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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

racofer

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Well, more than eight months later, there are still fucking perks that are broken and they only promised that maybe one day they will fix it. Now I see why, each patch breaks the game at the same time it fixes it, they are like Bethesda, making patches is a complicated business like fusion reactors, you fix bugs at same time you include them, eventually CDPR will reach the holy grail of self sustaining combustion by adding less bugs than you remove.
At this point they should just release all of their dev tools for the modding community and let them sort the game out. It has a better chance of becoming something resembling a finished game in a few years than what CDPR has been doing this last year.

Other broken games managed to get their shit together faster than CDPR did almost a year after release. The new DLCs are borderline insulting (who the fuck cares about cosmetics on a first person game), there are systems still broken since release (several perks, relic tree), and the bug count is not going down patch after patch.
Hopefully something good comes out of this because waiting for them to go through certification and release patches for eight platforms as a PC player fucking sucks.
IJdSych.png
They hired modders to fix their broken game?
:lol::lol::lol::lol::lol::lol::lol:
Literally pulling a Bethesda :salute:
 

Fenix

Arcane
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Why someone surprised?
It' all looks like "team" what was working on patches is at best consist from 3 - programmer, quest designer, artist.
And that not the whole time from release,just couple of months.
Shareholders sleep and see in dreams pile of money GTAO produced, they threw everybody at multiplayer CP.
 
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Moaning_Clock

SmokeSomeFrogs
Developer
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Feb 7, 2021
Messages
708
If there was dodging or blocking animation it would be a lot better.

There's a blocking animation - but my argument isn't that the combat is good or bad or looks good or bad, my argument is simply that it doesn't make it a bad game.

you are right its shit because it has trash exploration in copy and pasted locations and trash characters with copy and pasted dialogue.

Morrowind is great in terms of exploration, I would say one of the best and has truly interesting sights. Instead of classic Fantasy creating something totally new in some places. And in regards to the characters - the difference is that in most RPGs you simply can't talk to everyone, here you can, is it perfect, no, honestly who cares.
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,792
When best "feature" of a game series (TES) is forcing you do make shit up in your had and "roleplay" like that you know Todd was involved.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
480
Lore and World building is exceptionally good in Morrowind. Combat, not so much.. but like everything in that game the combat can be modded and customized into infinity (i was gonna say Oblivion but...), including better animations etc.
 

racofer

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https://www.reuters.com/technology/cd-projekt-h1-net-profit-beats-expectations-2021-09-01/

Poland's CD Projekt working on Cyberpunk expansion after profit beat
JmEAqz3.jpg

  • H1 net profit 105 mln zlotys, above expectations
  • Cyberpunk leading source of revs in H1
  • Next-generation version release in late 2021
Sept 1 (Reuters) - CD Projekt (CDR.WA) is working on a first expansion of Cyberpunk 2077, Chief Executive Adam Kicinski said after the Polish video games maker reported a first-half beat on its net profit.

Cyberpunk 2077, featuring Hollywood star Keanu Reeves, was one of last year's most anticipated games, but after a bug-ridden start it was kept off Sony's (6758.T) PlayStation Store for six months, only returning in June. read more

CD Projekt (CDR.WA) did not give an update on how many units of Cyberpunk it had sold in the first half of 2021, but company officials told a conference call that the game was the leading source of revenue in the period.

Along with The Witcher 3: Wild Hunt, Cyberpunk drove CD Projekt's revenue 29% higher in the first half of the year to 470.6 million zlotys ($124 million).

CD Projekt said its net profit was 105 million zlotys, which was 28% lower compared to last year but above the 71 million expected by analysts.

The planned Cyberpunk expansion would involve a charge to gamers, similar to the ones released for The Witcher, board member Michal Nowakowski said during Wednesday's call.

"When we talk about expansions then we talk about bigger things," he said, while declining to give a specific timing for its release.

CD Projekt has been working on fixing the game since its launch and released 10 patches and fixes. Its selling costs rose to 131.2 million from 72.1 million zlotys a year before.

The video games maker plans to release next generation versions of Cyberpunk and The Witcher 3 late this year.

"Considering the relatively small number of Next Gen versions of existing high-quality games available on the market, we think CP77 could potentially become among the best-selling titles," JP Morgan analysts wrote in a note.

($1 = 3.8042 zlotys)
They can't even finish the main game and are already baking more stuff :lol:
 

ADL

Prophet
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What are they supposed to do? Drop post-launch support entirely and move everyone onto Witcher 4 that is presumably still in pre-production? ~40% of CDPR's workforce is working on 2077 updates and the next-gen version.
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
This was already known. If you want to see what a dev is working on, just trawl through their career pages. They've been hiring for cyberpunk development since it released.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
I am guessing they will be releasing "next gen" version with at least one expansion and juiced up with fixes.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
I am guessing they will be releasing "next gen" version with at least one expansion and juiced up with fixes.

that would mean no next gen version until late 2022 or even later so i doubt it

Original schedule pointed out at end of the year for DLC. DLC production shouldn't be stopped by fixes as fixes and production team probably is different.

Moreover almost all problems with console version of C77 was due to consoles having shitty performance which caused all sorts of problems. So it is not like they have to redo whole game to release it on next gen consoles as they have enough power to give it PC experience which was basically bug free sans some graphical bugs here and there.
 

cvv

Arcane
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Moreover almost all problems with console version of C77 was due to consoles having shitty performance which caused all sorts of problems. So it is not like they have to redo whole game to release it on next gen consoles as they have enough power to give it PC experience which was basically bug free sans some graphical bugs here and there.

The entire game suffered bc they wanted to cram a huge, high-tech 2021 game into a 2013 hardware. Even the PC version was hit by this because the basic world structure and AI routines had to fit into the pitiful constraints of last-gen CPU and RAM.

A few years ago the devs from Warhorse talked about how much a pain in the ass was to cram Kingdom Come into last-gens. And KCD's setting is a medieval countryside with a tiny population, not a gigantic futuristic city with crowds of people having to be simulated in a way that doesn't ruin your immershun.

I'm hoping against hope the next-gen version isn't just about some fancy new lighting and various bling like raytracing, that they rework the pathing and routines and other things to fit current day hardware.
 

Crispy

I feel... young!
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Strap Yourselves In
For the record, completely uninstalling then reinstalling the game restored its performance for me. All the settings are the same, I'm still using the same sharpening injector (this game is blurry as fuck if you use DLSS), but now the framerate is back to exactly where it was before the big patch.

The bugs are still there, though.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,728
For the record, completely uninstalling then reinstalling the game restored its performance for me. All the settings are the same, I'm still using the same sharpening injector (this game is blurry as fuck if you use DLSS), but now the framerate is back to exactly where it was before the big patch.

The bugs are still there, though.
Speaking from my own experience, just uninstalling also works very well.
 
Joined
Aug 27, 2021
Messages
698
People who think that Morrowind is shit because of the combat are beyond retardation.
The combat was shit though.

I enjoyed it in its day, but it's rough to try to go back and play now. Shooting 100 arrows through a cliff racer that is hovering over me isn't an exciting time, even if my bow skill improves. Just wiggle back and forth and enemy mages can't hit you.

It was cool how much you were allowed to break that game open though. It's worth playing once just to beat the game by killing god with the help of ridiculous potions.

The main story dragged so bad in the dark elf towns. And the conversation system fucking sucked mega donkey balls.
 

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