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Dude, the sex scene for Panam was weird as fuck lol. The mini game for the kids at River's quest was pretty fun, seeing the kids role play was hilarious and fun to watch.
all the sex scenes are weird as fuck and the opposite of being hot honestly. it feels like watching a cheap softcore porn dvd from the 90s or something. especially the moaning made me cringe. sometimes less is more and i wish they would have just cut to black at that point and i'm saying this as a huge coomer. i thought the whole first person romance stuff was much better done in the darkness (the starbreeze game) even though it's only 2 minutes long or so and the actual sex was better done in wolfenstein: the new order.
Dude, the sex scene for Panam was weird as fuck lol. The mini game for the kids at River's quest was pretty fun, seeing the kids role play was hilarious and fun to watch.
all the sex scenes are weird as fuck and the opposite of being hot honestly. it feels like watching a cheap softcore porn dvd from the 90s or something. especially the moaning made me cringe. sometimes less is more and i wish they would have just cut to black at that point and i'm saying this as a huge coomer. i thought the whole first person romance stuff was much better done in the darkness (the starbreeze game) even though it's only 2 minutes long or so and the actual sex was better done in wolfenstein: the new order.
Urgh, just finished this nonsense. My impression didn't change. The design of this thing was in a sense entirely predictable, but also probably something like a herculean affair. These open world games just take a shit ton of resources to make. This whole genre has its roots in GTA and such, you can see it merge with rpgs now, even though originally it was rpgs that produced the idea of sandbox gameplay. But without something like faction dynamics and mutually exclusive quest design you're left with the purely inconsequential sandbox design and the "emotional" storytelling. I can't fucking stand this sentimentalism in any kind of media or art. Sure, the writing was alright, some of the characters were funny enough, although some were purely boring ; in the end the game wants to create an "attachment", and when its finished you're supposed to feel some kind of melancholic loss, either because the characters die or simply because the relationship with the game ends (which is the same thing). And you do feel loss, but that doesn't mean anything about the quality of the narrative or its themes, it's just sentimental character based bullshit. Fuck it. Fuck "playing for the story". Fuck playing games to have imaginary relationships. I don't even want relationships in real life, why the fuck would I want it in games? How is this not playing to some pathetic sense of loneliness in people? Disgusting.
The rest of the writing didn't exactly exploit ideas in a very thorough manner. The narrative was very self-centered for the protagonist, which I assume was a way to make the player "care", but it backfired in a big way. In rpgs it's usually too much about the world (and saving it) and not enough about characters, relationships and such ; but now we have the opposite problem, really. The thing is, this is a "modern" world, a world that is potentially very complex in nature, that's very political, very technical, etc ; in a modern world, individuals don't matter, but rpgs are all about making the individual matter. I don't actually know how they were supposed to work around this, but surely making the story about the protagonist's survival in an uncaring world wasn't a very engaging affair. I think making it more about politics might have worked. There's exactly one quest that revolves around politics, and its entirely over the top and ridiculous, but it's pretty engaging. Having the protagonist be involved in faction dynamics would have worked wonders I think not only for the rpg elements, but for the narrative as well. We needed some kind of New Vegas shit here. Work for Arasaka, Militech or the punks in the alleys, etc.
I do think the game had some good gameplay elements, though, at least for its genre (good for what it is). I also think it was disturbingly immersive, for a first person rpg (say it's a rpg or not, I don't care). I don't usually play a lot of AAA games, maybe it's just me that's not used to the graphical orgy, all these details, but fuck if it wasn't beautiful. I'm not sure how I'm supposed to even look at something like DX's urban setting now and think it's any bearable to look at. Sad, I know.
1.05 patch altered the graphics. Film effects were toned down, which some might prefer, but also the LOD distance was lowered to help processor load, which causes annoying pop-in. I downloaded 1.04 last night, not sure if I'll bother switching or not yet. Gonna look into LOD expanding mods.
1.05 patch altered the graphics. Film effects were toned down, which some might prefer, but also the LOD distance was lowered to help processor load, which causes annoying pop-in. I downloaded 1.04 last night, not sure if I'll bother switching or not yet. Gonna look into LOD expanding mods.
1.05 patch altered the graphics. Film effects were toned down, which some might prefer, but also the LOD distance was lowered to help processor load, which causes annoying pop-in. I downloaded 1.04 last night, not sure if I'll bother switching or not yet. Gonna look into LOD expanding mods.
You can increase the settings with a nexus mod, "unlock" hidden global illumination setting and also LOD. Be careful of placebo though, the first iteration of the mod had everyone reporting how it made the game run better or looked better but it turned out that setting the unlocked settings to Ultra/Psycho simply made them revert back to Low.
You can increase the settings with a nexus mod, "unlock" hidden global illumination setting and also LOD. Be careful of placebo though, the first iteration of the mod had everyone reporting how it made the game run better or looked better but it turned out that setting the unlocked settings to Ultra/Psycho simply made them revert back to Low.
I fell for this bullshit and turned out the mod did absolutely nothing. Definitely not downloading any such mods again, waste of time. The game already looks amazing on max settings anyway
Lots of people talking about it in the patch threads on Steam and various other forums, but CDPR did not say anything about it to my knowledge so I guess it depends on what you consider "confirmation." If you had the game on high/ultra before though, just play it and you'll see. There's a lot more low quality assets visible mid-range than there was before.
Most of them are at least somewhat awkward, because something looks a bit off. Then again, the Panam scene was actually quite okay for what it was.
I don't really expect anything from video game sex scenes. At best, they are halfway pleasant, at worst (or is it?) you just have something to laugh at. For actual sex, look elsewhere.
At least they don't waste much of your time with this in this game.
The first Mass Effect had decent sex scenes because they were quick flashes that didn't linger on polygonal humping cringe. At least I remember them being that way.
Yes this apparently still works, though I don't know what value corresponds to what the release version of the game used. I'd rather not go above that for performance reasons. I guess just experiment with it.
Finished it, had a fun time no Disco Elysium but I'll try to forgive it for that.
Hot takes:
- played on hard, glass cannon hacker sneaky person. Fun-ish in the sense that I could kill everyone almost instantly often without moving inside the building. Last boss was a cakewalk.
- Silverhand is a irredeemable narcissist, the only reason he becomes less so is because of the commingling of his brain with the less-of-an-asshole V. And even with that he only shifts his value from HARDCORE EDGY ROCKERBOY to selfless martyr hero
If he takes over V's body the chip'll probably continue the overwrite and return him to his asshole ways, the way he was when he was engramed.
- Game is most compelling when it's being affecting, Evelyn, Barry, Mama Welles and the Peralezes are standout moments. And the Passion guy.
- They did some clever things with sooome of the characters, like Judy and Silverhand. Judy because you might think you're doing the right thing by just doing what she wants because that's how all games are right? but unless you're boning (well, whatever the inversion boning is. Clamming?) her and running out of the city she winds up happier if she leaves. With Johnny the is-he-redeemed-or-is-this-still-about-himself-he's-just-changed-the-manner-of-self-involvement thing is well done.
- Kerry is the best romance don't @ first game you can fuck a 90 year old on a flaming boat.
- I want the cat that may or may not be ghost cat.
- Arasaka did nothing wrong. They aren't even the most morally depraved example of corporate greed IN THE GAME lol.
- I liiike the inclusion of spiritual elements but the execution is inconsistent. Alt is bad. Misty/the tarots are good. The cat is good (all cats are good). The zen master is eh.
- The
Mikoshi
ending is actually the most hopeful ending (I also haven't played this ending yet tho so).
- I literally don't understand what Rogue saw in Johnny, I do not get it. Maybe he had a silver schlong too.
- I deserved a Mr Stud.
- I liked some of the music, the ending theme (the Sun) one I got was nice and the cover of Never Fade Away and there's this theme that plays around 6th street people that just gets under my skin in a bad way but that's good.
- I can't drive but managed to win all those races cuz what even is the AI.
- Game played decently even on my rig that barely (or doesn't) reach min reqs, plays less stuttery than BG3
- Like the screenshot functionality but it's clunky:
- If they canonize
it's probably gonna be V volunarily giving the body to Johnny which SUCKS ASS (and not in a good way)