res11
Novice
- Joined
- Dec 3, 2019
- Messages
- 46
I was playing on Hard (blood and broken bones) on vanilla version. At a certain point the contracts became trivial no matter how high the suggested level of the contract is. Maybe I should replay the game using the enhanced edition mod.This is completely different from my experience in TW3. Yes there was a lot of enemy variety and I appreciate how they designed a large number of unique beasts, but they all fought essentially the same way. Every fight was just crafting a different shade of oil and then spamming quen and igni.
True, in Vanilla on Normal, I can't say I did anything more complex than wildly clicking and trying to keep the enemy I want to hit in the center of the screen, so the targeting switches to him. There is of course the Yrden for Noon/Nightwraiths. Still, enemies had sometimes complex animations which you had to counter or evade on time, and now when I play with a rebalance mod that vastly increases enemy attacks' damage, I can appreciate the variety.
in games 90% of the experience is illusion, and a developer usuallly throws a huge amount of work into providing an illusion of some kind - illusion of variety, illusion of danger, illusion of uncertainty. Just remember zombies in Thief, how difficult it used to be to tell their state or how suspicious they were of you. That's why the ideal audience for a game is an impressionable teen.