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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Possibly Retarded The Real Fanboy
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In General , how do You like the game after release now, when it's patched to 1.06 ? I ve found it very good but sometimes im tired by these little bugs.
 

AwesomeButton

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In General , how do You like the game after release now, when it's patched to 1.06 ? I ve found it very good but sometimes im tired by these little bugs.
- It could have contained 1/3 of the gigs and been better for it. They get old and there is more of them in proportion to the main quest in order for me to space out the main quest with gigs and still finish all the gigs by the time I'm ready to finish the main quest. That's how I did my first Witcher 3 run - ~350 hrs.
- It could have felt less janky if dialogue wasn't happening within the "open world" with the player free to move around, but the way it was done in Witcher 3.
- It's been fun for a while clearing out the map but at the 100th or so hour, I'm feeling the urge to just wrap up Panam's quest and finish the main quest.
 

Agame

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I agree they will most likely prioritize fixing/adding in all the GTA systems to appease the masses. This has a double purpose as it will also feed into the multiplayer game. I think its very unlikely they would do anything major like reworking quests and reactivity. Any DLC content is going to be NEW SHINY STUFF because thats what sells, and cosmetics, emoting, fortnite dancing and other degenerate garbage like this will fit into Online version.

Much like Bethusduh games the biggest hope here will be modders, depending how much they can do and how much CDPR supports their efforts.
 

Yosharian

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CDPR want to tap into that Borderlands-esque shoot-kill-upgrade-shoot-kill-upgrade gameplay loop. That's why level scaling, for both items and enemies, is used. It has NOTHING to do with creating a good open world, and everything to do with trapping the player in a simple skinner box in order to maintain engagement.
There is no lvl-scaling for enemies/quests. That's the problem.
Also, you don't need lvl-scaling in every open world game, just in open world games like Witcher 3, the new Assassin's Creed games or this one. I don't argue in favor of lvl-scaling (I prefer games that don't need it). But IF you design your game like Cyberpunk, you can't skip the lvl-scaling.
I meant that items and enemies are levelled, e.g. you must be level 21 to use this weapon, this blue item you picked up is better than the old legendary you were using, that enemy is too high level for you so you can't scratch him and he one-shots you, etc
 

Mefi

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The "yellow piss filter" is actually better and works better because the game was made with it in mind. Don't forget DX has a blue-gray piss filter also :lol:

I have the Director's Cut of Human Revolution and it's more piss yellow than even the gold of the original. Fortunately found someone had figured out why earlier this year and done a mod to fix most of the underlying lighting issues caused by porting back this version from the Wii (?!!) version. Looks so much better.

Relevant to this thread, you can really see the influence of the level building upon Cyberpunk just going over a couple of the starting in ones of the last two Deus Ex games. But also how curiously constrained for space Cyberpunk's so frequently are even for the relatively larger buildings and which causes that 'window, gate, door, boxes stacked to get to roof' lined up near next to each other thing.
 
Glory to Ukraine
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Doubt the Keanu pays in attention to all this. Anyway, some people talk shit now, but the game will only keep getting better as the patches keep coming out. I bet the game will be firmly in the "very positive" Steam rating and will keep selling like hot cakes a year from now.
 

Tyranicon

A Memory of Eternity
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Doubt the Keanu pays in attention to all this. Anyway, some people talk shit now, but the game will only keep getting better as the patches keep coming out. I bet the game will be firmly in the "very positive" Steam rating and will keep selling like hot cakes a year from now.

The game has good bones but needs a lot of work. Most of my personal issues besides bugs is the lack of AI. They wanted to grab the GTA crowd (for some fucking reason), but the lack of pedestrian, police and driving AI makes that a non-starter. You can't make a modern sandbox game without AI, full stop.

Then there's the itemization, the skill trees, the lackluster cyberware, the OP quickhacks, lack of a transmog.... etc.
 

Quillon

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It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.

Except Witcher 3 has the same system. Stupid then and stupid now.

It's rather funny how CDPR learned nothing from the feedback of Witcher 3.

Well I guess staying the same is better than unlearning what was great about your previous game; like how Obsidian unlearned Deadfire's great itemization and made it completely trash in TOW :D
 

KK1001

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People really underappreciate how much work it takes to simply keep knowledge. I'm not sure of the exact program, but basically the US military discontinued a program for 6 years, wanted to restart it and had to pay a metric FUCKLOAD of money because most of the engineers involved had moved on or retired.

I think an enhanced edition + mods and DLC that adds systems to the world will make for an improved experience.
 

copebot

Learned
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It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.

