Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,655
Location
Afghanistan
Just let it go niggers game is dead and all you are doing is

:deadhorse::deadhorse::deadhorse:

You can hype up the outer trannies 2 now a true sequel to 10/10 gaem fallout 3 cowboy edition.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270


g7dirz3a.gif
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,166
Location
Nantucket
Well, more than eight months later, there are still fucking perks that are broken and they only promised that maybe one day they will fix it. Now I see why, each patch breaks the game at the same time it fixes it, they are like Bethesda, making patches is a complicated business like fusion reactors, you fix bugs at same time you include them, eventually CDPR will reach the holy grail of self sustaining combustion by adding less bugs than you remove.
At this point they should just release all of their dev tools for the modding community and let them sort the game out. It has a better chance of becoming something resembling a finished game in a few years than what CDPR has been doing this last year.

Other broken games managed to get their shit together faster than CDPR did almost a year after release. The new DLCs are borderline insulting (who the fuck cares about cosmetics on a first person game), there are systems still broken since release (several perks, relic tree), and the bug count is not going down patch after patch.
Hopefully something good comes out of this because waiting for them to go through certification and release patches for eight platforms as a PC player fucking sucks.
IJdSych.png
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,681
Hopefully something good comes out of this because waiting for them to go through certification and release patches for eight platforms as a PC player fucking sucks.
IJdSych.png
Context - apparently these guys are some of the crew developing the Wolvenkit unofficial modding tools for CBP so far. Bold move by CDPR, adopting "MODS WILL FIX IT" as an official strategy.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,655
Location
Afghanistan

I never understood the appeal of morrowind it has shit gameplay with fucking robotic npcs (all they do is walk around they dont even have any ambience animations like sitting or drinking without mods talk about dead open world XD) that are connected to wikipedia you can have something resembling a normal conversation maybe with about 6 npcs in the whole game. World building is good I guess but that's not enough to save this shit game for me. Any faggot that says it has great exploration is retarted it was so fun going through generic copy and pasted tomb nr 54 and dwemer ruin nr 9 and dont forget that super memorable cave nr 26.

Gothic 1 and 2 shit all over Bethesda trash games and for me will be always the golden standard of open world design not the Todd janky lvl scaled advendtures.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
Context - apparently these guys are some of the crew developing the Wolvenkit unofficial modding tools for CBP so far. Bold move by CDPR, adopting "MODS WILL FIX IT" as an official strategy.

More like they want to boost mods. CDPR is like jew. They think in terms of ROI not what is good for game. Mods will keep game selling well for years, lack of mods will kill game quickly as there is nothing to do for people who did few playthroughs or one.

That being said. CDPR suck at making their game mod friendly above gameplay itself. Adding anything to game is pain in ass and you basically can't add new lands due to their integrated thrird party shitty tools.

Last time they tried was TW2. And they released in literally years after 1.0 when game was dead already.

Christ this game fell off a cliff, not even Perkel is licking its ringpiece anymore?

Waiting for DLC. 1.0 was amazing and one of best games i have played in last 10 years.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,470

I never understood the appeal of morrowind it has shit gameplay with fucking robotic npcs (all they do is walk around they dont even have any ambience animations like sitting or drinking without mods talk about dead open world XD) that are connected to wikipedia you can have something resembling a normal conversation maybe with about 6 npcs in the whole game. World building is good I guess but that's not enough to save this shit game for me. Any faggot that says it has great exploration is retarted it was so fun going through generic copy and pasted tomb nr 54 and dwemer ruin nr 9 and dont forget that super memorable cave nr 26.

Gothic 1 and 2 shit all over Bethesda trash games and for me will be always the golden standard of open world design not the Todd janky lvl scaled advendtures.


I see a lot people praise Morriwind because it doesn't hold your hand when come to almost anything , doesn't suffer with common problem of having a main quest that demans urgency and how World is a Unique and Alien with amazing World Building.

I never played because the gameplay looks like total garbage and the dialogue system seems boring af. Tbh I never understood the appeal of Elders Scrolls game compared to other RPG, espcecialy compared to Fallout 1/2/NV and more recent games like Shadowrun and Pathfinder KM. All games lack good characters, CnC , Quest design, Combat, etc..

Anyway...

Cyber punk still garbage or got any better with all the hotfixes and patches..
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
480
Context - apparently these guys are some of the crew developing the Wolvenkit unofficial modding tools for CBP so far. Bold move by CDPR, adopting "MODS WILL FIX IT" as an official strategy.

Not sure if i call it bold :P The next Skyrim release will include 500 mods, System Shock 2 remaster also includes some mods..

i think it's more bold to neglect the modding community, i've never understood why its often the case, e.g if a mod is downloaded 10 million times it could perhaps be a good idea to take a look at it and perhaps include it in a patch. Pay the modder who might have worked with that (often very) specific thing for many years, something a studio would never do.

Many of us modders are.. freaks, so we like a very specific thing and we work on that until our eyes bleeds. studios don't usually want such people, they have people who are more classically trained in e.g 3D modelling or whatever it is.
 
Last edited:

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Man, sorry, but the melee system on cyberbug feels like a placeholder system, every time I tried it, I returned to use guns almost imediatly, some stuff like the monowire were just depressing. It is actually much worse than Morrowind, Morrowind was at least trying to be a character based RPG with all the bells and whistles that zoomer popamolers think is "outdated clunkyness", things like missing and your character not being good on everything, the usual "Wot, I'm missing mudcrabs with my 0 skilled sword, this is preposterous!"

Cyberbug is a player skill based game AND still have the same barebones melee systems of 20 years ago made for games that werent even trying to be action player skill based games. Thing like the monowire that the setting claims can cut an unarmored man in half feel like you are tickling unarmored gangsters.
 
