So, now I am 193h in my playthrough and I finished all side quests, gigs, map markers... everything. I am ready to go to Arasaka building to go to the last mission.
I have now a pretty good vision of the game and what the hell is wrong with it:
First, lets take something out of this equation:
level design is perfect, probably the best I've ever seen. Very often I finish a raid and I just realized that there is another entry, or a point of access that I didnt see before and I could approach it in another way. There are multiple entries to most of buildings: doors, tunnels, shafts... its damm perfect. 10/10. The same can be said about the city as a whole: districts are super detailed and I love to go to places, to explore and pay attention to those mini details. Its a labour of love.
Now, some thoughts about things are totally plain wrong:
- Relationship with factions:
You can kill every single gang member in NC, nothing will affect your relationship with gangs. Simply there are no counters about how good or bad is your relationship with a gang. Some missions can alter it to friend/ enemy state, but that's all, its just an on/off switch. And even if you are friends with a faction, this don't seems to affect any other faction at all. Corpos, NCPD, gangs, nomads... they are all in the same mixed bag.
- Gigs, Blue missions and street credit: nonsense, 100% crap, wrong and poorly developed.
Street Credit should be like a Fame/ Reputation counter, adding and removing points, but looks like its a counter just in one direction: up. It should be restricted to Fixer gigs, but any missions seems to add street credit, even if you play as a vigilant Punisher character, working to kill street gang members and cleaning the streets for NCPD. You can kill police, citizens, people, mercs... nothing will affect negatively your street credit.
Why would a cold merc help NCPD clean the streets? Nonsense. NCPD blue missions should not give any street credit and should affect your gigs negatively: Agent Saboteur, Thievery and SOS missions should be locked after a certain point (you are too famous in the streets) and if you have a certain profile, based on your attributes (You cannot be called to help in infiltration missions if you have less than X COOL. You cannot be called to help in Gun for Hire if you have less than Y REFLEXES, etc). This entire system needs to be redone from scratch. Its a mess.
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C&C: inexistent. I save scum very often to replay my dialogue choices and I am 100% sure they don't change anything. You can choose whatever you want, the outcome will be the same and with zero consequences to the story. Romances arcs change some things, but that's all.
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Itemization: one of the worst things in the game and should be redone from scratch. Some points:
- Level-lock clothes makes no sense.
- Also, all modding should be in your cyberware, not in your clothes: chrome skin, mechanic arms, mechanic legs, bulletproof stuff, etc. Where are the robotics limbs?
- Where the fuck are night vision, thermal vision, infra red, zoom...? Optics are super crap and vastly underwhelming.
- Some kind of transmog should be implemented or every character will look the same, as the good items are very few and every player uses the same ones.
- Slots should be simplified and not random:
- Common/ white: zero slots
- Uncommon/ green: 1 slot.
- Rare/ blue: 2 slots.
- Epic / purple: 3 mod slots
- Legendary/ orange: 4 mod slots.
- Unique: have a special effect and can only be epic or legendary.
Simpler and you know exactly what you will have when upgrading / crafting. No random chances or save scumming to have what you need.
Consumables are tasteless and useless, as every food and drink just have one effect. Outer Worlds did it much, much better.
- Crafting: horrible, but at least its not an obstacle. Should receive some love from the devs to gain some features like craft X items at the same time and not one by one.
- Vendors/ selling: I checked in a hotel, went to the bar and when the bartender asked me what I want to drink, I took the opportunity to sell 37 bottles of moonshine, 13 of beer and 26 of absinth. THATS NOT BUY/SELL WORKS IN REAL LIFE. Stop it already. Every fucking game uses this shit. Jesus Christ. No vendors should buy any consumables.
Vendors should buy just items they sell. Period.
So, looks like they have a long, long road to improve the game. I'm pretty sure they will do it, but I dont expect them to fix it all. I dont think CDPR believes those things are problems, and probably modders will have to do it. Lets see.