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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Naraya

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There are Haitians and a Jamaican in the game, but are there any Niger Vulgaris? Did they go extinct or something? I don't recall seeing any of a common nigger.

All people there are le 56% mutts, except this Corpo executive bitch, welcome to your future Kwans.

Which one, Miss Tightpants or the old woman you can bang?

iu


This one Comrade and Yes would*. :positive:

*before someone point the man jaw to Commissar... All people are women when lying face down.
IX1Xvck.png
 

Twiglard

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I'd argue there is many sophisticated characters - besides Geralt and his two main sorceresses, there are Dijkstra, Roche, Vesemir, Kiera, Olgierd, Emhyr.

They're sophisticated in the storytelling sense, but not in the sense that you could enumerate any non-surface-level traits. At best it's like:

Yennefer: ambitious, toxic, abusive, controlling
Triss: tender and caring
Hjallmar: hot-headed; full of bravado
Talar: swears a lot; swell guy all around
Roche: serious; loves Temeria

These are barely even personality traits!

I mean, there's more of a personality in Yennefer in that shitty TV show (played by a gypsy-peacock monstrosity with tasteless makeup, no less) than in the TW3 cast. That's saying something.

There are Haitians and a Jamaican in the game, but are there any Niger Vulgaris? Did they go extinct or something? I don't recall seeing any of a common nigger.

All people there are le 56% mutts, except this Corpo executive bitch, welcome to your future Kwans.

Which one, Miss Tightpants or the old woman you can bang?

iu


This one Comrade and Yes would*. :positive:

*before someone point the man jaw to Commissar... All people are women when lying face down.

She looks like she's over forty. V must be real desperate on that one.

Also no one is commenting on V having a wigger accent.
 

Slaver1

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Dec 9, 2019
Messages
346
Suddenly I'm leaning forward in my chair interested in the conversations my protagonist (a better player character than any piece of shit we can create in 2077) is having for the hundredth time. I'm involved in a setting that calls to me as opposed to one that leaves me cold.
I'll venture a guess that the writing direction had suffered a setback in CP77 vs what it was in Witcher 3. In that monster hunt quest example I gave earlier, everything is featured - the quest premise is rooted in the history and ethics of the world, reflects the impact of current events on the region, and demonstrates the gray morality which is a core feature of the Witcher's "dark", "serious", "grim", "subverted, etc. take on fantasy.

In CP77 we mostly hear or read about the state of the world and of its history but it's generally not integrated with the same skill into quests. It's a bit like in the Pillars of Eternity games - you read about how things are, or characters tell you stories, instead of just acting within the world according to the circumstances and the realities. These tales you hear and read never become "in-game reality".

There are quests in CP77 that are exceptions - I keep thinking about the much cited Peralez' line - but my impression is they are lost like tears in the rain of mundane "choomba goes boom-boom" tasks.

It is possible that *I* spoiled the mood of the game for myself by playingt too much of the braindead side content, yes, that is a possibility. Yet the responsibility falls on the people who saturated the game world with braindead side content that the player goes through mechanically and that is disconnected from the surrounding world.

On a superficial level the Witcher 3 equivalent would be monsters spawning in the forests, the packs of dogs, etc. On a less superficial level - none of those random spawns had their very own icons on the map.

An icon on the map tells the player "there is something of interest here". Yet in CP77 the player keeps going to those icons and there is never anything of true interest. And so frustration sets in.

People have been comparing police subcon work icons with bandit camps and monster nests. Apart from the few "organized crime activity" icons, the majority of the instances of this activity have nothing on Witcher 3's bandit camps or monster nests, which always had some context and a reason to be where they were.

The gigs in CP77 don't have an equivalent from Witcher 3, but they are forgettable - "Hey V, I need you to..." - bang-bang-bang, or something that eventually devolves to that - "Preem work V!"

The game would have been better off and more atmospheric without half of those activities, and can still be greatly improved if their icons can be made to be hidden.
Sidequests are what differentiated Witcher 3 from other open world RPG games in the first place. People started looking at games like DAI which came out the year before and realized how tired unpersonalised MMO-esqe collectathon/kill X quests had become. Now we have that in droves all over again. The fixers template for providing quests in CP2077 is super lame. I'm not interested in reading a shitty shard to TRY and add backstory to the soulless quest you guys are shitting out.
 

AwesomeButton

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They're sophisticated in the storytelling sense, but not in the sense that you could enumerate any non-surface-level traits. At best it's like:

Yennefer: ambitious, toxic, abusive, controlling
Triss: tender and caring
Hjallmar: hot-headed; full of bravado
Talar: swears a lot; swell guy all around
Roche: serious; loves Temeria

These are barely even personality traits!

I mean, there's more of a personality in Yennefer in that shitty TV show (played by a gypsy-peacock monstrosity with tasteless makeup, no less) than in the TW3 cast. That's saying something.
I agree, with the caveat that you can find bits of dialogue or second-source info that flesh out the aspects that these characters don't lay out in front of Geralt. But yes, you don't see them act out a wide range of themselves during the game. That's in part because they are featured in specific and extraordinary circumstances which necessitate Geralt being present, hence a specific side to these characters needs to be shown. It doesn't make them less believable though.

Compared to CP77, that game's cast of secondary characters reveal much more of their personal stuff to V, but that's because there is context in which they can do that - they are shown both in extraordinary and in calm situations. Then again, it feels to me like all relationships develop too fast. One example out of many - an NCPD detective like Rivers, functioning in the environment that is NC and NCPD, developing trust for V in the course of one ingame day is not really plausible, even compared to a B-movie plot. This touches on the problem that V has no backstory within the world whereas Geralt has a solid backstory both with the world's characters and with the player himself.

On a sidenote, and somewhat ironically, from these explanations it seems like characters in Witcher 3 are not shown as so multifaceted because they are introduced in the context of the "action-adventure", whereas in the game dubbed "action-adventure" secondary characters are more developed and more of the drama revolves around them.

On another sidenote, Geralt is the uncrowned kingmaker that influenced the history of the world. If it wasn't for him Emhyr would not have been saved from the curse, therefore would not have won the throne and the Nilfgaardian empire would not have steamrolled the Northern kingdoms. I wonder if this thought would have crossed Geralt's mind while riding through burned villages, weeping women and children, and men hanged on trees.

I end up taking Geralt more seriously, and with V I go "I'm just here to be amused, now you go jump from that ledge onto the glass ceiling". Ironically, the story where we were supposed to be "absolutely totally immersed in the character (tm)" is the one where I end up caring less about the protagonist.
 

AwesomeButton

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The fixers template for providing quests in CP2077 is super lame. I'm not interested in reading a shitty shard to TRY and add backstory to the soulless quest you guys are shitting out.
I agree with the rest, but especially this. Like I've said before, I dream of an interview where someone dares to ask the question was that the original vision of fixers or the result of cuts. I doubt anyone would go out of their way to ask though.
 
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Mefi

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Something which really helps with creating the characters in Cyberpunk for me is the animation of them. Not just the faces either. You get a real sense of Judy from how she peers out from beneath her fringe and almost hides at times in her own chair. Panam has a fantastic eye roll she does with her whole body. While Evelyn paces about chain smoking not only showing her tension but helping build the tension in the scene too. I think removing the third person cuts to V in eg conversations is a real shame and you also see the lack of further thought in how to make V 'alive' in the game world by her physical options in dialogue typically being 'press F to sit' or 'press F to stand'. V isn't a character you can wholly own as a player but neither does s/he have that feedback you can get with Geralt's animations while holding a conversation. The rub of the head, the furrowed brow, the hand on chin etc.
 

Koolz

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I am in talks with the music department. Director of music. This is on the back burner shall we say.

As they have a lot to go over!!! Music is is being added to the list.

This is my last post in a while.

Hopefully when they have Cyberpunk where they want it the music will also

be used better and new tracks created. I look at it from a film perspective.

Good Luck Guys!
 

infidel

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Strap Yourselves In
I don't know why people cite Peralez' line as something really good. It got cut off so quickly without any interesting resolution, I thought I was doing it wrong and consulted the online websites just to be sure. Good ol' Jensen would simply follow the investigation to find the Illuminati or rogue AI cabal or whatever it is hiding in the hole. And it's not like there was a lack of clues - the next logical step would be to jensen the main office of the security firm and have a chat with the chief whose emails you've just read on the computer in the Peralez' apartment. But instead, the line got crudely chopped off like so much in that game. Cutting corners with an axe was their motto for the past couple of years, I'd guess.
 

Perkel

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Good ol' Jensen would simply follow the investigation to find the Illuminati or rogue AI cabal or whatever it is hiding in the hole.

The difference between good and bad is in things you show and don't show. Peralez quest line works precisely because that you can't really do anything. It is the Lovercraftian approach. Your options are just to break their dream of being independent or let them be oblivious to it.

If follow up was some cabal of 3 guys sitting in chair or computer face with nuke codes no one would care about this quest same reason why no one really cares about DeusEx ending but they do care about what is following up to it.
 

Twiglard

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V isn't a character you can wholly own as a player but neither does s/he have that feedback you can get with Geralt's animations while holding a conversation. The rub of the head, the furrowed brow, the hand on chin etc.

In Witcher series Geralt's animations are all-too-frequently predefined poses he repeats on many occasions. See the outstretched-pointing-hand gesture that V does as well. Having more elaborate scenes is incline in c77.

I don't know why people cite Peralez' line as something really good.

It's PKD-paranoid-cold-war-era stuff. What's not to like?

It got cut off so quickly without any interesting resolution

It's Arcanum Gnomes all over. What's not to like?

You get a phone call where he gets all unhinged and delusional. That's not the entire storyline. It meshes with Gary, the song, and the streetkid ending.

the next logical step would be to jensen the main office of the security firm and have a chat with the chief whose emails you've just read on the computer in the Peralez' apartment.

Nah, it's as if you actually knew TNO's name. Imagination beats cold hard facts here.
 

ekrolo2

Scholar
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Messages
202
I'd argue there is many sophisticated characters - besides Geralt and his two main sorceresses, there are Dijkstra, Roche, Vesemir, Kiera, Olgierd, Emhyr.

They're sophisticated in the storytelling sense, but not in the sense that you could enumerate any non-surface-level traits. At best it's like:

Yennefer: ambitious, toxic, abusive, controlling
Triss: tender and caring
Hjallmar: hot-headed; full of bravado
Talar: swears a lot; swell guy all around
Roche: serious; loves Temeria

These are barely even personality traits!

I mean, there's more of a personality in Yennefer in that shitty TV show (played by a gypsy-peacock monstrosity with tasteless makeup, no less) than in the TW3 cast. That's saying something..
Yennefer's personality in the show is a complete bastardization of what she actually is but even that aside, you're ignoring a simple thing: the Witcher games are sequels to the books. The books are where the character development already happened, by Lady of the Lake, there's not much you can do with Geralt, Yennefer, Dijkstra, Ciri,...

Geralt gets over a lot of his personal angst issues which is why in 3 he seems pretty comfortable in his own skin vs the books where being a freak REALLY gets to him, Yennefer has no reason to bitch and whine about being sterile because she made peace with this in-universe years ago and also has a daughter in Ciri so why would she even care about the sterility thing, Dijkstra was always a true patriot who fought for Redania FOR Redania's sake and never to advance himself,... The only one of the main cast who can actually develop is Triss but CDPR whitewashes a lot of her manipulative, backstabbing tendencies to keep her a viable romance choice when Geralt and Yennefer should punch her teeth out after all the shit she did against them in the books.

Hell, one of W3s problems is feeling the need to hit some character beats that were already resolved in the books. Blood and Wine ends with Geralt basically retiring, feeling way too old for this shit anymore which is exactly what he intended to do in Lady of the Lake.
 

Bliblablubb

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Many missions in this game make you wonder if it is supposed to be an unsolved mystery or they simply ran out of time to continue it. Like the Lizzy Wizzy mission. I thought there would be a follow up? No? Oooookay then.

But, a lot of things actually make more sense if you play the game a second time, with more meta knowledge. Like Garry the prophet. All his ramblings about vampires, werewolves, techno-necromancers, strange eyes, Lilith etc make a lot of sense. In a way. But by the time you could connect the dots, you are 80 hours further and don't remember shit. Sad.

So.. that is basically what gives this game replayability? Seeing Panam and Mitch arguing in the Afterlife, witnessing Mr Blueeyes observing V and Perelez...

Welp, something to look for when you replay the finished game in a year I guess. :obviously:
 

AwesomeButton

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In Witcher series Geralt's animations are all-too-frequently predefined poses he repeats on many occasions. See the outstretched-pointing-hand gesture that V does as well. Having more elaborate scenes is incline in c77.
I agree, but I think with time the repetetiveness by itself starts to give him character. His way of looking at people started growing on me.
 

infidel

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Strap Yourselves In
Good ol' Jensen would simply follow the investigation to find the Illuminati or rogue AI cabal or whatever it is hiding in the hole.

The difference between good and bad is in things you show and don't show. Peralez quest line works precisely because that you can't really do anything. It is the Lovercraftian approach. Your options are just to break their dream of being independent or let them be oblivious to it.

If follow up was some cabal of 3 guys sitting in chair or computer face with nuke codes no one would care about this quest same reason why no one really cares about DeusEx ending but they do care about what is following up to it.

My disappointment comes from how crudely the investigation part stops right after the hook. I would settle for "loose ends tied" chop-off. You really do have very clear clues of where to go next on the computer, so if feels very stupid when you receive a phone call with threats and then nothing. So I assume V decided it's really not his business, after all? If instead you went through the office, found the chief and when talking to him he suddenly dies with his brains melting or, alternatively, does not remember what the hell you're talking about, that would be a little more satisfying.

Lovecraft actually took great care to tie up loose ends, for example, in Whisperer in Darkness, you can't photo the Mi-Go, the recordings of the voices the protagonist sends back to Akeley (or brings them with him on his visit, I don't remember), the brain in a jar disappears when the police comes. Contrast that with a) a computer loaded with emails pointing at security firm chief; b) a motherload of the experiment details in the van; c) unhinged Peralez still being unhinged and remembering shit at the end of the game. Very shoddy job for the all-powerful Illuminati.

It's PKD-paranoid-cold-war-era stuff. What's not to like?
Mainly, the sloppiness of execution by the quest designer who did not bother to properly finish it. I like the themes, sure.

You get a phone call where he gets all unhinged and delusional.
I remember that and it highlights how you, the player, have literally done nothing after finding the secret room with a computer and a van full of clues on how to go on. How does that feel satisfying to you at that point?
 

nimateb

Augur
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Oct 19, 2013
Messages
123
Just finished this after 30 hours, did half of the side quests. I liked the game, never seen a single video in the 8 years of development and had 0 hype, thought the game was fun, the writing ranged from good to acceptable, the shooting was ok, solid 8.5/10 for me. Heard there's a secret ending, may try that after a year of patches / add ons.
 

typical user

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witnessing Mr Blueeyes observing V and Perelez

Where? I've only connected the dots between the mayors assassination and Peralez issue which sheds new light on cyberpsychosis or Maelstromers. Also this is the unfinished part as we can't follow up on the NCPD investigation or interrogate River's colleague for more info.

Peralez quest is so good because it feels like it could be main story for this game. Or maybe it was? It would mesh very well with Max-Tac forcefully recruiting cyberpsychos as they are part of NCPD.
 

Bliblablubb

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Finally got around playing all the endings now... yeah...
Most suffer from a weird difference between the ending itself and the vid calls during the credits that do not really match it.

The Arasaka ending aka "lol didn't do any sidequests lol they are not essential lol" is just depressing as fuck. Like spending 30 mins watching a terminal cancer patient being pushed in a wheelchair towards his execution. Slavs sure love their depressiv shit. Not gonna lie, I got slightly wet eyes. From a fly that got in of course.
Vid calls when you go back to earth don't match that decision, but whatevs.

The Avocado ending is, at it is now, the only "good" ending taking vid calls in account. But getting there is... stupid. The faction known for smuggling, stealth and ambushes decide to charge headlong into the fray in their Lada Nivas. Instead of riding in the tank, which Mitch tells you is actually and APC. Sure, why not.
That whole ride is just to give the consoletards their awsome action where you press buttons and awsome things happen. None of the named death had any impact on me, the moment the new guys were introduced I knew they would kick the bucket. And after Mitch badmouthed Saul, the only question was: do I have to shoot him or will he die somewhat "heroically"?
Then of course the tacked on "6 month left" crap. As if the Avocados would find a solution somewhere in the desert... At least the vidcalls were happy.

The Johnny ending: since V practially begged Johnny to take the body I expected a "V becomes a rockstar" ending. Fuck no. Johnny slacks away in some shitty apartment, has no money, no car, and runs away like a pussy. Not even having the balls to call V's friends and say goodbye. After watching Judy cry for minutes I expect her to go out like Evelyn as well. Fuck you Johnny.
Panam said all that needs to be said in her temper tantrum. :argh:

The "Space" ending was the best IMHO. At first I thought V wanted to go out with a bang, but Mr Blue Eyes says "you woudl do anything for a chance to live"... Considering that he is an alien AI I assume he can indeed heal V. AltF4 Cunningham knew shit about human bodies, so she lacked the ability to do so, but those AIs live among the humans and have shown in the Perelez quest they know how to manipulate the human body.
The Rogue role in it was... okay I guess. I knew she would go out with a bang the moment she switched of the lights in Afterlife. She had an unhealthy obsession with him and was apparently fed up with the quiet life. :salute:

Best ending is of course the secret one followed by the above. You get the cake AND Rogue lives. Best deal.
Except Judy ditched V. WTF, she just said she would wait for her 5 mins ago. :hahano:

And Takemura's call of course. Sad.
TLDR: It's not the Mass Effect 3 clusterfuck, but still trying to hard to be edgy and failing.
:2/5:
Two trolls, would not watch again.
 

Bliblablubb

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witnessing Mr Blueeyes observing V and Perelez

Where? I've only connected the dots between the mayors assassination and Peralez issue which sheds new light on cyberpsychosis or Maelstromers. Also this is the unfinished part as we can't follow up on the NCPD investigation or interrogate River's colleague for more info.

Peralez quest is so good because it feels like it could be main story for this game. Or maybe it was? It would mesh very well with Max-Tac forcefully recruiting cyberpsychos as they are part of NCPD.
When you talk to Perelez at the end in the park. Mr Blue Eyes is on the balcony 50 meters away from you in the distance. If your toaster is up to it, you can see his eyes when zooming in. Your gun also moves away when aiming at him, because he is "protected" by the game.

AFAIK Maelstrom had no hand in the mayors assassination, aside from being payed lackeys at best. The puppet masters are the "aliens with their strange eyes", meaning the AIs in human bodies, like Mr Blueeyes. Maelstrom is just trying to get on the good side with the AIs behind the blackwall, like Lilith (AltF4 Cunningham). The same thing the Voodoo Bois are trying to achieve using V.
 
Self-Ejected

T.Ashpool

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Messages
270
I am in talks with the music department. Director of music. This is on the back burner shall we say.

As they have a lot to go over!!! Music is is being added to the list.

This is my last post in a while.

Hopefully when they have Cyberpunk where they want it the music will also

be used better and new tracks created. I look at it from a film perspective.

Good Luck Guys!

CDPR a day from now: Normally we don't comment on rumors but this time we wanted to make an exception as this story is simply not true.
 

Bliblablubb

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Funfact: in my game calling Jackie was buggy. Never got anything.

Now that I started a different game ignoring most of the mainquest I found out that V can tell him about her recent exploits.
Like his funeral. Talking about his death with Misty. The aftermath of the heist.
It's basically a phone call diary/therapy for V. Sad.
:negative:
Fuck you game for breaking it the first time around. :argh:
 

DeepOcean

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Messages
7,404
People have been comparing police subcon work icons with bandit camps and monster nests. Apart from the few "organized crime activity" icons, the majority of the instances of this activity have nothing on Witcher 3's bandit camps or monster nests, which always had some context and a reason to be where they were.
This comparison people make is just fanboy copium riddled logic that omit the details, while the monster and bandit camps got old but A: you are a monster hunter so pest control makes sense for you to do, B: It is stabilished on the fiction that monsters are real danger when you get far from the cities so an empty woodland wouldnt make sense, C: Different monsters have different behavior what slightly changes the fight from each monster nest, D:The game happens on a war period where people are miserable and the law basically broke out so bandit camps on some wilderness places make sense and is useful to show how those bandits make the life of the people even more miserable.E: Most impórtantly, they are just a side diversion on the road towards decent content while THEY are the content on Cyberbug.

On Cyberbug:
A: You are a dying merc that used to do shit for money, you are not a cop or a vigilante, you are not better than the choobas you gonna boom-boom, why blow them up? Because the NCPD pays a mediocre sum of money for you to exterminate whole gangs?
B: You are dying, you shouldnt be wasting time with that nonsense even as side content and the side content should be about you investigating Arasaka trying to come with a plan or you seeking allies to help you. I mean, if the side content were about you trying to build a reputation to convince some higher ups at Militech to help you fuck Arasaka, build a reputation with Arasaka Saburo loyalists with Goro or build a good reputation to recruit other solos and hackers for a big showdown,while avoiding Smasher as he tries to fuck you up for good, that would make sense. The game just gives you all the answers you need on a silver platter and an easy path to the end while all side content is relegated to street trash clean up, the main story and side content live on worlds of their own never making a coherent world. On Witcher 3, there are characters that show up or not on Kaer Mohen for the big fight to help you depending of what you did on the side quests. Why that couldnt be replicated? I mean, that ole Bioware trope of lets build alliances for the big showdown with the big bad would make sense here.
C: You are a merc trying to make a living by doing jobs for fixers but they only hire you to go choomba boom-boom even at maximum street cred, so, was this that Morgan Blackhand did to become a legendary solo? Kill gangers all day?You were supposedly to get better jobs with higher street cred.

Man, I feel bad for the people that worked hard on this game, it is obvious the management had no fucking clue of what they were doing and the moments where the game is good, like Night City itself, it was more despite the management than because of it. It is the same bullshit that made Fallout 3 a joke while New Vegas is a decent game, on one, the company just throws shit around with no care, only thinking on the marketing value this will bring, on the other, the team tries as hard as it can to create a coherent world. CDPR management was more interested on the marketing campaign than on the base quality of the game, they were smelling their own farts too much after Witcher 3 thinking any garbage they would make would be amazing. They fucked up badly then, on desperation, tried to salvage something to release, fucking half of the main campaign and whole important parts of the story were spoiled on fucking marketing material, that is how thin the game is in content.
 
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typical user

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Joined
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Messages
957
witnessing Mr Blueeyes observing V and Perelez

Where? I've only connected the dots between the mayors assassination and Peralez issue which sheds new light on cyberpsychosis or Maelstromers. Also this is the unfinished part as we can't follow up on the NCPD investigation or interrogate River's colleague for more info.

Peralez quest is so good because it feels like it could be main story for this game. Or maybe it was? It would mesh very well with Max-Tac forcefully recruiting cyberpsychos as they are part of NCPD.
When you talk to Perelez at the end in the park. Mr Blue Eyes is on the balcony 50 meters away from you in the distance. If your toaster is up to it, you can see his eyes when zooming in. Your gun also moves away when aiming at him, because he is "protected" by the game.

AFAIK Maelstrom had no hand in the mayors assassination, aside from being payed lackeys at best. The puppet masters are the "aliens with their strange eyes", meaning the AIs in human bodies, like Mr Blueeyes. Maelstrom is just trying to get on the good side with the AIs behind the blackwall, like Lilith (AltF4 Cunningham). The same thing the Voodoo Bois are trying to achieve using V.

Nah you got my post wrong. Maelstromers have so much chrome it is easy to use radio-waves or some sci-fi shit to manipulate them. That's why they protect the ninjas evacuating from the car. The cyberpsycho also fits well since they are chromed too and one was sent to attack mayor only to be stopped by River Ward. I didn't say any Maelstrom set was involved in Rhyne's death. (BTW There is even a full cutscene in the trailers, in the game you have BD filters and forced perspective). I actually think they are not aliens or AI. It's just Johnny fucking with you for the lolz or going paranoid from the situation he can't understand with his small digital rockerboy brain. If the AI is so powerful why they target Peralez instead of Blackwall? I think this is just some megacorp trying to get the edge. Since there is no evidence that it could be an AI. The messages in the control-room between the teams are too human. Or too put it simply this is just too much to the point if the AI angle was true it would feel like some absurd anime going deeper than it needs too.
 
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Bliblablubb

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That's why they protect the ninjas evacuating from the car.
I thought there was a mail saying there were just hired help. But I might remember it wrong.

The cyberpsycho also fits well since they are chromed too and one was sent to attack mayor
I haven't done all the sidegigs, nor finished the cyberpsycho quest, so maybe it get explained. But, I remember the Maelstrom ritual,
where they cyberpsycho was a result of a womyn diving in too deep into the blackwall, trying to communicate with Lilith. So maybe, MAYBE, the whole cyberpsychosis thing is actually the result of AIs taking over, either gone wrong.. or just angry AIs. We'll never know. Sad.

If the AI is so powerful why they target Peralez instead of Blackwall?
No you misunderstand: they are AIs from BEYOND the blackwall invading visiting our {{{{safe spez}}}}. They target Perelez to get de facto control of Night Shitty.
Delamain also is one of those, but he got hacked by some guys from yurop to make him docile. Until you fix it.
Remember what the Netwatch guy and Maman Bitch said: the blackwall is just a broken window with a garbage bag over it, AIs taking over is unavoidable, so they try to make a deal with the devil.
 

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