Last edited:

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,655
Location
Afghanistan
Man, sorry, but the melee system on cyberbug feels like a placeholder system, every time I tried it, I returned to use guns almost imediatly, some stuff like the monowire were just depressing. It is actually much worse than Morrowind, Morrowind was at least trying to be a character based RPG with all the bells and whistles that zoomer popamolers think is "outdated clunkyness", things like missing and your character not being good on everything, the usual "Wot, I'm missing mudcrabs with my 0 skilled sword, this is preposterous!"
The guard with much better skills is misssing all the time too :hahano:



What a great game to spend my time on especially considering that combat is required for like 80% of the quests in the game :lol:

fire an arrow,
it goes through a guys head,
misses anyway,
NWAH THERE IS NO ESCAPE

DeepOcean playing morrowind in his wet brazilian basement.
g7dirz3a.gif
 
Last edited:

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
And I can wipe out entire rooms with simple hacks and shoot through walls with the Ai failing pathfinding from a room away and not being able to react or how I killed bosses with just a single power pistol clip or a single sniper shot on Cyberbug... damn...how I gonna play a game like that?... gonna make 2 min meme videos about it... oh wait... I dont need it, there were more than enough meme videos about Cyberbug already.

My point was simple:
Character based system: What matter is the character stats, the player input is indirect, direct player imput isnt that important, yes, you can exploit it as you can exploit any game on the face of the Earth, it doesnt matter, wasnt my point.
Skill based system: What matters is player aiming and overall direct player input, so dealing with direct player input is crucial.

They are different systems.

Comparing Morrowind with Cyberbug is like complaining an apple isnt an orange, the major issue of Morrowind wasnt the combat itself, of you clicking on enemies and missing, that is missing the point by a country mile, the biggest issues was the character system and the game needed balance passes to correct exploits and have a better challenge curve the same as many other games.

However despite its problems, Morrowind was still trying to be a RPG, what isnt the case of Cyberbug that by CDPR own words is an action adventure game and the melee action part is barebones . The problem with the melee of Cyberbug is that for a skill based action game it was barebones, it needed some serious reworking specially compared with the guns that are much better and varied.

TLDR: Feel free to ignore all I said and keep treating this place like 4chan posting retarded memes, dont care, there is a clone of you on every other thread and it is difficult to tell apart who is who, when the edgy newfag phase passes, I will care.
 
Last edited:

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,959
... the major issue of Morrowind wasnt the combat itself, of you clicking on enemies and missing, that is missing the point by a country mile...

I remember that this was even worse in KOTOR and KOTOR2, with bad stats the enemy could be standing a meter in front of you and your character would fire into the floor at it's feet :)!
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
Gothic 1 and 2 shit all over Bethesda trash games and for me will be always the golden standard of open world design not the Todd janky lvl scaled advendtures.

agreed, not slavs but germans were always supposed to be the saviour of rpgs but then they also fell under the influence of soy

DtzjtJHX4AAMi8N
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,681
Why not? After HL2 and before HL: Alyx anything that Valve released was done by modding teams they bought up.
I'm okay with it, maybe it'll be for the better, giving the modding community what they want rather than guessing at it. It's just not common to see devs community outsourcing platform-level deliverables.

Not sure if i call it bold :P The next Skyrim release will include 500 mods, System Shock 2 remaster also includes some mods..
It's not quite the same deal, that's Creation Club content, this is more like Bethesda sponsoring an xEdit development in lieu of releasing their own Creation Kit. The biggest question for me is whether this joint effort will produce the tools for adding content to the game. Right now it's just asset replacements and "proceed at your own risk" scripting, and that's just not gonna cut it.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
480
It's not quite the same deal, that's Creation Club content, this is more like Bethesda sponsoring an xEdit development in lieu of releasing their own Creation Kit. The biggest question for me is whether this joint effort will produce the tools for adding content to the game. Right now it's just asset replacements and "proceed at your own risk" scripting, and that's just not gonna cut it.

Yeah it must be the direction its heading in, i don't see how it can be anything else than expanding upon modding. This has saved every Bethesda RPG, at least for me. It could turn the game into something really great with proper tools, because people still care about the universe itself..
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,158
Location
Lusitânia


What a great game to spend my time on especially considering that combat is required for like 80% of the quests in the game :lol:

fire an arrow,
it goes through a guys head,
misses anyway,
NWAH THERE IS NO ESCAPE

DeepOcean playing morrowind in his wet brazilian basement.
g7dirz3a.gif



If you're missing that often then it's because you didn't properly invest into a weapon skill in your CRPG
In other words, you deserve what you get you mouthbreather
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,223
sounds like you guys didnt play orcs with ranged weapon and/or 100% magic resist
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
Well, more than eight months later, there are still fucking perks that are broken and they only promised that maybe one day they will fix it. Now I see why, each patch breaks the game at the same time it fixes it, they are like Bethesda, making patches is a complicated business like fusion reactors, you fix bugs at same time you include them, eventually CDPR will reach the holy grail of self sustaining combustion by adding less bugs than you remove.
At this point they should just release all of their dev tools for the modding community and let them sort the game out. It has a better chance of becoming something resembling a finished game in a few years than what CDPR has been doing this last year.

Other broken games managed to get their shit together faster than CDPR did almost a year after release. The new DLCs are borderline insulting (who the fuck cares about cosmetics on a first person game), there are systems still broken since release (several perks, relic tree), and the bug count is not going down patch after patch.
Hopefully something good comes out of this because waiting for them to go through certification and release patches for eight platforms as a PC player fucking sucks.
IJdSych.png
They hired modders to fix their broken game?
:lol::lol::lol::lol::lol::lol::lol:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom