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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Unwanted
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Man if only they had had the time to come up with a working traffic AI. Something like 8 years or so should be sufficient.
8 years ago this was supposed to be an isometric Rpg nigga :lol:

Hey, old GTA had traffic simulation and was isometric top-down. :smug:
It's basically the same as Cyberjunk since there is hardly any more verticality and the rendering distance is about the same. The first two GTA games also had better ped AI and stored cars and peds longer in memory. Also had working cop chase AI that could drive.
 

Daedalos

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GTA has consistenly and unironcally been the best open world game for decades.

therse a reason GTA 5 was like best selling game ever other than autism craft.

rockstar knows their shit.
 
Vatnik Wumao
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I still think that Cyberpunk would've been a great game had they released it in a finished state. Too bad that they badly managed their development time from the getgo, so I doubt that it would've been well done even if they had postponed it a bit more.
 

DeepOcean

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GTA 1 to SA were still games, since GTA 4, the GTA series is more like a Hollywood mafia movie parody with you being an actor doing Rockstar's script than real games. Cyberbug might be a mediocre looter shooter on its heart but it is still better than garbage like GTA 5 in terms of gameplay, technical aspects, I give to Rockstar because they can actually pay for decent programmers.
 

gurugeorge

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I still think that Cyberpunk would've been a great game had they released it in a finished state. Too bad that they badly managed their development time from the getgo, so I doubt that it would've been well done even if they had postponed it a bit more.

I've said this several times in the thread, but I'll say it again: this definitely could have been a good game, and in some ways it's not far off; and I think it probably was on track to being a good game, even better than TW3, but they got completely side-tracked trying to shoehorn another game into the game in the last couple of years, after Keanu accepted.

Now in and of iself, the Keanu story is a pretty good linear storyfag experience, and it would have been nice as "the Keanu Reeves DLC," for a V who'd levelled up and gotten his rep in the game proper. But the coked-up executives thought they had a better idea, and it turns out that the collision between the two games was a clusterfuck of galactic proportions.

IOW, the "montage "probably was what the game was supposed to be, a grunt levelling up in the big bad, charismatic world of NC via a mix of quests and open world. That is actually what the glimpses of the game before Keanu came into the project suggested. And if they'd concentrated on that game, on making that game the best they could get it, traffic/cop AI and all, I think they would probably have just squeaked by with it, and everyone would have been happy.

The Keanu decision, on the other hand, must have seemed like a great marketing idea at the time - they must have thought they'd hit the jackpot - but the result is neither fish nor fowl.
 

Sykar

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Ah the excuses are starting to ramp up:


edd324b4c9dcda260fd4ec3293cd1a4c--joker-and-harley-joker-batman.jpg
 

AwesomeButton

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I had a morbid curiosity about what his arguments would be, but fuck I'm not watching this 2-hour verbal diarrhea. Learn to edit, professor of dumbfuck game-ology.
 
Unwanted
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GTA 1 to SA were still games, since GTA 4, the GTA series is more like a Hollywood mafia movie parody with you being an actor doing Rockstar's script than real games.
That shit started with GTA3 man. GTA and GTA2 were straight to the point and then came GTA3 along and started with the endless cinematic bullshit and with every game after they slipped deeper into that pile of shit.

Instead of having a highscore that you needed to get into the red to get to the next area they wanted to tell a story and shit. Instead of kill frenzy and that good shit as side tasks you could do beyond the missions they introduced crappy mini games.

Ain't shitting on the 3D games completely tho. They be alright but don't pretend that shit didn't start with them and it quickly got out of hand. And despite the later games playin mini-me to Hollywood the first two games still got the best vibes.



Rockstar released the games for free a while back and GTA2 runs flawlessly on my Win10 rig. Justicar download it and play it. It will help you cope with Cyberflop.

https://gta.com.ua/rockstargames-classics-free-download.phtml

Or would you like to go back to the biggest gaming failure in years?

 

Drowed

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Now in and of iself, the Keanu story is a pretty good linear storyfag experience, and it would have been nice as "the Keanu Reeves DLC," for a V who'd levelled up and gotten his rep in the game proper. But the coked-up executives thought they had a better idea, and it turns out that the collision between the two games was a clusterfuck of galactic proportions.

The truth is that this game probably would have been a much better game if it hadn't tried to be an Open World game in the first place. This is the kind of game that practically begs for exploration hubs where you can place all the content in a more focused and deliberate way. But CDPR couldn't give up making an Open World game, not just because that was their promise (and it would be a shitstorm to go back on that, perhaps as big as what happened with the current game), but because that's basically what's expected of pretty much every big RPG game these days. And the moronic idea that every game needs to be like that, even when it doesn't make sense.

In a more closed and linear game, they could focus on creating specific encounters within the game that worked narrowly, rather than trying to create entire systems that they clearly weren't prepared to do and didn't have the experience to do in the first place. Even the illusion of an open world would be enough - recycling some maps in a clever way would give the impression that everything was happening in one big city. It's not as if there isn't an entire other heavily cyberpunk-inspired franchise that did just that, right? This game needed more Deus EX and less GTA in it.
 

gurugeorge

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Now in and of iself, the Keanu story is a pretty good linear storyfag experience, and it would have been nice as "the Keanu Reeves DLC," for a V who'd levelled up and gotten his rep in the game proper. But the coked-up executives thought they had a better idea, and it turns out that the collision between the two games was a clusterfuck of galactic proportions.

The truth is that this game probably would have been a much better game if it hadn't tried to be an Open World game in the first place. This is the kind of game that practically begs for exploration hubs where you can place all the content in a more focused and deliberate way. But CDPR couldn't give up making an Open World game, not just because that was their promise (and it would be a shitstorm to go back on that, perhaps as big as what happened with the current game), but because that's basically what's expected of pretty much every big RPG game these days. And the moronic idea that every game needs to be like that, even when it doesn't make sense.

In a more closed and linear game, they could focus on creating specific encounters within the game that worked narrowly, rather than trying to create entire systems that they clearly weren't prepared to do and didn't have the experience to do in the first place. Even the illusion of an open world would be enough - recycling some maps in a clever way would give the impression that everything was happening in one big city. It's not as if there isn't an entire other heavily cyberpunk-inspired franchise that did just that, right? This game needed more Deus EX and less GTA in it.

Well it looks like they had intended the game to be more of an open world game initially (and that's certainly the impression the promo videos gave at one time) and I don't see any reason they couldn't have done that, since they made a pretty good fist of it with TW3. I don't think Deus Ex style immersive simmery and open world are that mutually exclusive - in fact this game has a bit of immersive sim stuff mixed in with the open world in a rather nice way. More of that please, plus some over-arching story thread maybe about a potential AI takeover, or something of that order, and minus the shoehorning of a Keanu story into the game (with the game being about V climbing the ranks and uncovering the big story, say), and it would have been fine.

(Later note: just to be clear, the janky build system and the AI problems, etc., would have had to be sorted and work well, but I think those are precisely the kinds of things they'd have done a better job of, if they'd been able to focus more tightly on the original plan for the game.)

They could have also made a game (or more likely, a separate DLC as I said) more tightly focused on linearity and narrative, starring Keanu.

The problem is they divided their forces and tried to do both games in one game, with neither being as good as it could have been if exclusively focused on from the ground up.
 
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The Wall

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I'll repeat for MILIONTH time to my western brothers: Urban Slavs in city centres are SJW as fuck. Poland is the most SJW because: Western Slavs, NATO bitch, Hateboner for Russia. While Polish society and government is pretty based, their youth and urban gen X is SJW as fuck. Only thing more nihilistic, more cucked, more sjw is Russian zoomer youth (you wouldnt believe it). Balkan Slavic youth is just hedonistic af, medium SJW lvl

Why is this important? Who gives a fuck? People from ubran city centres make video games, they are SJW as fuck, SJW = INCOMPETENCE. That's #1 about SJWs, they are incompetent to program good code, to tell good stories, to make immersive and fun gameplay, to wipe their asses on their own

There you go. That's why Cyberpunk2077 sucks and next game will suck even more. Because Marcin Iwinski became militant vegan, going through midlife crises and is filling studio with SJWs
 

The Wall

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BTW: For all black Codexers, if you visit Slavic county, you won't leave withouth AT LEAST your dick being sucked. Black Man is Living God and sexual delicacy to many Slavic Women. Mostly thanks to Western porn and globo-homo propaganda which is strong in Slavic cities. Many Slavic guys can't watch porn unless its interracial, and every nigger, no matter how much bad lookin, is devoured by the hungry gazes of passing women, young or old. Serbia is especially bad in this regard, but Poland and Russia are pretty crazy fot black dick too


tldr: Based Slavs are myth. They existed, your globo-homo propaganda killed them. We are culturally 90% westernized
 

markec

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I blame Skyrim for the fate of Cyberpunk and many other games.

Fucking braindead game designers and especially the retards in charge completely forgot about the benefits of hub-based game design. Instead, they pour all their resources in a vain attempt at chasing "muh open werld" while neglecting everything else.

In this case we should mostly blame success of GTA 5 and especially multiplayer part of it.

I do believe that originally the game was not supposed to have anything related to multiplayer but massive success of GTA 5 changed it.

It turned into development nightmare since multiplayer is not easy to implement and they overpromised on game features.

Realizing that multiplayer just is too complex to do forced them to scrap it all and salvage whats left before release.

And what was left was a broken buggy mess of broken promises.
 

Gerrard

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At least it has penis customization options. Really broke new ground there.

They even half-arsed this. Conan Exiles had a penis slider where you could vary the length of your cock at will rather than just having three levels. Same for breast size for the women, though you could not combine the two, so Cyberpunk is still the better choice for dickgirl enthusiasts (I just know there are some users here who are into this kind of stuff)

Also, remember that the nudity is only visible in your inventory and never ingame - you can't just look down and see your genitals which makes the whole feature kinda pointless.
At least it discriminated against circumcised dicks. This is literally the best thing this game has done. That, and the billboard with the falling stock and guy eating a gun.
 

Gargaune

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The truth is that this game probably would have been a much better game if it hadn't tried to be an Open World game in the first place.
I might be tempted to try a second playthrough rushing the main quest. I suspect dodging the side content will prove a much more satsifying experience in terms of narrative and gameplay pacing, at least, even at the cost of closing off some ending options.

I don't think Deus Ex style immersive simmery and open world are that mutually exclusive - in fact this game has a bit of immersive sim stuff mixed in with the open world in a rather nice way.
If you mean going whole hog, they kind of are mutually exclusive as a matter of development logistics. DX4 is a good example here, Eidos Montreal brilliantly reused the Prague hub while changing just enough to keep it fresh each time, but it still took them five years to develop the game with an experienced, full-sized AAA crew. The level design and reactivity requirements for creating a full, proper "open world Deus Ex" are just monstrously tangled and expensive and will remain unfeasible for the foreseeable future.

Cyberpunk 2077 should've looked to Fallout 4 as a primary structural reference, both in terms of progression systems and dungeon design, and filled in the gaps with Deus Ex for traversal options and feats (cybernetics). You're right that there's bits and bobs that suggest someone in CDPR's building had briefly been in the same room as a Deus Ex CD at one point, but those bits aren't really supported by any other part of the game.

P.S. CDPR, yet another patch with no F rebind? You people have issues.
 

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