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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
Panam's was really bittersweet by the end, especially if you actually
get to know how long V would have left to live. 6 months isn't anything, really makes me feel bad for best girl. really having a romance in this game with these endings just seem to lead to absolute heartbreak for both judy and panam, not sure what the male romances are but I'd reckon they'll be the same.

Was it? I thought it's the only real happy "and they lived happily ever after" ending, implying that Aldecaldos' contacts outside of California will fix his reconfigured DNA, giving him a longer lifespan. The only "bitter" thing for me was the burden of leadership for Panam, having to constantly skip dates lmao
The only two
"happy" endings by my count are leaving with nomads like you said, and giving Johnny Vs body after storming Arasaka tower on your own, especially the latter - Rogue or Aldecaldos don't die, V gets a sort of immortality, even if it's only digital, Johnny gets to actually fix his mistakes from the previous life.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,622
f6pxlWq.jpg
Fuck, compared to this JoJo's villains of the week are peak of straight masculinity. And these people unironically think they are monocled because they don't play animu games.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,607
Location
Bulgaria
It looks mediocre and generic you dipshit graphic whore lol. Having higher (arguably) graphical fidelity doesn't mean it looks good.
Medicore sure retard if this is medicore outer worlds is atari graphics. Get me a shot like this from other game if its so generic mr mysterymeat brainlet.

photomode_13122020_23wfjmh.png


You brainlets choose your battles poorly there is myriad things to critique in this game but graphics or art direction aint one of them but it figures DUMBFUCK tag is well deserved in your case.
Nigger, it's just some modern city. Nothing beautiful or groundbreaking. It doesn't even looks like future.
Ahhhh wasting your time mate. At this point most normal people had their fun and left the thread,now it is filled with butthurt fanboys.
 
Joined
Nov 28, 2011
Messages
6,075
Location
Digger Nick
Panam's was really bittersweet by the end, especially if you actually
get to know how long V would have left to live. 6 months isn't anything, really makes me feel bad for best girl. really having a romance in this game with these endings just seem to lead to absolute heartbreak for both judy and panam, not sure what the male romances are but I'd reckon they'll be the same.

Was it? I thought it's the only real "happy ending", implying that Aldecaldos' contacts outside of California will fix his reconfigured DNA, giving him a longer lifespan.
There's no way to fix V by that point - everyone has told him so, from Vic, to the people who actually made the tech, to superpowerful AI's. It might have been the stupid pink mostache I gave him at the start of the game obscuring his face but my V looked more contemplative than happy on that last scene with her.
36D01AD50977D8FA54E96C47044113A6878DCA3A
I think by that point
V accepts he/she will die, just like in the rob the space casino and leave Arasaka space station endings. Only question is how and on whose terms i.e. - die while pulling off the biggest heist in history, or live his/her last days on the road with a newfound family.
yup, those are also my thoughts, should've put them in there as well from the start.

Well, in my ending he was cuddling with his waifu and they both had a hint of a smile and peace in their eyes, hopeful for what awaits them ahead. Still, even if it won't work, better to die (with a family) as yourself in your body and with your brain, than, well, not.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
how real/false exactly (in this setting) are the engrams? Do they have anything to do with consciousness or mind, let alone (I shudder to think about it) soul?

Imagine a clone being made of you. Is he you? He thinks he is, but you, I doubt so. Now imagine a clone being made of you, then you being killed immediately afterwards. Do you keep living in that clone? He thinks he does, but you - you are dead, replaced by an imposter.

For a third person, there is no difference between the original and the clone, and neither it is for the clone, so it's all fine. But I wouldn't wish to be the one who is being cloned.
Apparently in Cyberpunk the engrams are actually "souls", the real deal, like cortical stacks in Altered Carbon, so it's not a conciousness problem. in the
ending where Alt uses Soulkiller on you, V doesn't even know that she is already an engram until Johnny tells her. You can actually see when an Engram is made from a dead person who has no "soul" - Jackie was copied by Arasaka after he died, and his engram is just stuck on a loop of repeating phrases.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,873
Location
Ingrija
What happens when you go to sleep? Do the current instantiation of you die just because you go lose consciousness?

If you are put under anesthesia, get cloned down to the the subatomic level and then only the clone wakes up, what then?

A clone wouldn't know he's a clone, living the original's life as usual. Maybe my original iteration is screaming in its frozen hell while I am typing this. I cannot know until this iteration is replaced with another.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,839
how real/false exactly (in this setting) are the engrams? Do they have anything to do with consciousness or mind, let alone (I shudder to think about it) soul?

Imagine a clone being made of you. Is he you? He thinks he is, but you, I doubt so. Now imagine a clone being made of you, then you being killed immediately afterwards. Do you keep living in that clone? He thinks he does, but you - you are dead, replaced by an imposter.

For a third person, there is no difference between the original and the clone, and neither it is for the clone, so it's all fine. But I wouldn't wish to be the one who is being cloned.
Apparently in Cyberpunk the engrams are actually "souls", the real deal, like cortical stacks in Altered Carbon, so it's not a conciousness problem. in the
ending where Alt uses Soulkiller on you, V doesn't even know that she is already an engram until Johnny tells her. You can actually see when an Engram is made from a dead person who has no "soul" - Jackie was copied by Arasaka after he died, and his engram is just stuck on a loop of repeating phrases.
Doesn't really prove that the engram isn't a copy of the original consciousness though. The fact that an engram made from a dead person is less sophisticated than one made from a living person can be explained by the fact that in the former case there's less data to properly transfer from the individual to the engram.

On that note, I'm pretty sure that Saburo's engram was made before Yorinobu killed him ergo it isn't the real Saburo taking over Yorinobu's body in the Arasaka ending. This also serves to explain why the engram is more articulate than Jackie's when V and later on Arasaka's board of directors interacts with it since it was made from a living Saburo.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This guy is talking out of his ass. Uses "sandbox" as "open world" where the two are different things. The Witcher 3 doesn't "generate" NPCs the way GTA or CP77 does, and this is part of CP77's problem. In fact in the whole Novigrad I don't think there is a single "random" NPC. CDPR simply went through the trouble of staging every NPC in the town, its looks and patrol route. They also don't go to sleep. They despawn and respawn, most notably the shopkeeps, but are always the same NPCs with the same routines.
 

retinoid

Savant
Joined
Oct 29, 2018
Messages
157
Never before has a game map been so simultaneously beautiful and full of detail yet so fucking lifeless and stale. CDPR focused so much on the static elements of Night City and seemingly forgot about the dynamic aspects that would bring it to life in the from of AI, NPC behaviors, activities, etc. It's textbook superficial beauty that completely falls apart when you dive into the specifics.
 
Joined
Nov 28, 2011
Messages
6,075
Location
Digger Nick
Thanks bros, this conversation really helped me sort it out in my head.

Apparently in Cyberpunk the engrams are actually "souls", the real deal, like cortical stacks in Altered Carbon, so it's not a conciousness problem. in the
ending where Alt uses Soulkiller on you, V doesn't even know that she is already an engram until Johnny tells her. You can actually see when an Engram is made from a dead person who has no "soul" - Jackie was copied by Arasaka after he died, and his engram is just stuck on a loop of repeating phrases.

Ok, but what about
Saburo Arasaka - we learn in Arasaka endings, that he had preemptively made a copy of himself as an engram stored in Mikoshi, before being strangled by Yorinobu. How does it work?

1) I understand the only way to create an Engram is to burn a person with Soulkiller (thus stopping the brain from working, unless the engram is "given back"), so does Arasaka Corp have the technology to bring back engrams to original body AND still keeping it stored? Thus, are engrams/souls "copyable"?
2) If not, and they somehow made an Engram copy of him, without use of Soulkiller, does it mean he had 2 "souls" before the Heist?
Of course, this is pure speculation and questions, and given how much time it had taken me to even phrase them in a more-or-less coherent sentence, it's possible even devs/scriptwriter didn't have a best understanding of.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,622
So, do I get this right, that in a world "where looks mean everything" there is no way of actually changing your look ingame, not even the shitty haircut you apparently thought it was a good idea during char gen? :argh:

Also funny how the game is not even able to keep track of what little body sliders there are: if you load a savegame with a different char, the game keeps the tit size of what the char before had. After trying the corpo start with the default chick, which has large larger tits, then loading the streetkid save again, V reported a massive growth in the chest area, bursting through her shirt. :hahano:

"It just works" (tm)
Now Imagine what would happen if Todd tried to create a city of this scale

:shredder:
Just think what Todd's cyberpunk game would be in a few years with loverslab mods. Game to end all games.
 

MartinK

Learned
Joined
Aug 14, 2020
Messages
178
Why worry about
engrams
. It’s a fuckign magic and the sad thing is they could have done some research even bakc in the 90’s and mr. Pondsmith would immidietely see how utterly ridiculous that plotline is. Unless human mind works drastically diffrently form current consensus, then anything resembling
engrams
can barely exist at all due to their extreme data size. If it somehow existed it could not run on any computer imaginable in anything resembling real time. Not to mention that such a thing could only be created in a destructive way over countless millions of electron microscope/hours. And certianly it could not be copied form a tiny
chip
(which would not fit it in the first place) into a living
brain
.
 

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
Why worry about
engrams
. It’s a fuckign magic and the sad thing is they could have done some research even bakc in the 90’s and mr. Pondsmith would immidietely see how utterly ridiculous that plotline is. Unless human mind works drastically diffrently form current consensus, then anything resembling
engrams
can barely exist at all due to their extreme data size. If it somehow existed it could not run on any computer imaginable in anything resembling real time. Not to mention that such a thing could only be created in a destructive way over countless millions of electron microscope/hours. And certianly it could not be copied form a tiny
chip
(which would not fit it in the first place) into a living
brain
.

Why did you even bother with spoiler tags?
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631

This is what I feared the most, considering how Witcher 3 was and that they didn't have much experience and tech to deal with open world games.

Now, some people even compared CP2077 to Deus Ex. While different approach is certainly one of the core mechanics (and CP2077 struggles even with that), it's not a cause but an effect of a good emergent gameplay.

This game has none of it. How can it be compared to other immersive sims?

They're really bit more than they can chew this time and I feel like Witcher 3 got such a response among crowds not because CDPR's management, but in spite of it.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,354
Never before has a game map been so simultaneously beautiful and full of detail yet so fucking lifeless and stale. CDPR focused so much on the static elements of Night City and seemingly forgot about the dynamic aspects that would bring it to life in the
from of AI, NPC behaviors, activities, etc. It's textbook superficial beauty that completely falls apart when you dive into the specifics.
really feels like art and sound design teams were working since 2012, all others were fucking around till 2018
 

Sreggin Etah I

Arbiter
Joined
Jun 24, 2019
Messages
699
This guy is talking out of his ass. Uses "sandbox" as "open world" where the two are different things. The Witcher 3 doesn't "generate" NPCs the way GTA or CP77 does, and this is part of CP77's problem. In fact in the whole Novigrad I don't think there is a single "random" NPC. CDPR simply went through the trouble of staging every NPC in the town, its looks and patrol route. They also don't go to sleep. They despawn and respawn, most notably the shopkeeps, but are always the same NPCs with the same routines.

Still worse AI than GTA 3, doesn't help CD Projekt Red shamelessly lied to people:

https://www.vg247.com/2020/06/08/cyberpunk-2077-npcs-1000-daily-routines/
 
Last edited:

just

Liturgist
Joined
Feb 6, 2019
Messages
1,354
This guy is talking out of his ass. Uses "sandbox" as "open world" where the two are different things. The Witcher 3 doesn't "generate" NPCs the way GTA or CP77 does, and this is part of CP77's problem. In fact in the whole Novigrad I don't think there is a single "random" NPC. CDPR simply went through the trouble of staging every NPC in the town, its looks and patrol route. They also don't go to sleep. They despawn and respawn, most notably the shopkeeps, but are always the same NPCs with the same routines.

Still worse AI than GTA 3, doens't help CD Projekt Red shameless lied to people:

https://www.vg247.com/2020/06/08/cyberpunk-2077-npcs-1000-daily-routines/
they can only duck and cover now
npcs know what's important after that nuke in 2020 something
 

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