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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,148
Location
Italy
DLCs being gigs given by fixers, what a great idea. That will really integrate well with the urgency of the main quest

:despair:
With the way they ended the story, what options they have?


Different character. Maybe they could somehow fix the lack of C&C of the base game by having Vs actions affecting indirectly the story of this other character

Also...if they make the DLCs as mid game gigs...shouldn't they hire againt Keanu Reeves to voice the comments from Johnny Silverhand?
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,702
Location
Asp Hole
They put in a side quest that makes fun of SJW web activists. Love it.
1PAQuym.jpg

They're just trying to curry favours from both extremes.

Thought it was time for incline but this is a gay bar. :(

HKLCW3z.jpg

latest
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Many things are done remotely (taking quests, getting the rewards for it, getting offers on cars) and they do make sense in the game's technological world but from a gameplay perspective it makes everything very dull. Going to the fixer every time to take and deliver a quest would have been bad in the end too but at least it would have been some form of interaction. It would have been nice to introduce them differently too, maybe make it mandatory to visit each fixer from the area at least once so the person behind the call is not just a random voice. It could have worked fine with your background too, as some fixers could get info on you and depending on your background you could get a different reaction or maybe even a different reward.

I am not sure if this will ever be fixed or if it can be fixed, even after fixing every single bug and making the game run on old consoles. (I am being optimistic here) :negative:
Man, driving to the fixer every time to hear some throw away lines would just drag out the torture, the problem of those side jobs is their structure, getting to yet another dirty ganger bar and blowing the heads of the gangers in there gets tiresome at some point and there isnt anything to do about it.

The problem is CDPR decided that the best way to make a cyberpunk game is you being a ganger exterminator, when people talk Cyberpunk 2020, what is the first thing that comes to your mind? High stake heists where you need to deal with powerful corporate security? Nah... for CDPR, Cyberpunk is about you being Robocop killing street trash.

After a certain point, when I got to Heywood and Santo Domingo, I just started blasting every single ganger I saw and didnt care if I was entering on mission areas, didnt even hear the fixers, just blasted everything, all the fuckers down and played like a Far Cry game, it became more tolerable instead of imagining you are on a mission, just take it as yet another shooting gallery and blast shit away, eventually press F on some computer or shit to complete the missions, that is it. This game isnt a RPG.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
They put in a side quest that makes fun of SJW web activists. Love it.
1PAQuym.jpg

What's the quest name?
Something with "killing" I think. You are staring to get some crazy communist messages in act 2. After like 4 of them the quest starts.
The quest title is "Killing in the Name", and it apparently requires you to have progressed through the side-quests in which you meet Kerry Eurodyne and assemble Johnny's old band for one last gig, as only through this will you meet Nancy (a.k.a. Bes Isis) who will properly initiate this quest.

The actual quest simply consists of following a quest marker to a few locations, until you finally trace your target to its origin.

Amusing dialogue, though.

id9j5z.jpg
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
The quest title is "Killing in the Name", and it apparently requires you to have progressed through the side-quests in which you meet Kerry Eurodyne and assemble Johnny's old band for one last gig, as only through this will you meet Nancy (a.k.a. Bes Isis) who will properly initiate this quest.

I've done this and the concert, but never got the quest to progress further. Bummer.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,910
Location
London, UK
Strap Yourselves In
I think the game's... I don't know the right word, presentation? Immersion? Drive?... would have been greatly improved if you went to the fixers themselves to get jobs, and maybe met the client, and had some more dialog with personality defining choices. I think a ton of people who lapped up The Witcher 3 like chocolate milk but find this game's "roleplaying" disappointing would be complaining a lot less if that were the case. I don't even think it would have taken that much more time and effort compared to what they did, and with a fast travel hub right outside it wouldn't have added much tedious traveling either.

I mean, in my mind it feels pretty clear this was the original intention, along with the rest of the game being far more reactive / interactive.. The remnants of cut content are showing all throughout the game.

In your example, consider the fact that all Fixers have actual locations in the world that show up on your map but when you visit you just get the canned "called them on cellphone" dialogue options. Did they cut them because they thought it was tedious to visit? or because it was too much work to animate them? (They have procedural animation tools so I doubt it)

I'm not sure where they drew the line in the sand but there are so many unfinished concepts (Functioning Subway system, bars and clubs that have zero purpose other than to dance in, ect) in this game which is maybe the most depressing of all, coupled with all the false promises they made for the last two years.

