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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
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Not Todd, that's for sure.
SgYd9pC.png
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
545
Location
spain
Playing the game for the first time. With everything maxed out i get between 25-30 fps. In AC valhalla with every bell and whistle i get 90 fps stable. What the fuck?
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
Playing the game for the first time. With everything maxed out i get between 25-30 fps. In AC valhalla with every bell and whistle i get 90 fps stable. What the fuck?

In case if it wasn't obvious apparently CDPR has art department guy as director, and game has obvious lack of substance at a second glance they attempt to rectify with the story ,is a race against time. It was never optimized for >30fps.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,420
Screw factions, can't have restrictions, players need to be able to do everything as soon as they want. :argh:

Screw factions, we need to rework this shit to tell the story about KEANU REAVES! Did see how wholesome 100 was he during E3 2019 ? That man is totally chungus and good boi.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
In case if it wasn't obvious apparently CDPR has art department guy as director, and game has obvious lack of substance at a second glance they attempt to rectify with the story ,is a race against time. It was never optimized for >30fps.
Artfags should not be game directors ever, it sure is Adam's fault the game being shit.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
In case if it wasn't obvious apparently CDPR has art department guy as director, and game has obvious lack of substance at a second glance they attempt to rectify with the story ,is a race against time. It was never optimized for >30fps.
Artfags should not be game directors ever, it sure is Adam's fault the game being shit.

well , undeniably that's a REAL collision course instead the virtual one in the story, with K.R. sounding more neurotic than brash.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
Finally beat the game after 90 hours.

I enjoyed it a lot but I always expected a AAA type game and not a real rpg but they definitely rushed this. A lot of wasted potential but if they add stuff to the city and expand the quests they can reverse the damage.

Ultimately great AAA budget type game, especially once it leaves early access. The music was great as well
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,112
Location
Adelaide
FO76 was exclusive to the bethesda launcher when it released and for a long time after

Yeah but Bethesda also lost a lawsuit where they now have to refund all pre-ordered and launch copies of the game so whilst you say this remember a lot of people wanted out and now will get out because of the lawsuit succeeding.
I'll be interested to see just how many go for it.

In relation to cyberpunk It'd be interesting to see how that precedent works with this game. I think its an exciting time for the industry as now the AAA's soon to be AAAA's now have something against them that actually is proven to work. Sadly yeah the majority will remain complacent which sucks if you have rights use em.
 
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Twiglard

Poland Stronk
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Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Playing the game for the first time. With everything maxed out i get between 25-30 fps. In AC valhalla with every bell and whistle i get 90 fps stable. What the fuck?

In case if it wasn't obvious apparently CDPR has art department guy as director, and game has obvious lack of substance at a second glance they attempt to rectify with the story ,is a race against time. It was never optimized for >30fps.

You need an RTX card to run 60 fps in 1080p. I finally bit the bullet since ol' faithful GTX 1060 had only 3 GB worth of VRAM. Had 19-25 frames just driving around. Now I have to upgrade my PSU. What a crock of shit. So yeah now I have 55-65 fps. But at what cost?
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
Playing the game for the first time. With everything maxed out i get between 25-30 fps. In AC valhalla with every bell and whistle i get 90 fps stable. What the fuck?

In case if it wasn't obvious apparently CDPR has art department guy as director, and game has obvious lack of substance at a second glance they attempt to rectify with the story ,is a race against time. It was never optimized for >30fps.

You need an RTX card to run 60 fps in 1080p. I finally bit the bullet since ol' faithful GTX 1060 had only 3 GB worth of VRAM. Had 19-25 frames just driving around. Now I have to upgrade my PSU. What a crock of shit. So yeah now I have 55-65 fps. But at what cost?

I have perfect 48hz lock in outskirts of city on a 1660ti gamer notebook AND it looks miles better than inner city too with next to no artifacts and such. Actually prefer 48hz because it has that cinematic suspension of disbelief thing going for it vs. 60hz, and I'd really prefer long range weaponry/ engagement too. As it stands the game is really not doing itself favor by including the inner city at this "depth", because there are limits to complexity even on best hardware and reality clamps down hard.

On the other hand we never get to see the tunnel system much or outskirts that would be handled better by ordinary hardware, for one. Maybe even 60hz on ps4pro if you strip out that 64^3 block "realtime GI" for timeslotted irradiance probes.

It really looks like Big Badowski just strolls over other departments whether theres valid concern or not.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,540
Pillars of Eternity 2: Deadfire
I'm rather fond of the guns myself.

Vehicles are kinda cool too... if only the driving didn't suck. And the AI.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
The sheer amount of time animators wasted invested in the guns is breathtaking indeed.
While I never liked to use smartguns (need to feel superior to consoletards by aiming myself :obviously:), I still picked them up and equipped them occasionally. Watching the animations when V inspects and reloads them gave me a little boner every time.

Why, why is the stupid Chao(?) pistol so good?
Damage of a magnum AND full auto, plus benefitting from all the pistol crit perks.
But looks like a tube with a grip. Don't want. :argh:
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,540
Pillars of Eternity 2: Deadfire
I'm more of a rifle guy myself.
Was still using revolvers from Stealth... until I discovered I can get Stealth headshot kills just fine with a silenced Masamune.
Maybe the multipliers aren't quite as good, but you fire 3 bullets at a time and... its enough.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
All those burst rifles were just rifle-shaped component boxes for me.
In (mostly) static covershooters I tend to stick to high dmg single shot weapons, like the Ovendoor revolver. Which can be supressed despite having no sealed cylinder I think?

In the end, I had the most fun with shotguns and a baseball bat.
Shotguns knockback made me giggle like a little kid and laugh hard when the enemy bugs out and continues to taunt you even when he is dead. :hahano:

And bats make an adorable "thunk" sound all the time, because... I guess everyone is made out of solid materials in the game?
 

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