm not feeling the angry buyers remorse a bunch of redditors are feeling. Also i think the looter shooter mechanics are obviously to prep the game systems for the inevitable microtransaction-filled hellscape spinoff of this game that will eventually probably be co produced by tencent a year or two down the line.


Scope creep is one of the worst things that can happen to devs. Not sure when the switch was made to turn CP2077 into a GTA competitor, but it failed laughably at that.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
All they had to do was just planarize New Vegas lol

Militech = Legion; Arasaka = NCR; and then have Johnny's Crew be Mr. House/independent route. Have the game be about trying to do something about the chip and also getting certain gangs on your side.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,956
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Installed the patch and the game ran like absolute shit. Spent about an hour messing with settings and reinstalling drivers before I realized there was a second instance of the game running. Apparently Alt-F4 does not properly exit the game.

General complaints and nitpicks

-Need either a flashlight or night-vision modes. Really baffling these do not exist.
-I don't know anything about the source material but I can't believe there's no cyberware for boosting your movement speed.
-Car-purchase map markers should be a different color from the quest markers, ffs.
-Change the category of valuable junk to misc. so you don't auto-scrap them with the scrapper perk (probably lost tens of thousands of cyberbucks because of this).
-Really, does armor actually do anything?
-Pretty sure evasion does nothing too. I should have 15-20% evasion by stats and mods but the stat screen always shows 1. No visible indicator when an attack has been 'evaded?'
-Found the sewer casino mission and all the roulette tables were missing wheels. Fucking pathetic.
-I kind of hate all the assault rifles. Either locked to burst fire or auto, semi-auto is restricted to 'precision rifles' with low magazine. Select fire has been a thing for decades guys. Why no mods to increase magazine capacity?
-May as well scale lowbie enemies up to your level to keep challenge consistent, I hate that the player's level scales damage. Same problem as twitcher 3.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I made a quick test of this and it either doesn't work at all or works in specific circumstances which I can't reproduce.

I said apparently it works because some people on the Steam forums said it does. I haven't tested it myself, was at work.

People talking on Steam and upvoting each other on Reddit are apparently the last things you can consider a reliable confirmation.

I mean, I can see it with my own eyes very obviously, so if you're trying to convince me I'm lying to myself you're gonna have a hard time.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,755
Location
Pronouns: He/Him/His
I requested a refund with Steam after having played 25 hours. I like the game enough that I'll definitely buy it and play it, say, a year from now, but I'm not fucking with it now.

Requesting a refund to my steam wallet with 25 hours of playtime is a ballsy gambit. Will it pay off? I doubt it. I don't need the money or anything, I just decided I'm going to wait to play the game until it's in a better state so I thought I might as well try to get a refund to send a message.

Honest question, what problems are you having? I'm amazed how smooth my experience has been considering how many people are complaining.

My Gigs and Cyberpsycho missions are all messed up. I will get calls for completing the previous mission when I start a new one, then, after I've finished the mission, I'll get a new call opening the mission I just completed. Which means that I have a bunch of open missions in my journal that are impossible to complete and it's messed up the questlines for the cyberpsychos/gigs, so I can't progress properly.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,052
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?

I know you're joking, but wasting time on systems that don't make it into the final game is the most common problem of feature creep.

Like, did we really need all those cars and gun types, when half of them are basically the same thing? Also, the vast amount of clothing choices but only 10% doesn't look like shit.

Cut out what's not needed. I'm going to start applying this to my games as well.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I got similar problem with Regina Jones, she sometimes not call me after finishing the mission and only when I start a new mission or doing something else, calls me out of the blue giving me my reward, tho I didn't get locked out of anything so far fortunately.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
My Gigs and Cyberpsycho missions are all messed up. I will get calls for completing the previous mission when I start a new one, then, after I've finished the mission, I'll get a new call opening the mission I just completed.

I got similar problem with Regina Jones, she sometimes not call me after finishing the mission and only when I start a new mission or doing something else, calls me out of the blue giving me my reward, tho I didn't get locked out of anything so far fortunately.

