Wulfric Pinewood
Prophet
In General , how do You like the game after release now, when it's patched to 1.06 ? I ve found it very good but sometimes im tired by these little bugs.
- It could have contained 1/3 of the gigs and been better for it. They get old and there is more of them in proportion to the main quest in order for me to space out the main quest with gigs and still finish all the gigs by the time I'm ready to finish the main quest. That's how I did my first Witcher 3 run - ~350 hrs.In General , how do You like the game after release now, when it's patched to 1.06 ? I ve found it very good but sometimes im tired by these little bugs.
I meant that items and enemies are levelled, e.g. you must be level 21 to use this weapon, this blue item you picked up is better than the old legendary you were using, that enemy is too high level for you so you can't scratch him and he one-shots you, etcThere is no lvl-scaling for enemies/quests. That's the problem.CDPR want to tap into that Borderlands-esque shoot-kill-upgrade-shoot-kill-upgrade gameplay loop. That's why level scaling, for both items and enemies, is used. It has NOTHING to do with creating a good open world, and everything to do with trapping the player in a simple skinner box in order to maintain engagement.
Also, you don't need lvl-scaling in every open world game, just in open world games like Witcher 3, the new Assassin's Creed games or this one. I don't argue in favor of lvl-scaling (I prefer games that don't need it). But IF you design your game like Cyberpunk, you can't skip the lvl-scaling.
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.
The "yellow piss filter" is actually better and works better because the game was made with it in mind. Don't forget DX has a blue-gray piss filter also
Thank you CDPR for the bucketloads of money I'm making of the beta testers of your game?I wonder what Keanu has to say about all this debacle.
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.
Except Witcher 3 has the same system. Stupid then and stupid now.
Doubt the Keanu pays in attention to all this. Anyway, some people talk shit now, but the game will only keep getting better as the patches keep coming out. I bet the game will be firmly in the "very positive" Steam rating and will keep selling like hot cakes a year from now.
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.
Except Witcher 3 has the same system. Stupid then and stupid now.
It's rather funny how CDPR learned nothing from the feedback of Witcher 3.
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.
Except Witcher 3 has the same system. Stupid then and stupid now.
Level design is probably the biggest victim of the open world hype.Relevant to this thread, you can really see the influence of the level building upon Cyberpunk just going over a couple of the starting in ones of the last two Deus Ex games. But also how curiously constrained for space Cyberpunk's so frequently are even for the relatively larger buildings and which causes that 'window, gate, door, boxes stacked to get to roof' lined up near next to each other thing.
I wasn't precise with my previous post. I've meant the game should determine available endings based on your choices in dialogs. Planescape: Torment does this to a degree. If you make vows you turn more lawful, if you brake those vows or lie you become more chaotic. If you do good/bad things you shift your alignement to good/evil. CP2077 could've used that by making lifepath lines available to all and have characters start on different spectrum of corp/streetkid/nomad. Becoming vengeful ex-corp would be more natural.
Functional police, mini-games, improvements on civilian/driver Ai, changes on car handling, those were the major things demanded from normies and also are things they need to add for the MMO. Unfortunately , normies like bowling with their cousins that much to make the city "alive".So seeing as how the esteemed assembly is coming to a sort of consensus on the problems, what do we think is actually solvable in about a year's time by patching, what's baked into the game and fucked forever, and what's moddable?
Free DLC idea: The missing 1/2 year between epilogue and act 1!Functional police, mini-games, improvements on civilian/driver Ai, changes on car handling, those were the major things demanded from normies and also are things they need to add for the MMO. Unfortunately , normies like bowling with their cousins that much to make the city "alive".So seeing as how the esteemed assembly is coming to a sort of consensus on the problems, what do we think is actually solvable in about a year's time by patching, what's baked into the game and fucked forever, and what's moddable?
No rework on release content, so people that want better fixers, well, dont expect much in there. They will only fix the bugs here. Things like itemization and level scaling, they dont see as issues, also, no balance patches. For rebalancing, that will be stuff for mods.
For DLC, we can expect a similar model for Witcher 3, one smaller DLC that add stuff on an area that isnt used and a bigger DLC on a new region , all that region of the oil fields, Arasaka waterfront, most of Pacifica and Watson industrial district, all that stuff looks like the east region nearby Novigrad, probably some stuff will be added there. Probably they will be part of the Morgan Blackhand dlc people leaked.
The bigger DLC will happen probably not on Night City and will have its own world map or will expand the map of Night City. It makes sense to expand the map as the MMO might benefit from that, GTA online has the city and a big wilderness area that is alot more convenient to add stuff in so might be in their interests to use the desert as a cheap way to expand the world area. As Night City is on a desert region, I dont see they adding more urban space and creating an entire new city for DLC doesnt seem profitable, at least, not for the single player version, some bigger DLC with you helping the nomads and Militech as the big baddie makes sense as the game hints Militech is making a move to fuck all nomads on the region once and for all. With the way the nomads even have an entire ending with Panam, that seems to make sense. There is also that casino thing.
The question is how much free DLC they will drop? They may drop free little new gigs especially before the first major DLC as damage control but based on Witcher 3 free DLC, I dont expect much here, maybe they feel pressured to invest a bit more on the free DLC but I dont think they changed their plans for the DLC that much. Maybe they decide to drop the free DLC right before the first bigger DLC to create hype for it and create a narrative of they having learned their lesson and are cool again so normies consume product again?
My educated guess is that they took the Witcher 3 system and rebalanced/oversimplified it and dressed it up so it's recognizable to MMO players.It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.
Except Witcher 3 has the same system. Stupid then and stupid now.
It's one thing to listen to feedback, another to actually refactor codeIt's rather funny how CDPR learned nothing from the feedback of Witcher 3.
Best in what sense?claire is honestly the best tranny in a video game to date only rivaled by poison from the streets of rage series
claire is honestly the best tranny in a video game to date only rivaled by poison from the streets of rage series