One of the virtues of the storytelling-by-shard-drop-on-body-or-in-case is that you can have lots of interweaving micro-stories because you don't need the voice acting.
I've said this before but I'll say it again: that's one reason why the cop quests are actually a proper part of the game and shouldn't be
artificially skipped (ofc if you're just following your nose that's fine). There's actually a lot of decent writing on those shards, small tragedies, tales of betrayal, etc. - even one that makes you feel like a heel because you realize you've just killed a bunch of gangoons holding a sweet little birthday party for their choom
The problem that you feel like Robocop for doing the cop quests is another problem - clearly the game should have made some accommodation for the gangster's path - but that way of telling stories is as good in this as it's
always been in immersive sims, and it doesn't require expensive voice-acting.