Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
There's no need to talk about the game like "Look at this dialog option/feature that was cut!!11". You can tell perfectly, just by the trailers and how the advertising of the game were handled through time, that this game was in a development hell. I'm fuckin 100% convinced that this game had a bunch of different builds and prototypes during these years. I'm sure that build that Pondsmith mentioned where you can pick your character class (And even play as a police, like it was teased in the teaser trailer) actually exist, lost somewhere in one of CD Projekt's office PCs. Even at the end we got an unfinished version.
 

Koolz

Learned
Possibly Retarded
Joined
Dec 5, 2020
Messages
185
Now it's time for some one some Developer to one up on CD Project Red and Create a new Blade Runner RPG.

That would be incredible!
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,180
Location
Italy
Just finishde and no.
Just no.

This could've been so much more with less spent on it. I'm sure Pondsmith is overjoyed. This sure honors the 2020 legacy.
In all the wrong ways.

There was some potential in the gigs and stuff like that, but it all goes down the shitter with the hamfisted storyline that doesn't seem to even belong to the game, the absolutely horrible itemization and the weakass translesbian circusmidget charactersystem.

It's one boiled cabbage of an "RPG". Soft, mushy and smelly, and not really anything it was supposed to be when it sprouted out from the soil.



DfhiZR_WAAUp2b0.jpg
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
Noone's even mentioning that trailer where V talks an entire essay about how Night City is the city of dreams and how you can make it big etc etc, that just doesn't fit in with a story that gives you terminal brain cancer in the first few hours then makes you chase around for a cure. That original premise also makes way more sense for an RPG altogether.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
Just finished it, did all the endings except secret. They really hit me hard, ranging from bittersweet to outright eerie - I liked all of them in some way, the lack of sleep only enforced that. The gameworld really grew on me, I still have some quests left to finish, but the endings did it to me so much that I don't know if I will return to complete them right away. I fully agree with all the criticism the game and the devs get - it's well deserved. As a piece of entertainment media the game has a lot to tell, some of it feels unfinished some of it sounds naive, but some things really hit hard and not just the endings. But I guess it's all just a personal preference in the end.

Can't believe we never got on that aircraft carrier. Same goes for those space rockets. What a tease.
Don't know how they'll do the DLC without it feeling forced or anticlimatic. V's story is over.
I really want DLC with a new story and a different character. Although all things considered I guess it's not very possible.
Saving Goro was hype. Felt awesome jumping up there right into the middle of the heat after Johny told you to run. One of the best moments in the game.
Arasaka ending where you agree to engram yourself is one of the most disturbing and eerie setpieces in the history of videogames.
The phone calls during the credits is a fantastic idea. A great way to say farewell to all the characters.

In the end those 125 hours felt genuine, I was very invested and it left me with something afterwards.
Farewell, V. You had a good run.

20201227233147-1.jpg
Low bar for impressing gaymers
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,398
Noone's even mentioning that trailer where V talks an entire essay about how Night City is the city of dreams and how you can make it big etc etc, that just doesn't fit in with a story that gives you terminal brain cancer in the first few hours then makes you chase around for a cure. That original premise also makes way more sense for an RPG altogether.

You mean exactly like game starts and whole Jackie theme of going big in NC along with V ?. Which is in the game...
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
You mean exactly like game starts and whole Jackie theme of going big in NC along with V ?. Which is in the game...

It's just that the very short first act was, well, more coherent than the stuff after the heist, even though the better side-quests are all in the mid- or late-game, as well as V obtaining more or less sound character agenda.
 

Koolz

Learned
Possibly Retarded
Joined
Dec 5, 2020
Messages
185
If your actions could have saved a certain some one that would have been better role playing say your conversation in the very beginning your answers having an effect on if you save her or not. After all she does her self in because of Memories.

Hey this Cyber Punk we can erase a few memories. Why not.

But from what I saw of some one playing the game she dies no matter what you do. Not sure why CD Project decided to do that. The story element could have been a great for Deeper choices.
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,448
Noone's even mentioning that trailer where V talks an entire essay about how Night City is the city of dreams and how you can make it big etc etc, that just doesn't fit in with a story that gives you terminal brain cancer in the first few hours then makes you chase around for a cure. That original premise also makes way more sense for an RPG altogether.

You mean exactly like game starts and whole Jackie theme of going big in NC along with V ?. Which is in the game...

And somehow you experience none of that shit because the entire sthick of rising to power in Night City is put in a 30 seconds montage, you know, the part where everyone and their mother was interested in?
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
in the game this thing didn't happen at least three times.
jackie, evelyn, alt.
just sayin'

It's ducked in the main story, other than one instance which can change the ending, but is more present in the side missions. eg
The Russian gangster who shot John Wicks' dog or something, if you fail to deliver his 'present' to the Tyger Claws then you can later find his body after they've taken revenge.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,398
And somehow you experience none of that shit because the entire sthick of rising to power in Night City is put in a 30 seconds montage,

Except it is whole prologue mate which is like 4-6 hours. And it is not like whole thing ends, V just have other bigger issue on hand but still that theme is going in background.

you know, the part where everyone and their mother was interested in?

