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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

502

Learned
Joined
Mar 28, 2020
Messages
307
Location
Ankara
Guess I'm giving this game too much credit because it reminds me of Omikron, another highly flawed game that is dear to me.

Both games are too ambitious with very intriguing settings and premises marred by incomplete or outright broken features. Both allow you to drive, shoot and fight in bleak, high-tech open world settings. Plus there's the soul thing. Even some specific things are similar, from the various food items which are redundant because of legit healing items to fight tournaments and even the zoomed in minimaps.

Honestly, it's uncanny. It's difficult to explain but I wish you all could see what I see.

Depends of what you expect, no mods will fix the worse issues and wont change the nature of the game but if you just wanna some pretty storyfag cyberpunk open world to dick around and not die of boredom at it and not much more than that, definitely wait for mods and DLC. There is alot of BS that can be fixed with a rebalancing mods (...)

Remove level scaling, having low body means you cant do jack shit on melee instead of you annihilating the oposition a little faster as it is now.

I'm only talking of rebalancing because the Ai also needs a makeover to be more agressive but I dunno how accessible the game Ai is to mods.

Someone will definitely go the extra mile with mods.

Greatly reduced carry weight to encourage stash/trunk use, no crafting or dismantling on the go but at special stations only, weighted ammo and consumables, a complete item overhaul without leveled loot or tiers... And this is just off the top of my head.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,838
Someone will definitely go the extra mile with mods.

Basically all the itemization systems should be thrown out and rebuilt from scratch. It's so bad in CP2077 that I'm fixing my game based on how pointless its loot system is.

Less is more. Impactful upgrades > pointless filler loot.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
618
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I managed to identify another issue with CP77's presentation. Witcher 3's exposition works because the player is blocked in dialogue mode. With fixers yammering in my ear as I'm walking or driving, I never take the gigs/jobs and the associated exposition as seriously or pay the same attention to it.

They ripped that style off from GTA / Red Dead Redemption (because $$Rockstar$$) since they were going for a GTAish type clone so I'm not at all surprised by the 'drive a long ass way and be forced to listen to exposition' it is a 100% lift from Rockstar and was equally annoying in those games particularly RDR2 where half the game exposition takes place while you are riding a horse during unskippable sequences.
 
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RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,125
Location
Adelaide
Even if they do I'm not worried since it won't be years till what I'm working on gets released anyway lol.

So what are "you" working on?

Please tell me it's an agent RPG that looks and works like this:

Has character systems and reactivity close to this:

And has level design close to this:
At this stage I can confirm the game uses Hubs. Unlike Deus Ex you'll be able to chose which hub you go to.
Stealth system I can confirm already works like Deus Ex and Thief at least on the player end. I've yet to get the AI working since its early days.
That's all I'm able to talk about.
 

Darkwind

Augur
Patron
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Messages
618
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I think the perk trees were pretty professionally put together when you compare it to the average output for games like this. The bonuses generally work. There are separate talent trees for every weapon type and each has a unique identity. It's just that the combat encounters are not balanced.

With you on most of the other stuff except this. The perk trees are hot garbage and utter shyte. I will tell you a very easy way to determine this. If you are playing a game and can spend 10 perk points into a skill line which adds virtually no value to your character or 10 skill points into a skill line that makes you able to 1 shot kill every enemy in the game that is de facto unbalanced.

I don't mean 'oh well you are a non-combat character' vs. a combat character. I mean literally the perks are useless. Quick example- There is a perk that will increase damage for all weapon types by 50% (headshot out of combat) in about the same basic position as a perk that lets you not take damage underwater. NOT TAKE DAMAGE UNDERWATER. Did ya spend lots of time swimming on your playthrough? Because other than trying to have Scissor Sister Vigorous Pubic Bone Grinding with my Dyke Lover (AKA trying to fuck Judy) I spent approx. zero time underwater.

There are manifold examples like this throughout the perk system, it is awful and that is even against something like Witcher 3 which wasn't the best but far outweighs this comically unbalanced perk system.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
Someone will definitely go the extra mile with mods.

Basically all the itemization systems should be thrown out and rebuilt from scratch. It's so bad in CP2077 that I'm fixing my game based on how pointless its loot system is.

Less is more. Impactful upgrades > pointless filler loot.

The BL system of itemization has been complete shit since BL1 yet people pretend to like it.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,838
Even if they do I'm not worried since it won't be years till what I'm working on gets released anyway lol.

So what are "you" working on?

Please tell me it's an agent RPG that looks and works like this:

Has character systems and reactivity close to this:

And has level design close to this:
At this stage I can confirm the game uses Hubs. Unlike Deus Ex you'll be able to chose which hub you go to.
Stealth system I can confirm already works like Deus Ex and Thief at least on the player end. I've yet to get the AI working since its early days.
That's all I'm able to talk about.

Are you under a NDA or is this your own game? In my experience, as an indie you generally want to talk about your game as soon as possible except in some very specific circumstances. This helps marketing, such as it is, and generate word of mouth.


The BL system of itemization has been complete shit since BL1 yet people pretend to like it.

Let's be frank: looter shooters are a thing, but catering to that type of player in your "revolutionary RPG" is the most steep of declines. Tiny dopamine kicks are for children, real men prefer sustained, substantial orgasms.

Pretty much why Dark Souls (whatever your opinion of its RPG elements) is vastly better than the garbage that is Nioh.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
Was a far better game, experience, product and at least tried something different.
It was too ambitious for its own good maybe considering the time it was made in, kinda like Daggerfall in another register maybe, but I don't get how you can compare it to Cyberpunk.
It's not like Cyberpunk is some sort of UFO in the gaming world, GTA, Saints Row and Sleeping Dogs did the open world city better, GTA for decades, and even the recent Deus Ex did the Cyberpunk and "RPG" thing better.
I'd even go as far as to say that except for *some* writing, even the recent Assassin's Creed games, except the last one because I haven't played it, did almost everything better.

Happy new year, except to CDPR.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
The more I play the more I realize that this is just an extremely volatile game, a janky first pass that is trying to live up to the legacy of CDPR's prior RPGs while also being an action RPG and immershun exposition. The game is really hot and cold.

Up:
- Sneaking into the factory with the people making the snuff BDs and you have some choice at the end and the NPCs actually fucking react to what you do.
- The Johnny flashback stuff. Yeah, it's popamole corridor shit, but the music and atmosphere are cool.
- Introduction quest to Pacifica, helicopter attack, beautiful vistas. Sneaking into the mall and some C&C with how you deal with the voodoos boys and net watch. The boss fight was whatever but it wasn't painful. Had some nice C&C before. You can tell this section had been in for a long time.
- Driving around with the perfect song, just basically taking in the world.
- The like 5% of combat encounters that have the sweet spot of difficulty and functional AI

Down:
- Panam main quest with encounters where I am forced to fight, shoot stupid drones, bugs everywhere (flew back 200 feet when I tried to smash the glass). Way too much reliance on exposition during driving sections. I'm not entirely against some classes excelling in certain missions, but I don't like being forced into shooty role.
- Playing on Very Hard and the Lizzie just mowing people down despite no specialization in pistols
- Enemies just not fucking shooting me? Shotgun guys will walk right towards me without firing as I shoot them over and over again. I feel like there are serious bugs with the combat AI as it currently stands because sometimes it breaks entirely.
- Hacking range and perks being insanely busted.
- Cyberpsycho encounters not feeling as handcrafted as I'd like
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Melee combat reflects the game as a whole. There are moments when you're specced into blade and have time jiggery fuckery cyberware where the simplicity of it really works. And then there's the rest of the time, like with melee cybersychos, where it's 'block, spam quick attacks, block when it's their turn to attack' by numbers when it should be the real test of all aspects of even that simple system.

See where CDPR get with it because there are large chunks of the game which will start stinking to a lot more people once the immediate 'cyberbug' phase has been patched away.

