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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,111
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I managed to identify another issue with CP77's presentation. Witcher 3's exposition works because the player is blocked in dialogue mode. With fixers yammering in my ear as I'm walking or driving, I never take the gigs/jobs and the associated exposition as seriously or pay the same attention to it.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
There's a seam along the border wall where you can cross

G9Wys3I.png


6fkYcpo.png


And get to the end of the world

W8QR25Z.png


There's a settlement beyond the border. not much in it though

j5buyTl.png


except a single npc! At this point I spent over an hour driving around glitch valleys. Gotta say I jumped a little when I rounded a corner and saw him.

GOKmYcm.png
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
There's a seam along the border wall where you can cross

There's a settlement beyond the border. not much in it though

j5buyTl.png

Isn't that the settlement from the Nomad start? It's south of the border to SoCal. And you start in an autoshop. You even climb that tower you stand on.
Nice you can get there again though.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,460
There's a seam along the border wall where you can cross

G9Wys3I.png


6fkYcpo.png


And get to the end of the world

W8QR25Z.png


There's a settlement beyond the border. not much in it though

j5buyTl.png


except a single npc! At this point I spent over an hour driving around glitch valleys. Gotta say I jumped a little when I rounded a corner and saw him.

GOKmYcm.png
A quick glance and I thought some of those were real pics at some dude's house in the rocky desert. Zoom in and you can see the assets are too crisp at their edges. Horizon and the sun look ok. I have actually taken pics with the iphone and had blacked out sections .... yeah go digital :?

For some reason pedestrians will freak out if you double-jump and land around them.
Goomba & Koopa fear of being stomped PTSD.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
CD Projekt Red, why did you put a prompt on-screen to press T to answer a call if you're gonna answer it for me anyway? How about voice mail? Or a ring-back feature? I know it's too late for a Codex fundraiser, but here's what I'd like to see for some quest DLC anyway.
There is so much of this on the game, on one of the Johnny's flashbacks, where he punches a media dude that was recording something that is spoilers, you have the option of pressing a button to punch the guy. I did a test and didnt anything, didnt press the button, the game makes Johnny punch the guy anyway. What is the point?
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
There was some talks earlier about Deus Ex MD. I wonder if Square sees some hole in this clusterfuck release to fill with more DX...
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,690
When you see big outlets like PC Gamer writing articles like "MAYBE IT'S TIME FOR ANOTHER DEUS EX/MASS EFFECT/whatever", you can be sure that one such game is already under development.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I really want to play this but I'm obsessively-compulsively waiting for more & more patches because... well, you know. Has anyone played this with 1.06 and had very few problems or is this possibility just as mythical as the unicorn? Also, has there been a humorous compilation of CP bugs yet on YT or something (please, not too many twitchtards)? I always find those fun to watch... as long it only happens to the other guy.
Wait for more patches and the DLC, you wont lose anything by that. If you end liking the game, dont spoil it by playing an inferior version, maybe if you reduce your standards to bellow negative, you wont notice the flaws of the game. My expectations were zero and still the game isnt on a good state, the city looks cool and all but eventually the barebones gameplay and lack of good content will get to you and the graphix wont impress you anymore. There are people lucky with bugs but getting crashes all the time, enemies T posing on every mission, having to reload because of failed quest triggers, having NPCs inside walls during supposely important storyfag moments will test your patience. All of this after patch 1.06.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I wonder if Square sees some hole in this clusterfuck release to fill with more DX...
Even if they do I'm not worried since it won't be years till what I'm working on gets released anyway lol.

So what are "you" working on?

Please tell me it's an agent RPG that looks and works like this:
DGFuxldW0AARJ1p.jpg

Has character systems and reactivity close to this:
b80753cce33f5de1e24e1264d18d0663.jpg

And has level design close to this:

Deus_ex-cover.jpg


:troll:
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,570
Location
Russia atchoum!
To me, as of right now, its greatest achievement is that it has awaken in me a desire to revisit Deus Ex franchise (and not only in me https://www.pcgamer.com/after-cyberpunk-2077s-rocky-launch-its-time-to-bring-back-deus-ex/).

Exactly. While I didn't played CP, dissapointment from it made me want to play DE MD which I skippedas sjw-infested product.
Not the game I would pay money for, but the game I would play.
So if you feel generous, feel free to gift me game on steam. :D
:lol:
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
C2077 is the best adaptation of William Gibson's good novels on any visual medium. Unfortunately, it's got a lot of weaknesses as a computer game and as an RPG. The software is optimized for producing really dope looking walkthrough 'vertical slices' for marketing purposes. This is one of those games that most professional developers have nightmares about in that many of them say things like "it's never obvious right before a game comes out if it's going to be functional at all or really come together." In this case the answer was 'no.'

I think the perk trees were pretty professionally put together when you compare it to the average output for games like this. The bonuses generally work. There are separate talent trees for every weapon type and each has a unique identity. It's just that the combat encounters are not balanced. The game stops giving you on-level encounters at around level 30 or 35. If you over-level, the encounters become much less interesting. However, just leveling up -- unlike any game that takes Dungeons & Dragons as a guide -- does not mean that the types of encounters you have will change. In a D&D game, you fight different types of threats at every level range. In a game like this, you fight the same types of enemies at level 1 as you do at level 50. As many have noted, you could easily beat this game without spending a perk point on anything so long as you kept your gear updated.

