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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,722
I can't believe they didn't just copy some augmentations from Deus Ex, or even from Crysis (speed, strength, cloak). This is extremely basic stuff and they 100% failed at it. They were both unimaginative and lazy.
They did have a cloak. It was called Optical Camo. Gorilla Arms were the strength augmentation, and let you force open doors or hit harder.

They didn't have a speed mod, but I wonder whether there were some technical or gameplay considerations for that. Keep the player from moving too fast in X situation and breaking a cutscene or triggering it too early. I would think they did consider it, as they even did something similar to the run quieter augmentation from Deus Ex.
A critical distinction is that DX's augmentations are active feats with an associated resource cost, whereas CBP's are MMO-oriented, passive stat boosts or limited duration abilities without a dedicated resource. I suspect the planned multiplayer mode contributed to the lack of creativity in cyberware design, though they could've still been better.
 

JamesDixon

GM Extraordinaire
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Strap Yourselves In Codex Year of the Donut
I can't believe they didn't just copy some augmentations from Deus Ex, or even from Crysis (speed, strength, cloak). This is extremely basic stuff and they 100% failed at it. They were both unimaginative and lazy.
They did have a cloak. It was called Optical Camo. Gorilla Arms were the strength augmentation, and let you force open doors or hit harder.

They didn't have a speed mod, but I wonder whether there were some technical or gameplay considerations for that. Keep the player from moving too fast in X situation and breaking a cutscene or triggering it too early. I would think they did consider it, as they even did something similar to the run quieter augmentation from Deus Ex.
A critical distinction is that DX's augmentations are active feats with an associated resource cost, whereas CBP's are MMO-oriented, passive stat boosts or limited duration abilities without a dedicated resource. I suspect the planned multiplayer mode contributed to the lack of creativity in cyberware design, though they could've still been better.

Or you know that Cyberpunk predated DX by 12 years for the first DX game or 23 years for DXHR. You presume to think that Cyberpunk came out after when it was the reverse. DX took a lot of inspiration from Cyberpunk 2013. The way cybernetics work in CP2077 are true to the world of Cyberpunk as first envisioned in the 1980s when Mike Pondsmith wrote it.
 

gerey

Arcane
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Joined
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Messages
3,472
Or you know that Cyberpunk predated DX by 12 years for the first DX game or 23 years for DXHR.
And Cyberpunk 2077 came out some 21 years after the release of Deus Ex.

Cyberpunk 2077 doesn't attempt to stay true to the tabletop mechanics, so trying to attribute the shit augmentation system to some misguided attempt to stay true to the source material is laughable. Augs in 2077 are shit for the same reason most of the mechanics in the game are shit, CDPR are incompetent and lazy.

I wonder what excuse you'll come up with to explain the shit itemization system. Is that one true to the tabletop as well?
 

EvilWolf

Learned
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Jul 20, 2021
Messages
273
It's a single player game. Literally impossible for it to be "dead". If you want a dead game, try Icarus.
The point is a game that swept "The Game Awards", hehehe, has a tenth of the players of a game that is, "seemingly", villified by the "entire gaming community".
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Or you know that Cyberpunk predated DX by 12 years for the first DX game or 23 years for DXHR.
And Cyberpunk 2077 came out some 21 years after the release of Deus Ex.

Cyberpunk 2077 doesn't attempt to stay true to the tabletop mechanics, so trying to attribute the shit augmentation system to some misguided attempt to stay true to the source material is laughable. Augs in 2077 are shit for the same reason most of the mechanics in the game are shit, CDPR are incompetent and lazy.

I wonder what excuse you'll come up with to explain the shit itemization system. Is that one true to the tabletop as well?

You have a hard time reading dontcha? You have to create literal strawmen to attack what I said. Pretty pathetic if you ask me. When you can actually debate the facts of the matter let me know.

The cybernetics system in CP2077 is a continuation of the first one introduced in CP2013. I'm not talking about other mechanics here since that's not what the subject is about.

Referring back to CP2013 and going up to CP Red, the mechanics are the same and haven't changed. CP Red is the latest iteration of the rules written in support of CP2077. About the only change is the lack of losing humanity in the video game.

However, my response was directed at the idiotic comment that CP cybernetics should be like DX. Why would they use an inferior system that doesn't fit the world as written by Mike Pondsmith? Why use a derivative system of the original system written by Mike Pondsmith?

If you can manage to answer those questions without tripping over your piles of shit let me know. Otherwise, get the fuck out of my grill retard.
 

Justicar

Dead game
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The point is a game that swept "The Game Awards", hehehe, has a tenth of the players of a game that is, "seemingly", villified by the "entire gaming community".
Deathloop also came out 10 months after cyberpunk and the latter still has 10x more players anyway :hahano::hahano:
 

gurugeorge

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I think the Steam numbers are encouraging. People want the game to be good. As we discussed here a few months ago, it's the only game in town with such a richly-realized cyberpunk atmosphere, and if CDPR do sort it out and make a decent moddable RPG out of it, eventually all will be forgiven and the game will have a respectable afterlife.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,722
I can't believe they didn't just copy some augmentations from Deus Ex, or even from Crysis (speed, strength, cloak). This is extremely basic stuff and they 100% failed at it. They were both unimaginative and lazy.
They did have a cloak. It was called Optical Camo. Gorilla Arms were the strength augmentation, and let you force open doors or hit harder.