Started another female V run to try out something with the big set piece prologue mission more than anything.
Curiously only Nomad beginning gets the voiced lines to identify the Militech mole as Stroud's stress toy. It's possible to identify Gilchrist and still end up with him meeting you at the gate - handwaved away as Stroud getting too angsty therefore Gilchrist.
As with ME trilogy, I found the voice actress far better than the actor in delivering a lot of the lines. They've clearly kicked the loot table for clothing without owning to it. The advice to turn off the minimap is good too and, while I'm still not getting the NCPD phonecalls with any regularity for the 'bosses' dens', the game does kind of make more sense if you bounce into gigs and whatever as you move to main mission points. It definitely seems the only way not to crazily overlevel anything but the side content (similar issue I had with TW3). A decent reshade which gets rid of that yellow filter light on character creation also kind of helps with not ending up with a freaky looking V for the end cut scenes.

photomode-31122020-230349.png


All the talk about Deus Ex, plus a fair amount of beer, has finally tempted me into picking up Mankind Divided in the sale. Going to be interesting comparison, even if not exactly like for like.
 
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Agame

Arcane
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I cum from a land down under
Insert Title Here
edit: ok i am fucking stupid idiot. There is TRADE option also when you do stuff with ripperdocks and they have mods you can buy for your implants.................

Holy fucking shit, I just started to wonder why I never see shops selling implant mods, been playing the entire time with just a few I picked up.

Came here to post about it...

All this time I could have been buying mods.

:negative:
 

Agame

Arcane
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Joined
Mar 29, 2015
Messages
1,706
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I cum from a land down under
Insert Title Here
edit: ok i am fucking stupid idiot. There is TRADE option also when you do stuff with ripperdocks and they have mods you can buy for your implants.................

Holy fucking shit, I just started to wonder why I never see shops selling implant mods, been playing the entire time with just a few I picked up.

Came here to post about it...

All this time I could have been buying mods.

:negative:

And I also thought I was done playing the game finally...

"Just when I thought I was out, they pull me back in!"

:argh:
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,109
Location
Nantucket
The advice to turn off the minimap is good too
All the talk about Deus Ex, plus a fair amount of beer, has finally tempted me into picking up Human Revolutions in the sale. Going to be interesting comparison, even if not exactly like for like.
Is it possible to disable the minimap on foot but keep it enabled for the driving? That'd be the only way I could tolerate it. If I have to disable it for both, fuck no.
Also Deus Ex Mankind Divided's open world Prague is one of my top three examples of fantastic level design in the 2010s so when the time comes, I highly recommend that one. Take your time in it because the side quests are just as good as the MSQ in that game.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,698
Location
Asp Hole
when they add back in the features cut rushing to release in time for the biggest holiday season for video games ever as "free dlc"

200.gif


Why should they? Do you think they care about maintaining good relations with gamers anymore? If the cunts that will be updating their houses/cars/wives/girlfriends every time their company releases a new hit had to choose between pleasing some dumb gamers and more money, they will choose more money. And more money they shall get, now that they've fully embraced the open world sandbox setting and multiplaying.

- Noticed that there is actually faction system in game and gangs can fight each other. I am not talking about those scripted scenes where you go somewhere to ongoing street fight. I attacked Tiger Claws in one place and suddenly from other side of the street group of Mealstrom started to attack Tiger Claws as they first heard something and started to check out what was happening and later someone git hit by stray buller, shit hit the fan and later on more Mealstrom gonks arrived as well as 3-4 more Tiger Claws. Mealtrom won and they went back to their posts.

7FQ8AMl.gif

Calling a woman "cute" is another instance of someone with no male role models during childhood.

I thought it was perfectly normal for males to find cuteness sexually attractive, whereas with females it instead evokes a nurturing instinct. Up to a certain limit that pedos keep crossing of course.

XpGTF6N.png


Playing with the no-hud mod, you start to look around more

"Karen".
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Is it possible to disable the minimap on foot but keep it enabled for the driving? That'd be the only way I could tolerate it. If I have to disable it for both, fuck no.
Also Deus Ex Mankind Divided's open world Prague is one of my top three examples of fantastic level design in the 2010s so when the time comes, I highly recommend that one. Take your time in it because the side quests are just as good as the MSQ in that game.

Sadly, it's a straight toggle for the minimap. I leave job location turned on though because you can still track via the main map and it gives a direction, distance, and height indicator.

Cheers for advice on Mankind Divided. In lockdown again so have time to play slowly. Might even try Human Revolutions again as a warm up if I can find a way to rid it of that foul yellow filter the director's cut got stuck with.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
edit: ok i am fucking stupid idiot. There is TRADE option also when you do stuff with ripperdocks and they have mods you can buy for your implants.................

Holy fucking shit, I just started to wonder why I never see shops selling implant mods, been playing the entire time with just a few I picked up.

Came here to post about it...

All this time I could have been buying mods.

:negative:
Heh, took me a while to notice that, too.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Well, I did the secret ending and the mission is pretty cool but I expected it to be way longer and to include some bombs and all that. You know, the thermonuclear kind.
Oh and BTW, tech weapons, specifically the Achilles, own that mission. Pinging enemies and then one hit killing them through the walls is something else.
And after the fight with Smasher, telling him that Silverhand sends his regards and his response: "You fucking with me right now?" just made me burst into laughter. Oh if he only knew.
Anyway, I'm done with this game. I'll wait till the Not Shit edition comes out, play the DLCs and stop playing CDPR games in general until they figure out that other games exist and start playing them to get ideas for improvement in their own games.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
Right, some guy made the effort to publish a "mod" consisting of screenshots showing the various character creation hair options in actual daylight and, yes, there is no brown hair in this game. Just jet black and growing-old black. But don't you worry, there's three shades of purple!
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Greatly reduced carry weight to encourage stash/trunk use, no crafting or dismantling on the go but at special stations only, weighted ammo and consumables, a complete item overhaul without leveled loot or tiers... And this is just off the top of my head.

There are plenty of hand-placed and unique items in the game. I doubt it's possible, but a mod that turned literally everything else into the same generic base weapon/item would be amazing, making it more like New Vegas where you don't have to look at every dumb pickup. Like I said though, doubt it's possible.

Related: I do think people underestimate how much of the loot is hand placed. Check the wikis and you'll see a lot of it is.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,863
Someone will definitely go the extra mile with mods.

Basically all the itemization systems should be thrown out and rebuilt from scratch. It's so bad in CP2077 that I'm fixing my game based on how pointless its loot system is.

Less is more. Impactful upgrades > pointless filler loot.

The BL system of itemization has been complete shit since BL1 yet people pretend to like it.
Except the itemization in BL1 was good. It was BL2 where it went to shit.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
So I'm right before the point of no return ending quest and I'm running around finishing all the yellow gigs and side jobs first. I've played the entire game using stealth and pistols, and yet my stealth and pistols levels are around 17 each. Considering how close I am to the end, I guess you'd have to do all the blue police shit too in order to max them out for the endgame, which really makes those level 20 only perks pointless. Note I'm not talking about a reflexes level 20, but the handgun "level up when you use it" level. Anyway... those level 20 perks seem awesome but they also seem pointless given what it takes to get to them. You'll be at the end and an indestructible god by the time you use them.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Yes, you have to do lots of tedious stuff to get anywhere close to max level. I guess that's for people who really love to grind. Which I don't.

I noticed that some locations actually refresh in some way. For example, the Watson location where you free the (rather unwilling) physician sister of a former Maelstrom member in a rescue mission gets converted into an "organized crime" location later on. Plus, it became a real loot bonanza.
 
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jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Greatly reduced carry weight to encourage stash/trunk use, no crafting or dismantling on the go but at special stations only, weighted ammo and consumables, a complete item overhaul without leveled loot or tiers... And this is just off the top of my head.

There are plenty of hand-placed and unique items in the game. I doubt it's possible, but a mod that turned literally everything else into the same generic base weapon/item would be amazing, making it more like New Vegas where you don't have to look at every dumb pickup. Like I said though, doubt it's possible.

Related: I do think people underestimate how much of the loot is hand placed. Check the wikis and you'll see a lot of it is.

There is tons of hand placed loot but lots of them have random rarity. You need to s/l to get the best version.
 

Agame

Arcane
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Joined
Mar 29, 2015
Messages
1,706
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I cum from a land down under
Insert Title Here
Yes, you have to do lots of tedious stuff to get anywhere close to max level. I guess that's for people who really love to grind. Which I don't.

Isn't that headroom probably built in for the multiplayer version?

Yeah the incredibly slow leveling, crafting system and itemization all scream MMO (endless grinding) design.

To be fair Witcher 3 had some of those problems so it could just be CDPR are shit game designers...
 

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