Given you can't really do anything at bars, I guess it doesn't matter.Thought it was time for incline but this is a gay bar.
With the way they ended the story, what options they have?DLCs being gigs given by fixers, what a great idea. That will really integrate well with the urgency of the main quest
Different character. Maybe they could somehow fix the lack of C&C of the base game by having Vs actions affecting indirectly the story of this other character
I still want to know where Garry the prophet is.
I'm sure the question meant what happened to him after you've done his quest.I still want to know where Garry the prophet is.
Next to Misty's place? Tucked away in a small gap iirc
They put in a side quest that makes fun of SJW web activists. Love it.
Thought it was time for incline but this is a gay bar.
They put in a side quest that makes fun of SJW web activists. Love it.
Man, driving to the fixer every time to hear some throw away lines would just drag out the torture, the problem of those side jobs is their structure, getting to yet another dirty ganger bar and blowing the heads of the gangers in there gets tiresome at some point and there isnt anything to do about it.Many things are done remotely (taking quests, getting the rewards for it, getting offers on cars) and they do make sense in the game's technological world but from a gameplay perspective it makes everything very dull. Going to the fixer every time to take and deliver a quest would have been bad in the end too but at least it would have been some form of interaction. It would have been nice to introduce them differently too, maybe make it mandatory to visit each fixer from the area at least once so the person behind the call is not just a random voice. It could have worked fine with your background too, as some fixers could get info on you and depending on your background you could get a different reaction or maybe even a different reward.
I am not sure if this will ever be fixed or if it can be fixed, even after fixing every single bug and making the game run on old consoles. (I am being optimistic here)
I am in love with Keanu. Going to write him a love letter, anyone know his address?
Given you can't really do anything at bars, I guess it doesn't matter.
Given you can't really do anything at bars, I guess it doesn't matter.Thought it was time for incline but this is a gay bar.
Something with "killing" I think. You are staring to get some crazy communist messages in act 2. After like 4 of them the quest starts.They put in a side quest that makes fun of SJW web activists. Love it.
What's the quest name?
The quest title is "Killing in the Name", and it apparently requires you to have progressed through the side-quests in which you meet Kerry Eurodyne and assemble Johnny's old band for one last gig, as only through this will you meet Nancy (a.k.a. Bes Isis) who will properly initiate this quest.Something with "killing" I think. You are staring to get some crazy communist messages in act 2. After like 4 of them the quest starts.They put in a side quest that makes fun of SJW web activists. Love it.
What's the quest name?
The quest title is "Killing in the Name", and it apparently requires you to have progressed through the side-quests in which you meet Kerry Eurodyne and assemble Johnny's old band for one last gig, as only through this will you meet Nancy (a.k.a. Bes Isis) who will properly initiate this quest.
I think the game's... I don't know the right word, presentation? Immersion? Drive?... would have been greatly improved if you went to the fixers themselves to get jobs, and maybe met the client, and had some more dialog with personality defining choices. I think a ton of people who lapped up The Witcher 3 like chocolate milk but find this game's "roleplaying" disappointing would be complaining a lot less if that were the case. I don't even think it would have taken that much more time and effort compared to what they did, and with a fast travel hub right outside it wouldn't have added much tedious traveling either.
I mean, in my mind it feels pretty clear this was the original intention, along with the rest of the game being far more reactive / interactive.. The remnants of cut content are showing all throughout the game.
In your example, consider the fact that all Fixers have actual locations in the world that show up on your map but when you visit you just get the canned "called them on cellphone" dialogue options. Did they cut them because they thought it was tedious to visit? or because it was too much work to animate them? (They have procedural animation tools so I doubt it)
I'm not sure where they drew the line in the sand but there are so many unfinished concepts (Functioning Subway system, bars and clubs that have zero purpose other than to dance in, ect) in this game which is maybe the most depressing of all, coupled with all the false promises they made for the last two years.
After around 15 hours played, my brief feelings are that I'm disappointed it's not even as good as the modern Deus Ex games or Arkane's Prey, it's not an immersive sim at all, but it is basically Far Cry: Cyberpunk and I like modern Far Cry games well enough so I'm still having a good time.
The really odd part is I'm not sure which I prefer, Outer Worlds or Cyberpunk. Outer Worlds pissed me off and disappointed me since it sucked so fucking bad compared to FNV, but CDPR's games have always been light on the RPG side as it is so I wasn't expecting the moon from Cyberpunk. Probably still give the nod to Cyberpunk just because the world's more interesting to explore and the story's not good by and stretch of the imagination, but neither was the Outer World's. Cyberpunk's got slightly better combat as well. Having a moderate amount of fun with Cyberpunk, while the Outer Worlds turned into an angry rush to the finish line.
The quest title is "Killing in the Name", and it apparently requires you to have progressed through the side-quests in which you meet Kerry Eurodyne and assemble Johnny's old band for one last gig, as only through this will you meet Nancy (a.k.a. Bes Isis) who will properly initiate this quest.