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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The mox tribute in my playlist:
 

Gargaune

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I had an amazing time, not exaggerating, going through the Heist with all the limitations imposed by the gameplay mods. Gargaune will be especially interested.
Thanks for sharing, sounds like incline. I'll probably wait until after the expansion before I look at balance overhauls, though, another unfortunate effect of the absurd dev cycle.
 

Gerrard

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Gamers are cattle

1666022824931062.jpg
Reminder that Soyberpunk sold so badly throughout 2021 that it was beaten in revenue by indie games.
 

NecroLord

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Here is an uncorroborated anecdotal story from an anonymous source:

https://www.reddit.com/r/LowSodiumCyberpunk/comments/y4m5my/comment/isi1sm8/
I am a music agent. The weirdest thing I've ever had to do is arrange armed guard detail for her & her entourage during an Asia DJ tour for her, because someone in her entourage pisses off the local mafia - picking out what kind of weapons thwy would carry, all with a different rental price etc.

I have done 1200+ shows in Asia with hundreds of artists. We did Sasha for the novelty value.

Let me be clear - Sasha Gray & her entourage were the worst people I have EVER worked with.

Her and her friends ran up bills at a hotel, buying loads of stuff from the gift shop (they even had a ltd edition iPod there - it was a Phillip Starck designed hotel in Hong Kong - of course they helped themselves to a few of these), running up a bill of over five thousand dollars and running off.

There was a similar story for almost every show on the tour.

I am disappointed to hear the c**t is in this game.
Wow. So the ex cumslut porn star is not a very moral person? Imagine that.
 

NecroLord

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GTA:Vice City had Jenna Jameson as Candy Suxx.
So game studios hiring porn stars is nothing new.
Rather bold if you ask me,but I guess they don't ask for that much money?
 

Daedalos

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Gibi DLC and gud patches, pl0x. All this bickering in the gaming world is boring me to tears. BRING FORTH THE STUFF, I ain't getting any younger fucks sAKE
 

Gargaune

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Gibi DLC and gud patches, pl0x.
No, you can't have any, but how about some more mods? Should've been called Cyber Eats 2077, but either way it's probably Cyberpunk's first driving gameplay loop:

Make A Living - Courier

5755-1665432649-1004643128.jpeg


This mod adds a new small minigame to let you become a courier, delivering packages from one Drop Point to another Drop Point. [...]

There are 4 types of delivery jobs:
Normal - You have plenty of time to deliver a package.
Urgent - Gotta plan a bit to be on time.
Fragile - Drive carefully, don't hit anything.
Fragile + Urgent - Let's see if you can drive fast and carefully at the same time!

Per the author, "[his] goal is to add more activities to it and let you enjoy the city more, making you feel more like a true citizen." We all look forward to Cyber Callgirl 2077, modderman!
 

AwesomeButton

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Per the author, "[his] goal is to add more activities to it and let you enjoy the city more, making you feel more like a true citizen." We all look forward to Cyber Callgirl 2077, modderman!
The animations are there, and look unintendedly creepy already!

Imagine the possibilities - fat and hairy guy pays out 15% extra.

BTW here is this gem:
 
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GTA:Vice City had Jenna Jameson as Candy Suxx.
So game studios hiring porn stars is nothing new.
Rather bold if you ask me,but I guess they don't ask for that much money?
That's a dumb example and you know it. GTA VC had Candy with 4 whole lines in the game, one of which was moaning. She got credited once and that was about it. it was never a fucking feature, "HEY GUYS WE ARE HAVING A PROSTITUTE AS OUR VOICE ACTRESS", and you didn't have a "featuring dante from the DMC series" on the box. It was a god damn, one off.
You just know that having this hooker that pretends she's not a hooker any more (wink, wink) will be featured in all kinds of fluff pieces. I just hate how sucking dick is now considered a valid profession and shame on you if your don't admitre your local dick sleeve!

Anyways, I finally downloaded mods because I ran the numbers and I would have to kill roughly 20,000 haitians, mexicans and russians to max out my skills. I got only the mod that speeds up skill progression, got everything to max and respecced. Pulled out all the support skills, got my core on swords and had all the remaining skills go into the lvl 20 cool perk for extra crit chance. When the ball gets rolling my crit chance is 70%, which was the default build before 1.32.
 

Gargaune

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AwesomeButton, two questions on managing Cyberpunk with JGSME:

1) When I enabled TweakXL and ArhiveXL (and any other mods with Red4Ext plugins) it complained that the /re4ext/ folder had already been added by Red4Ext. It's merging folders fine on enabling, but won't disabling them cause things to go haywire? Patching or removing mods from the load order's gonna be a right mess.

2) In the active mods pane, is it possible to have things ordered by name instead of activation date? Went through the trouble of grouping stuff but it's all gonna be pointless once I saw things and out.
 

AwesomeButton

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AwesomeButton, two questions on managing Cyberpunk with JGSME:

1) When I enabled TweakXL and ArhiveXL (and any other mods with Red4Ext plugins) it complained that the /re4ext/ folder had already been added by Red4Ext. It's merging folders fine on enabling, but won't disabling them cause things to go haywire? Patching or removing mods from the load order's gonna be a right mess.

2) In the active mods pane, is it possible to have things ordered by name instead of activation date? Went through the trouble of grouping stuff but it's all gonna be pointless once I saw things and out.
1. JSGME complaining that it's "merging" folders is ok, but if it warns you about files, then something is going to be overwritten. Sadly, the graying out of mods whose "folders were overwritten" means that you have to disable those mods in the order in which they were enabled, if it comes to that. If you have "Tools" category (by naming convention), most of them won't be deactivate-able without deactivating all the mods that overwrote their folders, but you'll hardly ever need to deactivate a "Tools" mod, because they are frameworks for other mods and don't affect gameplay.

2. Nah, JSGME is too simplistic for that. Its active mods list is intended to show you the order in which mods have been enabled. If you want to see your mods structured by category, you have to employ some kind of naming convention. What I do is, using 7zip, I extract each mod in a subfolder named after the zip file itself, and then prepend that folder name with a number and a category name. This results in a naming like "01 Tools Name of mod - numeric id of the mod from nexus - version number of the mod - some long number after that".

One issue I've found with JSGME is that it can't access files whose full path (path, including the filename) is longer than 255 characters. This only became an issue with Blackwall, which has a very complex folder structure. It's not the mod's fault, because it has to maintain the same folder structure as the vanilla game. But JSGME failed to copy a number of files from my "JSGME Mods" dir to the Cyberpunk 2077/mods/tweaks/ subdirs. I had to manually copy the files in Windows Explorer.
 

Gargaune

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1. JSGME complaining that it's "merging" folders is ok, but if it warns you about files, then something is going to be overwritten. Sadly, the graying out of mods whose "folders were overwritten" means that you have to disable those mods in the order in which they were enabled, if it comes to that. If you have "Tools" category (by naming convention), most of them won't be deactivate-able without deactivating all the mods that overwrote their folders, but you'll hardly ever need to deactivate a "Tools" mod, because they are frameworks for other mods and don't affect gameplay.
So how do you handle updates? Copy the new version both into the JSGME repo and the active game directory?

2. Nah, JSGME is too simplistic for that. Its active mods list is intended to show you the order in which mods have been enabled. If you want to see your mods structured by category, you have to employ some kind of naming convention. What I do is, using 7zip, I extract each mod in a subfolder named after the zip file itself, and then prepend that folder name with a number and a category name. This results in a naming like "01 Tools Name of mod - numeric id of the mod from nexus - version number of the mod - some long number after that".
Yeah, I took a cue from your modlist and did the same thing, but was rather miffed to see it doesn't sort alphabetically in the active pane. Once I start enabling/disabling things, it gets messy.

One issue I've found with JSGME is that it can't access files whose full path (path, including the filename) is longer than 255 characters. This only became an issue with Blackwall, which has a very complex folder structure. It's not the mod's fault, because it has to maintain the same folder structure as the vanilla game. But JSGME failed to copy a number of files from my "JSGME Mods" dir to the Cyberpunk 2077/mods/tweaks/ subdirs. I had to manually copy the files in Windows Explorer.
Well, that's gonna be a fucking pain in the ass, another quibble to keep track of. So I've got a choice between MO2, which can't manage CET and all CET-dependent mods, or JSGME which might silently fail with extended file paths.

Seriously, I'm in a right fucking mood right now. And that's after I took a break to have dinner and watch Jeremy Clarkson invade Africa. I might be back to rant about it later, but Cyberpunk's modding remains the most fucked up shitshow I've tangled with in that department.
 

DJOGamer PT

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No, you can't have any, but how about some more mods? Should've been called Cyber Eats 2077, but either way it's probably Cyberpunk's first driving gameplay loop:

Make A Living - Courier

5755-1665432649-1004643128.jpeg


This mod adds a new small minigame to let you become a courier, delivering packages from one Drop Point to another Drop Point. [...]

There are 4 types of delivery jobs:
Normal - You have plenty of time to deliver a package.
Urgent - Gotta plan a bit to be on time.
Fragile - Drive carefully, don't hit anything.
Fragile + Urgent - Let's see if you can drive fast and carefully at the same time!

Per the author, "[his] goal is to add more activities to it and let you enjoy the city more, making you feel more like a true citizen." We all look forward to Cyber Callgirl 2077, modderman!

Honestly this is actually a neat idea
Well designed mini-games are cool and can add depth to the game world
This one in particular can be a good way for begginer player's to get acquainted with the city's map and get into all sorts of misadventures
 
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Messages
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No, you can't have any, but how about some more mods? Should've been called Cyber Eats 2077, but either way it's probably Cyberpunk's first driving gameplay loop:

Make A Living - Courier

5755-1665432649-1004643128.jpeg


This mod adds a new small minigame to let you become a courier, delivering packages from one Drop Point to another Drop Point. [...]

There are 4 types of delivery jobs:
Normal - You have plenty of time to deliver a package.
Urgent - Gotta plan a bit to be on time.
Fragile - Drive carefully, don't hit anything.
Fragile + Urgent - Let's see if you can drive fast and carefully at the same time!

Per the author, "[his] goal is to add more activities to it and let you enjoy the city more, making you feel more like a true citizen." We all look forward to Cyber Callgirl 2077, modderman!

Honestly this is actually a neat idea
Well designed mini-games are cool and can add depth to the game world
This one in particular can be a good way for begginer player's to get acquainted with the city's map and get into all sorts of misadventures
My thoughts exactly. Pizza delivery in vice city helped you get used to the map, gave you some starting cash and you had the incentive to finish all levels because it gave you a permanent stat boost.

This is what CP needs, more optional activities with premanent benefits. Not just another pistol or another pair of pants.
 

AwesomeButton

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So how do you handle updates? Copy the new version both into the JSGME repo and the active game directory?
Manually. When a mod gets updated, I unarchive it following the same naming convention. Then I remove the mod from active mods, delete its folder from JSGME's mods source dir, and finally activate the new version.

Yeah, I took a cue from your modlist and did the same thing, but was rather miffed to see it doesn't sort alphabetically in the active pane. Once I start enabling/disabling things, it gets messy.
You can press letter keys on the kayboard, for example "C" for "Cosmetic" and cycle through the enabled mods from a category in this way. It's been good enough for me :) When you finalize the mod list, you can deactivate everything, and then reactivate them category by category. But once the first mod updates, you will have to deactivate to update it, and then the update will be at the bottom of the list again. Be thankful instead that you don't have to care about mod order like in Bethesda's games.

Well, that's gonna be a fucking pain in the ass, another quibble to keep track of. So I've got a choice between MO2, which can't manage CET and all CET-dependent mods, or JSGME which might silently fail with extended file paths.
What I've started doing, just to be sure, is the following. It complicates the process a little more. I moved JSGME's exe and its mods folder to a very short path: "D:\m\". There I install the mods directly into that folder as if it was the game's folder. The mods all look "activated" in JSGME the way I want them. Finally I manually copy everything from that folder into Cyberpunks' root folder, except for JSGME's exe, ini and mod dirs. This way I make sure that all files are copied. The added inconvenience is that removing a mod from JSGME or adding one makes it necessary to copy all the stuff again.

The issue with the long paths has only been present with Blackwall, from all the ~100 mods I've used though. So I'm only doing that because I've very much finalized my list of mods, and if I change something it will be when some mod updates.

