AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I just did the Sinnerman quests line. Commentary in the spoiler.
I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.
But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.
Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.
Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240
As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.
The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?
That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.
But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.
Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.
Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240
As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.
The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?
That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.