Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 17,656
Open world, shooter, cinematic storyline with side missions (quests). There were stats in San Andreas. There was an FPS mode in most of the GTA games after 2.What besides car driving does Cyberpunk 2077 have in common with GTA?
It's not like GTA is an FPS, or an RPG, or has dialogue options, loot, gear, levelling, quests etc.
GTA also has loot and gear, it's just not in a clunky inventory system. You can pick up weapons, ammo and armor. And the clothing is in a separate interface only accessible in your residence.
GTA is also mainly focused on crime, robberies etc., and so is Cyberpunk 2077.
Dialog options are the main difference.
They did have a cloak. It was called Optical Camo. Gorilla Arms were the strength augmentation, and let you force open doors or hit harder.I can't believe they didn't just copy some augmentations from Deus Ex, or even from Crysis (speed, strength, cloak). This is extremely basic stuff and they 100% failed at it. They were both unimaginative and lazy.
They didn't have a speed mod, but I wonder whether there were some technical or gameplay considerations for that. Keep the player from moving too fast in X situation and breaking a cutscene or triggering it too early. I would think they did consider it, as they even did something similar to the run quieter augmentation from Deus Ex.