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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Non-Edgy Gamer

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I can't remember where I read it, but do remember reading a piece saying that somethin like only 20% of Skyrim players actually bother with mods as a priority.
Yes, I'll just take those numbers sourced out of something you can't remember as fact then lol. Even console players play with mods.

Even if you were take mods out as a factor (since you all seem incredibly autistic about admitting that's part of their formula for success), I still can't think of a single game that's replicated the rest of Bethesda's formula without screwing it up somehow. KCD? Not fantasy, linear story, can't be whomever you want. Various indie clones? Too small, unknown, buggy, overly ambitious, never make it out of early access.
Modders are not part of the company which is what you ignore.
Again, it doesn't matter. Why would you think that I think modders are part of the company?
By you relying upon modders as a defense just goes to show you how shitty Todd's games are.
And?
 

JamesDixon

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Modders are not part of the company which is what you ignore.
Again, it doesn't matter. Why would you think that I think modders are part of the company?

Because you ran to hide behind them fixing Todd's shit.

By you relying upon modders as a defense just goes to show you how shitty Todd's games are.

This only shows you to be a moron. You are a nitwit and unable to think critically. If you think Todd's games are quality you are a retard
 

Non-Edgy Gamer

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This only shows you to be a moron. You are a nitwit and unable to think critically. If you think Todd's games are quality you are a retard
:deathclaw:
I really don't think you're reading my posts and are just responding in blind anger over a misconception. I'm not saying his games are quality. I don't like Bethesda games apart from Daggerfall and maybe Morrowind. I'm saying they sell, and I'm explaining why they sell.
 

JamesDixon

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This only shows you to be a moron. You are a nitwit and unable to think critically. If you think Todd's games are quality you are a retard
:deathclaw:
I really don't think you're reading my posts and are just responding in blind anger over a misconception. I'm not saying his games are quality. I don't like Bethesda games apart from Daggerfall and maybe Morrowind. I'm saying they sell, and I'm explaining why they sell.

I'm reading your posts and responding to your excuses for Todd Howard. If you can't defend your points then don't make them. It's quite simple you fucking retard.
 

Zed Duke of Banville

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RPG Codex: “fucking terrible shit sequel time we live in no original ideas just raping old ones”

also RPG Codex: *Orwell-applause for lambasting CDPR for taking a massive risk with a new IP instead of just making the fourth game in a series*
"Massive risk with a new IP" is an odd way of characterizing The Witcher III with Guns. :M You might as well say that Bethesda took a massive risk in developing Fallout 3. To the extent Cyberpunk 2077 gameplay differs from The Witcher III gameplay, aside from having guns, it's largely the result of CDPR imitating the GTA games in an effort to enjoy even greater commercial success. Moreover, although Cyberpunk 2013/2020 had never been adapted into a computer game before, the IP has existed since 1988 and there had been a resurgence in computer games in the cyberpunk genre in recent years even before the release of Cyberpunk 2077.
 

Non-Edgy Gamer

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I'm reading your posts and responding to your excuses for Todd Howard. If you can't defend your points then don't make them. It's quite simple you fucking retard.
I am defending my points. But you're saying I'm saying things I'm not saying.

I never said their games were quality. I said they followed a simple formula that's brought them success. Modders were part of that formula.

Or are you saying that every TES game since Morrowind hasn't had mods? Are you saying their games didn't sell well?

You're drunk, James. Put down the keyboard before you hurt yourself.
 

JamesDixon

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I'm reading your posts and responding to your excuses for Todd Howard. If you can't defend your points then don't make them. It's quite simple you fucking retard.
I am defending my points. But you're saying I'm saying things I'm not saying.

I never said their games were quality. I said they followed a simple formula that's brought them success. Modders were part of that formula.

Or are you saying that every TES game since Morrowind hasn't had mods? Are you saying their games didn't sell well?

You're drunk, James. Put down the keyboard before you hurt yourself.

The retard decides to change the arguments he made post facto in order to win. He then lies about what I've said in reply to his idiotic rambling rants in defense of Todd Howard the worst game designer in the world.

Fine you win booger eating incest driven moron.
 

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The retard decides to change the arguments he made post facto in order to win. He then lies about what I've said in reply to his idiotic rambling rants in defense of Todd Howard the worst game designer in the world.

Fine you win booger eating incest driven moron.
My posts:
True, but it's not an uncommon error. And besides, I doubt any sequel to TW3 would have either the same gameplay or the same autistic casual audience that Skyrim had.

Company after company has failed to recreate the simple formula Todd stumbled into (and was too untalented and unambitious to accidentally overcomplicate and ruin for his entire career).

Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly? Can you name even one that did all this and shipped with a construction set that was as easy to use as Skyrim's or Morrowind's?
Personally, I enjoyed CP2077 for what it was.
Todd Howard's secret to success is making bland theme park rides that are immediately forgettable once you leave the park.
*Theme park rides that anyone can project what they want onto, like a blank (if low-quality) canvas.

Rides that anyone can make themselves, enlisting an army of autistic content creators overnight.
You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.
Quote me which arguments I've changed.
 

JamesDixon

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The retard decides to change the arguments he made post facto in order to win. He then lies about what I've said in reply to his idiotic rambling rants in defense of Todd Howard the worst game designer in the world.

Fine you win booger eating incest driven moron.
My posts:
True, but it's not an uncommon error. And besides, I doubt any sequel to TW3 would have either the same gameplay or the same autistic casual audience that Skyrim had.

Company after company has failed to recreate the simple formula Todd stumbled into (and was too untalented and unambitious to accidentally overcomplicate and ruin for his entire career).

Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly? Can you name even one that did all this and shipped with a construction set that was as easy to use as Skyrim's or Morrowind's?
Personally, I enjoyed CP2077 for what it was.
Todd Howard's secret to success is making bland theme park rides that are immediately forgettable once you leave the park.
*Theme park rides that anyone can project what they want onto, like a blank (if low-quality) canvas.

Rides that anyone can make themselves, enlisting an army of autistic content creators overnight.
You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.
Quote me which arguments I've changed.

You did the job yourself. You altered your position you fucking liar. Now get the fuck out of my grill you pathetic life form.
 

JamesDixon

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You did the job yourself. You altered your position you fucking liar. Now get the fuck out of my grill you pathetic life form.
How am I lying? Go on, show me. Or has the alcohol made everything too blurry for you to read?

I don't drink you fucking retard and walking advertisement for post birth abortion. Now you can join your boyfriend SumDrunkGuy on the idiot list.
 

Non-Edgy Gamer

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You did the job yourself. You altered your position you fucking liar. Now get the fuck out of my grill you pathetic life form.
How am I lying? Go on, show me. Or has the alcohol made everything too blurry for you to read?

I don't drink you fucking retard and walking advertisement for post birth abortion. Now you can join your boyfriend SumDrunkGuy on the idiot list.
Hmm. That doesn't sound like an explanation of how I'm lying. And if you're not drunk, well, I guess you have no excuse for writing something this embarrassingly stupid.

You're just doubling down over and over in the hopes that no one will bother reading what we're arguing about. A good strategy, but it relies on everyone in this thread being as incapable of reading as you are. :M
 

Zed Duke of Banville

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The Witcher III with Guns.
I don't know how anyone can seriously think that. It was clearly a failed attempt at a GTA clone with RPG elements.
it's largely the result of CDPR imitating the GTA games in an effort to enjoy even greater commercial success.
I mentioned CDPR's attempt to imitate GTA gameplay in that post, as well as in several previous posts in this thread.

:nocountryforshitposters:
 

Non-Edgy Gamer

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I mentioned CDPR's attempt to imitate GTA gameplay in that post, as well as in several previous posts in this thread.
I know. Which is why I found your statement odd. The parrot almost made me think you were joking, but it wasn't clear. It's almost nothing like TW3. There are items and stats and cutscenes, but that's it.
 

DeepOcean

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It is similar to the Witcher in that it is a static and scripted cinematic open world game where the open world is a expensive prop you cant interact with on a dynamic way, with a so so story with claims of choice and consequence and really subpar gameplay that is only somewhat saved by a good art direction and decent character writing.
 

Non-Edgy Gamer

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It is similar to the Witcher in that it is a static and scripted cinematic open world game where the open world is a expensive prop you cant interact with on a dynamic way
lol. So everything is a Twitcher clone then? Including GTA?

If it were TW3 with guns, I'd expect it to be 3rd person by default, with a reskin of TW3's interface etc.

To call it TW3 with guns is a disservice to series like Fallout, which actually got turned into Oblivion with guns, complete with power armor you equip like plate mail and big yellow orcs.

The most Witcher-like thing in the game was the inventory system, and even that I wouldn't say was a clone of TW3, since it was actually worse.
 

Gargaune

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"Massive risk with a new IP" is an odd way of characterizing The Witcher III with Guns. :M You might as well say that Bethesda took a massive risk in developing Fallout 3.
"IP" means brand, not design. It takes money to market a new videogame franchise in the AAA segment, which is why publishers stick to established series like shit to velcro. And yes, for all intents and purposes, Cyberpunk was even less known to the general videogame public than Black Isle's Fallout was (and still is, to the extent that your average gamer hears "first Fallout" and thinks "1=3"), it was actually CDPR's brand as "The Witcher devs" that did the heavy lifting for Cyberpunk's publicity. It takes more money to market a fresh IP than an established one, and that extra cost translates to extra risk in the business.

The Witcher III with Guns.
I don't know how anyone can seriously think that. It was clearly a failed attempt at a GTA clone with RPG elements.
The Witcher 3 was a successful attempt at a GTA clone with RPG elements. And non-shit writing. DeepOcean's right that way the game spaces are structured and the way you interact with them are similar, and back in TW3 days, one of CDPR's heads outright said that Rockstar was their model of success in the gamedev sphere.
 

Non-Edgy Gamer

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The Witcher 3 was a successful attempt at a GTA clone with RPG elements. And non-shit writing. DeepOcean's right that way the game spaces are structured and the way you interact with them are similar, and back in TW3 days, one of CDPR's heads outright said that Rockstar was their model of success in the gamedev sphere.
What I take issue with is the characterization Zed Duke of Banville made that DeepOcean seemed to be defending. I agree the world isn't reactive etc, but that doesn't make it TW3 with guns. In fact, what you're saying makes it sound more like it's GTA with cyborgs.

Similarities in game design don't equate to the reskin of Oblivion that was Fallout 3.

I agree that TW3 had elements similar to GTA in its design. Open world design was popular. Why wouldn't they put open-world elements in their game?

But that doesn't make TW3 GTA with horses, does it?
 

Cyberarmy

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Falksi

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I can't remember where I read it, but do remember reading a piece saying that somethin like only 20% of Skyrim players actually bother with mods as a priority.
Yes, I'll just take those numbers sourced out of something you can't remember as fact then lol. Even console players play with mods.

Even if you were take mods out as a factor (since you all seem incredibly autistic about admitting that's part of their formula for success), I still can't think of a single game that's replicated the rest of Bethesda's formula without screwing it up somehow. KCD? Not fantasy, linear story, can't be whomever you want. Various indie clones? Too small, unknown, buggy, overly ambitious, never make it out of early access.
Modders are not part of the company which is what you ignore.
Again, it doesn't matter. Why would you think that I think modders are part of the company?
By you relying upon modders as a defense just goes to show you how shitty Todd's games are.
And?

To be fair, there's nothing to say that the source which I did read it from didn't have their facts wrong anyway. I certainly doubt they've surveyed every gamer who owned Skyrim. But with that said out of all the console players I know in real life who own Skyrim, which at a quick head count is around 20 odd, only 3 of them use mods. The rest can't be arsed with such stuff.

Really? I can think of loads that were as good, if not better. Off the top pf my head:
  • Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
  • Kingdoms of Amalur: Reckoning
  • Witcher 3
  • MGS Phantom Pain
  • GTA 5
  • Mad Max
  • Take your pick of the Far Cry games
  • Maybe even Divinity 2:TDKS
  • Maybe even Saints Row 4
  • Hell I even preferred Two Worlds 2 to fucking Skywank
Granted most are 3rd person, but so's Skyrim if you choose to play it that way.

Don't get me wrong, I don't think many of those games listed are very good at all, out of all of them there's only 2 which I like, and personally I fucking hate the modern open world fad and much prefer hub type systems like The Witcher 2 and DA:O had. Morrowind is possibly the only true open world game which I genuinely thrive on. But Skyrim's a pile of shit, and Joe Mongtard who plays it will jump ship onto the next fad as soon as they get the "shiny shiny" sales pitch, because they're simple creatures with no ability to think for themselves. If they had they wouldn't be playing Skyrim in the first place.

I've totally forgotten what the debate was about, but I haven't half enjoyed slagging Skyrim off. And that's what counts.
 
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Non-Edgy Gamer

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Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
...
GTA 5
...
Maybe even Saints Row 4
Saints Row isn't even fantasy. I think you don't understand my question.
Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly?

You realize that open world wasn't all there was to Skyrim, right? If it was, every one of the dozens of open world games would still be ranking where Skyrim is on the sales charts. Released in 2006, Skyrim is still in the top 30.

I'm saying that Skyrim was a half-baked, unimaginative, retarded game. And yet, somehow, in spite of that, it's STILL a top seller. Nearly 16 years after its release.

Don't you think there might be a reason for that beyond "people who like something I don't like are dumb stupid poopy heads?"

Granted most are 3rd person, but so's Skyrim if you choose to play it that way.
Uh huh. It's practically unplayable in 3rd person mode. What does your 20-friend survey of Skyrim players say about who plays it like that for anything other than running around aimlessly or taking a screenshot of their character's rear end?

But Skyrim's a pile of shit, and Joe Mongtard who plays it will jump ship onto the next fad as soon as they get the "shiny shiny" sales pitch, because they're simple creatures with no ability to think for themselves.
Then why are they still playing it? Why are they still buying it?
I've totally forgotten what the debate was about
Not really a debate. I just stated a simple, obvious fact that no one seems to want to admit: Bethesda found a formula for success that no one else has replicated. Everyone wants to add some twist that changes the whole thing.
 
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i sort of agree witth the opinion that the writing was decent. i would say it was half a step above the typical ubisoft garbage but overall still very disappointing for someone who never played witcher 3 and expected some great things in terms of writing because of all the dick sucking they received by gamers for their writing and story in the witcher. how many times did i hear about the bloody baron quest and how it makes dostoevsky look like a bumbling idiot but at the end of the day i didn't grow attached to any of the cyberpunk characters even though they really tried with jackie, johnny, judy and panam.

lots of the problems can be attributed the the pacing which is all over the place, how are you supposed to like jackie if he dies after in the third mission? you barely get to know this guy. let's be real we like panam for her fat ass and judy, well i guess she's liked for being biologically female but nobody likes them both for their great personalities. as for johnny he might be the worst of all. keanu isn't a good voice actor so that works against him but his switch in attitude from wantitng to kill you to being your best friend happens out of nowhere and for no reason at all. his motivations for wanting to destroy arasaka are vague. i don't even like V who is an annoying prick 100% of the time. the endings are pretty much a ghost in the shelll ripoff. the whole "merging with an AI" thing has been done so many times in cyberpunk fiction there is no more cliche thing you can do in a cyberpunk story.

i honstly don't get it. if your only exposure to cyberpunk has been altered carbon on netflix you might think the story is great but for someone who's a cyberpunk sperg like me and who read and watched everything there is from neuromancer to transmetropolitan i expected much more from the cdpr writers because they always claimed they were cyberpunk nerds themselves. there isn't a single original thought in cyberpunk 2077. it's all surface level tropes and cliches. i've been rewatching blade runner 2049 recently and that movie tells a great story and actually has something original to say. just compare the romance aspect of both with each other. in blade runner 2049 you have a noir detective in love with his holo waifu who's merging with a prostitute for a threesome so that he's able to experience sex with her on a physical level. in cyberpunk 2077 you help judy program her friends into being kung fu fighting robots to stage a rebellion at the club she's working at and then she gets mad because you looked at her ass.

tl'dr the writing is barely okay and not good enough to save the game
 

Non-Edgy Gamer

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i honstly don't get it. if your only exposure to cyberpunk has been altered carbon on netflix you might think the story is great but for someone who's a cyberpunk sperg like me and who read and watched everything there is from neuromancer to transmetropolitan i expected much more from the cdpr writers because they always claimed they were cyberpunk nerds themselves.
tl'dr the writing is barely okay and not good enough to save the game
yeah, when I said the writing was ok, I meant ok as a good for what it is normie game. I'm not a cyberpunk player either, so I wouldn't have noticed all the lore-breaking cringe or whatever.

I meant that Cyberpunk would have been seen as decent or even incredible to normies if it wasn't such a disaster mechanically. With bugs, psychic cops and a half-done GTA imitation with almost zero care given to things like pedestrian AI, which even GTA 3 probably does better.
 

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