CarbonCarousel
Savant
- Joined
- Apr 12, 2018
- Messages
- 328
Some cool cinematics, though. Keanu was a surprise.
This isn't a new development caused by popularity but rather an intentional strategy followed after the release of their first game.Same thing that happened to every other developer that became too popular for its own good. Gotta appeal to more and more people which means stripping the games of any modicum of depth, not that their games were ever deep to begin with but now they're just generic action games. Story as old as the gaming industry.First we praised Fallout 4, now Dragon Age: Inquisition looks more advanced and actual role-playing game in front of Cyberpunk 2077. So what's going on inside CDPR?
dunno if anyone posted this, watching it now
The art direction, sound design, and world building are really next-gen shit. Anyone who says the city feels "dead" because you can't go bowling or whatever needs to have their head checked.
I killed some thugs that had been harrasing a guy in an alley. He thanked me. I turned around. A moment later I turned too look at this guy and now he was a woman (I guess it's some instant gender transition implant).The aesthetics of Night City are GREAT and it can carry the game for a distance. But this game has the classic, "wide as an ocean, deep as a puddle" open world game problem, and I think as soon as that begins to show through the whole structure begins to crack and fall apart.
CD Projekt closes this year with impressive 1,01% growth.
Still overpriced piece of shit.
That meter is how much Johnny "likes you" and (supposedly) affects the availability of the secret ending as well. I am not sure if it does, I don't actually think you need a certain percentage as long as you choose the right dialogue options at his grave. However if you have it high enough, you might not need to choose the right options and still get the secret ending option - not sure. It progresses through the main story depending on some of your choices so you can end the game at around 40-60 percent, and you can boost it by doing Johnny's side quests.I've had it on 40% right before the finale. They made the glitches more severe as the time went on, even in (after) side quests. Interesting how V never seemed to droop blood at inopportune moments.
To be honest, the game succeeded at making the whole situation seem like a fucking curse, unlike MOTB. Despite the fake urgency and coughing blood for no reason.
Is there any Npc reaction if you just walk around naked?
I think we can expect a plethora of "X killed Cyberpunk" movies created by armchair developers.
This sweet sweet youtube-ad money.
Meanwhile I'm in the middle of the 3rd playthrough of this DEAD GAEM and still having tons of fun.
And now at 23 hours it's growing on me a decent bit. Still has a lot of complaints and weaknesses and I'd still say it isn't as in-depth as the modern Deus Ex pair or Arkane's offerings (Though a lot of that comes down to level design), but there's some quite good reactivity from NPCs in the main quests. (Edit: Forgot to clarify, not as in-depth as those games mechanically and most especially level design. NPC reaction-wise Cyberpunk's probably one of the better games, though still can't hold a candle to Disco of course) Functionally I haven't seen any C&C that has led to changed/altered quests, but I have been hitting quite a lot of C&C that changes dialog/NPC reactions, etc. My favorite C&C is when it's weighty, but extensive-fluff C&C is quite enjoyable. Especially when it seems so well voice acted and animated. I do wish the stat checks felt like they were more important, most of the time it just leads to a a comment but on rare occasions it feels a little more dramatic (Like the boss at Clouds, left friendly with him by fixing his network problems for information). It's possible there has been some gameplay impact from my actions but it's more "Behind the scenes". Like how I mentioned before, ignoring a timed response/action in dialog is a valid option that leads to legitimate and distinct outcomes (In at least one or two cases thus far) so it's possible that some mechanical gameplay C&C has come up and I haven't realized it since the game isn't drawing attention to it, either with quest arrow popups or a character showing up and saying WELL SINCE YOU DIDN'T KILL ME I'M HERE TO TAKE ONE FOR THE TEAM or some crap. I doubt it, but given the game I wouldn't completely write off the possibility.After around 15 hours played
dunno if anyone posted this, watching it now
"Machete" did this like 10 years ago.sheesh! That's not a pocket.
(i'll be surprised if that reddit video even works).