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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Personally, I enjoyed CP2077 for what it was.
I mean, so did I, but I still didn't feel like finishing it.

Todd Howard's secret to success is making bland theme park rides that are immediately forgettable once you leave the park.
*Theme park rides that anyone can project what they want onto, like a blank (if low-quality) canvas.

Rides that anyone can make themselves, enlisting an army of autistic content creators overnight.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Personally, I enjoyed CP2077 for what it was.
I mean, so did I, but I still didn't feel like finishing it.

My computer died when I was playing it. I'll have to wait until I can build a new gaming rig.

Clarification. CP2077 did not kill my rig. The CPU fan died when I was surfing the web and when I went to remove the heatsink/fan the CPU paste had hardened. As a result, when I pulled the heatsink/fan it brought the entire CPU with it. It ended up bending a hell of a lot of pins rendering the CPU unusable.
 
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Falksi

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I think they're fucked as a company.
They could try to make new IP in red engine, story driven third person "action rpg" (something they know how to do) but it would be shit. Don't know do they have any writers left from TW2 that could make a compelling story.
Without Witcher universe they have nothing. TW3 was already gameplay-wise barren game but you have compelling simple story for normies and it looked nice.
You could make Geralt 4 but it would be even worse.
They have no gameplay mechanics they have no knowledge to make anything else.
Next stop is EA acquisition and then its MMO time baby.
By pursuing Cyberpunk 2077 rather than a fourth Witcher game, CDPR missed a golden opportunity to beat Bethesda at its own game. They must have assumed that, since Bethesda had released Skyrim in 2011 followed by Fallout 4 in 2015, that the next Bethesda game would be the Elder Scrolls VI and probably release in 2019. Therefore, it seemed a good bet for CDPR to instead shift genres from fantasy to SF-cyberpunk and to shift gameplay style yet again to imitate GTA. However, as we now know, Bethesda bizarrely put their flagship series on the backburner while attempting to develop a new science-fiction IP in a different subgenre than the Fallout series and moreover experiencing substantial development difficulties in doing so, such that it will have taken seven years to create by the time it is finally released in 2022, assuming no further delays. After three Witcher games, Geralt's personal story was played out, but CDPR could have seized the chance to develop a fourth Witcher game with a customizable protagonist similar to the Elder Scrolls series and made it even more Open World than its predecessor. This would have been closer in format to The Witcher III than Cyberpunk 2077, meaning they probably would have experienced fewer problems in development and been able to deliver a game on time (and within budget) in 2019, by which point eight years would have passed since Skyrim and audiences would have been extremely receptive to a CDPR game using the Witcher IP but in the style of the last three Elder Scrolls games. Bethesda would have found Elder Scrolls fans flocking to an Open World The Witcher IV, while it struggled to complete its new SF game and any prospective Elder Scrolls VI would be at least four years in the future past the delivery of a delayed Starfield.

If CDPR leadership had any sense, they would have started development on such an Elder Scrolls-like Witcher IV as soon as the trainwreck of Cyberpunk 2077 was made available to the public, intending to pre-empt The Elder Scrolls VI, which is still entirely possible. :M

:bravo:

I was fully expecting "The Witchers" customizable protagonist 4th game after the success of TW3. They could have even continued releasing prequel expansions for Geralt for TW3.
"Why couldn't they just churn out another sequel like Ubisoft or Bethesda!" We've come full circle I see.

Sometimes you should stick with what you're good at whilst limping into other areas. This was one of those times.

Hell I think The Witcher 3 is shite. But there's no doubting they had a lot of it's elements down. CP2077 is a mess. They should have dedicated a small portion of the company into doing a few bite sized Cyberpunk projects first before going all in on a mammoth one. Basic stuff.
 
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Frozen

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I don't think they are capable anymore to make a game as big as Witcher 3. Its a huge ass game and was made in "only" 4y.
This CDPR would take 40y to make something like that now and it would again be broken at launch. TW3 was completely playable when it just come out.
 

JamesDixon

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Personally, I enjoyed CP2077 for what it was.
I mean, so did I, but I still didn't feel like finishing it.

Todd Howard's secret to success is making bland theme park rides that are immediately forgettable once you leave the park.
*Theme park rides that anyone can project what they want onto, like a blank (if low-quality) canvas.

Rides that anyone can make themselves, enlisting an army of autistic content creators overnight.

You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
 

Falksi

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I don't think they are capable anymore to make a game as big as Witcher 3. Its a huge ass game and was made in "only" 4y.
This CDPR would take 40y to make something like that now and it would again be broken at launch. TW3 was completely playable when it just come out.

Which would have been to their benefit. The Witcher 2 and The Witcher 3's expansions are far better experiences for their tighter size.

That was their sweet spot. Yet they sold their own brilliance out because they were too weak to have faith in it, and wanted to copy Ubisoftcunts and Beathestard instead.
 

Non-Edgy Gamer

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Strap Yourselves In
You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.

TW3 isn't as moddable as Skyrim. And it can't be, since it's by nature a more cinematic game. This is why TW4 could never become a Skyrim replacement.
 

JDR13

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If I loved the witcher 1, 2 and 3 ....Should I get cyberpunk? I really don't wanna play another GTA game. The main reason I am hesitant is that I heard all the side quests you get are done via Telephone and not actually finding and interacting with an NPC. That was my favorite part in the Witcher...wandering around and interacting with the NPCs.

I haven't played it yet, but my understanding is that it got backslash because it was advertised as futuristic GTA, while in fact it's just a reskinned W3. CP is to W3 what F4 is to Skyrim. It's also much shorter than W3, especially if you ignore generic "gigs".
The car is Roach basically and there is nothing to do in the open world besides travelling to quest locations and you should avoid making a mess outside missions, since police is broken and immersion braking, crowd NPCs have AI from TW3 with no improvements, etc.

Um...what? CP 2077 is not a reskinned W3. Yeah, it shares certain aspects, like a shitty loot system and the Ubisoft style map icons, but it plays nothing like W3.
 

JamesDixon

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You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.

TW3 isn't as moddable as Skyrim. And it can't be, since it's by nature a more cinematic game. This is why TW4 could never become a Skyrim replacement.

Modders are not part of the company which is what you ignore. By you relying upon modders as a defense just goes to show you how shitty Todd's games are.
 

Grunker

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RPG Codex: “fucking terrible shit sequel time we live in no original ideas just raping old ones”

also RPG Codex: *Orwell-applause for lambasting CDPR for taking a massive risk with a new IP instead of just making the fourth game in a series*
 

Falksi

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You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.

TW3 isn't as moddable as Skyrim. And it can't be, since it's by nature a more cinematic game. This is why TW4 could never become a Skyrim replacement.

I can't remember where I read it, but do remember reading a piece saying that somethin like only 20% of Skyrim players actually bother with mods as a priority. So I'm not sure it's that core a part of it's appeal, so much as a big bonus factor. I think Skyrim's popularity is more down to mongtards getting a simple "RPG" in the guise of a proper RPG, which they can actually get their fuckwitted heads around without self combusting. TW3 now offers that same retarded experience, albiet from a slightly different angle.

And I think TW3 already has replaced Skyrim anyway. I tend to find it's the same sheltered, brainwashed, spastics that enjoyed Skyrim who have now jumped on board TW3 bandwagon.
 

Falksi

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RPG Codex: “fucking terrible shit sequel time we live in no original ideas just raping old ones”

also RPG Codex: *Orwell-applause for lambasting CDPR for taking a massive risk with a new IP instead of just making the fourth game in a series*

Not really, already explained why not too.
 

Frozen

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TW3 could be modded they just refused to give a toolkit and editor because greedy potatos.
Don't know why when they don't want to make another game in that engine/universe or by the time they finally do it would be outdated anyway.
 

passerby

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Um...what? CP 2077 is not a reskinned W3. Yeah, it shares certain aspects, like a shitty loot system and the Ubisoft style map icons, but it plays nothing like W3.

Obviously it's a shooter, instead of a slasher, everything else resembles W3 as close as Bethesda Fallouts resemble TES.
 

Ryzer

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Cyberpunk would have been way better if it wasn't open world but hub-based like Deus Ex. They would have more time to focus on everything else instead of wasting huge efforts on a big huge empty world but beautiful artistically. Furthermore, they would have time to make branching story-lines.
TW2 in that regard was the best.
 

Gargaune

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eight years would have passed since Skyrim and audiences would have been extremely receptive to a CDPR game using the Witcher IP but in the style of the last three Elder Scrolls games.
That's a lot of blue sky thinking, if there's one thing that Cyberpunk 2077 definitely proves is that CDPR doesn't have the design expertise to make an "Elder Scrolls-like" game. A fourth Witcher would've certainly been successful and Elder Scrolls fans would've probably enjoyed it as they did TW3, but I doubt it would've "stolen" Bethesda's fanbase any more than TW3 or your average Assassin's Creed has. Plus, another Witcher game right away might've run a risk of diminishing returns on account of franchise burnout, attempting to widen their portfolio with a new IP wasn't bad strategy on CDPR's part.