Since my first char, with new chars I now clear all of Regina's quests and the police quests in locked-down Watson, so that I'm at level 14 or 15 and nearly have one sub-skill to 20, before doing the Heist.

If you visit Regina's place towards the end of that and have a chat with her, there are blue commentary options for some of the quests you've done in the area (e.g. the cop, the media, one of the cyberpsychos).

So yeah, I reckon the plan at some point was to have the fixers more interactable.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
After around 15 hours played, my brief feelings are that I'm disappointed it's not even as good as the modern Deus Ex games or Arkane's Prey, it's not an immersive sim at all, but it is basically Far Cry: Cyberpunk and I like modern Far Cry games well enough so I'm still having a good time. Looking really fucking bad on the RPG front, but as soon as I looked at it through the lens of Far Cry I'm having a fine time. The shooting's not quite as good as Far Cry, but the light RPG elements are fun as long as I'm not comparing it to any RPG. Like I said, the fact that it's fucking ass compared to immersive sims is the part that hurts me the most. Performance also sucks but I can get it running fine on my crusty old shitbox with some tweaking so that's not too bad. Have a lot I could bitch about the setting/presentation/etc but I don't feel like ranting too long since I don't care that much about it now that I'm playing it, so take a picture of a gay cop and some boobas.

The really odd part is I'm not sure which I prefer, Outer Worlds or Cyberpunk. Outer Worlds pissed me off and disappointed me since it sucked so fucking bad compared to FNV, but CDPR's games have always been light on the RPG side as it is so I wasn't expecting the moon from Cyberpunk. Probably still give the nod to Cyberpunk just because the world's more interesting to explore and the story's not good by and stretch of the imagination, but neither was the Outer World's. Cyberpunk's got slightly better combat as well. Having a moderate amount of fun with Cyberpunk, while the Outer Worlds turned into an angry rush to the finish line.

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67BD9DA4832A3BE65D99E885CC297E56AF1079A0
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
After around 15 hours played, my brief feelings are that I'm disappointed it's not even as good as the modern Deus Ex games or Arkane's Prey, it's not an immersive sim at all, but it is basically Far Cry: Cyberpunk and I like modern Far Cry games well enough so I'm still having a good time.

I'd say it's somewhere between the two. Most of the gigs definitely have a Deus Ex map kinda feel, with multiple entry points and ways to approach the goal i.e. come in through the roof, hack a door, walk in the front with a shotgun, etc. The stealth is also way more developed than I remember it being in Far Cry 3. I haven't played 4 or 5.

The really odd part is I'm not sure which I prefer, Outer Worlds or Cyberpunk. Outer Worlds pissed me off and disappointed me since it sucked so fucking bad compared to FNV, but CDPR's games have always been light on the RPG side as it is so I wasn't expecting the moon from Cyberpunk. Probably still give the nod to Cyberpunk just because the world's more interesting to explore and the story's not good by and stretch of the imagination, but neither was the Outer World's. Cyberpunk's got slightly better combat as well. Having a moderate amount of fun with Cyberpunk, while the Outer Worlds turned into an angry rush to the finish line.

I think the main story in Cyberpunk is pretty good, honestly. It's the gigs that usually have very little story of note, and when they sometimes do it's certainly nothing special ("I am Russian man please deliver my car! Oops there is body inside!"). Granted I'm a huge whore for settings like this because of watching Blade Runner and playing Shadowrun as a kid, so maybe I'm bias. The real problem with the main story IMO is there's not a ton of gameplay to it. They definitely went all out with the movie aspect of the main story, with "normal" gameplay left to the gigs. Outer Worlds was nothing like this, and was more of a typical Bethesda style RPG in general.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,674
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
The quest title is "Killing in the Name", and it apparently requires you to have progressed through the side-quests in which you meet Kerry Eurodyne and assemble Johnny's old band for one last gig, as only through this will you meet Nancy (a.k.a. Bes Isis) who will properly initiate this quest.

That was an amusing quest, "dick" comment from Johnny especially.
 

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