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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
Looks like either true or some fanboy extreame amount of copium. I also noticed mistake as minor gang wars and events are in game despite post claiming there are none:

SUPPOSEDDEVELOPERINCDPR said:
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.

There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.

The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.

Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Looks like either true or some fanboy extreame amount of copium. I also noticed mistake as minor gang wars and events are in game despite post claiming there are none:

Always sceptical of supposed dev leaks like that but there is a fair amount of fluff in the game about not only violence between gangs but also violence between different groups within gangs. Where the 'Wakaka's Claws' matches up with 'she turned up without huscle because only an idiot would kill one of Wakaka's people'. It mirrors the power struggles within the corporations who sponsor the gangs. And I'm inclined to agree that the amount of times Morgan Blackhand is referenced is a fair hint towards something about him coming as DLC later.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down
our-team-morale-is-go5jkfn.jpg
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,148
Location
Italy
Looks like either true or some fanboy extreame amount of copium. I also noticed mistake as minor gang wars and events are in game despite post claiming there are none:

SUPPOSEDDEVELOPERINCDPR said:
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.

There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.

The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.

Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered

Source?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,856
Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

So it was a Alien Colonial Marines-esque bug? Lol, okay that's believable. How do you not notice the police teleporting everywhere? Testers on this game must've been overwhelmed.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,472
1.07 patch soon? They say the 1.06 was 18gigs? about 1/3 game size? Are all the patches that big?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
So it was a Alien Colonial Marines-esque bug? Lol, okay that's believable. How do you not notice the police teleporting everywhere? Testers on this game must've been overwhelmed.

Maybe they played like me effectively never killing civilians ? In my first play trough i only i think once had scuff with police, i run away quickly and that was that. Even on my 2nd playtrough i never attack civ because there is no reason for it.


dunno. By the time i saw it on some board i couldn't find source. So maybe 4chan, gamefaq or whatever. Some of the stuff feels weird like "scrapping ps4/one code" which never happens just like that in dev.

Poles cannot write that good coherent english and always have to outsource to translate their gibberish so this pasta is 100% fake.

CDPR is not 100% pole anymore. There are plenty of foreign devs. For example for their guns they scooped CSGO lead gameplay dev

1.07 patch soon? They say the 1.06 was 18gigs? about 1/3 game size? Are all the patches that big?

What patch. DLC motherfucker. Who needs patches when you can have DLC.

DID YOU FORGET ?!!
F R E E DLC

Patches are big because they packed all the stuff into huge files for HDD to have chance to play it. So anytime there is an update you are downloading huge file to be replaced.

On other hand pirates can have 500mb patches because they are free to make dif patches unlike steam/gog and rest.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
Maybe they played like me effectively never killing civilians ?

But shouldn't a tester play by pushing the game to its limits?

Testers usually test precise cut of game. Moreover from what that copy pasta said it was some mistake, maybe some last push actually broke it without their QA teams having chance to test it.

I mean gave was evidently rushed toward the end i doubt most of devs even had time to play themselves game as they were still working on it till day 0
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
It does indeed read like some /v/ shitpost with a heavy dose of cope.
It does have that vibe, tbh. The only thing CDPR devs had done previously is huge underground sewer net in TW3. Bringing back the 2018 version by June is a large redflag of this pasta, not gonna happen. Devs are busy with Cyberpunk Multiplayer part. Since CP2077 already hit 13 gorillion sales mark, devs are not coming back to it, it's a mission accomplished. Accomplished by lies but who the fuck cares? This is where higher ups and other staff are agreeing on. Whoever had the stomach to disagree is gone by 2018 already.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
Why i think this copy pasta is reasonable is that you can actually find a lot of stuff done and a lot completely non quest related stuff that is too well done to be coincidence. Could be naturally cut content with leftovers staying in game but it may as well be waht dude said that in order to meet deadlines set by heads they had to cut cut cut across city.

Right now i am exploring city on foot and you wouldn't believe just how much detail is in those alleys, there are plenty of locked down doors you can open up with enough body that leads nowhere or to empty lots. Whole backalleys detailed as if in some linear game etc.

Devs are busy with Cyberpunk Multiplayer part.

In investor call after release they said openly that they don't care for now about Multiplayer version of game and they now focus on "rebuilding trust". This was to their investors not to fans or media so has kind of credibility.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Right now i am exploring city on foot and you wouldn't believe just how much detail is in those alleys, there are plenty of locked down doors you can open up with enough body that leads nowhere or to empty lots. Whole backalleys detailed as if in some linear game etc.
Obviously reserved for CP Online, bruh.

Get over it, these poles are not capable of delivering the yearh 2018 18 storylines-in-1 game version because the plan was set after the change of plans.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
Obviously reserved for CP Online, bruh.

Online was supposed to be released after all single player expansions so about a year to year+. I somehow doubt they would be implementing online buildings and stuff costing them manpower with problems delivering single player portion.

There is whole part of pacifica that is closed off, they would probably rather focus on filling that area instead of making stuff that would not be seen for nearly year plus.

At least that is my logic.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,916
Location
London, UK
Strap Yourselves In
I'm happy that now even normies want deep RPGs
Normies wouldn't recognize a deep RPG if it hit them in the face.
They often mean something completely different, yes. I didn't watch the video, but it's obvious that this game is at least two games in one, and unfortunately, those two games don't communicate well with each other. For example, when Wakako speaks on the phone to Rogue of "her Claws" (Wakako's) during the main quest, I guess even someone very inattentive (like missing item descriptions that say the same) will notice that this woman who gave him all these gigs claims to be the boss of those people he has been slaughtering by the hundreds up to this point. And then any immersion (probably what most people think of as "RPG") falls apart.

I read it as her being totally cynical and in it for the eddies regardless. Remember her husbands' unfortunate ends? She's the gang boss, sure, but she's also not above having members of her own gang slaughtered by an independent merc if there's money in it. The jobs are between you and her, so her gang needn't be any the wiser.

But that reading just comes from her character as portrayed, it would be nice if there was some acknowledgement of the oddity of a gang boss ordering you to slaughter her own in the game.
 
Last edited:

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,916
Location
London, UK
Strap Yourselves In
Obviously reserved for CP Online, bruh.

Online was supposed to be released after all single player expansions so about a year to year+. I somehow doubt they would be implementing online buildings and stuff costing them manpower with problems delivering single player portion.

There is whole part of pacifica that is closed off, they would probably rather focus on filling that area instead of making stuff that would not be seen for nearly year plus.

At least that is my logic.

There are tons of "locked" doors in the game, you could have instanced missions in any of them, with a mixture of procedurally-generated and hand-built interiors. It's a huge city after all.

But I wonder what they mean by "multiplayer?" Are they thinking of having big servers with maybe hundreds in a city instance, like a proper MMO, or is it going to be some mixture of server and peer-to-peer that allows for 4 man teams and that sort of thing?

I must admit, in theory it sounds very cool to have multiplayer in the city, but without more well-defined roles, I can't see much point. I mean, if you had teams matchmade to have a netrunner, a solo, a heavy, a samurai, etc., then it could be fun provided there were things to do in missions that relied on some degree of specialization.

I can't help but think it's going to be another unfinished job with unfulfilled potential.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Online was supposed to be released after all single player expansions so about a year to year+.
Two years.
Online was supposed to be released after all single player expansions so about a year to year+. I somehow doubt they would be implementing online buildings and stuff costing them manpower with problems delivering single player portion.
CDPR management is friends of Marcin Ifailsky and Adam Scamdowsky. They are not the types who's logic can be easily rationalized and it's obvious by credits that multiplayer and singleplayer were developed together.
There is whole part of pacifica that is closed off, they would probably rather focus on filling that area instead of making stuff that would not be seen for nearly year plus.
See above.
At least that is my logic.
abandon all common sense you who enter poland gentry mindset.
But I wonder what they mean by "multiplayer?" Are they thinking of having big servers with maybe hundreds in a city instance, like a proper MMO, or is it going to be some mixture of server and peer-to-peer that allows for 4 man teams and that sort of thing?
GTA Online rip-off. Don't expect first-person cyberpunk World Of Warcraft from them.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
After being scammed I don't believe they will fix their shit around. I mean I still have the game and wouldn't mind if some of that copypasta was true but let's be honest 60% or more of promised features were cut. They were developing that game since 2016. So doing some quantum level quick maffs they would need 6 more years of development to deliver. And if they ask to fork out additional money for fixes then I will set sail under the black flag. Jeez CDPR has done almost impossible and now I want to support Ubisoft with their copy-pasting or Rockstar who wants you to spend $15 on a single car in a multiplayer infested with cheaters.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
There are tons of "locked" doors in the game, you could have instanced missions in any of them, with a mixture of procedurally-generated and hand-built interiors. It's a huge city after all.

But I wonder what they mean by "multiplayer?" Are they thinking of having big servers with maybe hundreds in a city instance, like a proper MMO, or is it going to be some mixture of server and peer-to-peer that allows for 4 man teams and that sort of thing?.

When that "leak" talk about doors they don't talk about every door. They talk about doors with "locked" hud info. Aside from those there are a lot of doors that are closed that don't give you this "locked" hud status. But generally it is 3 to 1 when it comes to locked vs no hud. Which leads to reasoning that they they intended to do something with them.

When i heard about it i though no way they would do that. Now that i think about it, considering how detailed every part of street, back-alley, shop etc is it would be reasonable to assume that those were in fact interiors for player to explore. There are literally parts of backalleys that have more "stuff" in them than in most game interiors. Hell there are containers that are well more furbished than some of games interiors and if you look at actual interiors from game they aren't that much more detailed than streets.

I do think they have proc generation for clutter. Server side not client side though. There is just too much clutter to be handled by hand in game. Either that or they hired 1000s of chinese to do that for them.

As for online look at GTA Online this is what they want.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,916
Location
London, UK
Strap Yourselves In
Looks like either true or some fanboy extreame amount of copium. I also noticed mistake as minor gang wars and events are in game despite post claiming there are none:

SUPPOSEDDEVELOPERINCDPR said:
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.

There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.

The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.

Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered

Who knows, but after playing the game for over 100 hours, one definitely has the intuitive sense that there was at one time more planned for the game, more quests, more open world content, etc., than we've now got. The abruptly truncated feel of the Peralez quest is one particularly glaring example. The absent train system (shown in demos, and with stations there in the game) is another obvious example.
 

copebot

Learned
Joined
Dec 27, 2020
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If the game has problems, it's not because there's not enough cutscene content that was cut to make sure that it shipped. There's already way too much cutscene content. The main issue is that it's just not a good game. It would have been better with more system cuts: cutting all item progression and level progression would be an improvement. Removing all perks would be an improvement if it meant that it became easier to make the combat compelling and challenging. If the gun / armor mod system was 60% as complex as Fallout 4's, that would be more than enough customization for the game as it exists. The stats in the game just make it crappier. You can hack any NPC in the game with 3 intelligence, for example, and having 20 Body on a melee character just makes you do too much damage for the NPC health as it exists anyway. The leveling system actually makes it so that there is less meaningful choice than the typical action game release. Even in a contemporary action game, you might have an interesting tradeoff between a high magnification scope, a red dot sight, and iron sights. With Cyberpunk you don't really have any meaningful choices and your cheats just get more powerful over time as you consume more of the content.

Imagine playing a Call of Duty game on the hardest difficulty in which the game just got easier as you progressed through the linear levels, so by the time that you were stopping the nukes from going off in the final level you could just sprint through all the levels one-tapping everything. That would be stupid. But that is the "RPG" experience of Cyberpunk 2077. You go through linear cutscenes with a gradually degrading action game attached to them. The best action encounters are at the very beginning of the game when you don't have any healing items and could potentially run out of ammunition. After the first couple encounters, that period ends and you have full cheats enabled that only become more powerful as the game goes on. The only way to encounter a challenge is to fight something 10+ levels above you, at which point the math just hard limits you to doing massive % reduced damage with similar multipliers on your incoming damage.

The other thing that is goofy about the decisions made with this title is that they started with a pen and paper license, but did not want to adapt the rules from that license. Fallout benefitted from being adapted from GURPS, for example, although the licensing negotiations went under. Making a CRPG from a pen and paper license is good because it provides a tested framework and some limitations to your design. Look at how much a terrible developer like Larian is benefitting from adapting the 5E rules to a game, despite their natural inclinations to fuck it up. The creative ideas of game developers tend to be bad, and tend towards self-justification of work to inflate their work requirements. The contrast between the incomprehensible mishmash of the systems of D:OS 1 and 2 and BG3 shows how just using tested rulesets can help to keep a CRPG on track.

Instead of just using play tested systems that run on a paper framework, software devs will prefer to bikeshed custom systems that suck and are unbalanced. Then they can schedule more meetings to blather about the problems with those crappy systems instead of just doing the already very challenging work of game development around a tested ruleset. They had all this work done for them already with the Cyberpunk PnP, and then just scrapped everything but the fluff because they thought that they knew better. That's finished work that they paid to be able to use, but they just took the fluff, and the fluff of that system was just plagiarized from novelists once over already.
 

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