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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

DalekFlay

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I noticed that some locations actually refresh in some way. For example, the Watson location where you free the (rather unwilling) physician sister of a former Maelstrom member in a rescue mission gets converted into an "organized crime" location later on. Plus, it became a real loot bonanza.

Sure that wasn't a copy and pasted building instead? I noticed exactly what you're talking about but I assumed it was a copy-paste building. You might be right though.

Yeah the incredibly slow leveling, crafting system and itemization all scream MMO (endless grinding) design.

To be fair like a lot of these games, a ton of it is optional. I haven't had a perk excite me in ages, and high level gear is only really needed for high level enemies. You could easily do the main quest, character quests and some random chunk of yellow gigs and finish the game just fine. Like a lot of things in this game it reminds me of Dragon Age Inquisition, where the less you did the better the game was.
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
Sound design is imho one of the best things about 77. Especially gunshots and ambience.

Want good gun sounds? See:



The redeeming quality is the presence of the ballistic supersonic crack, even if somewhat muted.

Want good ambience? Walk around Cordon or Garbage at night. C77 doesn't compare.

Judy I also found to be quite an OK character, even though on first meeting her I had very low expectations.

Judy's such a fucking downer. She's moping ALL the time, and actively tries to bring you down with her. Has annoying ghetto accent and gets offended if you talk back after she goes aggro on you.

Didn't much like most of the characters in the game either - there's really no one that comes close to the guys in Witcher. Take Dijkstra, since he wouldn't be out of place in Night City as a Fixer - the guy has charisma, and a plan, well enough conceived and presented that it makes you think that it does make sense to join with the fat bastard.

Really, Dijkstra? Try Zoltan or Talar with the Polish voiceover. I've had lots of fun in Witcher 1/3 hanging out with the crew, with all the "social" quests and so on. The Aldecaldos camp reminds me a bit of that.

The whole deal was set up by VooDoo boys which were Dex kin as Dex is from Pacifica and only made possible by Evelyn whoring herself to Yorinobu which gave them access to some actual plan.

Now, what is Evelynn's status? By the time she's introduced, and talks to Judy, I thought she was high rank at the Mox. But then she goes whoring herself rather than laying low. So she is just a random whore at the wrong place at the wrong time?

But here's my biggest issue - you just were accused of wasting the big guy himself of Arasaka. Your face is on the news. How the hell they only send Goro after you, then some random goons and then you're just free to fuck around the city care free?

To be fair, Miss Tightpants says everyone on the board knew who the real killer is.

Right, some guy made the effort to publish a "mod" consisting of screenshots showing the various character creation hair options in actual daylight and, yes, there is no brown hair in this game. Just jet black and growing-old black. But don't you worry, there's three shades of purple!

I think it's a point the game makes of everything being cheap and tasteless.
 

Turjan

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I noticed that some locations actually refresh in some way. For example, the Watson location where you free the (rather unwilling) physician sister of a former Maelstrom member in a rescue mission gets converted into an "organized crime" location later on. Plus, it became a real loot bonanza.

Sure that wasn't a copy and pasted building instead? I noticed exactly what you're talking about but I assumed it was a copy-paste building. You might be right though.

I'm not 100% sure. The computers had the messages from the other quest on them. Plus, I'm relatively sure I had already cleared all "organized crime" locations in Watson at that point. Then again, I had the same feeling during another quest where the location looked incredibly familiar, and when my V was killed and I reloaded, the NPC's from the first quest (dead ones and some peeps sitting on a couch watching some braindances) appeared in the reloaded location, which didn't help with immersion.
 

Turjan

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Yes, you have to do lots of tedious stuff to get anywhere close to max level. I guess that's for people who really love to grind. Which I don't.

Isn't that headroom probably built in for the multiplayer version?

You probably need that headroom if you really do everything in the game. Although that can get frustrating in areas outside of Watson and Japantown, where it often gets obvious that stuff was rushed.
 

Twiglard

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Silverhand for most of the game I found to be an insufferable cunt, a sociopath who avoided dealing with his own shit by blaming the world, but I admit I liked his redemption story towards the end.

Remember that offhand remark after the concert? Johnny regrets that he built up Kerry without making him dependent upon himself. It reminds me of an analogous scene in Mr. Robot's final season. A narcissist indeed. Thing is, Johnny takes way more after you than you from him. At the beginning I thought of him as irredeemable.

That world-weary nihilo-cynicism is just a mask, though. There's a person there.

- Judy's a good girl
- ...
- Six out of ten

That wasn't a punchline, he was embarassed at saying anything good about someone.
 

taxalot

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Codex 2013 PC RPG Website of the Year, 2015
I have not been able to get answers to these questions, and I dare not look online in fear of being spoiled than more I should.

I know I have just been given the quest with the point of no return. I haven't started it yet.

My questions are :

-Am I able to keep on playing and do sidequests after doing that quest ?
-Which side quests lines do I have to do to get access to the extra endings ?

Don't give further/additional spoils. Pretty please.
 

Perkel

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-Am I able to keep on playing and do sidequests after doing that quest ?
-Which side quests lines do I have to do to get access to the extra endings ?

There will be "no return" message before you start quest that locks you out.
 

Robber Baron

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-Am I able to keep on playing and do sidequests after doing that quest ?

No. It's a straight road to the end.

-Which side quests lines do I have to do to get access to the extra endings ?

You need to finish all main quests to be able to see all the endings. To do secret ending you need to pick right dialogs choices in the side quest "Chippin' in".
 

Mefi

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I have not been able to get answers to these questions, and I dare not look online in fear of being spoiled than more I should.

I know I have just been given the quest with the point of no return. I haven't started it yet.

My questions are :

-Am I able to keep on playing and do sidequests after doing that quest ?
-Which side quests lines do I have to do to get access to the extra endings ?

Don't give further/additional spoils. Pretty please.

1. The game returns you to that point as the 'continue' option at game's end, so yes.
2. Putting this on spoiler but literally just name of starting quest of each chain which opens up an alternative ending
Lightning Breaks chain, Tapeworm chain, and then there's one more ending after those which isn't dependent on chains.
 

gurugeorge

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Strap Yourselves In
Silverhand for most of the game I found to be an insufferable cunt, a sociopath who avoided dealing with his own shit by blaming the world, but I admit I liked his redemption story towards the end.

Remember that offhand remark after the concert? Johnny regrets that he built up Kerry without making him dependent upon himself. It reminds me of an analogous scene in Mr. Robot's final season. A narcissist indeed. Thing is, Johnny takes way more after you than you from him. At the beginning I thought of him as irredeemable.

That world-weary nihilo-cynicism is just a mask, though. There's a person there.

- Judy's a good girl
- ...
- Six out of ten

That wasn't a punchline, he was embarassed at saying anything good about someone.

Johnny's story is actually pretty good, and the interaction with him turns out to be more complex and interesting than one thinks it's going to be at the beginning. Good stuff.

But on the other hand, isn't that the complaint many have about the game - that it's really more Johnny's story than the player's? As I quipped a million moons ago in this thread: turns out they've made another Geralt story, except you're not even Geralt :)
 

Twiglard

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-Am I able to keep on playing and do sidequests after doing that quest ?

Yes, going right before the ending story-wise, and getting bonus items from it. You can complete multiple endings without reloading.

-Which side quests lines do I have to do to get access to the extra endings ?

Panam's. Save Goro for some flavor in a different path.

But on the other hand, isn't that the complaint many have about the game - that it's really more Johnny's story than the player's?

No, it's not Fallout 3 follow-the-father schtick. One ending is Johnny's. Otherwise he's a primary character but not the protagonist.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
looks like some half ass deepfake, must be the worst one among these cameos.
The only worse thing than how she looks is what she has done with voicing the character. Bad writing, no direction.

Why should they? Do you think they care about maintaining good relations with gamers anymore?
It's not even about caring about reputation or not caring. They can't afford to invest the time into working on stuff which gets noticed by a small percentage of players. It also makes no business sense - restoring cut interactions with fixers won't tilt virtually anyone who is on the fence towards buying the game, so why do it.

Fixing the police system, enriching the "GTA Clone" within the trinity of games composing CP77 (Deus Ex + On Rails Story/Witcher With Guns + Cyber GTA), which is what the mouthbreather audience and media are most vocal about seems most likely to receive attention in terms of adding functionality.

It's been well established in the history of RPGs that the details we appreciate them for are almost always snuck into the game by an enthusiastic developer and aren't central or even planned features. In CP77 the ship has sailed for inserting such features.
 

gurugeorge

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No, it's not Fallout 3 follow-the-father schtick. One ending is Johnny's. Otherwise he's a primary character but not the protagonist.

Formally, yes, but Johnny's story is arguably more interesting overall, and certainly more detailed. Plus there's really only one "happy" ending for V
(+Panam & Judy, off into the sunset),
all the rest are pretty shit
(unless you count the possibility of immortality somewhere down the line if you take the deal from Takemura/Helmann in the Arasaka ending).
.

I mean, essentially, what Vik tells you after the Heist is the real basic truth of the thing
in that in most of the endings the construct wins and takes over in the end, unless you commit suicide in various possible ways. If one is being ultra-paranoid, all that nicey-nice with Johnny is just the construct's subtle way of inveigling you into surrendering :)
 

Mortmal

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Jun 15, 2009
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9,502
So I'm right before the point of no return ending quest and I'm running around finishing all the yellow gigs and side jobs first. I've played the entire game using stealth and pistols, and yet my stealth and pistols levels are around 17 each. Considering how close I am to the end, I guess you'd have to do all the blue police shit too in order to max them out for the endgame, which really makes those level 20 only perks pointless. Note I'm not talking about a reflexes level 20, but the handgun "level up when you use it" level. Anyway... those level 20 perks seem awesome but they also seem pointless given what it takes to get to them. You'll be at the end and an indestructible god by the time you use them.
Yes by the end you are an indestructible god, the game ending was extremely easy since all the gear and every usefull skills are maxed. Still was a good game with a great story.
 

typical user

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Nov 30, 2015
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Wish the choice of an ending was more obscure instead of "pick your own poison" list.
  • Arasaka ending - if you use corpo lines more often than other
  • Panam ending - if you use nomad lines
  • Casino heist ending - if you use streetkid/anti-corp lines

Only the secret ending is actually buried in your choices. Who doesn't want to play through quests with Panam or any side-quests when they are better quality than fixer contracts?
 

Danikas

Arcane
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Jun 15, 2017
Messages
1,605
So I'm right before the point of no return ending quest and I'm running around finishing all the yellow gigs and side jobs first. I've played the entire game using stealth and pistols, and yet my stealth and pistols levels are around 17 each. Considering how close I am to the end, I guess you'd have to do all the blue police shit too in order to max them out for the endgame, which really makes those level 20 only perks pointless. Note I'm not talking about a reflexes level 20, but the handgun "level up when you use it" level. Anyway... those level 20 perks seem awesome but they also seem pointless given what it takes to get to them. You'll be at the end and an indestructible god by the time you use them.
I think skill and lvl wise the progression system is pretty good you need to put a bit of work to get op, street cred however is earned too fast I did only like 50% of gigs at the moment and Im lvl 26 but my street cred is 50...


On the other hand did anyone here let negromancers live? I fucked them over the first chance I got lady negress got fried by netwatch and Placide got his head shot off for trying to fuck me over. Funny how Alt asks me do I believe in netwatch propaganda that calls her the devil but then says that I will loose my soul if she helps me...
 
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DeepOcean

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Johnny's story is actually pretty good, and the interaction with him turns out to be more complex and interesting than one thinks it's going to be at the beginning. Good stuff.
I like Johnny and the interactions with his band and etc but not in the way it was inserted on the main storyline with that relic Mcguffin. It is a question of space, you know, you spend alot of time building a relationship with Jackie, Judy, Panam and Goro then you spend time with Silverhand and his crew and the two sides of the game dont communicate much. In the end, you dont spend enough time with any of them as the game tries to do the two stories and doesnt invest enough time on any of the two. Silverhand for example doesnt comment much on your relationship with Panam, Judy or the other characters.

Because there is no space for those other characters, most of them dont evolve on their own, River barely develops beyond the good cop on a corrupt system cliche, Panam is also a walking stereotype, Judy is okay at best. Goro is really good because his discomfort with being on a position he isnt used to be and is interesing because he is challenged and that creates a conflict in him because the people he trusted betrayed him and the one that is helping was a lowly thief on his eyes. The other characters suffer because of a lack of serious internal conflict and that happens because the game doesnt properly invest on them. Is it because River is a bad character? Is Panam bad? He didnt have enough time to actually grow, Panam never faces any serious setback or is challenged on any serious way, Judy is never challenged to get out of her eternal mopey attitude.

Johnny is the only character that actually has a developed story arc where he tries to compensate for his mistakes, that scene on Pistis Sophia and on his burial site are the turning points for his character and some of the best scenes of the game. However, it isnt nowhere as powerful as the Red Baron stuff on Witcher because the game just fly through those relationships. Kerry and Rogue in particular, they have ALOT of unfinished business with Silverhand, accept you way too quickly without some serious fight back and he doesnt need to take much effort to sort of heal those relationships. Actually, CDPR wasnt wise in using Keanu Reeves the way they did, instead of wasting so much time with him doing some short commentary on each side quest you do what isnt a great deal, they should have used him more on those relationships that the game delegates as secondary quests and that was a big mistake.

Because the game also wastes alot of time with Johnny, pretty much with exception of Panam in the end and Takemura on the Arasaka ending, the other characters you met that are actually on your timeline are really disconnected from the main plot, actually, Johnny's characters are also disconnected from the main plot. I still think they should have gone with V's storyline or Johnny's storyline, Johnny has a cool development but he deserved his own story on a DLC or something like that not in the main game.

It was a marketing decision from CDPR that makes sense marketing wise but it didnt make sense quality wise.
 
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Naraya

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Several pages ago someone mentioned that you can walk in and around Arasaka compound while wearing Arasaka environmental suit. Well this is not the case for me, they shoot me on sight.
 

Tyrr

Liturgist
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Jun 25, 2020
Messages
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So I'm right before the point of no return ending quest and I'm running around finishing all the yellow gigs and side jobs first. I've played the entire game using stealth and pistols, and yet my stealth and pistols levels are around 17 each. Considering how close I am to the end, I guess you'd have to do all the blue police shit too in order to max them out for the endgame, which really makes those level 20 only perks pointless. Note I'm not talking about a reflexes level 20, but the handgun "level up when you use it" level. Anyway... those level 20 perks seem awesome but they also seem pointless given what it takes to get to them. You'll be at the end and an indestructible god by the time you use them.
Yes by the end you are an indestructible god, the game ending was extremely easy since all the gear and every usefull skills are maxed. Still was a good game with a great story.
The final quest seems to be balanced around only doing the main quest & important side missions. In my first run I only did very few fixer stuff and it still went grey.
As much as I hate level scaling, it's impossible to balance a open world game like this without it.
 

hivemind

Cipher
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Several pages ago someone mentioned that you can walk in and around Arasaka compound while wearing Arasaka environmental suit. Well this is not the case for me, they shoot me on sight.
all the gear has to be arasaka as well
just trust bro

btw you can lick your elbow if you close on of your eyes too
 

hivemind

Cipher
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i have no idea i just wanted to make the just trust me bro elbow licking joke
 

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