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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

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I just did the Sinnerman quests line. Commentary in the spoiler.

I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.

But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.

Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.

Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240

As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.

The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?

That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.
 

gurugeorge

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I just did the Sinnerman quests line. Commentary in the spoiler.

I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.

But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.

Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.

Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240

As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.

The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?

That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.

I felt quite sympathetic to the guy so I was rather moved. What was especially moving was
Johnny standing there with bowed head as I was doing the act.

I know some Christians have been upset by it, but I felt it was actually quite respectful to the crucifixion. I thought the high-tech prepped cross was quite a nice touch. I didn't notice any follow-up in the news, but judging from the subdued reaction of the cynical studio folks and the BD corpo, maybe it did have some small effect on Night City :)

But one can't help but reflect on the fact that crucifixion is small beer, in terms of horror, compared to things that happen in Night City every day to poor randos - especially with the possibilities of hellish psychological horror opened up by computers, AI, cyberware, etc.
 

|NOVVAK|

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I'm taking an indefinite break from the game. It steadily drained my willingness to play it. First I've been following the main plot and random stuff on the map, and in the process my character became so OP that the gameplay became boring (as I've described earlier), and I had to put artificial constraints on myself (like not doing stealthy headshots and not crafting grenades). Then I've decided to clear the right and bottom portions of the map from quest icons, and it was so draining that https://www.youtube.com/watch?v=YZtSPoJUsQE&t=1m46s (and I've learned that filler content should be touched sparingly). Then I focused on quests that offered some actual story. It turned out to be mainly a succession (in various combinations) of walking, talking, driving, listening, scanning, waiting etc. Generally wasting my time in various ways. It's like watching a movie where two hours of interesting scenes are spread within ten hours of an uninteresting fluff. My favourite is a quest where you need to uncover some mystery and you drive maybe two kilometers (even including fast travel) to a location on the fringes of the city, scan the location just to learn that you need to drive another kilometers to another location where you need to climb some ladders to learn that you need to return to the city (climbing down, driving, fast traveling, walking) just to learn that the supposed mystery is a joke. Holyfknshiet. It is like the game is trolling you.
This entire game is unrealized potential and unfocused execution.
Here's an idea how CDP could have approached CP2077, both SP and MP, so they could make a good SP game, make it on time and in an acceptable state, make MP a microtransaction filled money maker (which they probably want to do), and surpass GTA sales numbers:
- Create a general design of the city so it can accommodate hub based design (like Deus Ex).
- For the SP component create several hubs with linear progression between them, but freedom within them. You can make that a part of the story - for example, parts of the city are isolated because the city is under lockdown/martial law because of terrorists, corpo war or some other big event.
- Fill them with tons of things to discover (hidden locations and passages etc). Each hub should at least consist of multiple smaller quests and one large infiltration mission that completes the story in the hub. Completing smaller quests should help you with the large infiltration (by giving info, money, stuff etc). Imagine a hub centered around the Arasaka building (with multiple interconnected floors that you can enter) where you would perform a several hours long infiltration of its multiple floors, with multiple objectives, trying to uncover some mysteries hidden inside (to music like https://www.youtube.com/watch?v=RwfvG9ktqAY).
- Don't even think about wasting your time on trying to fill the game with GTA-style fluff. Only tightly designed, meaningful content.
- If you want to hype the game to high heavens, you can advertise that it will dethrone Deus Ex.
- After the release, when everyone is jizzing all over it, drop a small teaser for the future multiplayer portion (You like Night City? You will see much more of it in the upcoming multiplayer!)
- Throughout the next year drop one or two dlcs that add new hubs and complete the story.
- While you are at it, create the rest of the city and the game for the MP (and modify the game's systems to fit the MP). Now you have time to make it as as big as you want and filled with as much content as you want. Make MP's story happen after the SP (lockdown/martial law ended and now the city is open; you can tie player's actions in SP to this outcome).
- Use the SP success to hype MP (You like Night City in SP? Now it's bigger and filled with so much conent that it will make you vomit and still you will ask for more!)
- Drop the MP portion as a free update to the base game, so to play MP you need to buy SP.
- !
- Profit.
To me, as of right now, its greatest achievement is that it has awaken in me a desire to revisit Deus Ex franchise (and not only in me https://www.pcgamer.com/after-cyberpunk-2077s-rocky-launch-its-time-to-bring-back-deus-ex/).
 

Twiglard

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But the complete lack of AI for NPC pedestrians, cars, and police is inexcusable.

It's something they can fix, unlike making interiors for these impassable doors. The game punishes exploration like crazy. That Maelstrom compound with a big plaque on the door is actually empty if you get there on your own.

Panam is cute!
C U T E
U
T
E
!

Calling a woman "cute" is another instance of someone with no male role models during childhood.

Game is jam packed with unmapped stuff. From mods/implants to find in different places behind small environmental stories, gang wars etc to small unmapped quests/encounters/events, like group of kids looking at some coprse and running away when you get near or kids playing listening to radio tunes in some back alley.

There's the feeling of sameness. I've had tons of fun in DXHR in Detroit and Hengsha, and wanting more. Here, everything's so banal and I just run through. The more dense areas are fun, but only in the sense that gig areas overlap.

Riding bikes in first person is fun though. Can't say the same about cars, and always use them in third person.

I just did the Sinnerman quests line. Commentary in the spoiler.

I have no idea how the guy died so fast, he didn't even have difficulty breathing.
 
Last edited:

typical user

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- It is super easy to remember where you are and find your way in NC. Playing without minimap is great and after a while you mentally know where things are. If some quest gives says Jig-Jig street i know how to find it now. I have no issue finding Misty shop. This is imho real achievement for city-openworld of this size. IT is only prologue still so only Kabuki feels a lot to me like VTMB hubs.

Yeah I wish the game had GPS system like in Ubisoft games without minimap. The game has plenty of tricks that I can play fine without it and actually I only use it when driving from one spot to the other.

What build are you plaing? I think for my second playthrough I will explore the game more slowly after what you have described as Body/Reflex merc using Kerenzikov, double jump, air-dashing, Sandevistan. Katana/Mantis Blades and Assault Rifles and Auto-Pistols. Currently I am playing a Berserk Shotgun/Gorilla Arms/Tech Rifle hybrid. There is a Berserk mod that adds +100% melee damage it makes Beat on the Brat quests a joke.

Also I have noticed the character progression is bugged. Every level you gain attribute point - wasn't it supposed to be every 3 levels past level 10? I have maxed Body stat, Cool at 16 and will know develop Tech and try to get as high in Reflexes to get the most juicy implants. Kinda feels like being Jack of All Trades. The game has tons of perks and mods for implants, clothes, weapons + skill progression perks. If they were to reduce all that then they could've made more powerful and meaningful perk options. Currently I have over 100% crit chance, ridiculous headshot damage (you can get +150% from legendary Kiroshi mods from Viktor Vector, also one of the Cool perks adds another 50%). It's not like I have sacrificed anything, well maybe a bit of crit-damage as the highest numbers come from legendary armor mods which give +30% or Berserk/Sandevistan Mods (+25%).

Riding bikes in first person is fun though. Can't say the same about cars, and always use them in third person.

The camera is seated too low and too much to the left, half the screen is car dashboard. Also I think the same is true for on-foot camera - like it is positioned at chest height. It's also strange CDPR couldn't make better third-person animations and attach first-person arms and make weapons positioned at hip height instead. It looks like V is ADS all the time in TPP with weapon drawn out.
 

AwesomeButton

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LOL, the cyberpunk is strong in this one:

https://stockhouse.com/news/press-releases/2020/12/30/cd-projekt-shareholder-notice
CD Projekt Shareholder Notice
10 hours ago
Securities Litigation Partner James Wilson Encourages Investors Who Suffered Losses Exceeding $50,000 In CD Projekt S.A. To Contact Him Directly To Discuss Their Options

New York, New York--(Newsfile Corp. - December 30, 2020) - Faruqi & Faruqi, LLP, a leading minority and certified woman-owned national securities law firm, is investigating potential claims against CD Projekt S.A. ("CD Projekt" or the "Company") (OTC Pink: OTGLF).

If you suffered losses exceeding $50,000 investing in CD Projekt stock or options and would like to discuss your legal rights, click here: www.faruqilaw.com/OTGLF or call Faruqi & Faruqi partner James Wilson directly at 877-247-4292 or 212-983-9330 (Ext. 1310).




There is no cost or obligation to you.




On January 17, 2020, CD Projekt announced a five-month delay in the launch of its videogame Cyberpunk 2077 from April 2020 to September 2020, but tweeted that the "game is complete and playable." Cyberpunk 2077 was finally released on December 10, 2020 and immediately became the subject of reports by players that Cyberpunk 2077 was defective due to numerous bugs and problems.

Then, on December 18, 2020, Bloomberg reported that Sony had announced it was pulling Cyberpunk 2077 from its PlayStation Store and offering full refunds to players following a wave of complaints about the long-awaited title. In a Twitter post the same day, the Company said that "following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution" of the game. Market Insider also reported on CD Projekt's "Cyberpunk 2077" game launch on December 18, 2020. The report quotes the Company's co-CEO as saying during an analyst call that "after three delays, we were too focused on releasing the game," and "we ignored signals about the need for additional time to refine the game on the base last-gen consoles."

On this news, the Company's stock fell, over two trading sessions, from $88.00 per share on December 17, 2020 to $71.00 on December 21, 2020: a $17.00 or 19.32% drop.

Attorney Advertising. The law firm responsible for this advertisement is Faruqi & Faruqi, LLP (www.faruqilaw.com). Prior results do not guarantee or predict a similar outcome with respect to any future matter. We welcome the opportunity to discuss your particular case. All communications will be treated in a confidential manner.

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/71193

"Certified woman-owned" :lol: The best part is that this is supposed to be a recommendation :lol:
 

Perkel

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Playing Doom build atm. Just want to play with toys a lot. So body + tech for LMGs/HMGs/Shotguns later i will add armor/health stuff and some mobility in legs.

Any my god shotguns in 77 are the best. I thought that Soldier of Fortune 1 shotgun will not be beaten ever but madlads did it. Carnage shotgun just fucking slaps gunfeel wise and that is one of many guns in 77. They definitely knocked it out of the park when it comes to guns. Love especially how they have different reloading animations if there is a bullet in chamber or not. So if there is a bullet in chamber you can quickly change mag but if not then you have to cock up gun after mag change. I know this sound stupid and expected but so many games never do it but now i just can't unsee it and it feels "wrong" to reload mag in other games.

Just got this shotgun called "carnage" and that thing SLAPS. It is not some iconic gun just normal shotgun.

 

Cpt. Dallas

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The combat AI of Cyberpunk 2077 is OK. The game just lacks reinforcements system or fight or flee mechanic as the best tactic usually revolves around falling back and killing anyone who rushes you. The rest is just polishing the combat systems like enemy AI being able to stagger/knock-down player, slow him down, disarm him or disable cyberware. The game has scripted turrets in one story-mission which fire mortar shells, it is a good mechanic to punish camping behind cover and playing popamole. Enemies try to flush you with grenades, the problem is the game is missing a grenadier enemy type. And explosive weapons in general (rocket and grenade launchers apart from projectile arm).

The AI is doing good job at flanking you. I very often get busy with snipers, turrets or a rushers to not notice someone attacking me from the side or back. That is if I deep-enter the area. The NCPD distress-calls have none, so the combat there sucks as it usually revolves shooting people in the streets or middle of the desert.

I suspect that after the first or second patch, enemy netrunners were all but removed. On the early 'get the drone' mission my weak ass character was frequently getting toasted by invisible overheats. Once I had levelled enough to get the perk to highlight them and tech-gun their asses, they disappeared. This is the exact sort of thing that a dev would remove to appease the peasants. Playing on 'hard' btw.

The 'mine' fight with Panam was also tough, at least before the patch. 'Nades were landing right in my lap almost as soon as I got out of the truck, forcing me to either jump over crates behind the truck or rush forward into better cover, pistol shotting the frontline guys but into LOS of the boss with the tech rifle.

Later on, if I got too lazy while emptying a blue map marker with quickhacks, an entire car would unload behind me and cap my cheesing ass. I'm not sure, but only 6th St. gang may do that.

For some reason pedestrians will freak out if you double-jump and land around them.
 

AwesomeButton

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Guns and cars feel great in this game, though the cars' physics, breaking down and animations could be even further improved.
 

AwesomeButton

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I suspect that after the first or second patch, enemy netrunners were all but removed. On the early 'get the drone' mission my weak ass character was frequently getting toasted by invisible overheats. Once I had levelled enough to get the perk to highlight them and tech-gun their asses, they disappeared. This is the exact sort of thing that a dev would remove to appease the peasants. Playing on 'hard' btw.
No, you're just chancing upon missions with no netrunners. I've been finding them often, including once yesterday in an assault in progress in southern Arroyo.
 

Perkel

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If there is one thing that annoys me about gameplay in 77 is that there are no different ammo types. They are using Outerworlds retarded ammo system where it is divided into rifle/pistol/shotgun/heavy/something ammos. I would love to have this shogun i have shown above with some slugs.
 

Perkel

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Also there is faction system in game and gonks can go to war with each other. I just recorded it few hours ago. I attacked mealstrom and scavs on other side of street tried to check what was happening and went to fight with mealstorm:

 

Perkel

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Someone else clip: Tiger Claws vs Mealstrom. Not a scripted sequence or some event:

 

Mefi

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I just did the Sinnerman quests line. Commentary in the spoiler.

I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.

But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.

Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.

Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240

As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.

The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?

That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.

Your point on an RPG quest is interesting, because the way I saw it was
your agency as player and V was not to go along with it at all. It worked for me because my in game reference was from doing all those gigs against the Scavs just prior and the comparison across to the underground snuff movies to the corp produced one. Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow. Liked how the quest was integrated into the game world - adverts for at least one other death penalty being carried out with a prize draw for all viewers as well as the specific adverts for The Passion on billboards. The religious side of it seemed an interesting contrast to the few other points of reference for religion in the game - essentially the Valentinos for Christianity and the odd tv priest promising to beat the sin out of you while Buddhism is adrift from the world around it. Think you are right on alternatives not being there, although turning off camera mode for the room hints at the devs being aware that they were playing with themes which could offend some and shitting out of opening up too many things.
 

LudensCogitet

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Jesus, the AI for NPCs is so fucking bad. You can walk through a crowd with a gun in hand and nobody bats an eye, but try to park your bike on the sidewalk (so that it does not cause a gridlock because the AI drivers can't deal with going around it) and everyone loses their minds.
Had 2 instances during scripted driving sequences (just chilling in the passenger seat with Judy and then Tanaka) where I had accidentally parked a motorcycle on the road in the cars path at some earlier point.

They just plow straight through the thing without batting an eye. Lol.
 
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I just did the Sinnerman quests line. Commentary in the spoiler.

I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.

But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.

Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.

Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240

As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.

The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?

That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.

Your point on an RPG quest is interesting, because the way I saw it was
your agency as player and V was not to go along with it at all. It worked for me because my in game reference was from doing all those gigs against the Scavs just prior and the comparison across to the underground snuff movies to the corp produced one. Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow. Liked how the quest was integrated into the game world - adverts for at least one other death penalty being carried out with a prize draw for all viewers as well as the specific adverts for The Passion on billboards. The religious side of it seemed an interesting contrast to the few other points of reference for religion in the game - essentially the Valentinos for Christianity and the odd tv priest promising to beat the sin out of you while Buddhism is adrift from the world around it. Think you are right on alternatives not being there, although turning off camera mode for the room hints at the devs being aware that they were playing with themes which could offend some and shitting out of opening up too many things.


Yeah, I personaly saw no reason to go along with the whole thing, so I just told the criminal to fuck off after the original client got killed and he kept asking me to go with him and the corpo woman. You dont get paid, but you dont need to get involved in the murder porn either.
 

potatojohn

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wUXc4YL.png


XpGTF6N.png


Playing with the no-hud mod, you start to look around more
 

Mefi

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Yeah, I personaly saw no reason to go along with the whole thing, so I just told the criminal to fuck off after the original client got killed and he kept asking me to go with him and the corpo woman. You dont get paid, but you dont need to get involved in the murder porn either.

Sounds similar to how I saw it on first play through. Ended up with V present but not participating. Complicit by being there. Kind of circles round to one of the constant themes of Night City being a corrupting influence.
Skippy does something similar with his dialogue both in combat, where he gets very very excited to headshot others, and in explaining why he's limited to killing 'only' 50 people.
 

Twiglard

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Is it just me or is sound design underwhelming? Weapon discharge sound suck. But what sucks the most is ambient sound. Just walk through Wild Territory at night in Stalker Anomaly for a fair comparison.
 

Perkel

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Is it just me or is sound design underwhelming? Weapon discharge sound suck. But what sucks the most is ambient sound. Just walk through Wild Territory at night in Stalker Anomaly for a fair comparison.

Sound design is imho one of the best things about 77. Especially gunshots and ambience. Though there are some times where sound doesn't play correctly or at all like in case of all those quests where you are passenger.
 

AwesomeButton

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Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow.
Exactly. The Silverhand-approved solution ends up being the one where the corpos get their way. That's why I tried to pull off something to mess up their plan up to the last moment, and it was impossible.
 

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