Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
I am in love with Keanu. Going to write him a love letter, anyone know his address?
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,150
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Somehow the Codex thinks Deus Ex, a gameplay-wise very boring totally linear FPS with token stats that improve your crosshair wobble and three whole cosmetic dialogue choices is the 8th best RPG of all time, but Cyberpunk 2077 is not just not an RPG, but not even a game.

b7802d4f505858bf82457f634eebc861.jpg


(Deus Ex is not an RPG)
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,216
Location
Adelaide
I really can't understand how there is people that find Deus ex's gameplay actually interesting. At first, you have to wait the cursor for 10 seconds on the ennemy till you get enough accuracy to shoot at him each time you want to kill one, then the feedback of the shot sucks

Valid. I already removed it for my game. The stats are nothing more than tool gating when really they should be about tuning and expanding on the tools usefulness for different situations.

Ennemy's AI sucks as well(running like an idiot isn't a good response when ennemy has low health).

Valid however you don't want it to work like cyberpunk where the AI just keeps healing over and over either. I'm still trying to think of a system that would be a major improvement.

Melee's combat sucks even more.
Before you get the sword, you have to crouch then you have to be pasted to an ennemy to paralyze him and kill him.
And even if you get the sword, the gameplay still sucks.

Bolded is completely wrong lol. Crouch is only needed if you're trying to be stealthy otherwise you can just run up to them and bonk them on the head if you're fast enough and there's no consequence stealth wise for doing that I think you're playing too carefully but if you're a newcomer to Deus Ex this would be how you played and then yeah I can agree it has a bad impression because its a bit too slow a mechanic and bypassing is superior anyway. The melee frontal attacks certainly is lacking and could be improved. There is absolutely no incentive in the game to fight front on which I think is a huge weakness. You don't notice it once you get the DT as the damage output is the same regardless of if you flanked or not.

I mean these are valid criticisms but Deus Ex is still a fantastic game because its mechanics all fit together in a way that works well. The problem with Deus Ex is the unrealised potential as a result of a rushed release and that mechanics weren't completely developed enough where they could have depth and complexity (hacking for example). Its still better than most modern AAA titles because it is still a very complex game for what it is.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
Remember that minor gig with that cop chick in the tutorial zone? You can find this later on if you tell her who hired you there is also a radio broadcast about this.

4ocpfi20mr761.png
 
Joined
Feb 19, 2005
Messages
4,651
Strap Yourselves In Codex+ Now Streaming!
Honestly, the 50-year technological stasis is hilarious and never really adequately explained, unless it's an ending thing. I'm not going to finish this game in its current state, I'm just not going to put myself through that.

1969 - Man lands on the moon
2020 - We can barely make it into earth orbit

1954 - First nuclear power plant on the grid
2022 - Germany decomissions all nuclear power plants to replace them with coal power plants

Yeah, going back to politics for a bit, devolution is a fact. e.g. materials science has been stagnant for decades, apparently, and probably most of us here are aware of the "replication crisis" in the softer sciences (psychology, sociology, etc.). I don't think this was at all inevitable, but that's another story ...

Just an additional note to your comment, the replication crisis is not only about „soft siences“, but also medicine, which is one of the most affected disciplines. For every study, you will get at least another one stating the exact opposite, and both will claim they are representative and statistically sound. You can throw pretty much anything that starts with „study finds link between...“ in the garbage.
 
Last edited:

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,074
Location
London, UK
Strap Yourselves In
Remember that minor gig with that cop chick in the tutorial zone? You can find this later on if you tell her who hired you there is also a radio broadcast about this.

4ocpfi20mr761.png

What a coincidence lol, I just came across him myself about half an hour ago, and was about to mention it as a nice wee touch :)
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,354
out of these 100 random ass gigs why not continue anna story if you let her live. like break into few cops apartments and steal evidence or some stupid shit.
it's not like they would have to invent some special game mechanics to do this shit
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
I am sure this has been said many times already but I cant help repeating it.

The car buying system is a FUCKING DISGRACE!! Not only is it an incredible pain in the ass to find the pics to match up with car prices, the map is cluttered with more goddamn ! symbols, like we really need more of that shit on the map.

There should be a 'car guy' or shop somewhere you go to buy ALL the cars. Who ever thought the current system was a good idea is a complete freaking moron.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,074
Location
London, UK
Strap Yourselves In
out of these 100 random ass gigs why not continue anna story if you let her live. like break into few cops apartments and steal evidence or some stupid shit.
it's not like they would have to invent some special game mechanics to do this shit

One of the virtues of the storytelling-by-shard-drop-on-body-or-in-case is that you can have lots of interweaving micro-stories because you don't need the voice acting.

I've said this before but I'll say it again: that's one reason why the cop quests are actually a proper part of the game and shouldn't be artificially skipped (ofc if you're just following your nose that's fine). There's actually a lot of decent writing on those shards, small tragedies, tales of betrayal, etc. - even one that makes you feel like a heel because you realize you've just killed a bunch of gangoons holding a sweet little birthday party for their choom :(

The problem that you feel like Robocop for doing the cop quests is another problem - clearly the game should have made some accommodation for the gangster's path - but that way of telling stories is as good in this as it's always been in immersive sims, and it doesn't require expensive voice-acting.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
One of the virtues of the storytelling-by-shard-drop-on-body-or-in-case is that you can have lots of interweaving micro-stories because you don't need the voice acting.

I've said this before but I'll say it again: that's one reason why the cop quests are actually a proper part of the game and shouldn't be artificially skipped (ofc if you're just following your nose that's fine). There's actually a lot of decent writing on those shards, small tragedies, tales of betrayal, etc. - even one that makes you feel like a heel because you realize you've just killed a bunch of gangoons holding a sweet little birthday party for their choom :(

The problem that you feel like Robocop for doing the cop quests is another problem - clearly the game should have made some accommodation for the gangster's path - but that way of telling stories is as good in this as it's always been in immersive sims, and it doesn't require expensive voice-acting.
Many of those cop quests have some connection to the gigs that are nearby, like you can find the veteran (killed by tyger claws) that got interviewed by the media guy that you have to save in one of the gigs.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,074
Location
London, UK
Strap Yourselves In
Although I've been a bit more positive than most about the game, I have to say my patience was sorely tested by the amount of mystery meat my character had to plow through in the way of romances.

It's extra annoying because they are actually charming characters for the most part - if they were just woke cardboard cutouts like you get in most movies these days, I could hate with a good conscience. But dammit, Panam, Judy and River are quite nice follks :P

Truly, Poland is evidently about a decade or so behind Western Europe and the US in terms of wokeness, because these "nice individuals" are what we in the West used to have forced on us by Hollywood in the 80s and 90s.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
This isn't about "woke cardboard cutouts" or "forced feeding by hollywood".

This is about you living in London and thus being shocked by not everyone being a prick.
 
Joined
Jan 7, 2017
Messages
1,489
Having played the game almost 80 hours, completed three of the endings and most of the side gigs, I have to say that this is a damn fine game. It's a damn shame it couldn't have been released earlier because of the peasants. The writing is great and I like how the game doesn't punish you for not taking the non-lethal approach (as opposed to nu-Deus Ex), and I honestly don't get the hate the game is getting (mostly from peasants with unrealistic expectations). When it was first announced, I was promised a game based on the Cyberpunk games from Talsorian Games (i.e., proper Cyberpunk, unadulterated with magical shit), and I ended up getting that and so much more, in a state that wasn't much buggier than Witcher 3 or Skyrim at the time of their release. Most of the disappointment expressed about this game has been from people that expected this game to have properties or do things that they themselves did not understand.

My only gripe with this game is that the Peralezes' quest ends too soon (although in the right note), and that you find trasmitters apparently related to it in places that you never go to during that quest (e.g., the nuthouse you do an extraction on during a side gig), hinting at cut content.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I am sure this has been said many times already but I cant help repeating it.

The car buying system is a FUCKING DISGRACE!! Not only is it an incredible pain in the ass to find the pics to match up with car prices, the map is cluttered with more goddamn ! symbols, like we really need more of that shit on the map.

There should be a 'car guy' or shop somewhere you go to buy ALL the cars. Who ever thought the current system was a good idea is a complete freaking moron.

The city is incredible, super detailed, etc, but it's probably the only place on the planet where every citizen buy cars via SMS. There is not a single car shop in this fucking city. It's incredible.

Probably another system built just to ship the game the fastest way possible.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,675
Location
Tuono-Tabr
Having played the game almost 80 hours, completed three of the endings and most of the side gigs, I have to say that this is a damn fine game.
Of course it is, just don't listen to the haters. Personally I realised that my happiness from playing a particular $GAME tends to drop 50% after reading the $GAME's subreddit, and further 90% after reading the $GAME's Codex thread.
 

Mebrilia the Viera Queen

Guest
So this is how it works? You make a game with fancy graphic 5 linear but well written quests then you fill the map with gigs ((clear the bandit camp style)) ship it with a crappy perk system and a loot system ala borderland and you have a damn fine game?...

Wow....low standardt much?
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
One of the virtues of the storytelling-by-shard-drop-on-body-or-in-case is that you can have lots of interweaving micro-stories because you don't need the voice acting.

I've said this before but I'll say it again: that's one reason why the cop quests are actually a proper part of the game and shouldn't be artificially skipped (ofc if you're just following your nose that's fine). There's actually a lot of decent writing on those shards, small tragedies, tales of betrayal, etc. - even one that makes you feel like a heel because you realize you've just killed a bunch of gangoons holding a sweet little birthday party for their choom :(

The problem that you feel like Robocop for doing the cop quests is another problem - clearly the game should have made some accommodation for the gangster's path - but that way of telling stories is as good in this as it's always been in immersive sims, and it doesn't require expensive voice-acting.

There is merit in what you have said but people buy games to play them. If I wanted to read novels I would go to a bookstore. There is just too much of those shards left in the game for players to pick-up. I would rather like if there were handful of those shards and some of them hidden in computers which the player needs to interact in some way to progress a quest. For example in Fallout 2 you find only handful of holodisks and some have passwords written on them to bypass security or give you hints on what you might find in a location. In Cyberpunk 2077 you get shards almost everywhere and very often do not affect gameplay in anyway. After picking up 20 of those describing things which are shown on TV ads, radio broadcasts and none of those helping me with exploration I've stopped reading them. The UI doesn't help. If I have to scroll down a message every 8 lines then I will just skip it. Again Fallout 2 had 20 lines of text on a 800x600 resolution and it made reading some of the more lengthy files much more enjoyable.

EDIT: In Red Dead Redemption 2 you get something like 10 letters? And newspapers describing your activities? I feel more inclined to read those than 100+ files in CP2077 left in the most stupid locations like Konpeki Plaza where I am chased by corpos and shouldn't be looting all that shit every 5 meters.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,398
Remember when i told i saw the game live and was nothing special and people would not believe me?... I do.

And now i am laughting my ass of.

That would first require to remember you exist in first place.

:lol::lol::lol:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom