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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Koolz

Learned
Possibly Retarded
Joined
Dec 5, 2020
Messages
185
CD Projekt closes this year with impressive 1,01% growth.

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:discohitler:


Hitler whose real last name is Hiller. Where did Mr. Hiller Learn to Dance!

He was part of the Prussia Royal Theater Company.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,000
Strap Yourselves In
Just found out you can literally talk to all the targets in the assassination mission gigs, where they will attempt to explain their situation, plea, or even bribe you, you can take the bribe and then kill them, or you can take the bribe and leave failing the mission, then the fixer would call you and talk your ear off "wtf V?" You also don't have to kill them, you can knock them unconsciousness, and then carry their body to a truck that will be waiting nearby.
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
There's this ugly greenish brownish tint that pollutes the character creation screen and makes every color inaccurate. Don't know what the hell they were thinking.
oh my, a brownish prevalence during character creation? blimey, what an unexpected, never attempted before surprise!
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,739
Location
Fortress of Solitude
Just found out you can literally talk to all the targets in the assassination mission gigs, where they will attempt to explain their situation, plea, or even bribe you, you can take the bribe and then kill them, or you can take the bribe and leave failing the mission, then the fixer would call you and talk your ear off "wtf V?" You also don't have to kill them, you can knock them unconsciousness, and then carry their body to a truck that will be waiting nearby.

1. I know about the optional knockdown + carry the body to a car trunk option
2. Don't know about being able to talk to them honestly, had a gig where I had to drive a car to Tyger Claws and opened the trunk instead, there was a guy inside it so I've let him go. Asian obaasan fixer was amused.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
2. Don't know about being able to talk to them honestly, had a gig where I had to drive a car to Tyger Claws and opened the trunk instead, there was a guy inside it so I've let him go. Asian obaasan fixer was amused.

If you give the dude to the TCs she comments on how V is a pro and doesn't ask questions
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
During the warehouse infiltration mission with Takemura I stole a car to get inside. The game is so untested the friendly-AI script which is turned when you sit in faction vehicle is not disabled when you exit. So I walked in like one of their own, infected the computer and walked out. NPCs turned hostile when I was spotted by a camera. It's a main mission btw.

On the positive side there are instances where you can get additional dialog for some missions if you read stuff on the computers. But I didn't get the chance as there is so much stuff to read and the quality of the game just makes me to rush through and be done with it. Plus I play as follow-orders & ask no questions merc. Rarely I sneak around, only when I feel the story demands it.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
...had a gig where I had to drive a car to Tyger Claws and opened the trunk instead, there was a guy inside it so I've let him go. Asian obaasan fixer was amused.
Yes, she was amused because you got double the money, compared to the original contract. Plus, you will find a very dead Russian later.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Yeah it is dumb that the game signals that you're dying while simultaneously giving you infinite time to do side quests, I remember wondering about that myself, like well am I on a time limit or not FFS

So then what is the indicator in the main menu to the right of Keanu Reeves' affinity score?
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Yeah it is dumb that the game signals that you're dying while simultaneously giving you infinite time to do side quests, I remember wondering about that myself, like well am I on a time limit or not FFS

So then what is the indicator in the main menu to the right of Keanu Reeves' affinity score?
I think it's how far into the main quest you are. It only moves if you finish certain main quests.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Is FEAR's 2006 AI better than Cyberpunk's one?

FEAR's AI is better than every FPS I've played since. I don't understand why they don't just outsource that AI. Lazy devs can buy it and modify it slightly.

I don't know how game AI works, so it was probably heavily scripted to only work in the limited and confined spaces of FEAR's level design, but it's still really impressive.
What is heavily scripted on FEAR is the audio chatter, this use enviromental triggers. The ai basic behavior? Not so much. They use a state machine, not enviromental triggers for it (with exceptions for something like enemy spawns and scripted action sequences), its been a long time since I read the articles about their Ai so I might be bsing because I'm speaking of memory, but I think they have two levels of Ai, squad and individual and a state machine to regulate both. The squad Ai controls the relationships between each enemy soldier and the player, like... if he is alone, if he is on player sight, if he is far or close to the player. The individual Ai keeps track of things like individual animations, if he is injuried, what weapon the enemy soldier has and etc.

Each individual Ai has a state that is changed by the squad Ai, the trick of FEAR is that this isnt an universal state change, some individual Ais can recieve a state, while others might get other states and this state is changed all the time. An ai that is on player view and full health might get the "assault state" (this isnt the names they used for the states, I'm just simplifying) while other Ai that isnt on player view might get the "flanking behavior" state where its pathfinding algorithm tries to avoid the player cone of view until they hit the player once then they change to "assault" state.

That Ai could be adapted to be used on an open world game, of course, the FEAR Ai used a series of assumptions about its level design but you can use the same concept, only change the assumptions, like the player cone of view changing greatly with distance on open world games, for example. This requires adaptation but it isnt impossible.

However, an Ai like FEAR on an open world game might mean, enemies using buildings to hide and not exposing themselves to your sniper, frustrating popamole players, enemies forcing you to move like crazy because they will move to hit your ass mercilessly, what isnt that good for controllers and FPS with slow movement like pretty much all console shooters as your reaction time isnt that good. You also need to balance the game, it doesnt matter if the Ai can flank you if you have infinite instant healing on demand like Cyberbug. You will also need to nerf or remove weapons that can fire through walls or tracking weapons because no Ai can handle that and giving that sort of power on the same scale to a decent Ai means you are toasted the moment combat starts.

Also, keep in mind that most shooters these days are PvP or extremely linear what doesnt require Ai at all and those that arent, some shitty Ai is more than enough for the average normie. Modern FPS have a very rudimentary Ai with universal state changes from unaware state to combat state, once combat state begins, they seek the closest pre stabilished cover positions and melee ones just charge in your direction, that is it, and most console gamers are okay with it. Good luck finding someone that have alot of experience on complex FPS Ai these days, even assuming the companies want it.
 
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Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
I remember Crysis and Far Cry having OK open world AI. Far Cry was cheesy hard on higher difficulties, so maybe it just cheated, but Crysis seemed pretty reasonable in the way AI would flank you and such. My memory could be wrong, though, as it's been years since I've played those games.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
CD Projekt Red, why did you put a prompt on-screen to press T to answer a call if you're gonna answer it for me anyway? How about voice mail? Or a ring-back feature? I know it's too late for a Codex fundraiser, but here's what I'd like to see for some quest DLC anyway:

V picks up a side job to uncover a 2077 scam where a Nigerian prince spams the good people of Night City that if they'd just open a small account with 100 eurobucks for him, he'll send them the location of another settlement that needs their help. V investigates this public menace and discovers that Regina's the secret mastermind behind it. Upon confronting Regina, the dialogue presents the player with four options, namely "←", "↑", "→" and "↓", and all four of them lead to V shooting Regina in the head. Then V automatically answers a call from Alex Jacobson who says "Well done!"

FEAR's AI is better than every FPS I've played since. I don't understand why they don't just outsource that AI. Lazy devs can buy it and modify it slightly.

I don't know how game AI works, so it was probably heavily scripted to only work in the limited and confined spaces of FEAR's level design, but it's still really impressive.
Never played FEAR, but I seem to recall STALKER having some decent AI back in the day, and that game had plenty of open spaces. Then again, it's been ages since I've played it, am I misremembering just on account of the high lethality?

There's this ugly greenish brownish tint that pollutes the character creation screen and makes every color inaccurate. Don't know what the hell they were thinking.
I still don't know whether there's brown hair in the game.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
I really want to play this but I'm obsessively-compulsively waiting for more & more patches because... well, you know. Has anyone played this with 1.06 and had very few problems or is this possibility just as mythical as the unicorn? Also, has there been a humorous compilation of CP bugs yet on YT or something (please, not too many twitchtards)? I always find those fun to watch... as long it only happens to the other guy.

Wait for a month or two. I had practically no bugs in 1.04, but now they're everywhere (1.06), although for most people it was the other way around.

Not a single game-breaking or quest-breaking bug though.
Got a cyberpsychosis quest bug , the one near the pier , it's not validated, so stuck at 16/17 . Got quite a few graphical glitches and quest bugs , that doing almost everything now 50+ hours in . All in all lot more glitches than an ubisoft AAA game but a lot lot less than something from bethesda, i still had to use the console to fix my little nephew 's save in skyrim so he can finish stormcloak quest line . That's 10 years after release and still busted.
If you see many videos about them bugs its simple, there's a whole fauna on youtube feeding upon this, when the CDPR giant fall the hyenas feast. Make meme , make a funny video telling everyone it's complete shit and you'll get views, thats all it is about, money.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
Fixing the dissonance between "you're dying" and "hey V, got a gig for you...": have each side gig you choose advance the 'fuck you're dying dude' meter. This wouldn't be popular, and this sort of thing is probably an unfixable part of the design of open world + linear storytelling.

Fixing the combat AI: 1) add basic pin + flank behavior 2) alert when you see an ally get killed by a hack or disappear and start patrolling 3) deal with verticality with grenades, holding tight to cover 4) deal with snipers by enemy hacks that fuck with weapon sway, or have the NPCs go to weapon caches and try to get snipers of their own

Fixing reputation, gang reactivity: probably unfixable in terms of how it affects quests, but I'd like to see at the very least the gang send elite soldiers after you, charge you more at shops, or refuse to sell you certain items. I shouldn't be able to betray dee voodoo boys and then have them like "oh well we will sell you stuff still"

Those are, as I see it, the main problems with the game as it stands.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
The combat AI of Cyberpunk 2077 is OK. The game just lacks reinforcements system or fight or flee mechanic as the best tactic usually revolves around falling back and killing anyone who rushes you. The rest is just polishing the combat systems like enemy AI being able to stagger/knock-down player, slow him down, disarm him or disable cyberware. The game has scripted turrets in one story-mission which fire mortar shells, it is a good mechanic to punish camping behind cover and playing popamole. Enemies try to flush you with grenades, the problem is the game is missing a grenadier enemy type. And explosive weapons in general (rocket and grenade launchers apart from projectile arm).

The AI is doing good job at flanking you. I very often get busy with snipers, turrets or a rushers to not notice someone attacking me from the side or back. That is if I deep-enter the area. The NCPD distress-calls have none, so the combat there sucks as it usually revolves shooting people in the streets or middle of the desert.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Yeah it is dumb that the game signals that you're dying while simultaneously giving you infinite time to do side quests, I remember wondering about that myself, like well am I on a time limit or not FFS

So then what is the indicator in the main menu to the right of Keanu Reeves' affinity score?
I think it's how far into the main quest you are. It only moves if you finish certain main quests.

I've had it on 40% right before the finale. They made the glitches more severe as the time went on, even in (after) side quests. Interesting how V never seemed to droop blood at inopportune moments.

To be honest, the game succeeded at making the whole situation seem like a fucking curse, unlike MOTB. Despite the fake urgency and coughing blood for no reason.
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
I've had it on 40% right before the finale.

I believe that's it, it was the case for me too. Maybe it increases faster if you have quarrels with Johnny, but I really do not think so.

If I remember it correctly, it even changes post-epilogues with custom descriptions. But that may be fake news.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,863
Just found out you can literally talk to all the targets in the assassination mission gigs, where they will attempt to explain their situation, plea, or even bribe you, you can take the bribe and then kill them, or you can take the bribe and leave failing the mission, then the fixer would call you and talk your ear off "wtf V?" You also don't have to kill them, you can knock them unconsciousness, and then carry their body to a truck that will be waiting nearby.
And? Does that actually affect anything?
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Just found out you can literally talk to all the targets in the assassination mission gigs, where they will attempt to explain their situation, plea, or even bribe you, you can take the bribe and then kill them, or you can take the bribe and leave failing the mission, then the fixer would call you and talk your ear off "wtf V?" You also don't have to kill them, you can knock them unconsciousness, and then carry their body to a truck that will be waiting nearby.
And? Does that actually affect anything?
Did your post affect anything?
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,350
Just found out you can literally talk to all the targets in the assassination mission gigs, where they will attempt to explain their situation, plea, or even bribe you, you can take the bribe and then kill them, or you can take the bribe and leave failing the mission, then the fixer would call you and talk your ear off "wtf V?" You also don't have to kill them, you can knock them unconsciousness, and then carry their body to a truck that will be waiting nearby.
hard to talk to them when you're burning their synapses 200m away
 

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