They didn't have a speed mod, but I wonder whether there were some technical or gameplay considerations for that. Keep the player from moving too fast in X situation and breaking a cutscene or triggering it too early. I would think they did consider it, as they even did something similar to the run quieter augmentation from Deus Ex.
A critical distinction is that DX's augmentations are active feats with an associated resource cost, whereas CBP's are MMO-oriented, passive stat boosts or limited duration abilities without a dedicated resource. I suspect the planned multiplayer mode contributed to the lack of creativity in cyberware design, though they could've still been better.

Or you know that Cyberpunk predated DX by 12 years for the first DX game or 23 years for DXHR. You presume to think that Cyberpunk came out after when it was the reverse. DX took a lot of inspiration from Cyberpunk 2013. The way cybernetics work in CP2077 are true to the world of Cyberpunk as first envisioned in the 1980s when Mike Pondsmith wrote it.
Grandpa, I care about the original Cyberpunk P&P even less than CDPR does, and in case you haven't noticed, 2077 doesn't play in turns. If you're gonna make an ARPG, you're gonna get rated against other ARPGs, not a stack of graph paper. Go back to your petunias.
 

Crispy

I feel... young!
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I wonder if, when this super duper patch / enhanced / corrected / we swear we got it right this time version comes out, and I load up one of my test saves, one that's basically at the very beginning of the Nomad origin and that inexplicably has this tiny piece of equipment floating in air right in the middle of the small garage that's next to where the sheriff is standing, that it (that little piece of floating thingy) will somehow have miraculously been patched out along with all the other bizarre little bugs and floating things and idiotic NPCs and various frankly inexcusable shit.

I really don't want to have to re-start the whole damned game over again.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
because their other games had only to be "enhanced", this one has to be demolished, burned, put into a blender, burned again, rebuilt, burned a third time and then rebuilt again.
I think it's more an issue of skilled workers. Who is willing/able to work on it and fix its problems? Some of the problems require engine-level coding. That's not cheap, and I'd wager they don't have many people that can do it. Witcher 1&2's balance issues weren't on that level.

The stuff like leaving floating crap in though is probably just a sign they've largely given up on the game and are focusing their limited resources on Witcher 4 or whatever.
 

DeepOcean

Arcane
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Nov 8, 2012
Messages
7,405
Problem I had with Gorilla arms,mantis blades, the wrist launcher and monowire is that regular weapons did the very same job with less work. Now if I could hang out in walls like a Mantis or climb stuff like a gorilla, now we would be talking.
 

Justicar

Dead game
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because their other games had only to be "enhanced", this one has to be demolished, burned, put into a blender, burned again, rebuilt, burned a third time and then hope for a miracle.
Enhanced? Witcher 2 even after enhanced edition is missing whole act they had to cut due to running out of money I see gaymers crying about cut content in Cyberpunk but as dvd project blue admitted they cut like 50% of witcher 1 just to finish it.

Even in Witcher 3 you have major characters and plot lines cut due to running out of time/money for example Iorveth and the plague storyline that was supposed to be a major plotline carried over from witcher 2 (you still see some finished content related to it in the game like devils pit that is closed or random encounter with a plague victim or Gaunter O dimm that was supposed to be a major character in this storyline but at least he got a role in the expansion) or a whole questline featuring wild hunt attack on Novigrad. They will use some of that cut content in the Cyberpunk dlcs just like they did in Witcher 3. For example this free dlc quests were planned to be in the release version:

https://witcher.fandom.com/wiki/Where_the_Cat_and_Wolf_Play...

https://witcher.fandom.com/wiki/Contract:_Skellige's_Most_Wanted

i don't buy the tale of "limited resources". first witcher might have been, but from second on they've been shitting money.
Lol nope nigger the Witcher 2 almost tanked the whole company and this is why it's so unfinished and missing entire act in Dol blathana they didnt even have an INTRO or OUTRO cinematic before enhanced edition :hahano:. Glitcher 3 is what made them big money.
 