Weird, haven't had this at all. I wonder if it's one of those things where a single early interface issue causes a recurring loop of errors the whole game.
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
Some concept arts from 2013. Actually looks pretty similar to what we got, except that flying vehicles were more prevalent and technology was a bit more advanced.
*snip*

where did you find this? so much wasted potential it's incredible. i wish power armor was still in the game.

btw i just noticed there are lots of mods, clothing and consumables that give you things like "10% more oxygen underwater" or "can't be detected underwater" even though there is just a single mission that is underwater (with no combat at all).
cut content or deus ex 1 reference (because of how pointless the whole thing is)?

edit: there are also no exotics in the game as far as i know even though they were a big part of the original PnP. no bozos (evil clown gang and probably the most famous gang from the 2020 pnp), no brainiacs (they got teased in the 2018 trailer), they even cut the thermal katana that was in the tools of destruction trailer that came out 2 months ago.
On artstation. There is a lot of cyberpunk stuff there now that the game is out, and artists are free to post their contributions.
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?

I know you're joking, but wasting time on systems that don't make it into the final game is the most common problem of feature creep.

Like, did we really need all those cars and gun types, when half of them are basically the same thing? Also, the vast amount of clothing choices but only 10% doesn't look like shit.

Cut out what's not needed. I'm going to start applying this to my games as well.
CDPR outsources their character artwork so I don't know how much cutting that out would have helped. You could argue they could have relocated the budget on more gameplay devs, but then it would have been more helpful not to waste a shit ton of money on Keanu Reeves in the first place.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
Fuck playing games to have imaginary relationships. I don't even want relationships in real life, why the fuck would I want it in games? How is this not playing to some pathetic sense of loneliness in people? Disgusting.

I blame Baldurs Gate for ruining RPGs, it started this 'romance' garbage. Thus began the long and painful road into decline.
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?
Same thing that happened with Deus Ex: HR probably .. they started cutting everything out that wasn't finished or was going to be risky a couple of months before launch to get it out of the door.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,052
Some concept arts from 2013. Actually looks pretty similar to what we got, except that flying vehicles were more prevalent and technology was a bit more advanced.
*snip*

where did you find this? so much wasted potential it's incredible. i wish power armor was still in the game.

btw i just noticed there are lots of mods, clothing and consumables that give you things like "10% more oxygen underwater" or "can't be detected underwater" even though there is just a single mission that is underwater (with no combat at all).
cut content or deus ex 1 reference (because of how pointless the whole thing is)?

edit: there are also no exotics in the game as far as i know even though they were a big part of the original PnP. no bozos (evil clown gang and probably the most famous gang from the 2020 pnp), no brainiacs (they got teased in the 2018 trailer), they even cut the thermal katana that was in the tools of destruction trailer that came out 2 months ago.
On artstation. There is a lot of cyberpunk stuff there now that the game is out, and artists are free to post their contributions.
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?

I know you're joking, but wasting time on systems that don't make it into the final game is the most common problem of feature creep.

Like, did we really need all those cars and gun types, when half of them are basically the same thing? Also, the vast amount of clothing choices but only 10% doesn't look like shit.

Cut out what's not needed. I'm going to start applying this to my games as well.
CDPR outsources their character artwork so I don't know how much cutting that out would have helped. You could argue they could have relocated the budget on more gameplay devs, but then it would have been more helpful not to waste a shit ton of money on Keanu Reeves in the first place.

I'm almost certain at some point CDPR spent some time working on pedestrian and police AI, but didn't have time to finalize it so they slapped a fix, made everything teleport and shipped it as is.

The same applies to so many other systems (teleporting race cars, vendors, how fixers worked, phone calls, etc). Some sort of system existed in place but wasn't finished in time so it was shelved.

Instead of creating pedestrian or police AI, they should've just left pedestrians invincible, and have overleveled, stationary cops. Both of these systems were fine for Witcher 3.

But then they started marketing themselves as a GTA-type open-world, and opened themselves up to whole new can of worms.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,295
This is not a hero power fantasy self-insert as in 99% of rpgs. Can anyone give me another example where an RPG made you feel so powerless against your own inevitable demise no matter how much you thrash against your fate?
150087-planescape-torment-windows-front-cover.png

"So long ladies, I'm gonna go kick some ass in Hell" does not feel very "powerless". I think the ending movie from PST misses a final scene with some demons saying "oh shit, i'm outta here"
Planescape: Torment offers multiple possibilities for resolving its climactic encounter, but in every ending the Nameless One must accept that he can no longer prolong his mortal existence, and in most of them he faces a purgatorial afterlife of indefinite duration fighting in the Blood War. This is paralleled by the endings in Cyberpunk 2077, in which V accepts the impossibility of prolonging his/her ordinary life, with V's mind in V's body, but can either accept the termination of his/her existence or face an indefinite purgatory hoping for an eventual resurrection.
 

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