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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Falksi

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Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
...
Maybe even Saints Row 4
Saints Row isn't even fantasy. I think you don't understand my question.
Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly?

You realize that open world wasn't all there was to Skyrim, right? If it was, every one of the dozens of open world games would still be ranking where Skyrim is on the sales charts. Released in 2006, Skyrim is still in the top 30.

I'm saying that Skyrim was a half-baked, unimaginative, retarded game. And yet, somehow, in spite of that, it's STILL a top seller. Nearly 16 years after its release.

Don't you think there might be a reason for that beyond "people who like something I don't like are dumb stupid poopy heads?"

Granted most are 3rd person, but so's Skyrim if you choose to play it that way.
Uh huh. It's practically unplayable in 3rd person mode. What does your 20-friend survey of Skyrim players say about who plays it like that for anything other than running around aimlessly or taking a screenshot of their character's rear end?

But Skyrim's a pile of shit, and Joe Mongtard who plays it will jump ship onto the next fad as soon as they get the "shiny shiny" sales pitch, because they're simple creatures with no ability to think for themselves.
Then why are they still playing it? Why are they still buying it?
I've totally forgotten what the debate was about
Not really a debate. I just stated a simple, obvious fact that no one seems to want to admit: Bethesda found a formula for success that no one else has replicated. Everyone wants to add some twist that changes the whole thing.

No one does what Bethestard do like Bethastard because they aren't them. It doesn't mean they don't do similar and better though. It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.

It's like saying "I don't think anyone nails the SHMUP formula like Technosoft. Horizontal action, gear changing craft, no smart bombs, continue from point of death etc." No one in their right mind would then discount all the other SHMUPS simply because they don't meet a few specific criteria. "Ah you can't compare it to Gley Lancer because that has horizontal action, gear changing craft, no smart bombs, but has a checkpoint system." It's not apples and oranges, it's green apples compared with mostly green apples which have a bit of red in them too. The difference isn't enough to discount them from a similar bracket.

And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads. They were sold this "amazing world" and it took most of them 5-10 years to suss out it was shit. By which time TW3 was on the radar, selling them another "amazing world" and then that became the hunk of shit they chose to waste time on instead, along with other such wank like DA:I. These people stay in shit relationships for half their life, waste the other half working soulless day jobs, and would rather burden their immune systems with virus they know nothing about than eat a bit of fruit and veg everyday. They're just cattle to be exploited, and that's what Skyrim did.
 

Non-Edgy Gamer

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It doesn't mean they don't do similar and better though.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.
It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.

And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."

If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."

I'm sure that'd mine you some good ratings, but it's not really a great argument.
 

Falksi

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It doesn't mean they don't do similar and better though.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.
It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.

And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."

If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."

I'm sure that'd mine you some good ratings, but it's not really a great argument.

He plays it like he does every other toss open world game - follow checkpoints and looks at scenery, mostly not understanding or caring about the character or story anyway. You're overthinking it and trying to impose a normal persons method of playing on said spastics.

Yes that reason is "I r dum, giv gaem plz". It's why most of them pay good money to smoke cancer sticks 40 times a day and kill themselves slowly in order to line other people's pockets. Because they've no independent thought or critical thinking, and will do whatever the crowd do, even if it literally kills them.
 

Napalm

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i sort of agree witth the opinion that the writing was decent. i would say it was half a step above the typical ubisoft garbage but overall still very disappointing for someone who never played witcher 3 and expected some great things in terms of writing because of all the dick sucking they received by gamers for their writing and story in the witcher. how many times did i hear about the bloody baron quest and how it makes dostoevsky look like a bumbling idiot but at the end of the day i didn't grow attached to any of the cyberpunk characters even though they really tried with jackie, johnny, judy and panam.
Bloody Baron questline was better than anything in Cyberpunk 2077. CP2077 writing is closer to Witcher 3's late game, which was clearly the weaker half of that game.
keanu isn't a good voice actor so that works against him but his switch in attitude from wantitng to kill you to being your best friend happens out of nowhere and for no reason at all. his motivations for wanting to destroy arasaka are vague.
Keanu was in general a pretty weird choice for a role that was supposed to be a super charismatic rocker asshole.
 

mediocrepoet

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It doesn't mean they don't do similar and better though.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.
It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.

And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."

If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."

I'm sure that'd mine you some good ratings, but it's not really a great argument.

He plays it like he does every other toss open world game - follow checkpoints and looks at scenery, mostly not understanding or caring about the character or story anyway. You're overthinking it and trying to impose a normal persons method of playing on said spastics.

Yes that reason is "I r dum, giv gaem plz". It's why most of them pay good money to smoke cancer sticks 40 times a day and kill themselves slowly in order to line other people's pockets. Because they've no independent thought or critical thinking, and will do whatever the crowd do, even if it literally kills them.

Twitcher 3 has more in common with Asscreed Odyssey than TES. Even in Skyrim you can still create your own custom character with a variety of playstyles like mage, archer, backstabbing thief, knight, etc. that changes how you can interact with the game world and what you might want to do in it. i.e. It's still a RPG, even if you think it's mobile trash.

In Twitcher you get to play Geralt. Sometimes Geralt throws bombs more and sometimes he uses signs more, but he's still fundamentally the same guy. This is one step away from being Master Chief who likes battle rifles vs. Master chief who likes smgs.
 

Falksi

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It doesn't mean they don't do similar and better though.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.
It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.

And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."

If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."

I'm sure that'd mine you some good ratings, but it's not really a great argument.

He plays it like he does every other toss open world game - follow checkpoints and looks at scenery, mostly not understanding or caring about the character or story anyway. You're overthinking it and trying to impose a normal persons method of playing on said spastics.

Yes that reason is "I r dum, giv gaem plz". It's why most of them pay good money to smoke cancer sticks 40 times a day and kill themselves slowly in order to line other people's pockets. Because they've no independent thought or critical thinking, and will do whatever the crowd do, even if it literally kills them.

Twitcher 3 has more in common with Asscreed Odyssey than TES. Even in Skyrim you can still create your own custom character with a variety of playstyles like mage, archer, backstabbing thief, knight, etc. that changes how you can interact with the game world and what you might want to do in it. i.e. It's still a RPG, even if you think it's mobile trash.

In Twitcher you get to play Geralt. Sometimes Geralt throws bombs more and sometimes he uses signs more, but he's still fundamentally the same guy. This is one step away from being Master Chief who likes battle rifles vs. Master chief who likes smgs.

I agree. But it's splitting hairs when it comes to Joe Mongtard's COD-warped perception on games.

These are the same fuckwits who think most Zelda games are RPGs. Again, it's viewing games from yours, ours and a Codexian perspective. Not Joe Mongtards who classes GTA as an RPG.
 

JDR13

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Really? I can think of loads that were as good, if not better. Off the top pf my head:
  • Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
  • Kingdoms of Amalur: Reckoning
  • Witcher 3
  • MGS Phantom Pain
  • GTA 5
  • Mad Max
  • Take your pick of the Far Cry games
  • Maybe even Divinity 3:TDKS
  • Maybe even Saints Row 4
Hell I even preferred Two Worlds 2 to fucking Skywank.
Eh? I'm not a big fan of Skyrim, but you're losing credibility there with some of those titles. Kingdoms of Amalur? Really? That game makes Skyrim look like pure incline by comparison.
 

Falksi

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Really? I can think of loads that were as good, if not better. Off the top pf my head:
  • Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
  • Kingdoms of Amalur: Reckoning
  • Witcher 3
  • MGS Phantom Pain
  • GTA 5
  • Mad Max
  • Take your pick of the Far Cry games
  • Maybe even Divinity 3:TDKS
  • Maybe even Saints Row 4
Hell I even preferred Two Worlds 2 to fucking Skywank.
Eh? I'm not a big fan of Skyrim, but you're losing credibility there with some of those titles. Kingdoms of Amalur? Really? That game makes Skyrim look like pure incline by comparison.

Both aren't great. But it's as good as Skyrim. It's combat is a million times better in fact, and it's setting nowhere near as bland either.

I think you've just done your own cred down here chap.

Like I said in the original post, I don't think many of those games listed are very good at all, out of all of them there's only 2 which I like
 

JDR13

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Both aren't great. But it's as good as Skyrim. It's combat is a million times better in fact, and it's setting nowhere near as bland either.

I think you've just done your own cred down here chap.

Like I said in the original post, I don't think many of those games listed are very good at all, out of all of them there's only 2 which I like

:nocountryforshitposters:

You really can't be fucking serious.

Kingdoms of Amalur isn't just "bad", it's one of the worst open-world RPGs anyone could name. I say "open-world" with a grain of salt because it isn't really even open-world. There's not a single redeeming quality.
 

Falksi

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Both aren't great. But it's as good as Skyrim. It's combat is a million times better in fact, and it's setting nowhere near as bland either.

I think you've just done your own cred down here chap.

Like I said in the original post, I don't think many of those games listed are very good at all, out of all of them there's only 2 which I like

:nocountryforshitposters:

You really can't be fucking serious.

Kingdoms of Amalur isn't just "bad", it's one of the worst open-world RPGs anyone could name. I say "open-world" with a grain of salt because it really isn't even open-world. There's not a single redeeming quality.

You say that like Skyrim isn't bad.

No redeeming features? Bollocks. The combat's a laugh - especially with the chakras & daggers, the main story is actually a bit interesting, and the fairy tale vibe isn't anywhere near as generic as Skyrims.

Like I say, I don't think it's a good game, but how on earth can you prefer Skyrim's combat to KOA? Or it's absolutely bland "oh look, dragons again" world and story.

Anyway, what are you wanting to argue over which is shittest out of 2 shit games for? You're weird dude.
 
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There's not a single redeeming quality.
No!
d6bdwF0.jpg
 

JDR13

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You say that like Skyrim isn't bad.

No redeeming features? Bollocks. The combat's a laugh - especially with the chakras & daggers, the main story is actually a bit interesting, and the fairy tale vibe isn't anywhere near as generic as Skyrims.

Like I say, I don't think it's a good game, but how on earth can you prefer Skyrim's combat to KOA? Or it's absolutely bland "oh look, dragons again" world and story.

Anyway, what are you wanting to argue over which is shittest out of 2 shit games for? You're weird dude.

Who's the one arguing? Also, nice putting words in my mouth since I never mentioned anything about combat.

And no, the combat in KoA isn't good...at all. The balance is even more broken than Skyrim's.

You're trying way too hard to be edgy here.
 

Falksi

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You say that like Skyrim isn't bad.

No redeeming features? Bollocks. The combat's a laugh - especially with the chakras & daggers, the main story is actually a bit interesting, and the fairy tale vibe isn't anywhere near as generic as Skyrims.

Like I say, I don't think it's a good game, but how on earth can you prefer Skyrim's combat to KOA? Or it's absolutely bland "oh look, dragons again" world and story.

Anyway, what are you wanting to argue over which is shittest out of 2 shit games for? You're weird dude.

Who's the one arguing? Also, nice putting words in my mouth since I never mentioned anything about combat.

And no, the combat in KoA isn't good...at all. The balance is even more broken than Skyrim's.

You're trying way too hard to be edgy here.

You said "no redeemable qualities". KOA:R's combat is a redeeming quality. It's not great, it gets old, but it still can be dumb fun for a while. Skyrim's is old in 5 seconds.

You're trying way to hard to be retarded. And succeeding too.
 

JDR13

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You say that like Skyrim isn't bad.

No redeeming features? Bollocks. The combat's a laugh - especially with the chakras & daggers, the main story is actually a bit interesting, and the fairy tale vibe isn't anywhere near as generic as Skyrims.

Like I say, I don't think it's a good game, but how on earth can you prefer Skyrim's combat to KOA? Or it's absolutely bland "oh look, dragons again" world and story.

Anyway, what are you wanting to argue over which is shittest out of 2 shit games for? You're weird dude.

Who's the one arguing? Also, nice putting words in my mouth since I never mentioned anything about combat.

And no, the combat in KoA isn't good...at all. The balance is even more broken than Skyrim's.

You're trying way too hard to be edgy here.

You said "no redeemable qualities". KOA:R's combat is a redeeming quality. It's not great, it gets old, but it still can be dumb fun for a while. Skyrim's is old in 5 seconds.

You're trying way to hard to be retarded. And succeeding too.

Well at least now I know you're a fucking moron.
 

Gargaune

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What I take issue with is the characterization Zed Duke of Banville made that DeepOcean seemed to be defending. I agree the world isn't reactive etc, but that doesn't make it TW3 with guns. In fact, what you're saying makes it sound more like it's GTA with cyborgs.

Similarities in game design don't equate to the reskin of Oblivion that was Fallout 3.

I agree that TW3 had elements similar to GTA in its design. Open world design was popular. Why wouldn't they put open-world elements in their game?

But that doesn't make TW3 GTA with horses, does it?
Well, yeah, that kind of is my position, CBP is GTA with cyborgs and TW3 was GTA with horses. And some RPG elements, in both cases. CDPR iterated on GTA's framework for TW3, and then iterated on TW3's framework for CBP. It's just that TW3's framework was insufficient to satisfy the needs and expectations of CBP and they should've looked farther afield. But if you're not happy with what I've said so far in the thread, I'll have to come back to you another time, once I've finished my fortress of text on the subject.

And just for the record - I don't like GTA, I loved TW3, and I'm disappointed by CBP (albeit I still like it better than GTA).

lots of the problems can be attributed the the pacing which is all over the place, how are you supposed to like jackie if he dies after in the third mission? you barely get to know this guy.
Pacing is an issue, yes, and so is the rolling nature of the supporting cast. This is actually a problem shared with TW3 to an extent, but the latter gets away with it because everything else fits together nicely, whereas in CBP it's just another thing that could've been better. Simply put, the game introduces new characters constantly and doesn't focus enough on a recurring "core crew" to solidify emotional attachment. Think of "Viktor Vektor" and Misty, whom you meet early on and are supposedly your friends, but then never have to see until the start of Chapter 3. And if you do pay them a visit voluntarily, they have nothing of value to contribute.

That said, I do feel that the core writing is strong, with an interesting plot, solid focus on topical motifs and some powerful scenes, and I suspect that if your zerg-rushed the main quest line without letting the open world side content dilute it, you'd get a much more captivating experience.

as for johnny he might be the worst of all. keanu isn't a good voice actor so that works against him but his switch in attitude from wantitng to kill you to being your best friend happens out of nowhere and for no reason at all. his motivations for wanting to destroy arasaka are vague.
This one I disagree with, I thought Johnny was excellent for what he was meant to be, both the character and Reeves's rendition. And that's coming from someone who's completely against letting Hollywood's celebrity marketing model into videogames, it's a terrible mistake. However, Silverhand was written to be a violent psychopath, his unhinged aggression, relentless, megalomaniacal narcissism and subversive, "rebel" charisma were all well fleshed-out in his interactions, and I felt Reeves did a good job with it all. Probably not enough to warrant his paycheck, Hollywood actors get those exorbitant salaries for their marketing capacity, not their performance, but a good job nonetheless.

Oh, and just since you mentioned these two in particular - his beef with Arasaka isn't vague, it's an expression of his pathology, I'm not using the words "violent psychopath" metaphorically. As for how your relationship evolves, that could imply character development or it could have more ominous connotations, given your circumstances... Consider how you, as the player, get more control over Johnny's "takeover" sequences as the plot progresses or how the "voice" your journal entries are written in develops. For all their other mistakes, CDPR made a deliberate effort with these details.
 
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gurugeorge

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just compare the romance aspect of both with each other. in blade runner 2049 you have a noir detective in love with his holo waifu who's merging with a prostitute for a threesome so that he's able to experience sex with her on a physical level.

Eh, I thought the tank scene with Panam was pretty good in that sense. I thought they did the gee-whizz/thought-provoking aspect of cyberpunk technology quite well, both the positives and the negatives - braindances were well-implemented, Johnny/V questions around identity and the mind/body relation was good, the stuff around uploading and immortality, particularly in the endings, was quite well done, both the attractions of high tech and the drawbacks and the havoc it could wreak were sketched out quite well. Corporate shenanigans were okay. AI was quite well done in the Delamain and politician stories (though obviously unfinished and underdeveloped) and in the Voodoo Boys section.

The game doesn't fail in those areas, it fails in being too linear and too much centered around the Johnny/V story (i.e. being virtually just an action-adventure game instead of an RPG), and in having its RPG systems underdeveloped, character progression underdeveloped (e.g. you should have been progressing through the city and up the tiers of fixers, etc.), and having a level scaling system that papered over lots of stuff not working and eventually makes builds a random faceroll.

As the Full Game Rebalance mod shows, it's really not all that far off from being a good game in terms of mechanics. But the work they'd have to do to turn it into a proper RPG where you have a delineated character class, you progress through the city and up your street cred to become somebody (basically, the "missing year"), put more C&C into the main bread and butter quests, add a few more and finish some of the evidently unfinished questlines and areas, and then shunt the current Johny/V story off to the endgame where it belongs, is probably too much.
 

Falksi

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You say that like Skyrim isn't bad.

No redeeming features? Bollocks. The combat's a laugh - especially with the chakras & daggers, the main story is actually a bit interesting, and the fairy tale vibe isn't anywhere near as generic as Skyrims.

Like I say, I don't think it's a good game, but how on earth can you prefer Skyrim's combat to KOA? Or it's absolutely bland "oh look, dragons again" world and story.

Anyway, what are you wanting to argue over which is shittest out of 2 shit games for? You're weird dude.

Who's the one arguing? Also, nice putting words in my mouth since I never mentioned anything about combat.

And no, the combat in KoA isn't good...at all. The balance is even more broken than Skyrim's.

You're trying way too hard to be edgy here.

You said "no redeemable qualities". KOA:R's combat is a redeeming quality. It's not great, it gets old, but it still can be dumb fun for a while. Skyrim's is old in 5 seconds.

You're trying way to hard to be retarded. And succeeding too.

Well at least now I know you're a fucking moron.

I always knew you were you thick cunt.
 

JDR13

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He should just stick to his 30-year old Mega Drive games. Someone so dumb that they can't tell what's actually an open-world game shouldn't be here.
 

EvilWolf

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Keanu was in general a pretty weird choice for a role that was supposed to be a super charismatic rocker asshole.
Johnny Silverhand should have been played by David Bowie, but he ended up in Omikron: The Nomad Soul instead:

12466-omikron-the-nomad-soul-windows-inside-cover.jpg

253588-omikron-the-nomad-soul-windows-screenshot-boz-the-leader-of.jpg


529903687.jpg
They wanted David Bowie but you know there was one problem he was already dead...
He is who Johnny is based on, supposedly they started over after scrapping the story multiple times, if they stuck with the original script they probably would have had time to record the lines. At least (read as: unfortunately) Robert DeNiro is still alive to play Morgan Blackhand like Mike wanted, or was it George Clooney? I always get them mixed up for some reason. Granted there is zero chance they would get Robert DeNiro to be a VA in a video game unless they made some deal with his butt buddy Scorsese first.
 
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RRRrrr

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I mentioned CDPR's attempt to imitate GTA gameplay in that post, as well as in several previous posts in this thread.
What besides car driving does Cyberpunk 2077 have in common with GTA?

It's not like GTA is an FPS, or an RPG, or has dialogue options, loot, gear, levelling, quests etc.

blows my mind there are no interesting augmentations. there is double jump, mantis blades (that suck) and pointless grenade launcher and gorilla arms. embarassing!
I liked the slowing down time augmentations. I also liked the augmentations that revive you when killed, as well as some of the autoheal ones.

I can't believe they didn't just copy some augmentations from Deus Ex, or even from Crysis (speed, strength, cloak). This is extremely basic stuff and they 100% failed at it. They were both unimaginative and lazy.
 
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