Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
Here's something I don't know if it's come up but holy fuck is this game hand-holdy as all hell.

Sometimes, SOMETIMES, It'll give a vague box area to explore but even then the clues or objects of interests have a yellow icon you can detect from meters off.

Everything else from BDs to target finding to the map is laid out ez-pz.

New Vegas wasn't this bad.

I would like it if it was an option to turn off the direct handholding like give more vague clues and answers. Doesn't need to be Underrial or Temple of Forgotten Evil Level, V should be studious and note-taking, but fuck.

Or you know let the scanning take the place of that shit? Actually turn it on more so the player has a reason to use it other than hacks, to look for items of note.

The driving, makes sense, you're plugging it to the future version of Google or Bing Maps, fine. And that's just A to B.

But the quests and everything, give it a little more space to allow player growth.

JXzWOKq.png
 

damagedbrains

Novice
Joined
Nov 13, 2018
Messages
23
FO76 was exclusive to the bethesda launcher when it released and for a long time after

Yeah but Bethesda also lost a lawsuit where they now have to refund all pre-ordered and launch copies of the game so whilst you say this remember a lot of people wanted out and now will get out because of the lawsuit succeeding.
I'll be interested to see just how many go for it.

In relation to cyberpunk It'd be interesting to see how that precedent works with this game. I think its an exciting time for the industry as now the AAA's soon to be AAAA's now have something against them that actually is proven to work. Sadly yeah the majority will remain complacent which sucks if you have rights use em.

I've never understood the gamer fetish with battery sizes.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Started second playthrough since I have nothing better to play at the moment and since I never bought the double jump cyberware in my first run decided to give it a try. This upgrade makes a big diffrence if you want to do some parkouring on the rooftops.



photomode_18022021_0783kw0.png

photomode_19022021_035qkwy.png
photomode_19022021_053yjkm.png

photomode_19022021_05gxjjr.png
 
Last edited:

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
double jump cyberware
i prefer charged mega jump. In my tests it could give both higher and longer jumps


You can use double jumps to avoid fall damage / elevators.
I've been at the top of sky scrapers and just double jumped my way down the side of the building in a few seconds.

That alone is worth it for me. The only place you can't do this is V's home afaik, since when you try it just auto kills you when you hit some trigger. More 10/10 GOTY shenanigans.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,420
Started second playthrough since I have nothing better to play at the moment and since I never bought the double jump cyberware in my first run decided to give it a try. This upgrade makes a big diffrence if you want to do some parkouring on the rooftops.



photomode_18022021_0783kw0.png

photomode_19022021_035qkwy.png
photomode_19022021_053yjkm.png

photomode_19022021_05gxjjr.png


Mirror's Edge 3 look neat.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Wish this game allowed to bounce of walls, not run on them or maybe run but in the same style like in Dyling Light - upwards in fixed distance. I dislike charged jump because of holding spacebar, that's why I prefer double jump, shame there is no overhead animation to give players sense of doing front or backflips in the air.

Shame this game promised daily schedules for NPCs and couldn't deliver it for story characters. There is what 10 of them? Misty and Victor are always open, always at the same spot and they only have 2 lines of dialogue, no new ones for any side or main missions. It would certainly spark some life into them. You can call your cousin in GTA IV at different stages of the story and talk about your current situation, sometimes call Mallorie or other people too. I think Rockstar wanted to do RPG but new tech made them scoop-up what they had and release mediocre gangster simulator.

Also the game lacks bounty system similar to masquarade violations from Bloodlines. Kill too many people or cops, you get placed on cyber-psycho list and have a cutscene how Max-Tac arrives and how they bust your skull open. NCPD distress calls or fixer jobs could give pardon-letters. As it stands now the police is acting the same like in GTA.

Also cyberware slots should unlock with levels. Street Cred should go up and down so failing stealth missions, killing civilians could potentially affect your long-term rep.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Also cyberware slots should unlock with levels. Street Cred should go up and down so failing stealth missions, killing civilians could potentially affect your long-term rep.
Good idea and can probably be done by modders I would also cut the street cred gain by 50% so you dont get to lvl 50 so fast.
Also the game lacks bounty system similar to masquarade violations from Bloodlines. Kill too many people or cops, you get placed on cyber-psycho list and have a cutscene how Max-Tac arrives and how they bust your skull open. NCPD distress calls or fixer jobs could give pardon-letters. As it stands now the police is acting the same like in GTA.
Good idea and they were talking about something like this in the interviews but its obvious that police system was half arsed and rushed.
Misty and Victor are always open, always at the same spot and they only have 2 lines of dialogue, no new ones for any side or main missions. It would certainly spark some life into them.
All their games have this problem even the goty 10/10 witcher 3 once you do character side quests they stop having anything new to say. They should take a note from Gothic 2 and have npcs say new things and move around with main quest progression.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,463
Deadly Premonition still has the best npc simulation/schedule system of any game. They have homes where you can enter if need be, they drive to work and back, they go to different places of the town, they have different contextual dialogues etc.

Granted there's not so many of them and very few of fodder npcs, but it didn't detract from the atmosphere at all
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
The more I play the more I am impressed by GODOT (engine). AND I am not sure stripping out loading screens is preferable to this:

Recorded live with an i7-6700K and GeForce GTX 1080. The scene runs at about 90 FPS on average in 2560×1440. There's some visible flickering in the video (presumably due to a bug in the current renderer). Performance could be better as the whole level is a single mesh here. This means there are no opportunities for the engine to perform view frustum culling. With a mesh splitting solution, we can likely achieve significantly higher FPS. Note: This is a preview version and doesn't reflect the final performance or quality of Godot 4.0's renderer.

This means there are no opportunities for the engine to perform view frustum culling

Apparently this is a shared problem by REDengine hence innercity parkour is beyond the scope.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
are those same shoes you get in ending involving rogue?

No, ones that work as a double-jump, a jetpack, and levitation while aiming. They don't prevent dying from falling damage though. Sliding prevents falling damage death though.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
who in their right mind would buy a multiplayer game from this studio? they couldn't even balance their sp right
imagine the mp starting out with only 10% of the bugs and balance issues that the main game currenly has, it's going to be another shit show but hopefully this time a much less commercially successful one
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
double jump cyberware
i prefer charged mega jump. In my tests it could give both higher and longer jumps
I won't argue that double jump is superior. But my immershun sense was tingling every time I used them. It was painful, so I went back to charged.

How does V jump again midair?
This isn't Star Wars or the Matrix, physics apply in this game, even if buggy.
With rocket boots yes. With Finger's cyberware maybe, it says there are jet thingies in it (even tho it's not shown), but simply fiddling around with tendons does not allow anyone to do that. :argh:

Sticks out like a sore thumb in a game that otherwise goes for kinda sorta realism. :obviously:

Well, at least the game had bigger problems, so we didn't get a Pete Hines going: "In a game with talking zombies I don't have to explain anything to you!". :hahano:
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,685
who in their right mind would buy a multiplayer game from this studio? they couldn't even balance their sp right
imagine the mp starting out with only 10% of the bugs and balance issues that the main game currenly has, it's going to be another shit show but hopefully this time a much less commercially successful one

The same people who still think CP is totally fine.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I am running now with level 50 revolver popping heads left and right. Feel like cyber-cowboy.

You can escape RDR2 but RDR2 won't escape from your heart.

:dealwithit:
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,238
who in their right mind would buy a multiplayer game from this studio? they couldn't even balance their sp right

You assume wrongly that people would buy it because it is balanced game. This will be imho just GTAonline clone. So fuck around, drive car shot someone and crash cars. Maybe some quest or two.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom