I think they're fucked as a company.
They could try to make new IP in red engine, story driven third person "action rpg" (something they know how to do) but it would be shit. Don't know do they have any writers left from TW2 that could make a compelling story.
Without Witcher universe they have nothing. TW3 was already gameplay-wise barren game but you have compelling simple story for normies and it looked nice.
You could make Geralt 4 but it would be even worse.
They have no gameplay mechanics they have no knowledge to make anything else.
Next stop is EA acquisition and then its MMO time baby.
Eh. I think it has more to do with them getting losing most of their TW3 devs iirc. That and having to do a real AAA game for once and not just The Witcher on a moderately improved engine, like they've been doing for nearly 15 years.
Regardless, the game's problem wasn't a lack of story, but bugs. I was fine with the story, as simple and silly as it was at times. It could have worked if they didn't have bugs and had done more to clone GTA properly.
It's a lack of technical skill that ruined them, not a lack of writers.
By pursuing Cyberpunk 2077 rather than a fourth Witcher game, CDPR missed a golden opportunity to beat Bethesda at its own game.
True, but it's not an uncommon error. And besides, I doubt any sequel to TW3 would have either the same gameplay or the same autistic casual audience that Skyrim had.
Company after company has failed to recreate the simple formula Todd stumbled into (and was too untalented and unambitious to accidentally overcomplicate and ruin for his entire career).
Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly? Can you name even one that did all this and shipped with a construction set that was as easy to use as Skyrim's or Morrowind's?