Seriously, I'm in a right fucking mood right now. And that's after I took a break to have dinner and watch Jeremy Clarkson invade Africa. I might be back to rant about it later, but Cyberpunk's modding remains the most fucked up shitshow I've tangled with in that department.
I've done the full "Fear and Loathing in New Vegas" procedure, twice :lol: , so this is relatively simple for me. The feature-poor mod manager is a blessing in disguise, it keeps me from going full pedantic and has me actually playing the game. With New Vegas I usually spend 50 hours installing and testing mods, and fixing issues, and by then I've had enough of the game. :)

Here is my current modlist. I plan to only alter it for updates to mods. My advice is to just copy the ids of mods that interest you in your browser's tabs and pick stuff you find interesting. The id is the number after the version, i.e.
"Tools 01 Cyber Engine Tweaks 1.6-107-1-20-0-1662491024" and you put this after "https://www.nexusmods.com/cyberpunk2077/mods/" in the address bar.
I've pretty much gone through all the categories already. I dare say that I have all the important stuff in this list, and then some of course :) :

Generic Mod Enabler - v2.6.0.157
[D:\m\mod]

Tools 01 Cyber Engine Tweaks 1.6-107-1-20-0-1662491024
Tools 02 redscript-1511-0-5-8-1663418970
Tools 03 Native Settings UI 1.9-3518-1-9-1662578960
Tools 04 cybercmd-5176-0-0-5-1663023319
Tools 05 red4ext_1.8.0.zip-2380-1-8-0-1662490291
Tools 06 ArchiveXL-4198-1-1-3-1662491357
Tools 07 mod_settings.zip-4885-0-0-6-1665181584
Tools 08 TweakXL-4197-1-0-7-1662573371
Tools 09 input_loader.zip-4575-0-0-6-1662660731
Tools 10 Material and Texture Override-5266-1-1-1663492843
Tools 11 Appearance Menu Mod-790-1-14-6-1665368619
Tools 12 RadioExt 1.1-4591-1-1-1654513806
Tools 13 nullCookedApps_patch_1.5-3051-1-0-1-1646324271
Bugfix 01 Simple Gameplay Bug Fixes-4519-1-0-1654146957
Audio 03 Arasaka AI speaks japanese (for CP77 english localization)-5852-1-0-1665669175
Audio 04 Arasaka workers and others high japanese speak japanese (for english CP77 localization)-5945-1-0-1666011243
Audio 05 Hanako (proxy) speaks japanese (for english CP77 localization)-5852-1-0-1666018105
Audio 06 Hanako Arasaka speaks japanese (for CP77 english localization)-5852-1-0-1665669021
Audio 07 Oda speaks japanese (for english CP77 localization)-5863-1-0-1665703752
Audio 08 Takemura speaks japanese (for english CP77 localization)-5863-1-0-1665703643
Audio 09 Yonirobu Arasaka speaks japanese (for CP77 english localization)-5852-1-0-1665669112
Audio 10 Valentinos speak Spanish-5699-1-1-1665310522
QoL 03 Advanced Control Mod 0.8.1-1902-0-8-1-1639718664
QoL 04 Cyber Vehicle Overhaul-3016-1-5-1659635349
QoL 05 Extra Vehicle Controls 2.0 Hotfix-3225-2-0h-1660752972
QoL 06 Street Vendors v1.2.6-2894-1-2-6-1657496048
QoL 07 flib's UI Improvements-2729-1-6-0-1663626480
QoL 08 Muted Markers-1727-1-8-2-1665819493
QoL 09 Hide Read Shards-2820-0-3-1660038302
QoL 10 Limited HUD-2592-2-4-4-1665825498
QoL 11 Pocket Radio 1.4-2925-1-4-1654461999
QoL 12 Custom Map Markers-3819-1-1-1-1665816525
QoL 14 Appearance Change Unlocker-3850-2-1-3-1664123326
QoL 15 everything off-4389-1-0-1650568161
QoL 17 Game time tweaks - Longer nights-870-0-2-1617043010
QoL 18 Erok Driving Tweaks - With Enabled Differenital-2948-1-01-1645639056
QoL 19 untrackQuestByRightClick-5177-1-1-1663101133
QoL 23 No Intros
QoL 24 Simple Flashlight 2.2-2913-2-2-1660169964
QoL 25 Talk to Me-5534-1-2-1664653200
QoL 26 Disable 2D And 3D Effects For UI And Disable Chrom Ab-2648-1-2-1645930832
QoL 27 No Camera Auto Centering - FPP-2169-0-7-1648127540
QoL 28 No Camera Auto Centering - TPP-2169-0-7-1648127554
QoL 29 Real Vendor Names-4941-1-3-0-1659900243
QoL 30 Stash Filters-5298-1-0-0-1663660416
QoL 31 Crouch remover-535-1-0-3-1609023055
QoL 32 Enhanced Vehicle Camera v1.4.0-2202-1-4-0-1639081021
QoL 33 Enhanced Craft-4378-2-0-3-1665817420