Except Witcher 3 has the same system. Stupid then and stupid now.

I'm not sure how it was at launch, but the fully patched/expanded version had better itemization. You only used the regular items at the beginning of the game. By the first or second act, you were best off using a full set of items (cat/bear/wolf/viper school etc.) that were vastly superior to any of the normal items. These all had set bonuses that, while not that exciting, were at least a little more involved than just stat sticks. All the other items were just vendor trash, and you upgraded your set items in fixed intervals at certain milestones.

This was not a perfect system or one that should be emulated, but it was a little more involved than 'punk. The other issue with the itemization in this game is that there is no reason to use damage mods on your armor. Sure, you can give yourself 100% crit chance and massive crit damage with mods, but why would you if you can kill everything in under one second including Adam Smasher with full armor mods that make you invincible as well? There are lots of games that get very poor reviews that have more developed item systems, and W3's was actually quite a bit better. It was not good at creating a 'chase' psychological dynamic like Borderlands/Destiny/Division/Diablo, but Cyberpunk is a single player game and is somehow even *worse* at creating a 'chase' dynamic than W3 was. With W3 you had to travel the world on a scavenger hunt to complete your set and to get the upgrade patterns for your set pieces. With Cyberpunk you are spending probably a dozen hours in a 100 hour playthrough on your inventory screen deconstructing items and swapping identical items with higher stats whenever you get them once you are satisfied with a certain item type. This is, in fact, a much worse system than even Borderlands 1. Diablo 1 had a better sense of progression with moving from light to medium and heavy armor.

Not to rag on the game too much, but you have to really start scraping the bottom of the barrel to find any RPG-like game with a worse itemization system than Cyberpunk. The main thing it has going for it is that a lot of the weapons are cool from an action game perspective and are fun to use. It's just that the RPG tacked on to it is very below par. Even the armor socketing system would just be a subsystem in a below average RPG. The socketing system that it plagiarizes (Diablo 2) was more involved and sophisticated. There are probably mobile games that have more complex and interesting itemization. Item progression could have been cut from the game entirely and it would have been better for it.
 

JustMyOnion

Educated
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97
Relevant to this thread, you can really see the influence of the level building upon Cyberpunk just going over a couple of the starting in ones of the last two Deus Ex games. But also how curiously constrained for space Cyberpunk's so frequently are even for the relatively larger buildings and which causes that 'window, gate, door, boxes stacked to get to roof' lined up near next to each other thing.
Level design is probably the biggest victim of the open world hype.
 

DalekFlay

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I wasn't precise with my previous post. I've meant the game should determine available endings based on your choices in dialogs. Planescape: Torment does this to a degree. If you make vows you turn more lawful, if you brake those vows or lie you become more chaotic. If you do good/bad things you shift your alignement to good/evil. CP2077 could've used that by making lifepath lines available to all and have characters start on different spectrum of corp/streetkid/nomad. Becoming vengeful ex-corp would be more natural.

Yeah, something like that. I like the idea of unique responses based on your skills and origin. It's one of the few things the game does right when it comes to "RPG dialog." The problem is very little of it matters outside of flavor, and you can still go for whatever ending you want despite the personality you've crafted. Someone said you should have a right to be a hypocrite and that's true, but I think the choices you make... such as say, whether to kill or spare a corpo, could have repercussions that block certain endings, like having that corpo be involved in whether you have access to a certain path.

I haven't actually finished it yet though, and I know ignoring Panam locks out an ending, so maybe the game does this better than I think. I remember complaining that Greedfall had extremely little C&C and people swore up and down it did have some, it just never broadcasted it and you couldn't tell. I still highly doubt that is the case with that game since I told the religious faction to fuck off every chance I got and they were still my buddies at the end, but maybe there's some truth to it here.
 

DeepOcean

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So seeing as how the esteemed assembly is coming to a sort of consensus on the problems, what do we think is actually solvable in about a year's time by patching, what's baked into the game and fucked forever, and what's moddable?
Functional police, mini-games, improvements on civilian/driver Ai, changes on car handling, those were the major things demanded from normies and also are things they need to add for the MMO. Unfortunately , normies like bowling with their cousins that much to make the city "alive".

No rework on release content, so people that want better fixers, well, dont expect much in there. They will only fix the bugs here. Things like itemization and level scaling, they dont see as issues, also, no balance patches. For rebalancing, that will be stuff for mods.

For DLC, we can expect a similar model for Witcher 3, one smaller DLC that add stuff on an area that isnt used and a bigger DLC on a new region , all that region of the oil fields, Arasaka waterfront, most of Pacifica and Watson industrial district, all that stuff looks like the east region nearby Novigrad, probably some stuff will be added there. Probably they will be part of the Morgan Blackhand dlc people leaked.

The bigger DLC will happen probably not on Night City and will have its own world map or will expand the map of Night City. It makes sense to expand the map as the MMO might benefit from that, GTA online has the city and a big wilderness area that is alot more convenient to add stuff in so might be in their interests to use the desert as a cheap way to expand the world area. As Night City is on a desert region, I dont see they adding more urban space and creating an entire new city for DLC doesnt seem profitable, at least, not for the single player version, some bigger DLC with you helping the nomads and Militech as the big baddie makes sense as the game hints Militech is making a move to fuck all nomads on the region once and for all. With the way the nomads even have an entire ending with Panam, that seems to make sense. There is also that casino thing.

The question is how much free DLC they will drop? They may drop free little new gigs especially before the first major DLC as damage control but based on Witcher 3 free DLC, I dont expect much here, maybe they feel pressured to invest a bit more on the free DLC but I dont think they changed their plans for the DLC that much. Maybe they decide to drop the free DLC right before the first bigger DLC to create hype for it and create a narrative of they having learned their lesson and are cool again so normies consume product again?
 
Last edited:

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.


Thanks for that we definitely need more Reddit video links here to add to the 200+ already posted. That way I don't have to actually go to Reddit to read the faggotry and useless info myself because we've never seen a video of the game massively glitching out like the one you posted. There are definitely not 1000 vids like it already. :brofist:

Can we seriously create a sub-forum where all the people who post Reddit/Youtube videos with no words, text, or commentary can just shitpost hundreds of videos and circle-jerk each other while wordlessly mouth-breathing and drooling? My 2021 wish...
 

Tyrr

Liturgist
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Jun 25, 2020
Messages
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So seeing as how the esteemed assembly is coming to a sort of consensus on the problems, what do we think is actually solvable in about a year's time by patching, what's baked into the game and fucked forever, and what's moddable?
Functional police, mini-games, improvements on civilian/driver Ai, changes on car handling, those were the major things demanded from normies and also are things they need to add for the MMO. Unfortunately , normies like bowling with their cousins that much to make the city "alive".

No rework on release content, so people that want better fixers, well, dont expect much in there. They will only fix the bugs here. Things like itemization and level scaling, they dont see as issues, also, no balance patches. For rebalancing, that will be stuff for mods.

For DLC, we can expect a similar model for Witcher 3, one smaller DLC that add stuff on an area that isnt used and a bigger DLC on a new region , all that region of the oil fields, Arasaka waterfront, most of Pacifica and Watson industrial district, all that stuff looks like the east region nearby Novigrad, probably some stuff will be added there. Probably they will be part of the Morgan Blackhand dlc people leaked.

The bigger DLC will happen probably not on Night City and will have its own world map or will expand the map of Night City. It makes sense to expand the map as the MMO might benefit from that, GTA online has the city and a big wilderness area that is alot more convenient to add stuff in so might be in their interests to use the desert as a cheap way to expand the world area. As Night City is on a desert region, I dont see they adding more urban space and creating an entire new city for DLC doesnt seem profitable, at least, not for the single player version, some bigger DLC with you helping the nomads and Militech as the big baddie makes sense as the game hints Militech is making a move to fuck all nomads on the region once and for all. With the way the nomads even have an entire ending with Panam, that seems to make sense. There is also that casino thing.

The question is how much free DLC they will drop? They may drop free little new gigs especially before the first major DLC as damage control but based on Witcher 3 free DLC, I dont expect much here, maybe they feel pressured to invest a bit more on the free DLC but I dont think they changed their plans for the DLC that much. Maybe they decide to drop the free DLC right before the first bigger DLC to create hype for it and create a narrative of they having learned their lesson and are cool again so normies consume product again?
Free DLC idea: The missing 1/2 year between epilogue and act 1!
I know, will never happen, but you can dream.

As for paid DLC:
What about the space station from one of the endings?
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.

Except Witcher 3 has the same system. Stupid then and stupid now.
My educated guess is that they took the Witcher 3 system and rebalanced/oversimplified it and dressed it up so it's recognizable to MMO players.

It's rather funny how CDPR learned nothing from the feedback of Witcher 3.
It's one thing to listen to feedback, another to actually refactor code :lol:
 

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