People really did have too high expectations. The marketing worked but set CDPR up to fail - of course, their own executive mismanagement didn't help. People created an impossible game (the best parts of GTA + Deus Ex + Dishonored + FO:NV + Mass Effect + TW3) in their heads.
There is the hype but I really knew what I was getting into, got bored in the end with Cyberbug not because this fails to be a GTA game or doesnt have factions like F:NV or doesnt have the level design of Dishonored. I'm not a big fan of GTA so this argument this game needed to be riddled with minigames is moot for me, I also would like to factions being in but it isnt a deal breaker for them to not be in, would truly love the Dishonored level design but I knew I was getting an open world game, not even the police not working on a functional way was deal breaker.
Most normies roast the game for not being UberGTA that has it all (seriously, the real culprit here is CDPR for lying), my main problem with the game isnt that, while the basic gameplay is enjoyable, it is that, basic gameplay. If you have a huge world and you dont throw some spins on this gameplay formula here and there to keep it fresh, it will soon become so incredible repetitive that the player will wish for suicide, you know, most games have challenge, progression curves, Cyberbug doesnt have one, you dont need to learn much and there isnt much to overcome. Invading a Maelstrom gang hideout on the begining of the game is the same as invading a Six street house in Santo Domingo, 60 hours later. That is bad design, independent of hype or not.
Man, there isnt a progression of challenge and complexity at all, I mean, a little but very, very little. The game doesnt evolve or change scenery. Take other popamole that Ubisoft spit out once a year, if they can achieve it, CDPR could do it much better with 8 fucking years right?
I mean, on Ass Creed, you start raiding some little shitholes but by the end of the game, you are raiding huge forts, some main missions are absolutely huge, with you raiding intricate palaces, stealing ships on the middle of the ocean, raiding the pyramids or the Lighthouse of Alexandria, there are unique mercenaries that hunt you down and etc, the gameplay is ultra popamole basic but Ubisoft games for the more retarded they are in gameplay design, they use their settings for their missions. Where are the missions to invade Biotechnica, Militech, Kirochi installations? I invaded all the dingy bars of Night City and they all look the same. Where are the missions where you see the Black Wall again? Other digital ghosts beyond Alt? Help dolls from slavery? Where you work with another hacker? That is more than busting some ganger ass? When you arent busting gangers, you are just watching the game fellate Keanu Reeves all the time. I get it game, you really like Keanu Reeves, please, stop it.
I mean, even the Witcher 3, their previous game, they kept you from falling in complete boredom by changes in circunstances and places from Velen to Skelliga. It is so obvious for me that they finished the main path (more probably rush it because the game is really missing yet another act and the main quest is short as fuck) then they saw the huge open world and just gone with "let's fill the place with Far Cry outposts" or we dont meet the 2020 deadline. Also, all gangs only have different attires but they arent much different in terms of behavior and strenghts what is crucial to keep combat fresh, gameplay changing with each gang having different strenghts and different enemy types is something so basic that I dunno why isnt there. Man, I was so starved for real content that when I found the Ai gun, I was amused, then I looked in the map and that little thing was surrounded with so much bs.
I dunno, having some Maelstrom ganger replacing his leg with spider legs, walking around the place on all surfaces including roofs or having a high threat Maelstrom with a tank chassis with threads for legs, have some Maelstrom with a shield for an arm, would do a hell of a job to make them memorable and hit home that cyberpunk uneaseness with transhumanism. This lame open world isnt helped by the main quest with that formulaic Mcguffin bullshit, fake urgency and non stop worshipping of Keanu Reeves.