QoL 34 Filter Saves by Lifepath and Type-3400-1-1-1-1658443447
QoL 35 Stand Still Please-4714-1-2-0-1662531007
QoL 36 JB Third Person Mod V127 - version 1.6-669-V127-1662540143
Gameplay 04 Lifepath Bonuses and Gang-Corp Traits-2217-3-5-2-1664931503
Gameplay 08 Reduced Loot-2678-1-8-0-1651322685
Gameplay 11 StreetStyle_1-5-5-v2-2975-1-5-5-1663792433
Gameplay 16 Vehicle Combat-3815-1-22-1659209042
Gameplay 17 Corrupt NCPD 1.3-4510-1-3-1660405863
Gameplay 25 craft_restrict-3970-0-15-1646403959
Gameplay 27 Unequip Mods Mod-2358-1-6-1662720282
Gameplay 28 Only Smartweapon Crosshairs 1.0h-5434-1-0h-1665159510
Gameplay 29 Missing Persons - Fixers Hidden Gems-5058-1-1-1-1665338220
Gameplay 30 Average Hackers-4880-1-0-1658427255
Gameplay 31 Breach Takedown-4808-1-0-1657519192
Gameplay 32 Lynx Paws Reimagined-4479-1-0-1-1652004746
Gameplay 33 Silent Silencers and Throwing Knives-4070-1-2-1-1664833865
Graphics 02 Just shiny hair change-237-1-02-1608145039
Graphics 03 Enhanced Weather V2 Hotfix 1-3901-2-0-1-1646623268
Graphics 14 CP2077 Better Finer Rain V3.8-2001-3-8-1665761340
Graphics 19 Eye Adaptation Auto Exposure Fix - Vignette OFF - Sharpening OFF - Vanilla Weather Transitions-2375-1-6-1664725889
Graphics 24 Extended and Improved Headlights 1.1-5013-1-1-1661016001
Graphics 25 Player underwear removal extended CET edition 1.6.3. Game v1.6 only-4605-1-6-3-1665415066
Graphics 26 Main NPC Breast Physics-3900-1-1-1645493309
Graphics 27 Citizen Breast Physics-3900-1-1-1645895901
Graphics 28 HairMaterialRetouch-2577-1-0a-1653997102
Vehicles 01 Virtual Car Dealer-4454-1-3-2-1664104972
Vehicles 02 Car Modification Shop-4034-1-1-0-0-1659638578
Vehicles 03 AMM Car Modification Shop-4446-0-1-2-1665632955
Vehicles 04 BikeOverhaul1.81boosted-5167-1-81-1665779104
Gameplay JWL 01 JWL Cyberpunk Blackwall-5814-1-1-0-1666239363
Gameplay JWL 02 Better Netrunning-2302-0-5-2-1664769803
Gameplay JWL 03 AI Netrunners Enhanced-2468-1-4-1-1665878203
Gameplay JWL 04 Wannabe Edgerunner-5646-1-4-1-1665924006
Gameplay JWL 05 Discard Ammo On Reload-2819-1-2-3-1625248878
Gameplay JWL 06 Manual Reload-2804-1-2-4-0-1664563314
Gameplay JWL 07 Ped Damage Overhaul 2077-5066-1-19-1665257274
Gameplay JWL 08 SDO - Scissors Difficulty Options-4408-1-1-1654146164
Gameplay JWL 09 Sensible Stamina and Athletics-2861-1-6-0-1662509880
Gameplay JWL 10 SystemEx-3158-1-0-5-1665053547
Cosmetic 01 Unique Eyes - Core V2.5-1937-2-5-1645452391
Cosmetic 02 GirlLongHair-4082-1-0-1646880204
Cosmetic 03 Female V Nina Hair Open-2199-2-5-1647207903
Cosmetic 06 Lipstick 02-1042-1-1610932181
Cosmetic 07 Ava Complexions All in one-1873-1-7-1619142695
Cosmetic 08 Morph Texture Removal V1.2-2419-1-2-1645639344
Cosmetic 12 Kala's Eyes Standalone V2-3242-1-0-1632863865
Cosmetic 15 Lara Croft Outfit 2-4210-1-0-1648269915
Cosmetic 18 Better Body 4k Abs-1873-1-0-1617056354
Cosmetic 19 No.13 - big black eye-1801-1-0-1615229110
Cosmetic Body 01 1.6 - Framework - Unique V Body Shape - Rig-3725-1-6-1662488013
Cosmetic Body 05 Breast Jiggle Physics - enabled for TPP - FPP and Photomode-3339-1-0-1634739017
Cosmetic Body 06 Custom Breast Jiggle Physics LITE-3665-1-0-1641052740
Cosmetic Body 09 UV Framework Main file. Redmod version-3783-2-2-1-1664820152
Cosmetic Body Hyst 02 RIG DEFORM - FREYDIS 1.7 (Bigger Legs and Thighs)-5063-1-7-1661354861
Cosmetic Body 12 Solo Body UV - Vanilla Feet-4813-1-6-6-1665881482
Music 01 WhiskeyRadio-3455-1-0-1636931493
Music 04 Rise of the Machine Radio - volume fix-5357-1-1-1664060019
Graphics 20 Next-Gen Crowd Distance LOD and Density 2022-4842-2-00-1659761325
QoL 13 Always First Equip-2557-1-10-1-1665819021
Vehicles 05 Drive Carefully-5438-1-1-1664301242
Vehicles 06 Immersive Driving v1.6-5293-1-3-1664721456
Vehicles 07 RealisticCarCrashes-5402-1-0-1664137372
Vehicles 08 1.6 Neon Rims Color Control-4204-1-2-2-1663964886
QoL 37 ifp-1.2.1-2675-1-2-1-1645302659
QoL 38 ImprovedSlide-5533-1-0-1664624409