Last edited:
Joined
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Messages
50,754
Codex Year of the Donut
I think the Steam numbers are encouraging. People want the game to be good. As we discussed here a few months ago, it's the only game in town with such a richly-realized cyberpunk atmosphere, and if CDPR do sort it out and make a decent moddable RPG out of it, eventually all will be forgiven and the game will have a respectable afterlife.
I don't understand why people want to play a game set in a dystopia so badly when they can just go outside
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Problem I had with Gorilla arms,mantis blades, the wrist launcher and monowire is that regular weapons did the very same job with less work. Now if I could hang out in walls like a Mantis or climb stuff like a gorilla, now we would be talking.
maybe you could even use your superpowered arms to open barred doors or something... hmmm...
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
I wonder if, when this super duper patch / enhanced / corrected / we swear we got it right this time version comes out, and I load up one of my test saves, one that's basically at the very beginning of the Nomad origin and that inexplicably has this tiny piece of equipment floating in air right in the middle of the small garage that's next to where the sheriff is standing, that it (that little piece of floating thingy) will somehow have miraculously been patched out along with all the other bizarre little bugs and floating things and idiotic NPCs and various frankly inexcusable shit.

I really don't want to have to re-start the whole damned game over again.
With the way they were deflecting questions about the most demanded feature that is a functional police system, expect a really low effort job.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
i don't buy the tale of "limited resources". first witcher might have been, but from second on they've been shitting money.
Every developer has limited resources. You don't have infinite employees just because you have a lot of money. Also, I'm betting there was some major financial blowback from screwing up the Cyberpunk launch to the point that they did.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Problem I had with Gorilla arms,mantis blades, the wrist launcher and monowire is that regular weapons did the very same job with less work. Now if I could hang out in walls like a Mantis or climb stuff like a gorilla, now we would be talking.
maybe you could even use your superpowered arms to open barred doors or something... hmmm...
Alternative routes only make sense if you are actually afraid of the enemies and if you are doing a stealth run, slow time or hacking are much more useful and a priority. Same with grabbing turrets, if I can kill all the enemies before getting close to the turret/hack the turret, why bother? Very niche uses for expensive cyber.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Alternative routes only make sense if you are actually afraid of the enemies and if you are doing a stealth run, slow time or hacking are much more useful and a priority. Same with grabbing turrets, if I can kill all the enemies before getting close to the turret/hack the turret, why bother? Very niche uses for expensive cyber.
by that logic, why invest in skills in Deus Ex because vents exist? or why use vents when you can just pump your sniper rifle skill and take out everything.

different routes exist for different playstyles (really, for different roles, but not much roleplaying going on in this game). Maybe I hate to hack things. Maybe I think it's boring. Maybe I just want to play a cyborg with mega-strength.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Problem I had with Gorilla arms,mantis blades, the wrist launcher and monowire is that regular weapons did the very same job with less work. Now if I could hang out in walls like a Mantis or climb stuff like a gorilla, now we would be talking.
maybe you could even use your superpowered arms to open barred doors or something... hmmm...
Alternative routes only make sense if you are actually afraid of the enemies and if you are doing a stealth run, slow time or hacking are much more useful and a priority. Same with grabbing turrets, if I can kill all the enemies before getting close to the turret/hack the turret, why bother? Very niche uses for expensive cyber.
I think the joke went over your head
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
273
I think the Steam numbers are encouraging. People want the game to be good. As we discussed here a few months ago, it's the only game in town with such a richly-realized cyberpunk atmosphere, and if CDPR do sort it out and make a decent moddable RPG out of it, eventually all will be forgiven and the game will have a respectable afterlife.
I don't understand why people want to play a game set in a dystopia so badly when they can just go outside
Because there is no other open world/sandbox game with Ghost In The Shell, original Blade Runner, Deus Ex, Akira, Sprawl Trilogy, Robocop, et cetera themes.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I think the Steam numbers are encouraging. People want the game to be good. As we discussed here a few months ago, it's the only game in town with such a richly-realized cyberpunk atmosphere, and if CDPR do sort it out and make a decent moddable RPG out of it, eventually all will be forgiven and the game will have a respectable afterlife.
I don't understand why people want to play a game set in a dystopia so badly when they can just go outside
Because there is no other open world/sandbox game with Ghost In The Shell, original Blade Runner, Deus Ex, Akira, Sprawl Trilogy, Robocop, et cetera themes.
But the game doesn't feel anything like those to me. It's more like "what if GTA was set some decades in the future and with more degeneracy?", it doesn't have the cold, uncaring dystopic feel.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Alternative routes only make sense if you are actually afraid of the enemies and if you are doing a stealth run, slow time or hacking are much more useful and a priority. Same with grabbing turrets, if I can kill all the enemies before getting close to the turret/hack the turret, why bother? Very niche uses for expensive cyber.
by that logic, why invest in skills in Deus Ex because vents exist? or why use vents when you can just pump your sniper rifle skill and take out everything.

different routes exist for different playstyles (really, for different roles, but not much roleplaying going on in this game). Maybe I hate to hack things. Maybe I think it's boring. Maybe I just want to play a cyborg with mega-strength.
I care more about different playstyles when they are really different, crawling on vents is a different playstyle, moving around one punching everyone is the same thing as moving around one shooting their heads but more cumbersome what I find boring. If the thing is underpowered but I feel it is different enough from other play styles, I do it. However, if I feel, I'm doing the same thing but worse, I dont bother. It isnt like you are on a RPG where you can play being a tough guy boxer, you are always faggy V.
 

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