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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,679
Anyway, cancelled my pre-order the last minute and didn't look back because I felt it was going to be too GTA-like. Now a year later looking at all kinds of reviews I am pleasantly surprised that despite its all kinds of fuck-ups it seems like it's anything but a GTA-like.
It's as much of a "GTA-like" as TW3 itself was, if that helps. But CrunchyHemorrhoids has a point - if you've waited this long, you might wanna hold on and see if patch 1.5 lands in January or February, on the offchance it brings about some minor improvements. Unless you're eager to make use of some spare time over Christmas.

Cool story, but I don't know what FO4 has to do with what I said. I wasn't comparing Cyberpunk to any individual games in particular. I'm just pointing out that it's an RPG, and it is. I didn't say it was a good one.
I thought you meant "as much of an RPG" as a matter of quality. No, I'm with you, it obviously is an Action-RPG, just pretty bad at the second bit.
 

JDR13

Arcane
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Nov 2, 2006
Messages
4,000
Location
The Swamp
I thought you meant "as much of an RPG" as a matter of quality. No, I'm with you, it obviously is an Action-RPG, just pretty bad at the second bit.

The shame is that it could have been really good if not for the two most glaring issues (imo): Balance and itemization.

Not sure if it's changed since I played, but certain builds made combat completely trivial. Then there's the itemization which is a complete joke. The loot system was already pretty bad in TW3, but it's ridiculous in CP. Shit is literally just strewn everywhere as if it rained from the sky. I can't count how many times I found a high-level katana or sniper rifle just laying in plain view on a rooftop or stashed in an unlocked container on the side of a building.

Even despite those things though, I still thought it was vastly superior to any GTA game.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,679
The loot system was already pretty bad in TW3, but it's ridiculous in CP. Shit is literally just strewn everywhere as if it rained from the sky.
Yeah, that was weird for me too, both games almost seem to level loot on XP down to the decimal point - the instant you have a thing, there's infinitesimally better things all around, but I just don't recall it being this annoying in TW3. Maybe it was gameplay density, the frequency of gear-dropping encounters, I dunno, but Cyberpunk feels like a conveyor belt of marginally overlevelled vendor trash. It's like someone looked at Diablo 2 and got it fractionally wrong, where instead of everything being shittier than what you've got, most of it is 0.1% better.

Even despite those things though, I still thought it was vastly superior to any GTA game.
Absolutely.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
But does River kill the killer though? I don't think he does, even if you decide you want to to help him (he declines your help and he didn't end up killing Anthony from what I can remember from my playthrough).

He does not kill him. The point about is that in normal game or any other RPG declining quest leaves characters and events waiting for you. If you decline to find golden claw in skyrim quest will be always waiting for you there and no one will find it. In C77 there is a lot of "nope" where you can decline and world moves on.

The further point about it is that game fully acknowledges that by having that second River conversation at family dinner. Normally in such games at best you would get some quest failed detail or some offscreen info.

River quest line also shows a lot more gameplay oriented choice rather than pure C&C like TW3. For example minefield could be switched off via hacking, or via computer in attic, you can go through it or you can pick up mines with gun. There are also high checks for hacking in there.

Gameplay aspect is major upgrade over TW3. But this was at the cost of more railroady quests. Overall it is obvious that they had to put a lot more work into C77 quests than in TW3 ones. Cut corners is obvious outcome when you had limited amount of people and you have to take into account various ways in which people can approach quest and not see ever FAILED BECAUSE YOU DID IT WRONG.
Main gameplay Issue is difficulty, as it was in Witcher 3. Even on the hardest one- just pick up a melee or pistol and run everything down, you will be fine. Having 4 different routes is good, when there is any point in using them (Deus Ex- you just die in full action. Dishonored 2- you get bad ending for killing folks, so you have to sneak and use different approaches). Here, though, most quests don't care if you were stealthy or gunsblazing, alternative routes don't impact story much.

These cool ways to end quests would be great as a topping on an expansive dialogue systems and branching story, but here it just feels like a waste of resources, because everything else sucks.

You walk away and quest chain ends? Cool! No one is going to do that though, outside of wanting to see what happens. There is no replay value to go for that in second run as well.

Witcher 3 also had fun mechanics with bombs, alchemy and crossbows. The issue was- you could just hold left click and win on the hardest difficulty making all of them irrelevant. The same thing we see with this game.
Actually spending time improving their itemization and manually balancing each enemy would make the gameplay 10x better.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421

Good, now do flying cars and we're in business.

I killed this boss while he was in mid-air and now he's stuck up there. Of course, I can't loot him. This fucking game, man. :argh:

Screenshot-85.png

Something similar happened to me too. The mini-boss sunk through the ground and I could not loot the item to complete the quest.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2

Good, now do flying cars and we're in business.

I killed this boss while he was in mid-air and now he's stuck up there. Of course, I can't loot him. This fucking game, man. :argh:

Screenshot-85.png

Something similar happened to me too. The mini-boss sunk through the ground and I could not loot the item to complete the quest.

I'm starting to wonder if anyone didn't get this bug. I had it too. You'd think they'd have some sort of gravity effect bring him down instead of just leaving him levitating.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,955
It wasn't only the boss that was impossible to loot, I had many situations where looting random items was difficult. Or you have to stand in an exact position for the prompt to appear. Something is definitely off. At some point, I just gave up on looting ashtrays and guitar picks, who needs that anyway? Everything about itemization - from placement, to items themselves, to inventory and sorting, has to be redone.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,679
I had many situations where looting random items was difficult. Or you have to stand in an exact position for the prompt to appear.
Yeah, that's collision detection there and I suspect it's to do with interfaces being designed for consoles, where you need a collision "blob" to target pick-ups with the analogue stick, rather than a precise mouse pointer. More than once I ended up picking up a nearby ashtray rather than grabbing the guy I was sneaking up on. It sucks, but CDPR doesn't seem too concerned about optimising PC interfaces.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
Honestly I didn't think this game was that bad. It wasn't good enough for me to finish it, but it could have been worse. If there had been more chrome choices and a less linear story I probably would have liked it a lot. Is there a single choice you can make in this game that actually matters as far as the story goes? I played up until the last mission and it didn't seem like it.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,617
Location
Dutchland
If you invade in Elden Ring, can you summon your horse? And do you have a covenant of dickhead invaders and the not-Blades of the Darkmoon?

Because if both are true, then you will have more of a cop chase in Elden Ring than you will have in Cyberpunk 2077.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,918
If you invade in Elden Ring, can you summon your horse? And do you have a covenant of dickhead invaders and the not-Blades of the Darkmoon?

Because if both are true, then you will have more of a cop chase in Elden Ring than you will have in Cyberpunk 2077.

Nope. You cannot use your horse when invaded or invading.
 

Daedalos

Arcane
The Real Fanboy
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Apr 18, 2007
Messages
5,615
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Denmark
Can you guys rate my post agree or disagree in terms of if you liked the story or not.

I liked the main story overall, it had some dumb shit, plotholes stuff here and there, but for the most part, I enjoyed what I got.

Now the branching story paths was what I was missing.

Remember the first mission for the corpo-lady to get the spider-bot? yeh that mission was fucking awesome, and I had hoped most main missions were gonna be like that. They weren't.
But I engaged with the story I really did.
 

Goldschmidt

Savant
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Oct 27, 2019
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506
Location
Swen Vincke's bedroom (Ghent)

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,835
Location
Sweden
Can you guys rate my post agree or disagree in terms of if you liked the story or not.

I liked the main story overall, it had some dumb shit, plotholes stuff here and there, but for the most part, I enjoyed what I got.

Now the branching story paths was what I was missing.

Remember the first mission for the corpo-lady to get the spider-bot? yeh that mission was fucking awesome, and I had hoped most main missions were gonna be like that. They weren't.
But I engaged with the story I really did.

I thought the main story was good. Not great, but good. I'd say it was my favorite CDPR main story except for Witcher 2.

I see a lot of people shitting on the endings but that was one of my favorite parts of the story to be honest. Now, I've only seen two of them but I really enjoyed that they were A) very bleak (especially the corporate, Arasaka ending) and B) still quite lengthy. It wasn't the typical "quick bad ending" that you see a lot in RPGs. To me, the ones I saw felt very cyberpunk. You made a difference on the world, but the world also very quickly moves on and your characters gets crushed beneath the weight of it all. Again, especially the Arasaka ending was very ruthless and I actually felt sorry for my character which is not something I typically experience in RPGs.
I didn't like Johnny all that much at first but I did warm up to him, as well as many of the other characters in the game.

Parts of the "cyberpunk conspiracy" stuff also actually made me kinda excited for more stories in the gameworld. The Peralez questline with the Mr Blue Eyes character (also seen in one of the endings) was pretty good I thought.

Not getting my hopes up but if they were to ever to do something like the Witcher 3 expansions/dlcs, there's really a lot of cool stuff in the gameworld that could be explored.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Remember the first mission for the corpo-lady to get the spider-bot? yeh that mission was fucking awesome, and I had hoped most main missions were gonna be like that. They weren't.

That was the mission presented in that 40 minute gameplay trailer. It did set an expectation for me that this is what quests would be like in this game. And yep, they aren't.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I didn’t really care for the story. It had passable enough videogame-writing and some better bits here and there, but the pacing felt off and it was narrowed down too much for the predefined character which itself felt off too. Some of the storylines felt like they were cut short and some of the characters were annoying as fuck, without it being a central intention for those characters (Jackie and Johnny come to mind… maybe it’s the pacing that does it, maybe not).

It didn’t manage to draw me in.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,688
Will CDPR even bother for expansions? Note I don't see a season pass like Outer Worlds or other games. They could be so shamed that they want to forget the punk. At $19.19 I'm considering snagging it. Maybe... depends on yes and no. I mean this was or is some buggy shit i hear.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
Will CDPR even bother for expansions? Note I don't see a season pass like Outer Worlds or other games. They could be so shamed that they want to forget the punk. At $19.19 I'm considering snagging it. Maybe... depends on yes and no. I mean this was or is some buggy shit i hear.
I recommend running it through the intro. If your PC can run it, it will probably hold up. Most of the worst bugs were on the console. I had relatively few issues, apart from lag that would fixed when I restarted - something that still seems to happen at times.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,688
I'm pretty sure my computer can handle it. Unless the video card is shit. I mean it is nvidia.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
I'm pretty sure my computer can handle it. Unless the video card is shit. I mean it is nvidia.
In this case, I don't even think it's a video card issue. More likely some kind of memory leak. So, I guess it's not whether or not you can run it, but whether or not it will have some weird bug that will make it unplayable for you.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,617
Location
Dutchland
If you invade in Elden Ring, can you summon your horse? And do you have a covenant of dickhead invaders and the not-Blades of the Darkmoon?

Because if both are true, then you will have more of a cop chase in Elden Ring than you will have in Cyberpunk 2077.
Nope. You cannot use your horse when invaded or invading.
So foot chases it is, then. Still beats out Cyberpunk I guess.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,955
When Cyberpunk was announced, I was hoping to drive one of these:
239755ed7ca4a432c9ab324dd369e23e.gif

tumblr_o8110uMfH71qba54yo2_540.gifv


Instead, we got future versions of VW Golf and Batmobile. Doesn't feel very "cyberpunk," does it? At least they nailed the atmosphere of the city right.
 

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