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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
And my point was that pretending this game has no bugs is just ignoring the reality for rampant retardred fanboyism, that was what he did. Dont give a shit what of the two is the most bugged on what exact timeline, that doesnt improve my experience . I lost hours of progress on this game because of bugs, of quests that had failed triggers, and some serious bugs. If I counted only the swarm of glitches, I have two or three per mission.
Gonna have to ask you what are your pc specs? Because I dont have many problems with quest glitches or other stuff its mostly visual bugs and Im 100 hours into the game and have shit ton of crafting supplies after disassembling lots of gear.
RTX 2070 super
Ryzen 3600
16gb ram
Saved right after the crafting bug, only realized what was happening hours and hours later, no matter what I did, it didnt update the crafting materials.
Very strange I have much weaker pc and had no problems with crafting this is how much shit I have ammased.
cyberpunk2077screenshf6kuo.png

This is how the game looks on my pc: (mix of high and medium settings)
Gtx 1060 (Overclocked)
16gb ram
Ssd
i5-7600k (Overclocked)
photomode_24122020_18r5kil.png

photomode_27122020_23mikjr.png

photomode_27122020_163njw2.png

photomode_27122020_19cnjq1.png
photomode_28122020_015fkwo.png
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I just found out after 100h of playing that you can turn the lights
Found out only now that V's eyes are zoomable. Yes, while holding RMB you can zoom in an out with the mousewheel.

The game gives you a fucking tutorial how to shoot out of a car, which happens twice in the game, and even then it doesn't matter if you shoot or not, since you cannot change that scripted event. But for those things? Nuh-uh-uh, nobody needs to know that. :argh:
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,637
Gonna have to ask you what are your pc specs? Because I dont have many problems with quest glitches or other stuff its mostly visual bugs and Im 100 hours into the game and have shit ton of crafting supplies after disassembling lots of gear.
RTX 2070 super
Ryzen 3600
16gb ram
Saved right after the crafting bug, only realized what was happening hours and hours later, no matter what I did, it didnt update the crafting materials.
Very strange I have much weaker pc and had no problems with crafting this is how much shit I have ammased.

What's this crafting bug? Component indexes get stuck? Because if that's it, it's not gonna be performance-related, just your garden-variety coding failure.
 

SoupNazi

Guest
Every interface is made with a controller at least in mind nowadays, but I can't say Cyberpunk's interface feels at all poor on PC. The item menus are point and click grids, the map is point and drag/click, the in-game computers are even point and click. Items can be bound to numerous hotkeys. Quicksave with F5. I am struggling to think of one problem with it.
dude you have to hold mb1 to upgrade shit and z to dismantle shit

how is that not a pure consoletard design
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
Oh, I can see it now - Colour Coordination as a game mechanic! Yes, they might have great stat synergy, but if you wear those shorts with that top, you lose street cred and NPCs point and laugh. And if you ever put on leopard print, cars climb the curb to try and run you over.
I wonder if you could use machine learning to determine ridiculous outfits from serious/good-looking ones. Might be about time it got some use in video games.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
And my point was that pretending this game has no bugs is just ignoring the reality for rampant retardred fanboyism, that was what he did. Dont give a shit what of the two is the most bugged on what exact timeline, that doesnt improve my experience . I lost hours of progress on this game because of bugs, of quests that had failed triggers, and some serious bugs. If I counted only the swarm of glitches, I have two or three per mission.
Gonna have to ask you what are your pc specs? Because I dont have many problems with quest glitches or other stuff its mostly visual bugs and Im 100 hours into the game and have shit ton of crafting supplies after disassembling lots of gear.
RTX 2070 super
Ryzen 3600
16gb ram
Saved right after the crafting bug, only realized what was happening hours and hours later, no matter what I did, it didnt update the crafting materials.
Very strange I have much weaker pc and had no problems with crafting this is how much shit I have ammased.
cyberpunk2077screenshf6kuo.png

This is how the game looks on my pc: (mix of high and medium settings)
Gtx 1060 (Overclocked)
16gb ram
Ssd
i5-7600k (Overclocked)
Wasn't the game somehow coded against AMD hardware?
I already mentioned a few times that my computer is 9 years old (i5-2500 k), graphics card half as old (GTX 960), which means I have to run pretty much everything at low. I have SSD's and lots of RAM though.
You don't have a lot crafting materials though. I have mutliples of what you have, still no issues though.

Of course, for me, the game doesn't look anything like in the nice screenshots, but I can appreciate the way everything was built.
zYDEPKU.jpg

d7v9jmm.jpg

ZKxH1UU.jpg

That's all on low and pretty much all fancy options off.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Wasn't the game somehow coded against AMD hardware?
I already mentioned a few times that my computer is 9 years old (i5-2500 k), graphics card half as old (GTX 960), which means I have to run pretty much everything at low. I have SSD's and lots of RAM though.
You don't have a lot crafting materials though. I have mutliples of what you have, still no issues though.
I think what makes the biggest difference is the ssd cant imagine playing this game on hdd. For example I played Total war Warhammer 2 on this pc but had it on my hdd after moving it to ssd load times went from 2-3 mins to 15-30 seconds. When it comes to Cyberpunk ssd not only helps with load times but also with texture streaming.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,637
Nah, the interface was made for consoles,

Every interface is made with a controller at least in mind nowadays, but I can't say Cyberpunk's interface feels at all poor on PC. The item menus are point and click grids, the map is point and drag/click, the in-game computers are even point and click. Items can be bound to numerous hotkeys. Quicksave with F5. I am struggling to think of one problem with it.
I disagree with you there, I think CBP's interface is quite poorly suited for PC. Right off the bat, the lack of context menus, like for Disassemble and Drop, and even missing click listeners for obvious UI elements are dead giveaways. For example, when you log into a surveillance network and you wanna switch cameras, you can't click on them, you gotta use [1] or [3] on keyboard to cycle through. Or even in your inventory screen, you go into one of the slots to equip an item, but then you gotta hit [Esc] on the keyboard, you can't click on the Esc prompt in the lower corner of the screen, even though it's right there.