Regardless, the game's problem wasn't a lack of story, but bugs.
Bugs were what the general public's criticism coalesced around, but neither bugs nor writing are the game's real problem, design is.

Um...what? CP 2077 is not a reskinned W3. Yeah, it shares certain aspects, like a shitty loot system and the Ubisoft style map icons, but it plays nothing like W3.
It's a lot more like TW3 than it isn't, and far more than it should've been. When you strip it down, it's the same gameplay framework with a handful of systems grafted on and Night City's just Novigrad on steroids. I've started on a TLDR to explain it all in detail, but God knows when I'll finish it, there's a lot of ground to cover.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
How is the itemization in this game?

Are the items (armors, guns, miscellaneous) from the game interesting and rewarding to use?
Are the items diverse and integrate well with various type of builds and game mechanics?

During the hype pre-launch, there was practically no info about this aspect of the game.

(Oh, I remember that it was not advertised as an RPG anymore...)
 

Gargaune

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I can't remember where I read it, but do remember reading a piece saying that somethin like only 20% of Skyrim players actually bother with mods as a priority. So I'm not sure it's that core a part of it's appeal, so much as a big bonus factor.
I'm rehashing an older argument here, but Bethesda's modding community isn't so valuable in the sense that the average Joe buys the game to mod it, but as a viral marketing vector. Mod-users are indeed a definite minority in the player base, but they remain engaged, keep playing and discussing the game long after release, which in turn helps maintain market awareness of the product and raise Bethesda's profile.

It was a mistake for CDPR to ignore Cyberpunk's modding potential, especially after they saw the clear interest The Witcher 3 reared in this regard. True, both games are heavy on dramatic performance and the animation and VO that entails, which makes quest content discouragingly labour-intensive (albeit still feasible per Bethesda), but even so, CBP spawned loads of asset mods that have until recently been restricted to replacers. Quite a waste.

How is the itemization in this game?
Atrocious.

Are the items (armors, guns, miscellaneous) from the game interesting and rewarding to use?
No.

Are the items diverse and integrate well with various type of builds and game mechanics?
Builds Mechanics?

During the hype pre-launch, there was practically no info about this aspect of the game.
Now we know why.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
How is the itemization in this game?

Are the items (armors, guns, miscellaneous) from the game interesting and rewarding to use?
Are the items diverse and integrate well with various type of builds and game mechanics?

During the hype pre-launch, there was practically no info about this aspect of the game.

(Oh, I remember that it was not advertised as an RPG anymore...)

Well, sometimes instead of a grey gun or outfit, you get a green/blue/purple/orange gun or outfit and instead of having, for example, a 3 beside a value, it will have a 3.5 or maybe even 4!
 

DeepOcean

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It is the same principle of MMOs with modding, very few people spend their lives away on a MMO, there are statistics that only 10% of players keep playing a MMO for long periods of time but those 10% are really necessary because of a psychological effect on marketing, when people think your game as "dead", it has less value than otherwise. If companies didnt try to keep those 10% of crazy people that are willing to play 5000hs of the same game, the game population would go to zero, giving a feeling of a "dead" game.

The number 1 reason why Skyrim had so many re releases are modders that kept the feeling of a relevant game that people still talk about.
 
Self-Ejected

T.Ashpool

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blows my mind there are no interesting augmentations. there is double jump, mantis blades (that suck) and pointless grenade launcher and gorilla arms. embarassing!

and yet i'm interested in 1.5 and and curious about what they plan to do with the first expansion. it's pretty clear no one at cdpr knows how to make good gameplay mechanics or satisfying rpg systems so maybe they'll double down on the story shit. they might even hire another celebrity, my guess is harrison ford as morgan blackhand
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
blows my mind there are no interesting augmentations. there is double jump, mantis blades (that suck) and pointless grenade launcher and gorilla arms. embarassing!

and yet i'm interested in 1.5 and and curious about what they plan to do with the first expansion. it's pretty clear no one at cdpr knows how to make good gameplay mechanics or satisfying rpg systems so maybe they'll double down on the story shit. they might even hire another celebrity, my guess is harrison ford as morgan blackhand

Some of the wired reflexes ones were kind of cool, but yeah it was pretty underwhelming.
 

lycanwarrior

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RPG Codex: “fucking terrible shit sequel time we live in no original ideas just raping old ones”

also RPG Codex: *Orwell-applause for lambasting CDPR for taking a massive risk with a new IP instead of just making the fourth game in a series*

Gamers are a lot like women, they don't know what they want lmao.
 

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