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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
What besides car driving does Cyberpunk 2077 have in common with GTA?

It's not like GTA is an FPS, or an RPG, or has dialogue options, loot, gear, levelling, quests etc.
Open world, shooter, cinematic storyline with side missions (quests). There were stats in San Andreas. There was an FPS mode in most of the GTA games after 2.

GTA also has loot and gear, it's just not in a clunky inventory system. You can pick up weapons, ammo and armor. And the clothing is in a separate interface only accessible in your residence.

GTA is also mainly focused on crime, robberies etc., and so is Cyberpunk 2077.

Dialog options are the main difference.

I can't believe they didn't just copy some augmentations from Deus Ex, or even from Crysis (speed, strength, cloak). This is extremely basic stuff and they 100% failed at it. They were both unimaginative and lazy.
They did have a cloak. It was called Optical Camo. Gorilla Arms were the strength augmentation, and let you force open doors or hit harder.

They didn't have a speed mod, but I wonder whether there were some technical or gameplay considerations for that. Keep the player from moving too fast in X situation and breaking a cutscene or triggering it too early. I would think they did consider it, as they even did something similar to the run quieter augmentation from Deus Ex.
 

EvilWolf

Learned
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259
What besides car driving does Cyberpunk 2077 have in common with GTA?
"B-b-b-but all the trailers and other promotional material PROMISED it would be exactly like Grand Theft Auto 5!" -Normies Of Reddit Discovering Cyberpunk 2077 For The First time, circa 2019-

Open world, shooter, cinematic storyline with side missions (quests). There were stats in San Andreas. There was an FPS mode in most of the GTA games after 2.

GTA also has loot and gear, it's just not in a clunky inventory system. You can pick up weapons, ammo and armor. And the clothing is in a separate interface only accessible in your residence.

GTA is also mainly focused on crime, robberies etc., and so is Cyberpunk 2077.
The first GTA with "FPS mode" outside of select weapons while stationary was the GTA 5 rerelease. You can not, in good faith, compare the loot system in Cyberpunk to the one in GTA. Since being focused on crime and robbery is GTA's shtick, I guess Theif is a GTA clone.
 
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JDR13

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Yeah, the GTA comparisons are overblown. Any games that feature a big city with driveable vehicles automatically get labeled as GTA clones.
 

Zed Duke of Banville

Dungeon Master
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They wanted David Bowie but you know there was one problem he was already dead...
giphy.gif
giphy.gif


Mr. Burns: “Yes, well, Smithers, I want you to arrange a party for two at my estate; Marge, me…and do you think you could dig up Al Jolson?”
Smithers: “Uhhh…do you remember we did that once before?”
Burns: “Oh, that’s right, he’s dead…and rather pungent.”
- The Simpsons, Season 4, Episode 7, "Marge Gets a Job"
 

Falksi

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He should just stick to his 30-year old Mega Drive games. Someone so dumb that they can't tell what's actually an open-world game shouldn't be here.

Like I said, it isn't what I perceive as open world, it's what your spastic mates at RPG Watch and Joe Mongtard perceives as open world.

Your desire to try and paint Skyrim as some super deep open world experience next to those other games is just bizarre. As is your desire to slag off an era which produced WAY better games than the Skyrim shit your defending.

Oh look, Dying Light 2 is an RPG too.....

flzhzvd.png
 
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Grunker

RPG Codex Ghost
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RPG Codex: “fucking terrible shit sequel time we live in no original ideas just raping old ones”

also RPG Codex: *Orwell-applause for lambasting CDPR for taking a massive risk with a new IP instead of just making the fourth game in a series*
"Massive risk with a new IP" is an odd way of characterizing The Witcher III with Guns. :M You might as well say that Bethesda took a massive risk in developing Fallout 3. To the extent Cyberpunk 2077 gameplay differs from The Witcher III gameplay, aside from having guns, it's largely the result of CDPR imitating the GTA games in an effort to enjoy even greater commercial success. Moreover, although Cyberpunk 2013/2020 had never been adapted into a computer game before, the IP has existed since 1988 and there had been a resurgence in computer games in the cyberpunk genre in recent years even before the release of Cyberpunk 2077.

That's a fun point, but it doesn't really take away from my the reality of the situation. There's no question going with a new Cyberpunk IP with the scope they were aiming for was a big business risk compared to just making another Witcher. It's kind of pointless to argue that it wasn't considering the outcome :M

Also I don't get people who say that Cyberpunk differs from TW3 in that it's like GTA. GTA is exactly what TW3 was. Guess I'll find out what people mean when I play Cyberpunk sometime in 10 years or whatever. At this point I almost kind of expect discovering that it's exactly like TW3 with guns, which would kind of make the negative reactions lulzy considering the love for TW3.
 

Wesp5

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Messages
1,926
They didn't have a speed mod, but I wonder whether there were some technical or gameplay considerations for that.

Isn't that basically the time slowing mod, only that the effect is differently? I still miss a nightvision mod for my eye implants!
 

Zarniwoop

TESTOSTERONIC As Fuck™
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Shadorwun: Hong Kong
They didn't have a speed mod, but I wonder whether there were some technical or gameplay considerations for that. Keep the player from moving too fast in X situation and breaking a cutscene or triggering it too early. I would think they did consider it, as they even did something similar to the run quieter augmentation from Deus Ex.

Lul no need. The game is already broken without those.
 

Sykar

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Turn right after Alpha Centauri
It doesn't mean they don't do similar and better though.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.
It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.

And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."

If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."

I'm sure that'd mine you some good ratings, but it's not really a great argument.

ki7F73qMI7238_VB3t1r4Y8Yw_5bwYdW5OtJdhF5yTo.jpg

97d82d119e8c47f9feeedad7cf7d1e57.png
 

Sykar

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Turn right after Alpha Centauri
You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.

TW3 isn't as moddable as Skyrim. And it can't be, since it's by nature a more cinematic game. This is why TW4 could never become a Skyrim replacement.

No it is not. Subjectively around 99% of mods are either garbage or superfluous fluff because a good chunk of mods are done by overeager morons who have no idea what they are actually doing apart from fiddling around with the code half assed. The only mods really worthwhile are the community patches and occasionally some QoL/Restoration mods. It is embarassing that the bug ridden shit show that is Bethderp games HAVE to be fixed by modders. Worse is that these retards are playing along. They are not a strength, they are neccessary evil so the games go from shit show to at least somewhat enjoyable, at best.
Since Oblivion Bethderp has not released a decent game
 

Die Healing

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So I just bought this on the steam sale. Never really bought into the hype. I already know it's going to be just witcher 3 tier mechanics but with guns. One glaring thing I was immediately aware of is you can't disable the objective marker? The fuck!
 

Owl

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Codex USB, 2014
So I just bought this on the steam sale. Never really bought into the hype. I already know it's going to be just witcher 3 tier mechanics but with guns. One glaring thing I was immediately aware of is you can't disable the objective marker? The fuck!

You can't turn it off directly, but there's a trick to make it disappear: go to your journal, select an objective that doesn't have a specific location (like Beat on the brat) and right click to track it.
 
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Zarniwoop

TESTOSTERONIC As Fuck™
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Shadorwun: Hong Kong
Remember guyz it's a DEAD GAYME WITH 20k players right now.

https://steamcharts.com/app/1091500

Some gaymes barely reach 20k players at their peak :lol::lol::lol:

https://steamcharts.com/app/1252330

It's a single player game. Literally impossible for it to be "dead". If you want a dead game, try Icarus.

The NES game?

PC. It's a brand new co-op survival game that came out of early access on the 4th. I bought it on launch day and haven't seen a single server yet. Always play solo.

Pretty decent game otherwise, the world is handcrafted, not a boring procedurally generated thing, and the tech tree looks pretty good.

Pretty rough around the edges though, should really still be in early access.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Remember guyz it's a DEAD GAYME WITH 20k players right now.

https://steamcharts.com/app/1091500

Some gaymes barely reach 20k players at their peak :lol::lol::lol:

https://steamcharts.com/app/1252330

It's a single player game. Literally impossible for it to be "dead". If you want a dead game, try Icarus.

The NES game?

PC. It's a brand new co-op survival game that came out of early access on the 4th. I bought it on launch day and haven't seen a single server yet. Always play solo.

Pretty decent game otherwise, the world is handcrafted, not a boring procedurally generated thing, and the tech tree looks pretty good.

Pretty rough around the edges though, should really still be in early access.

I know what ya meant. I was trying to be humorous. ;)
 

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