Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
I just got these I found when quickly look through the thread on 2ch.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,180
Location
Italy
Also, not to beat a dead fucking horse, but those were RPGS. CP2077 is, straight from the dev's mouth, an open-world, action-adventure.

Open world, action-adventure story, is the definition they used.

They didn't even call it a game, they were super honest :lol:
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,258
I see a lot of comparison to GTAV and this game no matter how buggy shits all over it. The only thing GTAV does better is small details like NPC AI and stuff like that, but as far as combat, story and everything else that matter goes Cyberpunk is way better

Well, one can compare the open world parts, the games are in different genres entirely. One would expect CP2077 to at least equal GTA V in those areas, given it's nearly 8 year advantage.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Someone knock out girls at/on streets and carry them home in a trunk of a car.
Sometimes they do disappper, sometimes they don't.

This could be quite a bomb for a twatter mouthbreaters.

 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,381
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There should be 75% less gigs and blue missions, and then they should have just tried to make more involved side stuff in general. Some gigs have had the potential to be really cool, but they get to feel very samey. It's a shame that they stuck to the Ubisoft design, but I'm not surprised that they did.

One that WAS cool was the one where you have to go to a shrine outside the city and try not to get detected. There were a few more that were interesting, but there are to many similar things that you have to do.

When I get bored with my blades playing style, I change it up. On one mission, I went shotty only, double jumping over covers and one shotting enemies. Other times, I do hacking only, or assault rifle only. If there are missions that say "don't raise the alarm" or "don't get noticed", I try to do it pacifist style. Items could have been done better. The Witcher 3 all over again. Level scaling items is shit design.

I'm still in act 2 only, cleaning up the map. A 7/10 game is what this is. It's a shame that this game was in development hell. Aftr 30 hours, it really feels like they bit off more than they could chew. The city is nice, but it feels like everything else had to take a hit for it to work.

I'm curious to see how any possible DLC will turn out. They should be more focused experiences in smaller areas, with more focus on good mission design. The expansions of The Witcher 3 were batter than the main campaign, so there is a possibility.

I've had one crash on PS4, so far. A few bugs, but nothing major. The big one was that Jackie was stuck in a mission area and couldn't get out once the mission was over. A reload solved it. Other than that, I had a floating body that I had to carry in a gig, a car that was halfway down the ground and a corpse flying around when V and Jackie were talking in an elevator.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Somehow the Codex thinks Deus Ex, a gameplay-wise very boring totally linear FPS with token stats that improve your crosshair wobble and three whole cosmetic dialogue choices is the 8th best RPG of all time, but Cyberpunk 2077 is not just not an RPG, but not even a game.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,180
Location
Italy
Some datamining.



DLC+weather system.


2020-12-28-031902.png

Apartamet tuning and something about combat car AI?


Also, creepy sheit.


Wannabe major killer cyberpsycho to the rigth.
Connection to Sandra/Peralez quest?
I think that's the best part of the game, really interesting. Main quest is boring shit.

DLCs being gigs given by fixers, what a great idea. That will really integrate well with the urgency of the main quest

:despair:
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,180
Location
Italy
DLCs being gigs given by fixers, what a great idea. That will really integrate well with the urgency of the main quest

:despair:
With the way they ended the story, what options they have?


Different character. Maybe they could somehow fix the lack of C&C of the base game by having Vs actions affecting indirectly the story of this other character
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
Also, creepy sheit.

Show Spoiler

Wannabe major killer cyberpsycho to the rigth.
Connection to Sandra/Peralez quest?
I think that's the best part of the game, really interesting. Main quest is boring shit.
You know who recommended V to the Peralez couple? Judy.....

cyberpunk2077screenshcnjgr.png

cyberpunk2077screenshi1juo.png
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,794
Location
Asp Hole
Lot of references to the Beetles? Beetles were a creation of the Mi5 and CIA basically your typical Intel.

Hence if you look at the cover you will see many creations of Intel and those involved. 60s? Created by the Navy Intel along with CIA and Mi5. Same with Psychological Warfare as LSD, Horror Movies, and Beetles?

We all live in a Yellow Submarine. I am sure all of you already new this such smart fellows.

More like CP77 drew its Beatle references from the same source as the prestigious comic book "Invisibles". The very first story in it was called "Dead Beatles", and knowing what it was about it's safe to assume that it wasn't mainly about the fab four appearing as ghosts in it or even the author's love of the band, but about the significance of beetles, as symbols of rebirth. Consider the scarabs of ancient Egypt, for instance. Rebirth and immortality of the soul figure into Cyberpunk in the form of engrams among other things, don't they?

Ah, you about this.


Just how do they expect that groups that are by definition different, hence the split into demographic subgroups, can't produce different outcomes? But of course, the point of that is not that they couldn't, but that they shouldn't because it's against doctrine. Even logic is now bigotry.

Someone knock out girls at/on streets and carry them home in a trunk of a car.
Sometimes they do disappper, sometimes they don't.

This could be quite a bomb for a twatter mouthbreaters.


Wait, you can knock out random NPSs and bring them to your flat, and not all of them disappear afterwards? Can you strip them?
9CSUNuN.gif
 
Last edited:

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,258
Also, creepy sheit.

Show Spoiler

Wannabe major killer cyberpsycho to the rigth.
Connection to Sandra/Peralez quest?
I think that's the best part of the game, really interesting. Main quest is boring shit.
You know who recommended V to the Peralez couple? Judy.....

cyberpunk2077screenshcnjgr.png

cyberpunk2077screenshi1juo.png

Yeah she tells you that when you call her, I guess they just forgot to have Judy call you to sync that, up.

Was screwing around and came across a mission to deal with a cyberpsycho in a clothing store (must have gotten a phone call about this and just missed it in the ocean of calls I get. MAXTAC cop offered me to join them, sort of had disappointment I couldn't.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,176
Wait, you can knock out random NPSs and bring them to your flat, and not all of them disappear afterwards? Can you strip them?
9CSUNuN.gif

What do you think this is, a Bethesda game?

Cyberpunk 2077 is a game so revolutionary, it made parts of the Codex wax fondly over the likes of Oblivion, Skyrim and FO4.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Also, creepy sheit.

Show Spoiler

Wannabe major killer cyberpsycho to the right
Connection to Sandra/Peralez quest?
I think that's the best part of the game, really interesting. Main quest is boring shit.
You know who recommended V to the Peralez couple? Judy.....

cyberpunk2077screenshcnjgr.png

cyberpunk2077screenshi1juo.png

This one was an interesting side quest. If you roam around Peralez apartment you find some weird things like a security jacket hanging on the chair, a magazine on the couch showing some weapons, and the piano keeps playing some music all the time (which could be this mm hmm hmm sound) So my guess is they are the ones who did it.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
Wait, you can knock out random NPSs and bring them to your flat, and not all of them disappear afterwards? Can you strip them?
9CSUNuN.gif

What do you think this is, a Bethesda game?

Cyberpunk 2077 is a game so revolutionary, it made parts of the Codex wax fondly over the likes of Oblivion, Skyrim and FO4.

Yea, fuck... I'm questioning my life choices and I don't know what to believe anymore.

Or maybe its just this shitty end of year time that makes me feel depressed.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,074
Location
London, UK
Strap Yourselves In
Deus Ex is a fun game and Cyberpunk is an ubisoftcore borefest.

If you think Deus Ex is fun then you hate video games, because that game has seriously bad gameplay.

I don't know whether you're trolling or not, but I do actually partly agree. It all seems rosy in hindsight, but at the time, having lived through System Shock and System Shock 2, Deus Ex seemed rather contrived by comparison, with respect to the fact that the different paths were much more rigidly and obviously laid out, so the virtual world had a contrived, plasticky feeling to it that SS and SS2 never had, even though their worlds were pretty contrived too - just somehow they'd managed to disguise it better, whereas Deus Ex put its gamey-game side on its sleeve ("here's the stealth path, here's the straight assault path, here's the techie path" - I cant even remember now what the options were, but you know what I mean). IOW, it was less a question of discovering your path than choosing from a selection. And that felt like decline tbh. To be charitable, it was probably a function of the fact that they were trying to depict a much bigger world, so to avoid the player getting hopelessly lost, they had to flag everything with honking great pointers.

In fact, relatively speaking System Shock remains unmatched, both in terms of advanced graphics for its time and in terms of its immersive, real-seeming virtual world at the time. SS2, though graphically snazzier, was a slight decline, and Deux Ex, graphically the dog's bollocks at the time, felt like a further slight decline and streamlining, although of course at the same time one recognized it as an amazing achievement (and no need to even speak of Invisible War, that and Thief Deadly Shadows - brrrr, those dire days that brought the first trickle of what eventually became the rivers of console slurry we have in our PC games now).

However, to balance that, one has to recognize that some of the multitude of toys in SS were levers that didn't do anything. But that's the same with all the old classics (e.g. the first Fallouts). The point is that the intention was there to simulate a world.

To me, all games are simulations that fail to be full simulations at various levels, as a result of technological limitations, but because we grew up with some particular contrived "gameplay" and loved it at the time, we tend to think of that "gameplay" as the right and proper form of "gameplay". But if games were proper simulations, there would be no need for gameplay, the adventure, the choices and consequences, would be totally transparent, and would follow the rules of real life (plus magic or s-f or whatever).

This is the perennial complaint of normies when they encounter games for the first time, they're misled by the graphics into thinking the game is a simulation, then they're annoyed when they find out that really it's a Potemkin simulation with something called "gameplay" that they have to get used to, that's only a vague abstraction of the rules of normal life. It's just that nerds got used to the contrivance when they were young, learned to "speak the lingo," so they love it and have a sentimental attachment to various older stages of this thing called "gameplay."
 
Last edited:

Duralux for Durabux

Guest
If you think Deus Ex is fun then you hate video games, because that game has seriously bad gameplay.
I really can't understand how there is people that find Deus ex's gameplay actually interesting. At first, you have to wait the cursor for 10 seconds on the ennemy till you get enough accuracy to shoot at him each time you want to kill one, then the feedback of the shot sucks, Ennemy's AI sucks as well(running like an idiot isn't a good response when ennemy has low health). Afterwards, you still get to wait seconds till the cursor actually gets accurate each time you want to shoot at an ennemy. Also, guns look like nerf toys.
Melee's combat sucks even more.
Before you get the sword, you have to crouch then you have to be pasted to an ennemy to paralyze him and kill him.
And even if you get the sword, the gameplay still sucks.
 
Last edited by a moderator:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom