Good thing I keep my savegames
Um, do you document (for science) every NPC in such a way?
Erm, only in the name of science.
Russian spy chicks even need triangular coffins when they die.
Would have made more sense as a Judge Dredd game, regarding the 'side content' at least. The fact you are single handedly eliminating all criminal life from Night City as you playthrough is such nonsense. In Witcher 3 you are a Witcher... so fine, you slaughter monsters for breakfast. Would have felt really bad ass here if you were a Judge or Robocop whatever, stomping around using maximum violence to obliterate anyone looking even remotely like commiting a crime.
That's a bigger subject I wanted to touch on, because I'm constantly accused of being a fanboy and what not. I actually have some complaints against CP77, which apply to most open world games, but the inconsistencies are especially glaring in this case.
First, the game suffers from the old syndrom of mechanically turning you into a superman billionare while narratively telling how you are supposed to feel like a scrub, a small time gang-banger, just as oppressed by the city as every other bum around you.
It's worse than usual in open world games, because for CP77 there were interviews where it was explicitly stated that "we don't want to have heroes who save the world because when a hero saves the world, there is no place for the hero any more". To put it short, you reach epic-level power in what was intended by part of the team as a low-level adventure, but apparently the team that designed the perks, issues the XP, money and loot, didn't get the same memo. So who is right and who is wrong?
Second is the even more common syndrom of fake urgency. Again the game opens the bathrobe to you from the get go, revealing all it's "points of interest" so to speak, while the main quest tells you "hurry V, you have to find a mcguffin to save you from an abra-cadabra". It's like two different games were being developed and at some point merged.
To compare with Witcher 3, I've played Witcher 3 a lot, and I can say the same problem was there too, however:
1. At least you could hide the points of interest
2. It was easier to sell the idea of a long and winding journey in a medieval fantasy setting, much more easily than in a setting where the whole story takes place in the same city.
Ultimately the three games that CDPR was trying to make at the same time - the Witcher with guns, the GTA clone, and the Deus Ex clone, are fighting each other.