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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

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My money is on the theory that the city was not meant as just a backdrop, but they simply released the game with less than half the planned content being implemented. They just made sure they have the critical path functioning, so players can finish the story.
 

Justicar

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My money is on the theory that the city was not meant as just a backdrop, but they simply released the game with less than half the planned content being implemented. They just made sure they have the critical path functioning, so players can finish the story.
There was supposed to be much more sandbox content for sure. In 2020 gameplay you can see button prompts for entering combat mode in vehicles meaning they planned for players to have option of shooting from cars whenever they want so there were non scripted chases planned (otherwise why do you need option of shooting from cars whenever you want) but like always they rushed the game before it was ready. You can see that animations for vehicle combat are all there because AI will sometimes shoot out of passenger windows it's just blocked for the player.

They did it with Glitcher 1, 2 and 3 but they had excuse of running out of money then. With Cyberbug they have no excuse for rushing the game out they fucked up hard.

25_cyberpunk_2077_najnowszy_trailer_i_gameplay_z_night_city_wire_7_b.png


Here you go combat mode on the button prompts. If you watch the interviews when journos ask the devs what do they think about meeting the deadline they say people are scared but optimistic :lol::lol:
 
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gurugeorge

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i wonder if the current traffic "ai" is just a placeholder or if real traffic ai was never planned from the beginning and this is what cdpr thought they could get away with. i'm no game director or programmer but if you are making an open world game based in a city with tons of cars driving around in it, isn't one of the first things you have to think about how to give the traffic some sort of reactivity so that the whole simulation aspect doesn't fall flat on it's face the moment you step outside into the open world? it's just completly immersion breaking that you can park in the middle of the road and the cars behind you are not even trying to drive past you.
Sometimes it feels like CBP's open world was designed like an expensive, elaborate backdrop for a focused, linear plot, and I still want to do a second playthrough some day where I zerg-rush the main quest to see how that works out. But I don't actually believe that's what the devs intended. I know I sound like a broken record by now, but I genuinely think a lot of the game's problems with structure and gameplay flow stem from CDPR's Witcher 3 world design making a poor fit for the dense, urban environment of Night City, it was a mistake to rely so much on it.

One part of that which ties in to what you're saying here is that it's one thing to have negative space comprised of forests and hills, wilderness basically, and it's another for it to consist of on-rails traffic, locked buildings and effectively non-interactive NPCs. It might look similar in the abstract, if you're tabulating clicks on an Excel sheet, but the player's expectations and perceptions are completely different.

the whole thing made me realize how cdpr have lots of people who are talented in creating pretty stuff on screen but they have no gameplay people working there who know what they are doing.
Yep. CDPR have masterful art direction, no doubt about it, but they have yet to gain a proper grasp on the artistry of gameplay.

I don't think you design something as intricate as that graphically and audio-wise just as a backdrop. I think the thing they're denying is just obviously true: they were on the road to making the game people were expecting (a CDPR RPG-like-thing where you make your own character for a change, with an open world and an established lore), but when Keanu agreed they felt (rightly or wrongly) that they had to milk the opportunity, so development from then on was focused on getting that (pretty decent) linear story out and functional - while development on the rest of the game languished, relatively speaking, and it what was there was just duck-taped together for release. It makes absolutely no sense to have all that groundwork laid for fixers, getting to know fixers, etc. - that all belongs to the story of someone who's exploring the city and establishing themselvse. It's totally unnecessary for the Johnny story as it stands, which could have stood alone as an action-adventure - no need for all that RPG-ish faff.

They will deny this till they're blue in the face, but we all know that's what happened, it's just obvious. I think they can weasel out of it by saying that they had something like the Johnny story planned for the endgame. Sure, something like it, with some standard good voice-actor.

It made me laugh when I saw that they'd be "developing Pacifica" for upcoming DLC. Again, it's obvious that there must have been a whole bunch of stuff planned for Pacifica with the Voodoo boys and Netwach (another thing that was touted in one of the hype videos as a faction you could possibly join, but vestigial in the released game), probably connected ultimately with the AI stuff in the politician's quest, and the Delamains going bonkers, as well as with the endgame story (and probably no doubt it did involve something like the story we have now, involving Alt and Johnny, as the climax of V's story, but a story you'd built the groundwork for by actually playing a fucking RPG up to that point).
 
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tritosine2k

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They will deny this

Well there's no denying you wound up a street kid . And the usual fixer cold call got old quite fast.

touted in one of the hype videos as a faction you could possibly join,

well leaving that for other hopefully postponed backgrounds wouldn't be such an issue.
 
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Gargaune

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I don't think you design something as intricate as that graphically and audio-wise just as a backdrop. [...]
Guys, that's not what I said - I said I don't believe CDPR envisioned their open world as a backdrop, but that the final product turned out superficial enough, gameplay-wise, to feel like one. As for why, sure, it's obvious that reprioritising around Johnny midway through development had significant consequences on resource allocation, though I suspect consequences were primarily in the narrative dimension and the game would've still suffered in gameplay scope due to miscalculations in core design.

other hopefully postponed backgrounds
Oh, God, we're gonna get a lifepath DLC, aren't we? Another 15-minute intro quest followed up by a 3-minute late-game encounter.
 

Gargaune

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I want the 6-month montage DLC, but I doubt we'll get that. It would be too good.
Hadn't thought of that, but yeah, it could be. With a decent enough story, agency and some meaningful exploration of the city, it could help balance out the main plot a little bit. But I doubt CDPR will roll out a massive DLC that's only available to a fresh player character.

I still want a proper megabuilding megadungeon expansion, though.
 
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T.Ashpool

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while we are wishing for map expansions i want the casino from this concept art

-1594208009456.jpg


to not look like this

K77SLhd.jpg


they also need to expand pacifica and do something with the space port. it's still on the map that came with the CE but you can't enter it.
 

Gargaune

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while we are wishing for map expansions i want the casino from this concept art

-1594208009456.jpg


to not look like this

K77SLhd.jpg


they also need to expand pacifica and do something with the space port. it's still on the map that came with the CE but you can't enter it.
Well, you can jump the fence and leg it, but once you approach you get a message telling you "there's nothing for you there... just yet." That could be in reference to a planned DLC, or it could be to do with the Arasaka and Path of Glory endings.
 

ERYFKRAD

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while we are wishing for map expansions i want the casino from this concept art

-1594208009456.jpg


to not look like this

K77SLhd.jpg


they also need to expand pacifica and do something with the space port. it's still on the map that came with the CE but you can't enter it.
Do they have a water shortage or did someone forget to code the water in?
 

mediocrepoet

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while we are wishing for map expansions i want the casino from this concept art

-1594208009456.jpg


to not look like this

K77SLhd.jpg


they also need to expand pacifica and do something with the space port. it's still on the map that came with the CE but you can't enter it.
Do they have a water shortage or did someone forget to code the water in?

CD Projekt Red:
theyre-the-same-picture-the-office.gif
 

Tyrr

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while we are wishing for map expansions i want the casino from this concept art

-1594208009456.jpg


to not look like this

K77SLhd.jpg


they also need to expand pacifica and do something with the space port. it's still on the map that came with the CE but you can't enter it.
That shit looks like an impassably area in Dark Souls. You know, when you look outside the walls.
 

Perkel

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lol

It will be more than a year since they released c77 when "next gen" version will hit.
 

Perkel

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judging by the low res model and surrounding area, its something youre not supposed to see up close, I think.

It is low res LOD mockup outside of map area which is not available to player, you have to noclip to get there.
 

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