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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,741

Hardly a homo, Takemura is simply the kind of Jap who would never go for a non-Jap pussy.
No, the poster is a homo. A man playing a female character = tranny homo.
The desire of males to play the role of females in video games stems from the lack of a strong male role model in their lives.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Vavra makes and likes walking simulators with big and empty cities as background, so no surprise there.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,239
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
You know he didnt make that game alone it doesent matter to him but it probably mattered to someone on the design team.

I got the impression it was his magnum opus, wanting to create medieval life as true to life as possible. I understand there were others on the team, but the reason it was going to have this "life simulation" was become of him. But maybe you are right though, considering what he has made and thinks about Cyberpunk. Maybe the game would have been enough just to have basic static AI like in Witcher 3 that gives you an impression of having a lived in city.
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Not sure what you mean but I don't hold him up to any god standard. His games has been pretty weak. Kingdom Come was enjoyable at times, but I did find the gameplay to gameplay segments lacking, aka combat. The created world around it was interesting, even if the linear story somewhat broke it.

Mafia 2 is basically just Cyberpunk but in the 40's. Dead world with cutscenes.

Best one he was involved with is Hidden & Dangerous.

Hidden and Dangerous was that world war 2 pseudo tactical shooter, right?

Wasn't that one horribly buggy at launch as well?

Don't remember if it was, perhaps. I just remember it was great fun, especially in co-op. Expansion was even better.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
I think I had a lot of trouble with it crashing or glitching or something, but barely remember anything beyond that. Maybe my computer at the time just wasn't up to the task.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
Because Skyrim is such a high bar for polish huh?
It's not but Skyrim never caught such a flak for being an unfinished pile of shit.

In fact, IIRC, it hasn't caught any flak whatsoever.

It didnt because Bethesda was still in the cute puppy stage with the mainstream. "Oh look its peeing on the rug again, how adorable!"

They lost that with Fallout 76 release and got widely roasted.

Very interested to see the result from the next big release, depending how bugged it is.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
romance expansion DLC

s9897kaua4861.jpg
Actually true.

Someone posted some female streamers reactions to that line on 4ch, and they were all like - "Yeah daddy Smasher! I'll be your piece of fuckable meat!"

Got a link by any chance?

Both of them look like way greater quantity than a cut of meat, though sadly not fuckable.

Unless you have a packet of flour on hand, so you can sprinkle it over them, push their bellies and insert wherever you hear a "Poof!" sound is coming from.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
romance expansion DLC

s9897kaua4861.jpg
Actually true.

Someone posted some female streamers reactions to that line on 4ch, and they were all like - "Yeah daddy Smasher! I'll be your piece of fuckable meat!"

Got a link by any chance?

Both of them look like way greater quantity than a cut of meat, though sadly not fuckable.

Unless you have a packet of flour on hand, so you can sprinkle it over them, push their bellies and insert wherever you hear a "Poof!" sound is coming from.

400 years ago they would be considered prime lvl poontang.
2298626_orig.jpg

1291883.jpg
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Wow yeah, imagine. It would have a deep and complex open world full of diverse and interesting encounters. None of this Farcry bandit camp nonsense!

Just like MGSV!

Oh wait...
Yeah remember armored convoy 15 that was a good story :hahano:
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
God forbid I prefer to look at a woman's ass / hear a woman's voice for the 30+ hours I play an RPG. Must make me gay.

You're either retarded or trollin'.
I've been hearing this excuse for over 15 years and it's an absolute lie. You aren't looking at the video game character's ass, for one reason being that this game is FIRST PERSON, you are self-inserting as a female because you have autogynephile tendencies.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,971
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Because Skyrim is such a high bar for polish huh?
It's not but Skyrim never caught such a flak for being an unfinished pile of shit.

In fact, IIRC, it hasn't caught any flak whatsoever.

It didnt because Bethesda was still in the cute puppy stage with the mainstream. "Oh look its peeing on the rug again, how adorable!"

Except by that time Bethesda was one of the oldest surviving Western developers, with almost 20 years in the business.

20 years of making the same exact game.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,702
Location
Asp Hole
The quest title is "Killing in the Name", and it apparently requires you to have progressed through the side-quests in which you meet Kerry Eurodyne and assemble Johnny's old band for one last gig, as only through this will you meet Nancy (a.k.a. Bes Isis) who will properly initiate this quest.

The actual quest simply consists of following a quest marker to a few locations, until you finally trace your target to its origin.

Amusing dialogue, though.

id9j5z.jpg

Hah, great quest title. RATM have always been extremely leftist.

Actually true.

Someone posted some female streamers reactions to that line on 4ch, and they were all like - "Yeah daddy Smasher! I'll be your piece of fuckable meat!"

They are obviously thirsty for a real man and tired of the submissive soyboys.


 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Vavra likes it because its like mafia 1 and 2 the city is just a prop for the story and like the classic mafia titles it pushes forward visuals and cinematics. I still remember how impressed I was as a kid when playing mafia 1 compared to gta 3 at that time mafia 1 had much better visual fidelity and cinematics but lacked in the sandbox department. I bet he also likse all the scenes where characters are smoking in cyberpunk he loved those cigars in mafia at least half the cutscenes had someone smoking in that game.
'cept Mafia 1 has one of the best police A.I. and as such, best thrilling police chases in history of vidya... In fact there's a separate sandbox mode in Mafia 1 to go do wild shit when you're done with the story. No such thing in CP2077, 'cause MUH IMMERSIVENESS!
Vavra is also a fan of Shenmue, so you can tell where his tastes trend toward.
'cept Shenmue's sandbox is filled with good shit detracting from main story and progression system that encourages exploring (martial arts mastering). And SII has more enterable interiors.

Cyberpunk 2077 is just isn't there in the same league, it's old light roleplay FPS poles planned to make to cover up possible Witcher 3 financial failure (gaming was different back then) but now set in a big ass city, that's it.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
People really did have too high expectations. The marketing worked but set CDPR up to fail - of course, their own executive mismanagement didn't help. People created an impossible game (the best parts of GTA + Deus Ex + Dishonored + FO:NV + Mass Effect + TW3) in their heads.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,702
Location
Asp Hole
People really did have too high expectations. The marketing worked but set CDPR up to fail - of course, their own executive mismanagement didn't help. People created an impossible game (the best parts of GTA + Deus Ex + Dishonored + FO:NV + Mass Effect + TW3) in their heads.

High expectations my ass. CDPR is to blame here.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Like I said, Cyberpunk's UI isn't terrible like Swen's infernal toilet chain, but in this regard (among others), it falls short of DX4's thoughtful elegance.

Good points. I guess I was more saying I don't see it as particularly bad, rather than it being particularly good. It's fine. I'd take its inventory and map system over a loooooot over other games, where it's all controller friendly lists and shit. But yeah, far from perfect, fair enough.

High expectations my ass. CDPR is to blame here.

It's a mix. Anyone who expected a New Vegas type game was kidding themselves considering how Witcher 3 was designed. This is a very similar game to that one, and exactly what people should have expected. That said, the lack of story in most side content and little C&C is different from Witcher, and that's where CDPR mislead people.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
Nah, the interface was made for consoles,

Every interface is made with a controller at least in mind nowadays, but I can't say Cyberpunk's interface feels at all poor on PC. The item menus are point and click grids, the map is point and drag/click, the in-game computers are even point and click. Items can be bound to numerous hotkeys. Quicksave with F5. I am struggling to think of one problem with it.

I agree that in terms of mouse features it's pretty decent, it's more on the keyboard side where the UI problem for m/k is.

The main problem with the interface for me is that you can't press <your assigned key, I use TAB> to go into main in-game menu, and the same to come out; you can't press I to go into inventory and I to go out, J to go into inventory and J to go out, M to go into map and M to go out, while at the same time you can't recall any of those from anywhere (i.e. you can't be in Inventory and click M for map). You have to drill down and drill back up with escs.

That's huge for a PC player, because it means tons of clicks that are totally unnecessary.

The other problem is in terms of the UI's art design - it's kind of messy visually, eyestrain-inducing, and the relative importance of things doesn't stand out very well. The effect is that you never really get used to the menu, it never becomes a familiar friend you know well. It's almost like a total stranger every time you open it, and you have to peer at it to figure it out de novo every time you open it. (I exaggerate for effect ofc, by the time you've played around 40 hours or so, muscle memory starts to kick in, but it should do so long before that.)

