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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Twiglard

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Strap Yourselves In Codex Year of the Donut
0huQkqQ.jpg

Is that a Maluch?
 

Twiglard

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Out of boredom I did all the side quests, main quests, endings, and almost all the grindy, boring gigs. How many hours did it take? 66 hours. For all the game, including the grindy pointless sections. It's probably less than 40 hours only doing the normal side quests.
 

typical user

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Wait, there's only
4
bosses in the game?
There are less depending of your choices.
What bosses are there beyond Hanako Arasaka's bodyguard and Adam Smasher?

Royce from Maelstrom who you can just shoot in the head during dialog which is neat. You can also sneak past him or Militech Mech in All Foods factory at the end.
The Animals leader in Pacifica defending NetWatch agent can be skipped too if I am right.

People just want to know what happened behind the scenes. Those rumours were spreading fast because everyone who bought the game or CDPR stocks deserve some explaination.
And what explanation they hope? "Well, we did turn our uberGTA we promised you into Cyber Far Cry because we didnt want to miss the 2020 window for our stock to not tank but we didnt tell you because you wouldnt buy it , what would make our stock tank even harder and also we were hoping we had enough fanboys to muffle the cries of the ones that are disappointed. We also are full with assets and code we cut from the game but releasing on the single player version would mean we would waste time and can't recycle them on the online version."

Something. I find it hard to believe they wanted to scam us. How can you lie to your investors during official call? I mean you can but you have to be dumb to think people will just ignore and let you cash out. If they were to say that yeah they did want to get our money the easy way and CDPR will be rebranded into another Orlen selling hotdogs then at least I could sleep knowing the ending of this comedy.
 

RobotSquirrel

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I find it hard to believe they wanted to scam us. How can you lie to your investors during official call? I mean you can but you have to be dumb to think people will just ignore and let you cash out
from my experience the people that invest in game companies tend to not really care at all about the inner workings of the business or the products they're selling. They only care about the press and what kind of return they can expect. CDPR screwed up on the press front which is why all of a sudden the share holders care. Prior to that the share holders didn't care hence why they let the development run on for as long as it did. If they were actually interested in the studio they would've at least bothered to maybe call it out when we hit the 7 year mark. The pressure came from the platform owners because they wanted the game as a launch title it was not the shareholders as far as we know. They only started caring once the negative press started hitting.
 

jf8350143

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Cyberpunk 2077 online will be cancelled and we'll get Witcher 4: Ciri's adventure instead. Remember these words.
It's more likely the other way around. The next single player game will be cancelled and replaced with a live service game.
 

Turjan

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Playing through the endings at the moment. It took a few fights to notice a certain armor issue - again.
ldj2bsR.jpg

Not that it matters much at that level.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
finished the game. the most whelming game ever. i enjoyed what i got, but certainly is nothing remarkable and i will forget it next month or so. it doesn't leave any lasting experience whatsoever, and people will likely forget about this too next month.
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
There are Haitians and a Jamaican in the game, but are there any Niger Vulgaris? Did they go extinct or something? I don't recall seeing any of a common nigger.
 

Twiglard

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There are Haitians and a Jamaican in the game, but are there any Niger Vulgaris? Did they go extinct or something? I don't recall seeing any of a common nigger.

All people there are le 56% mutts, except this Corpo executive bitch, welcome to your future Kwans.

Which one, Miss Tightpants or the old woman you can bang?
 

Haplo

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Pillars of Eternity 2: Deadfire
Playing through the endings at the moment. It took a few fights to notice a certain armor issue - again.
ldj2bsR.jpg

Not that it matters much at that level.

What armor issue?
Don't you have a subdermal armor cyberware implant?

The real armor issue is that you can stack armor and slot 4 Armadillo mods into Legendary clothing pieces... having like 500 armor per piece. Having FOUR layers of bulletproof armor under a piece of clothing is honestly a bit much....
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
Playing through the endings at the moment. It took a few fights to notice a certain armor issue - again.
ldj2bsR.jpg

Not that it matters much at that level.

What armor issue?
Don't you have a subdermal armor cyberware implant?

The real armor issue is that you can stack armor and slot 4 Armadillo mods into Legendary clothing pieces... having like 500 armor per piece. Having FOUR layers of bulletproof armor under a piece of clothing is honestly a bit much....

People like you are the problem. You keep discussing the nonsense that's been established popamole and decline. Discuss something meaningful like worldbuilding, factions, C&C, quests, lore. You wallow in decline.
 

Slaver1

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Went back to my heavily modded Witcher 3 and I instantly find it more captivating and immersive than CP2077 despite already sinking hundreds of hours into W3 in prior playthroughs.

Suddenly I'm leaning forward in my chair interested in the conversations my protagonist (a better player character than any piece of shit we can create in 2077) is having for the hundredth time. I'm involved in a setting that calls to me as opposed to one that leaves me cold. The physics system, which I used to think was slow and stodgy, creates plausibility around Geralt at all times while I can't help feeling like a discombobulated floating camera called V when I play CP2077. Also, the characterization, combat, story and sidequests are all MUCH better in W3.

Neither are great role-playing games per se, we admonish both with ferocity on the 'Dex, but behind closed doors our pricks have remained rock hard for the Witcher 3 for years, while CP2077 can elicit only a confused twitch (at best) from the seat of our pants.

Witcher 3>>RDR2>CyberPunk2077.
 
Last edited:

AwesomeButton

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Suddenly I'm leaning forward in my chair interested in the conversations my protagonist (a better player character than any piece of shit we can create in 2077) is having for the hundredth time. I'm involved in a setting that calls to me as opposed to one that leaves me cold.
I'll venture a guess that the writing direction had suffered a setback in CP77 vs what it was in Witcher 3. In that monster hunt quest example I gave earlier, everything is featured - the quest premise is rooted in the history and ethics of the world, reflects the impact of current events on the region, and demonstrates the gray morality which is a core feature of the Witcher's "dark", "serious", "grim", "subverted, etc. take on fantasy.

In CP77 we mostly hear or read about the state of the world and of its history but it's generally not integrated with the same skill into quests. It's a bit like in the Pillars of Eternity games - you read about how things are, or characters tell you stories, instead of just acting within the world according to the circumstances and the realities. These tales you hear and read never become "in-game reality".

There are quests in CP77 that are exceptions - I keep thinking about the much cited Peralez' line - but my impression is they are lost like tears in the rain of mundane "choomba goes boom-boom" tasks.

It is possible that *I* spoiled the mood of the game for myself by playingt too much of the braindead side content, yes, that is a possibility. Yet the responsibility falls on the people who saturated the game world with braindead side content that the player goes through mechanically and that is disconnected from the surrounding world.

On a superficial level the Witcher 3 equivalent would be monsters spawning in the forests, the packs of dogs, etc. On a less superficial level - none of those random spawns had their very own icons on the map.

An icon on the map tells the player "there is something of interest here". Yet in CP77 the player keeps going to those icons and there is never anything of true interest. And so frustration sets in.

People have been comparing police subcon work icons with bandit camps and monster nests. Apart from the few "organized crime activity" icons, the majority of the instances of this activity have nothing on Witcher 3's bandit camps or monster nests, which always had some context and a reason to be where they were.

The gigs in CP77 don't have an equivalent from Witcher 3, but they are forgettable - "Hey V, I need you to..." - bang-bang-bang, or something that eventually devolves to that - "Preem work V!"

The game would have been better off and more atmospheric without half of those activities, and can still be greatly improved if their icons can be made to be hidden.
 

Twiglard

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An icon on the map tells the player "there is something of interest here". Yet in CP77 the player keeps going to those icons and there is never anything of true interest. And so frustration sets in.

Side quests are interesting, especially the main side quest lines (and Peralez, reminds me of PKD novels; I should reread Confessions of a Crap Artist and Counter-Clock World).

Writing is mature, and not in the "dark and gritty" sense. Some characters are more developed as people. TW1/3 characters have traits like "likes to boast", "a SOB, but a patriot", or at best "a toxic controlling bitch". TW4 characters have more well-defined human traits. In that aspect the writing is better.

Judy: neurotic; family has a history of mood disorders; raised in poverty; a downer introvert; finds solace as an "artist" making emotion dispensers; underachiever.
Johnny: a full-on narcissist and sociopath; can only self-actualize by having groupies and "saving the world"; messiah complex; egocentric; significant character development.
Panam: dependable; loyal; abandonment issues; feminine -- talks about emotions even when it changes nothing; wants irrational things; doesn't seek to dominate or be dominated; not stronk wombyn.
Kerry: feelings of guilt and inferiority; Daddy Silverhand didn't tell him he loves him often enough; decadent; ennui

That level of sophistication can't be found in previous Witcher games.
 
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Haplo

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Pillars of Eternity 2: Deadfire
Went back to my heavily modded Witcher 3 and I instantly find it more captivating and immersive than CP2077 despite already sinking hundreds of hours into W3 in prior playthroughs.

Suddenly I'm leaning forward in my chair interested in the conversations my protagonist (a better player character than any piece of shit we can create in 2077) is having for the hundredth time. I'm involved in a setting that calls to me as opposed to one that leaves me cold. The physics system, which I used to think was slow and stodgy, creates plausibility around Geralt at all times while I can't help feeling like a discombobulated floating camera called V when I play CP2077. Also, the characterization, combat, story and sidequests are all MUCH better in W3.

Neither are great role-playing games per se, we admonish both with ferocity on the 'Dex, but behind closed doors our pricks have remained rock hard for the Witcher 3 for years, while CP2077 can elicit only a confused twitch (at best) from the seat of our pants.

Witcher 3>>RDR2>CyberPunk2077.

I'm enjoying Cyberpunk combat way more. Witcher 3 combat sucks. YMMV.
 

Haplo

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Pillars of Eternity 2: Deadfire
Playing through the endings at the moment. It took a few fights to notice a certain armor issue - again.

Not that it matters much at that level.

What armor issue?
Don't you have a subdermal armor cyberware implant?

The real armor issue is that you can stack armor and slot 4 Armadillo mods into Legendary clothing pieces... having like 500 armor per piece. Having FOUR layers of bulletproof armor under a piece of clothing is honestly a bit much....

People like you are the problem. You keep discussing the nonsense that's been established popamole and decline. Discuss something meaningful like worldbuilding, factions, C&C, quests, lore. You wallow in decline.

Okay.
Worldbuilding - well, its probably the best designed and imagined city in computer games. Interactions with NPCs are minimal, but that was to be expected after Witcher3. Driving a bike beats horseback riding.
Factions - certainly a huge missed opportunity.
C&C - there is some. Mostly shallow, like in most cRPGs.
Quests - some are good, some so-so. Side content is rarely engaging. Can usually be approached in multiple paths, parts skipped or be optional. Not bad overall. Sadly nothing quite like the Bloody Baron quest line.


Don't care THAT much about those things. Am more passionate about character building and gameplay. Games are for fun, after all. Its a nice shooter with RPG elements, great setting and fantastic graphics, as far as I'm concerned.
Certainly the shooty-shooty combat is far superior to the bad swordplay in Witcher 2-3.
 

Zer0wing

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There are quests in CP77 that are exceptions - I keep thinking about the much cited Peralez' line - but my impression is they are lost like tears in the rain of mundane "choomba goes boom-boom" tasks.
The game is already too short. Removing the one-dimensional gigs will expose this fact even more so. And further removing unnecessary parts of main quest (Hellman, Takemura for the most part of his quest) will make it an Early-Access title.
 

AwesomeButton

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An icon on the map tells the player "there is something of interest here". Yet in CP77 the player keeps going to those icons and there is never anything of true interest. And so frustration sets in.

Side quests are interesting, especially the main side quest lines (and Peralez, reminds me of PKD novels; I should reread Confessions of a Crap Artist and Counter-Clock World).

Writing is mature, and not in the "dark and gritty" sense. Some characters are more developed as people. TW1/3 characters have traits like "likes to boast", "a SOB, but a patriot", or at best "a toxic controlling bitch". TW4 characters have more well-defined human traits. In that aspect the writing is better.

Judy: neurotic; family has a history of mood disorders; raised in poverty; a downer introvert; finds solace as an "artist" making emotion dispensers; underachiever.
Johnny: a full-on narcissist and sociopath; can only self-actualize by having groupies and "saving the world"; messiah complex; egocentric; significant character development.
Panam: dependable; loyal; abandonment issues; feminine -- talks about emotions even when it changes nothing; wants irrational things; doesn't seek to dominate or be dominated; not stronk wombyn.
Kerry: feelings of guilt and inferiority; Daddy Silverhand didn't tell him he loves him often enough; decadent; ennui

That level of sophistication can't be found in previous Witcher games.
I'd argue there are many sophisticated characters - besides Geralt and his two main sorceresses, there are Dijkstra, Roche, Vesemir, Kiera, Olgierd, Emhyr. As for messed up people/beings, Witcher 3 has that in abundance too, but it's usually the villians - the baron, the little bastard, Olgierd (again), the plague maiden, Radovid, etc.

Yes, Witcher 3 is primarily a story about "Geralt being Geralt in an open world setting" and in neither of the three Witcher games does anyone evolve as a character. I never felt it was missing though.

Ironically in CP77 where they made this effort with Johnny, it feels like the story is too compressed temporally for transformations of characters to feel authentic. But I should play more of the main quest before pronouncing anything.
 
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Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
There are Haitians and a Jamaican in the game, but are there any Niger Vulgaris? Did they go extinct or something? I don't recall seeing any of a common nigger.

All people there are le 56% mutts, except this Corpo executive bitch, welcome to your future Kwans.

Which one, Miss Tightpants or the old woman you can bang?

iu


This one Comrade and Yes would*. :positive:

*before someone point the man jaw to Commissar... All people are women when lying face down.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
There are quests in CP77 that are exceptions - I keep thinking about the much cited Peralez' line - but my impression is they are lost like tears in the rain of mundane "choomba goes boom-boom" tasks.
The game is already too short. Removing the one-dimensional gigs will expose this fact even more so. And further removing unnecessary parts of main quest (Hellman, Takemura for the most part of his quest) will make it an Early-Access title.
Important correction - the meaningful part is too short. I've spent around 90 of my 100 hours clearing Northside and Santo Domingo of side content.
 

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