So like I said, I install the mods into this dir, then copy everything into Cyberpunk's Root Dir, except the things I've underlined:
1666508066275.png

This is probably overkill because I don't think there is another mod with such a complex folder structure, because I know I don't have other full rebalance mods, but I do it just in case.

A final note regarding this screenshot. If you've done the usual thing and installed JSGME into Cyberpunk's root dir, make sure you name JSGME's "MODS" folder (it's the name it suggests) to something else. In my case just "mod", singular. That's because Cyberpunk's REDmod framework uses a dir called "mods" and to avoid your JSGME mods sitting there like uninvited guests.
 
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After playing a bit the modded game I realized that I'm going to go the Elder Scrolls rabbit hole and stopped. I took my katana build to do the Don't Fear the Reaper ending and didn't even break a sweat, the first sword slice took 40K out of Smasher and the fucking game scripted his health to stay at 80%, then 60, etc. I think his lines got fucked because he merged "Where is that cunt Rogue?" and "What is this feeling?" with amusing results. Anyways, the ending was heartbreaking to me:

  • Panam's heart is broken. She rightfully tells you that it's always about one last job, it's always about him, he will never let go until he dies because that's the kind of man he is (I made a note not to romance Panam if I go for the arasaka assault ending).
  • You are still dying and the only thing that you live for is the next thrill. Now it will be robbing a casino in space and then what? One day the adrenaline will run out and he will die alone.
  • Rogue, the cunt, knows what and who you are. She is just playing for time until you kick the bucket to become again the Queen of the Afterlife. The "Living Legend V" gets his time to shine and when he burns you'll gracefully take over where he left of.
  • V's expensive clothes make him look like a faggot
  • V's face in the astronaut suit made me think he would shoot himself in the face
  • I failed my bro Takemura and now he will curse my name as he comits seppuku.
Compare that to the Aldecaldo's ending and it's night and day. When I pick this one up again, I'll go for the Nomad ending. At least there, it's a death sentence but you will live as a human in a community, like God intended the last few months of your life. What's the point of living like a dopamine chasing bugman until you expire?
 

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