The final big problem with the UI is that you can't tag favourites or exempt things from selling. Even with the best will in the world, this leads to the occasional mis-click where you lose something you meant to keep.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
My biggest complaint about what is in the game rather than what isn't is that the combat AI and difficulty are a joke. They have no way of dealing with verticality or the sheer amount of broken shit the player can employ. Hopefully mods fix it.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,840
There are no kids in NC, it's just little people. They're invincible because little people are clearly superior and got cyberware that stops you from shooting them (seriously, why is this not a thing?)

3nuphpy8p7861.jpg
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
People really did have too high expectations. The marketing worked but set CDPR up to fail - of course, their own executive mismanagement didn't help. People created an impossible game (the best parts of GTA + Deus Ex + Dishonored + FO:NV + Mass Effect + TW3) in their heads.
There is the hype but I really knew what I was getting into, got bored in the end with Cyberbug not because this fails to be a GTA game or doesnt have factions like F:NV or doesnt have the level design of Dishonored. I'm not a big fan of GTA so this argument this game needed to be riddled with minigames is moot for me, I also would like to factions being in but it isnt a deal breaker for them to not be in, would truly love the Dishonored level design but I knew I was getting an open world game, not even the police not working on a functional way was deal breaker.

Most normies roast the game for not being UberGTA that has it all (seriously, the real culprit here is CDPR for lying), my main problem with the game isnt that, while the basic gameplay is enjoyable, it is that, basic gameplay. If you have a huge world and you dont throw some spins on this gameplay formula here and there to keep it fresh, it will soon become so incredible repetitive that the player will wish for suicide, you know, most games have challenge, progression curves, Cyberbug doesnt have one, you dont need to learn much and there isnt much to overcome. Invading a Maelstrom gang hideout on the begining of the game is the same as invading a Six street house in Santo Domingo, 60 hours later. That is bad design, independent of hype or not.

Man, there isnt a progression of challenge and complexity at all, I mean, a little but very, very little. The game doesnt evolve or change scenery. Take other popamole that Ubisoft spit out once a year, if they can achieve it, CDPR could do it much better with 8 fucking years right?

I mean, on Ass Creed, you start raiding some little shitholes but by the end of the game, you are raiding huge forts, some main missions are absolutely huge, with you raiding intricate palaces, stealing ships on the middle of the ocean, raiding the pyramids or the Lighthouse of Alexandria, there are unique mercenaries that hunt you down and etc, the gameplay is ultra popamole basic but Ubisoft games for the more retarded they are in gameplay design, they use their settings for their missions. Where are the missions to invade Biotechnica, Militech, Kirochi installations? I invaded all the dingy bars of Night City and they all look the same. Where are the missions where you see the Black Wall again? Other digital ghosts beyond Alt? Help dolls from slavery? Where you work with another hacker? That is more than busting some ganger ass? When you arent busting gangers, you are just watching the game fellate Keanu Reeves all the time. I get it game, you really like Keanu Reeves, please, stop it.

I mean, even the Witcher 3, their previous game, they kept you from falling in complete boredom by changes in circunstances and places from Velen to Skelliga. It is so obvious for me that they finished the main path (more probably rush it because the game is really missing yet another act and the main quest is short as fuck) then they saw the huge open world and just gone with "let's fill the place with Far Cry outposts" or we dont meet the 2020 deadline. Also, all gangs only have different attires but they arent much different in terms of behavior and strenghts what is crucial to keep combat fresh, gameplay changing with each gang having different strenghts and different enemy types is something so basic that I dunno why isnt there. Man, I was so starved for real content that when I found the Ai gun, I was amused, then I looked in the map and that little thing was surrounded with so much bs.

I dunno, having some Maelstrom ganger replacing his leg with spider legs, walking around the place on all surfaces including roofs or having a high threat Maelstrom with a tank chassis with threads for legs, have some Maelstrom with a shield for an arm, would do a hell of a job to make them memorable and hit home that cyberpunk uneaseness with transhumanism. This lame open world isnt helped by the main quest with that formulaic Mcguffin bullshit, fake urgency and non stop worshipping of Keanu Reeves.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
Yeah you nailed it. Everything that isn't pre-production stuff, art, or the main storyline is totally disappointing.
 

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