And then there's plenty of other disparate items that show the same negligence towards PC, like not having Cruise Control or not letting you rebind F, in spite of the fact that the game works perfectly if you do it in the config file. And by the way, this one's more of an oddity than a gripe, but why no Quickload?

Anyway, it does the job, but to me it's pretty obvious that the PC interface wasn't high on the priority list.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,000
Strap Yourselves In
There is a costume system that nobody even reported on! In Goro mission Gimme Danger, if you Arasaka costumes/hazmat suits u can just waltz in without any alarm what so ever!
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Because Skyrim is such a high bar for polish huh?
It's not but Skyrim never caught such a flak for being an unfinished pile of shit.

In fact, IIRC, it hasn't caught any flak whatsoever.

It should have, however, because it was and IS a pile of unfinished unoptimized crap.
Yeah, but it was a pile of unfinished, unoptimized crap that was highly moddable. Can't say the same for CP2077.
In the former case, fans could release a million bug fixes in the first few days, resolving all sorts of glitches and errors.
In the latter case, well, we simply have to wait for official patches.
And this is just on the whole bug fixing front. Not to mention how many and diverse mods are available for gamebryo\creation engine games.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Y'know, Peralez's wife looks a lot younger and hotter on my poor toaster. :hahano:
My friend said the same when I sent him this screenshot turns out its the contact shadows option that makes her look older he had it turned off I have it on.


cyberpunk2077screensha6j1c.png

cyberpunk2077screenshoeju9.png

Judging from her family photos she is supposed to be 40-50 (though you never know with the implants and other de-aging stuff that they have in cyberpunk universe)
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,849
There's a real big fucking problem the way the game is designed around endless talky-talky cutscenes. They really need to find a solution here, otherwise a second playthrough is painful as fuck.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
There's a real big fucking problem the way the game is designed around endless talky-talky cutscenes. They really need to find a solution here, otherwise a second playthrough is painful as fuck.
The solution would be to have diffrent paths you can take in the main quest that would unlock exclusive quests but judging from statistics when 70% of tards dont even finish games they buy in the first place no big studio will ever again go with this route.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
Turns out V is such a slut. I am really disappoint.

When TakemuraBro text her, I got the option to answer as usual. And, as usual, you can only see the first few words. So I thought: "You seem lonely, how about...." meant "hey, let's go eat some sawdust and plastic again"....

WRONK! :argh:

Instead V came on to him like a cheap 5 eddies whore on jigjig street: "Aren't you a little lonely? What would you say to... some company :)"
:what:

Dafuq Valery?

At least Takemura is a true gentleman and politely declines, having "other obligations in Japan". :salute:
Homo.
 

Duralux for Durabux

Guest
The solution would be to have diffrent paths you can take in the main quest that would unlock exclusive quests but judging from statistics when 70% of tards dont even finish games they buy in the first place no big studio will ever again go with this route.
Would you recommend it anyway with all of its flaws and How much would you rate it out of 20?
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
The main problem this game has is the RPG system is lazy and the encounter system is shallow. Every clan fights you the same way, hacking amounts to "shall I set this guy on fire, do lightning, or poison" after you turn off all the cameras. Stealth is OK but it's very, very bare bones. If it were actually FUN to go through the missions, you would be willing to sit through the long talky cutscenes. But I'm on very hard (restarted) and the encounters are piss easy. The enemies are basically the same. Where are my robots, or cybernetic monsters?

Making the equivalent of Irenicus' dungeon or the opening to Skyrim 5 hours long was also a huge mistake.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
There's a real big fucking problem the way the game is designed around endless talky-talky cutscenes. They really need to find a solution here, otherwise a second playthrough is painful as fuck.
The solution would be to have diffrent paths you can take in the main quest that would unlock exclusive quests but judging from statistics when 70% of tards dont even finish games they buy in the first place no big studio will ever again go with this route.
I wonder whether one list I saw is true which suggests that the Ghost Town and the Down on the Street mission strands are sufficient to finish the story, which would mean you can ignore the other two? I haven't seen anyone else mention this though, so it may be false information.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Would you recommend it anyway with all of its flaws and How much would you rate it out of 20?
Depends on individual preferences if you like interactive movies, adventure games, walking simulators I would 100% recommend it game has great visuals, atmosphere, lvl design, soundtrack, good characters, ok combat (Ai could be much better but I didnt expect too much from makers of witcher 3 in that department, shooting is pretty good actually they suprised me with it guns feel punchy and some have great sounds) but If you want a codex grognard crpg like Age of decadence where the whole plotline can change because of the faction you join or your build better dont play it. You also shouldn't play it if you want a sandbox experience like in Gta you simply wont find it here.

I dont rate games I judge them by the fun criteria and personally speaking Im having fun with it but the experience may vary drastically depending on the player.
 
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Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,229
There is a costume system that nobody even reported on! In Goro mission Gimme Danger, if you Arasaka costumes/hazmat suits u can just waltz in without any alarm what so ever!

Hah, good catch
 

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