Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,647
Man if only they had had the time to come up with a working traffic AI. Something like 8 years or so should be sufficient.
8 years ago this was supposed to be an isometric Rpg niggaMan if only they had had the time to come up with a working traffic AI. Something like 8 years or so should be sufficient.
8 years ago this was supposed to be an isometric Rpg niggaMan if only they had had the time to come up with a working traffic AI. Something like 8 years or so should be sufficient.
Wasn't it top down?isometric
Basically the sameWasn't it top down?isometric
It's basically the same as Cyberjunk since there is hardly any more verticality and the rendering distance is about the same. The first two GTA games also had better ped AI and stored cars and peds longer in memory. Also had working cop chase AI that could drive.8 years ago this was supposed to be an isometric Rpg niggaMan if only they had had the time to come up with a working traffic AI. Something like 8 years or so should be sufficient.
Hey, old GTA had traffic simulation and wasisometrictop-down.
I still think that Cyberpunk would've been a great game had they released it in a finished state. Too bad that they badly managed their development time from the getgo, so I doubt that it would've been well done even if they had postponed it a bit more.
That shit started with GTA3 man. GTA and GTA2 were straight to the point and then came GTA3 along and started with the endless cinematic bullshit and with every game after they slipped deeper into that pile of shit.GTA 1 to SA were still games, since GTA 4, the GTA series is more like a Hollywood mafia movie parody with you being an actor doing Rockstar's script than real games.
Now in and of iself, the Keanu story is a pretty good linear storyfag experience, and it would have been nice as "the Keanu Reeves DLC," for a V who'd levelled up and gotten his rep in the game proper. But the coked-up executives thought they had a better idea, and it turns out that the collision between the two games was a clusterfuck of galactic proportions.
Now in and of iself, the Keanu story is a pretty good linear storyfag experience, and it would have been nice as "the Keanu Reeves DLC," for a V who'd levelled up and gotten his rep in the game proper. But the coked-up executives thought they had a better idea, and it turns out that the collision between the two games was a clusterfuck of galactic proportions.
The truth is that this game probably would have been a much better game if it hadn't tried to be an Open World game in the first place. This is the kind of game that practically begs for exploration hubs where you can place all the content in a more focused and deliberate way. But CDPR couldn't give up making an Open World game, not just because that was their promise (and it would be a shitstorm to go back on that, perhaps as big as what happened with the current game), but because that's basically what's expected of pretty much every big RPG game these days. And the moronic idea that every game needs to be like that, even when it doesn't make sense.
In a more closed and linear game, they could focus on creating specific encounters within the game that worked narrowly, rather than trying to create entire systems that they clearly weren't prepared to do and didn't have the experience to do in the first place. Even the illusion of an open world would be enough - recycling some maps in a clever way would give the impression that everything was happening in one big city. It's not as if there isn't an entire other heavily cyberpunk-inspired franchise that did just that, right? This game needed more Deus EX and less GTA in it.
8 years ago this was supposed to be an isometric Rpg nigga