I doubt you even cared for 5 seconds about it and probably didn't know about taht theme in trailers before someone pointed you that it exists.

Going big in NC is plot point in story not the story and never was. What happens later is much better.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Went into Kopeki Plaza today, very late in Act 2. The bodies were still writhing.
I was mostly curious whether I manage to get on the roof, and that worked. Jumping down afterwards took a few attempts, and I had to rely on the sliding invulnerability glitch to get into water in the end.

On a different note, did anyone actually find out what the V-shaped buidling in that huge walled area between North Oak and the moved Nomad Camp is? Probably DLC content.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Johnny's assault fixed nothing and the pointlessness of it is something V and other characters bring up several times during the game

It doesn't matter, there will be no people toeven try that.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,180
Location
Italy
Mass Effect 3 had unironically better C&C than Cyberpunk. Bioware, even in its dying breath, still managed to pull it off...and CDPR, with €350M, can't do something better than The Witcher 2. Disgraceful.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
Went into Kopeki Plaza today, very late in Act 2. The bodies were still writhing.
I was mostly curious whether I manage to get on the roof, and that worked. Jumping down afterwards took a few attempts, and I had to rely on the sliding invulnerability glitch to get into water in the end.

On a different note, did anyone actually find out what the V-shaped buidling in that huge walled area between North Oak and the moved Nomad Camp is? Probably DLC content.
This one?
2519wbxx4n761.jpg

9atqw64w4n761.png
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
There's no need to talk about the game like "Look at this dialog option/feature that was cut!!11". You can tell perfectly, just by the trailers and how the advertising of the game were handled through time, that this game was in a development hell. I'm fuckin 100% convinced that this game had a bunch of different builds and prototypes during these years. I'm sure that build that Pondsmith mentioned where you can pick your character class (And even play as a police, like it was teased in the teaser trailer) actually exist, lost somewhere in one of CD Projekt's office PCs. Even at the end we got an unfinished version.

It's quite possible, and yet no matter how much people complain about the design of this game it's pretty much exactly what I expected after The Witcher 3. What was the core of Witcher 3? Wandering around a map from one marker to another, with really great cutscenes for quests. Cyberpunk is the same thing, only a lot of quests do their dialog over phone/text (which is an easier way to do it and justified by the setting). In other words, there's no new "decline" here IMO. It's the same gameplay philosophy as their last project. Maybe more corners were cut here and there, and it came out buggy especially on console, but overall it's the kind of game they obviously want to make. The decline happened after Witcher 2 when they decided to go with big open world checklist design.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Went into Kopeki Plaza today, very late in Act 2. The bodies were still writhing.
I was mostly curious whether I manage to get on the roof, and that worked. Jumping down afterwards took a few attempts, and I had to rely on the sliding invulnerability glitch to get into water in the end.

On a different note, did anyone actually find out what the V-shaped buidling in that huge walled area between North Oak and the moved Nomad Camp is? Probably DLC content.
This one?
2519wbxx4n761.jpg

9atqw64w4n761.png
Yes, that one.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
Went into Kopeki Plaza today, very late in Act 2. The bodies were still writhing.
I was mostly curious whether I manage to get on the roof, and that worked. Jumping down afterwards took a few attempts, and I had to rely on the sliding invulnerability glitch to get into water in the end.

On a different note, did anyone actually find out what the V-shaped buidling in that huge walled area between North Oak and the moved Nomad Camp is? Probably DLC content.
This one?
2519wbxx4n761.jpg

9atqw64w4n761.png
Yes, that one.
Dlc material the tunnel from kerrys mansion seems to lead there as you can see in the concept art its some sort of casino.
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,448
And somehow you experience none of that shit because the entire sthick of rising to power in Night City is put in a 30 seconds montage,
Except it is whole prologue mate which is like 4-6 hours. And it is not like whole thing ends, V just have other bigger issue on hand but still that theme is going in background.

you know, the part where everyone and their mother was interested in?

I doubt you even cared for 5 seconds about it and probably didn't know about taht theme in trailers before someone pointed you that it exists.

Going big in NC is plot point in story not the story and never was. What happens later is much better.

Oh yhea I loved the prologue, I truly adored doing those repetitive mindless gigs given by Preston Garvey's grandma Regina.
I also loved doing those blue quests where you have 3 enemies standing in circles protecting a pink bag filled with a burger and a health inhaler.

Make way folks Perkel has shown me the light, how foolish I was to not see the greatness that the polaks have given us.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom