Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Not really onboard here, I'd say "narrative-heavy interactive movie-game" is a key factor.
Yes, I didn't mean it for any type of game.
For start why not disable camera switching for hacking a camera, limiting you to that one you hacked into? And only if you have access to a security terminal can you view every camera.
Have you noticed how turning surveillance off from a computer actually does nothing. All the cameras that were working continue to work :D
Sometimes, they embody Heisenberg's uncertainty principle. There's no real way to tell whether they are on or off. They look as if they were on, but the hacking options only let you turn them on.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
As far as I know FEAR has custom AI scripts for special encounters, that is why encounter design is so good. I doubt same can be achieved in an open world map of CP, well maybe in indoor locations, but that still boils down to programming special events for AI per encounter. Forget about FEAR, CP needs some of that Halo AI. But that would require a combined effort from programmers and game designers.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
Monolith is praised a lot since a lot of shooters are just plain shit but they still put the bare minimum effort into making competent products with competent AI when they were still active up to Fear 2. That bare minimum is still more than a lot of European and Californian trash nowadays.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Now I wonder whether things in your apartment change during the game. I should check whether the "Vote Peralez" poster had been hanging there all the time.

Other than the cat and Misty's dreamcatcher, I know that
the stolen painting from space appears on your cupboard door while you have it in your inventory and there's a Militech box from banging that Militech woman
. Pretty sure I saw a model car (Nomad related?) which isn't there on two saves I've got in/close to apartment.

I noticed the monk altar as well and also the cat you rescue from your building.

I won all the fights and no sign of any trophy tho. Or the races.
Judy gives you a box with the diving suit if you wait a while
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
It's funny that your "romance" options are commemorated by a weapon (and an additional apartment), regardless whether you actually romanced them or not. At least I've got three of those so far.

It's more about finishing their character arc. Or sometimes just progressing through it. If I remember it right, there is a romanceable dude, a member of Johnny's band. He gives you his weapon in the middle of his arc, or even before it begins properly. I think you can get 4 different apartments in the game in any completionist playthrough.

And of course you have no reason to visit your place whatsoever, so it is even more meaningless than the vast choice of cars to buy.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Judy gives you a box with the diving suit if you wait a while
She had the most "after character arc" interactions written for her, as far as I can tell now. She already sent several messages, and her hologram is standing in her apartment for you to talk to. Which I find rather unsettling.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,573
Location
Russia atchoum!
I won all the fights and no sign of any trophy tho. Or the races.
It's funny that your "romance" options are commemorated by a weapon (and an additional apartment), regardless whether you actually romanced them or not. At least I've got three of those so far.
Ny0LJdk.jpg

Top left are Panam and Judy, the row below are River, Jackie and Dex. Top right is Saburo.

Where is the place for a dildo? :smug:
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
Who is lady and who isn't defined by chromosomes only, though I expect that modern "science" (the corrupt wench of capitalism) will do something about that for sure.

bro, это генетика продажная девка капитализма, you got it all wrong
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
I really want to play this but I'm obsessively-compulsively waiting for more & more patches because... well, you know. Has anyone played this with 1.06 and had very few problems or is this possibility just as mythical as the unicorn? Also, has there been a humorous compilation of CP bugs yet on YT or something (please, not too many twitchtards)? I always find those fun to watch... as long it only happens to the other guy.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,573
Location
Russia atchoum!
Also about 1st person vs 3d person - anyone who think that playing while ASS is in the center of the screen along with unnaturally animated moves of knees and legs and heeps and such is more immersive, should reconsider his life, cause it went wrong at some point clealy.
Imagine System Shock 2 or Thief with 3d person view.
No, it won't work.

Maybe if camera only shows upper part of the PC body - it's not as jarring, but not THAT better immersion-wise.

First person view is the best.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I really want to play this but I'm obsessively-compulsively waiting for more & more patches because... well, you know. Has anyone played this with 1.06 and had very few problems or is this possibility just as mythical as the unicorn? Also, has there been a humorous compilation of CP bugs yet on YT or something (please, not too many twitchtards)? I always find those fun to watch... as long it only happens to the other guy.
I really don't have many technical issues. A few glitches, plus a few bugs, but none of them game-breaking. At least on GoG, you can just return the game within 30 days, even if you played it.
Other people seem to have lots of bugs, so I guess the only way to find out for you is to try it.
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
I really want to play this but I'm obsessively-compulsively waiting for more & more patches because... well, you know. Has anyone played this with 1.06 and had very few problems or is this possibility just as mythical as the unicorn? Also, has there been a humorous compilation of CP bugs yet on YT or something (please, not too many twitchtards)? I always find those fun to watch... as long it only happens to the other guy.

Wait for a month or two. I had practically no bugs in 1.04, but now they're everywhere (1.06), although for most people it was the other way around.

Not a single game-breaking or quest-breaking bug though.
 

Druid Ardun

Guest
I just did two of Claire's races, and I'm not sure why i got the idea this would be difficult, given my driving skills.
If you have an accident, the other cars just wait in an orderly starting array.
If you really don't manage to catch the first car, it miraculously slows down (okay, this may be from Claire's shooting).
I wonder if you can actually fail these.

If you drive good and look at the minimap you see other cars keep teleporting to keep up :P

Every race depends on the last turn, literally. Unless you fail the last turn it is impossible to not be first.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Game has many strange design decisions where you miss stuff by doing what seems to be the obvious choice. E.g. when you visit Fingers and don't talk to get in, but climb outside through the window, you can talk to him, while he operates on a woman with her jaw off. Ewwww.

Crazy this game actually has alternative quest solutions for the backgrounds, I could walk into the Arasaka Industrial complex by convincing a guard that I am still an Araska Counter-Intelligence officer and upload the hack without being bothered.:incline:
Why isn't there more stuff like this?

My guess is that they started with the intention to add as much detail as they could but quickly came against the realities of deadlines :-P.

I, for one, feel glad that a PC version of a game finally shits on its console version, not vice versa (as it usually is).

It isn't really the PC version that shits on consoles though, it is more that all versions have issues and high end PCs can ignore most of them through sheer brute force. You can see that with the high end consoles (Series X) also not having issues while low end PCs (like low end consoles) having issues too.

Nah, the interface was made for consoles

Try crafting uncommon components from common components. Several thousand common component worth. Also selling dozen items selling each item refreshes the whole inventory, taking a second. What the fuck.

The interface was absolutely designed with gamepads in mind

Not at all. I played the game with a gamepad and the UI was absolutely awful with it - you control a virtual mouse cursor and "click" on things with the A button, if anything between mouse and gamepads, the UI is designed more with mice in mind (and by "designed" i mean they did a mouse-based implementation first and didn't bother adapting it for a gamepad).

It is just bad regardless of input method.

FEAR's AI is better than every FPS I've played since. I don't understand why they don't just outsource that AI. Lazy devs can buy it and modify it slightly.

FEAR's goal-based AI is actually somewhat common nowadays (and FWIW it wasn't the first game to use goals in its AI - Quake 3's bots also had a -much simpler- goal-based approach, though FEAR was probably the first SP game to use it), though decision trees and finite state machines are still much more common - largely because they are more predictable than goal-based AI, after all...

As far as I know FEAR has custom AI scripts for special encounters, that is why encounter design is so good

...FEAR doesn't use any custom script for combat and this was actually an issue the team had in a few cases where they wanted something specific. It is also why other games rarely use the method.

FEAR does a great job at showing off their AI and the levels are designed around the AI, which isn't as common with other games (regardless of their use of goal-based AI) - especially nowadays when you have different teams working in level design (which also often tries to be varied and more realistic - it wasn't a coincidence that FEAR 2's AI felt worse even if from a technical perspective it was improved from the first game).

DOOM 2016 is another. Mostly because ID hadn't made much of any value, pretty but boring games.

ID is largely different people nowadays, especially those who actively worked on the games. From their earlier days only Kevin Cloud is still there and he mainly worked as an artist.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Yea I shoulda probly gone for a sneaky silent build as I can see that would make encounters slightly more interesting, but I honestly NEVER imagined I would sink so much time into the game on release. I went for body/reflex to try melee and shooting as assumed the game would be so buggy I would have to restart. And the game is so front loaded with its best content that I was pretty well sucked in and committed once I finally started thinking seriously about my character build.

At least I have a brand new build with hacking/stealth to try out sometime down the line when the game is better (fabulously optimistic??).

I really can't imagine playing the game any other way that stealthily. The "levels" seem designed around it, a lot of the missions tell you to be stealthy and offer bonuses for it, the whole vibe of the game is rooted in it. Just did a gig last night where the fixer was like "do that ninja stuff you do and don't get seen." I have an alternate character I've messed around with a bit who is a rough and tumble nomad with a shotgun and it's just nowhere near as enjoyable. My main character is a steathy silenced pistol type with technical ability to open doors, and it plays very well. I have a lot of issues with the game but very few are rooted in the basic gameplay. Last night I got a contract to assassinate a corporate lady and I walked into her hotel, talked to the desk guy, got access to the elevator, took it to the roof instead, dropped in through her skylight, killed her while she drank wine and read a book, then used cyberlegs to jump back out the skylight and walk out the front door like nothing happened. It was fucking awesome, I love that shit.

I'm nearing the end but once all the DLC is out I might replay it on "very hard" instead of hard, but I'm pretty sure I'll do a hacking blades stealthy guy, because I just can't see playing the game any other way than stealthy infiltration assassin.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom