So this is how it works? You make a game with fancy graphic 5 linear but well written quests then you fill the map with gigs ((clear the bandit camp style)) ship it with a crappy perk system and a loot system ala borderland and you have a damn fine game?...
Wow....low standardt much?
Yep, if this is a great game, any Ubisoft garbage is also a great game because there are very little differences between Cyberbug and a regular Ubisoft game. You have the outposts and the gigs that are just improved outposts with some primitive level design on it and most main missions are just follow the guy around and press F on things, typical AAA open world. Actually, Ubisoft games have police systems that work and an ai that knows how to drive. Also, the main quest of this game is short as fuck, I mean, CDPR claimed this game would be shorter than Witcher 3 but they never said how shorter it was, remove Skellige and the end game quest from Witcher 3 and this remains shorter than Velen and Novigrad.
Also, after the raid, the main quests are just a big setup for the final quest and nothing or relevant happens on them, you are just introduced to characters that will be relevant on the final quest, you meet them, say "Hi, nice to meet you." then to the final, linear, Act 3 you go. There is a whole act missing from this game and they rushed the main story as fuck, Adam Smasher doesnt go after you, Arasaka doesn't try to fuck you or you feel any pressure of any kind besides the retardred mcguffin "you gonna die" and the classic fake urgency. They just remain there waiting until Act 3.
There is "non linearity" in the main quest if you dont do any side quests, you wont have access to some endings but common... who will play a game with a main quest short as fuck as this is and not play the side quests?