The perks and stat system are functional, as in they would pass QA, but they are dysfunctional because the encounters are not balanced. It's set up on the assumption that there will be level scaling, but level scaling has a hard ceiling in the game so you wind up invulnerable to damage on the very hard difficulty with infinite healing items so long as you update your gear. It's a similar situation with the gear system. It would pass QA, but it's like Diablo 3's loot in which there are no legendary items, you cannot mass-deconstruct crappy items with one button, and you are constantly leveling up so your gear keeps getting outdated. In Diablo 3, leveling up to maximum is something that takes a few hours (or seconds with a boost). Most of your time playing is spent at the cap, with most gear just improving incrementally. Deconstructing loot is not that annoying because you can do it with a single button, and the looting system of rifts/greater rifts makes it so you don't pick up that many items anyway. In C2077 you have to manually deconstruct everything and every single enemy drops an item, almost all of which is better off sold or deconstructed.

Another odd thing is that in a scifi setting that has the potential for tons of enemy variation, a game like Division 2 has way more enemy variation with multiple drones, vehicle types, and enemy classes for multiple factions. At a minimum in Division 2, a faction will have medic, melee rusher, sniper, heavy weapons guy, heavy melee rusher, regular gunfighter, turret operator, and drone operator classes. There may actually be more enemy classes in that game that I'm not quite remembering. Some gangs also have unique enemy types as well, like flamethrower dudes. In that game each enemy faction also has unique expressions of each class type, which typically boils down to a unique ability or grenade of some kind. C2077 only has melee rusher, sniper, netrunner, and regular gunfighter classes. There are a small number of unique enemy types (mech, light flying drone, mechsuit cyberpsycho, and heavy flying drone) but all of them are quite rare, some of them appearing only once or twice in the entire game. For whatever reason, there are almost no netrunners in the game.

That also goes to show why CDPR are just muddled if they think an online C2077 can compete with games like Division 2 or Destiny 2. Both of those games get very lame if you play them for an extended period of time, but they just have much more content and much more refined systems than you would ever expect C2077 to develop. They might be able to have a competitive offering with it after multiple sequels to this and a decade of time -- which is just not going to happen.

An important thing that makes games like nu-DX and Dishonored work is inventory management. If you can only carry a few grenades, you have to make choices about when you use them. If you can carry hundreds of grenades, which in real life weigh 1-2 pounds and are tricky to handle, you have no reason not to spam the throw key. Even in Dishonored you can get away with spamming a lot of items, but you are still quite limited compared to a game in which you have infinite ammo cheats always enabled. Doom Eternal balances this by just putting most grenade items on a cooldown, which works for that game, but would be lame in an RPG.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,840
So somebody apparently built an app that figures out the breach minigame for you. Super impressive:

https://www.reddit.com/r/cyberpunkg..._made_a_web_app_to_solve_the_breach_protocol/


I wonder if Square sees some hole in this clusterfuck release to fill with more DX...
Even if they do I'm not worried since it won't be years till what I'm working on gets released anyway lol.

So what are "you" working on?

Please tell me it's an agent RPG that looks and works like this:
DGFuxldW0AARJ1p.jpg

Has character systems and reactivity close to this:
b80753cce33f5de1e24e1264d18d0663.jpg

And has level design close to this:

Deus_ex-cover.jpg


:troll:


Everybody knows if you want real money, fame and e-girls, you make a Planescape: Torment.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Everybody knows if you want real money, fame and e-girls, you make a Planescape: Torment.

I only want "good" RPG's.

Money and pussy comes from elsewhere and fame is just a passage to cancerous cancel culture, nobody in their senses wants that.
 
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Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,664
I think the perk trees were pretty professionally put together when you compare it to the average output for games like this. The bonuses generally work. There are separate talent trees for every weapon type and each has a unique identity. It's just that the combat encounters are not balanced. The game stops giving you on-level encounters at around level 30 or 35. If you over-level, the encounters become much less interesting. However, just leveling up -- unlike any game that takes Dungeons & Dragons as a guide -- does not mean that the types of encounters you have will change. In a D&D game, you fight different types of threats at every level range. In a game like this, you fight the same types of enemies at level 1 as you do at level 50. As many have noted, you could easily beat this game without spending a perk point on anything so long as you kept your gear updated.
One thing I noticed is that "talent trees" aren't really trees. They are graphically connected, but you can pick them in any order. You just need a high enough base stat to unlock them.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
Finally gave some spin to exploration aspect of game, just walking on legs instead of driving everywhere. This is prologue before talking to Dex. Things i noticed:

- Gonks are everywhere to destroy and usually have some thematic purpose, like Tiger Claws beating some whores trying to cut gang out of money.
None of this is done well either. I saw two hookers soliciting an empty car. You're giving massive props for this stuff "kind of being there, a little bit."
 

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